Author Topic: D U N E - Chronicles of the Imperium
BobaMatt  14726 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/10/08 8:36pm Subject: D U N E - Chronicles of the Imperium - Date Edited: 5/20/09 8:06pm (2 edits total) Edited By: Imperial_Hammer


”It is true, yes, that the Harkonnen ruled Arrakis with the worst kind of dictatorial cruelty, but I will say this for them: while they were in charge, the spice shipments arrived on time.”
– Judge of the Change Letmus Brunus, Imperial Change Report


It has been a full year since the Landsraad was thrown into turmoil by Baron Harkonnen’s unconscionable overthrow of House Atreides on Arrakis; within a single day, a Great House had been overthrown and destroyed by a millennia old vendetta. In wresting control of Arrakis, the Harkonnen have once more taken the fate of the entire Imperium into their hands, for Arrakis - a wasteland also known as Dune that would otherwise be of no consequence - is the sole source of a mysterious substance known as mélange, the spice capable of extending life and expanding the mind. Without spice, the rich would live and die in mere decades, and the Navigators of the Spacing Guild would no longer be able to span the yawning distances between worlds in the blink of an eye.

But despite their power, the Harkonnen are not without powerful enemies.

Wheels within wheels within wheels are turning.

There is shifting within the Houses, and whispers in the desert.

Among the stars all mankind’s eyes turn once more to Arrakis. Dune. Desert Planet.

Welcome to DUNE: CHRONICLES OF THE IMPERIUM


DUNE: CHRONICLES OF THE IMPERIUM is an RP set in the epic Dune universe created by Frank Herbert, in the time after the Fall of House Atreides. The Harkonnen have returned to Dune as oppressors, and young Paul Atreides has joined the native Fremen and becomes an interstellar messiah.

Your character will be loyal to a House of the Landsraad. The game will open two Houses Major, and will later add the Houses Minor that serve them. When each faction reaches five members, new Houses will be unlocked for your pledges of allegiance.

House Wallach
Siridar Baron Jonas Wallach VII
House Major
Coat of arms: A serpent coiled about a closed book, on an indigo field

Flag: Blue with a green ring at center.
Controls: Wallach VII, Wallach IX, Buzzel, Rossak

House Wallach is known for its close relationship to the Bene Gesserit; the women of the House have swollen the Sisters’ ranks for millennia, ever since the latter were known as the Sorceresses of Rossak. The Sisterhood had long vied for the opportunity to use Wallach IX, House Wallach’s throne world, as a training center for its initiates and a Chapterhouse of its knowledge – it is perhaps not insignificant that, not long before they established their first library on the planet, the Bene Gesserit punishment world of Buzzel fell under the control of House Wallach, which was then able to gain immense wealth from the soostone trade.

Another strong link to the Sisterhood is less well known. While many scholars have pointed out the influence of Judaism on Bene Gesserit philosophy, few know that the name of the Sisterhood is not only a phrase the ancient Latin of Old Earth meaning “that it may be accomplished well,” but also draws inspiration from the ancient Hebrew b’nai gesher, meaning “people of the bridge,” an allusion to the Orange Catholic Bible’s description of human existence as a journey across a narrow bridge. House Wallach’s religion is something of an open secret among the largely Zensunni and Zenchristian Landsraad. The Wallach coat of arms not only illustrates the jealously guarded knowledge that the Bene Gesserit so prize, but is also an allusion to the Towrah’s story of Creation.

House Wallach has been left reeling since the destruction of their greatest ally, House Atreides, and has been working clandestinely to undermine Harkonnen authority on Arrakis.



House Harkonnen
Siridar Baron Vladimir Harkonnen
House Major
Coat of arms:

Flag: Blue with black diagonal striping
Controls: Giedi Prime, Arrakis

House Harkonnen is a rising, but watched power amongst the Great Houses of the Landsraad, having been the first House in long decades to secure the utter destruction of another Great House -- Atreides -- under the strict, unyielding requirements of kanly in a War of Assassins. However, most scrutiny is given to the House because it holds control, in the Padishah Emperor's name, over one of the most important planets in the universe -- Arrakis, commonly known as Dune, and the source of the spice melange.

Giedi Prime, the principal seat of the House, is an industrial wasteland with a low photosynthetic potential, its once-rich natural resources exhausted and the environment fouled with industrial pollution. From here the Baron Vladimir Harkonnen rules his world with an iron but cunning grip, seeking to advance House Harkonnen's fortunes as both a significant help to the Emperor and as perhaps one of his greatest threats. His nephew Rabban has been in place as the Governor of Arrakis for the past twelve months, and the Baron has demanded Arrakis squeezed of every ounce of spice which may be recovered from its vast deserts. This, too, is part of the Baron's byzantine plans -- for he intends his younger nephew, Feyd-Rautha Harkonnen, to be installed as the Governor of Arrakis when the populace is finally unable to further withstand Rabban's depradations.

Vladimir Harkonnen is a direct-line descendant of Abulurd Harkonnen, perhaps the most well-known Harkonnen in Imperial history, though the family is said to trace its roots back to House Germanus on Old Terra. The Atreides-Harkonnen feud -- which the Baron appears now to have conclusively ended in favour of House Harkonnen -- is quite literally a feud that spans the length of the Imperium, for it was an Atreides who banished Abulurd Harkonnen for cowardice after the Battle of Corrin, which established House Corrino as the heart of the empire and the source of the 4,000-year old Padishah dynasty.

Players may alternately take on the role of an agent of a faction outside of the Landsraad; these groups often dispatch agents to deal with the Houses, and thus interplay between them is frequent and rich. The factions are as follows.

The Bene Gesserit Sisterhood - A secretive and powerful millennia old matriarchal order whose members possess extraordinary physical and mental powers. They see themselves as the teachers of humanity, and have come close to finally achieving the aim of their ancient breeding program. It is not uncommon to see Bene Gesserit sisters in the service of Houses, even as wives and concubines. The rumors flooding from the deepest desert of Arrakis have given them reason to believe the Lady Jessica and her extraordinary son did, in fact, survive the Harkonnen assault.

The Bene Tleilaxu - A secretive, all male organization of genetic and medical wizards. They hold to no moral code but their own, offering their services to anyone willing and able to pay.

CHOAM – Combined Honette Ober Advancement Mercantiles, the supreme commercial interest of the Imperium. Profit driven, above all else. CHOAM agents often made extended visits when its interests were in jeopardy.

Fremen - The hardy desert people of Arrakis. Offworlders are their enemies, but it is possible that the time of their deliverance has come in the form of a sixteen year old boy.

The Golden Lion Throne – House Corrino has ruled the Imperium since its creation through wise leadership and the unparalleled might of its Sardaukar warrior fanatics. Recently, they have betrayed the articles of the Great Convention by clandestinely participating in the destruction of House Atreides. Padishah Emperor Shaddam IV hopes to keep this a secret, or it will be the undoing of the Imperium as he knows it. The Emperor often dispatched agents to serve as his representatives among the Houses.

Smugglers – Spice and other goods are in such high demand that many do not care where they get it from.

The Spacing Guild – Runs a monopoly on space travel. It is well known that the Guild depends on the spice, but beyond that, its operations are shrouded in mystery. Occasionally, Guild agents were sent to preserve the Guild’s interests in dire circumstances.

Suk Inner School - Suk doctors serve Houses as physicians. They are without peer in their medical skill, and their Imperial Conditioning renders them loyal and safe enough to administer to the Emperor himself.

The Rules (Lifted Largely from R_Zion peace )

Preliminaries:
- Please PM your character sheets to a GM to be approved before posting.
- Please try to keep solely OOC posts after the start of the game to a minimum. If there’s something that needs to be addressed, add it onto an IC post or send a PM.
- No One Liners!
-The Dune novels are complex works. As such, we expect a high level of writing. To quote Climperoonie from his "Obscure: Dark Bloom" RP:
We need proper spelling and grammar. We do not want posts written like this:
"the man waked towrad the door"
We want:
"Carefully, the man edged towards the locked door."

- As Dune is a universe rife with intrigue - wheels within wheels, plans within plans - we stress character knowledge over player knowledge. Yes, you can read posts made by the player playing your enemy and discern what's about to happen, but as you are playing a character, you must act accordingly. There is no backdating: if there was no countermeasure before, there cannot be a countermeasure merely to protect you. That smacks of godmoding.
- Do not take control another characters without their permission.
- Don’t try to carry to much stuff. A person can only bear so many items in their packs or pockets.
- You will be limited to 1 character, though additional characters will be allowed with a GM's permission.
- Try to post regularly. If you are absent for more than a week without warning, the GM will move your character so the group doesn’t lag behind. If you’re going to be gone, please be courteous and tell the group.
- If you are playing a canon character, try to stick to their established characterization. As this is role playing, you are playing the role of the character you’ve chosen.
- Basically, follow the TOS.

Combat
- Combat will be turn based, obviously.
- Do not god mode and no auto-kills or hits.
- Be aware that you can die and can be hurt. Dune involves all sorts of vendetta and violence. An invincible character is a boring one. Write maturely.

The Role of GMs
-The heads of Great Houses will largely serve as co-GMs and sub-GMs.
-The GMs will guide the story and events therein.
-No players will be able to gain in-game advancements or larger involvement within the main plot unless they remain dedicated to the game. Irresponsibility in posting, GodModing, bad canon player characterization and so forth will not see your player gain in the storyline.

The Character Sheet

Name:
Gender:
Age:
Height:
Skin Color:
Eye Color:
Hair Color:
Homeworld:
Allegiances and Alignments:
Profession:
Rank:
Weapons:
Possessions:
Languages:
Skills, Talents and Special Training:
Appearance:
Biography:


Resources
A few resources, available for your use in research and creation,if you desire to use them.
!!!!Wikipedia: List of Dune Terminology!!!!
Dune Wikia
Dunepedia
Wikipedia: Dune Universe
Wikipedia: List of Family Houses in Dune
Wikipedia: List of Dune Characters
Wikipedia: List of Dune Bene Gesserit
Wikipedia: List of Dune Fremen
Wikipedia: Religions of Dune
Wikipedia: Technology of the Dune Universe
PDF of the Out of Print Dune Encyclopedia

In closing: YA HYA CHOUHADA!! LONG LIVE THE FIGHTERS!!!



I_H Edit: Locked at GM's request

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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BobaMatt  14726 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/10/08 8:38pm Subject: RE: D U N E - Chronicles of the Imperium - Date Edited: 11/10/08 9:23pm (1 edits total) Edited By: BobaMatt
OOC: As with Fool's Gamble in the SWRPF, this won't be launched right away. Rather, the OP has been posted to generate interest and to begin collecting CSes. Or, as Zion himself put it:
R_Zion posted:
I have decided to post the thread early in order that the public could begin submitting Character Sheets early and I could begin sorting through them. In this way, once I'm ready, the game can begin in short order.

Thus, please be patient with us and the first person to say that the game has to start soon will be shot out of the airlock. Thank you. mischief

I'm excited! And head over to the planning/discussion thread in the Resource Forum to voice your input!

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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Penguinator-176  5610 posts
Registered: May '05
19981_Obi-Wan Kenobi
Date Posted: 11/11/08 2:21pm Subject: RE: D U N E - Chronicles of the Imperium
OOC: I am incredibly excited, but don't know how easy participation in this will be for me until December... cry

 

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"Your powers are useless against me, you sillybilly."
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BobaMatt  14726 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/11/08 3:18pm Subject: RE: D U N E - Chronicles of the Imperium - Date Edited: 11/11/08 3:21pm (1 edits total) Edited By: BobaMatt
OOC: Well then this goes for you and everyone else that's interested in playing but strapped for time. The game will not begin for a bit of time yet, and I'm tolerant of slow posting in times of stress. I'm in college, too. tongue

Right now, I'm collecting CSes and getting things ready for the big ol' launch date. I've got two CSes already, and am waiting on two more, as of present.

A number of positions within the Houses - if anyone out there's stalling for ideas - are as follows:*

House Adept - As a Bene Gesserit-trained Adept, you exist only to
serve. Your covenant with the Sisterhood binds you to pre-
serving its secret ways, a pact your House finds disconcert-
ing. Through confidential reports to the Mother School,
you play historian for the family lineage also acting as sen-
tinel for the family bloodline-services for which you are
tolerated, if not gratefully employed.
The Bene Gesserit recognize your "weirding ways"
inspire fear and suspicion among the uninitiated. But your
highly developed talents result from rigorous Prana-Bindu
conditioning and intensive training in self-awareness-not
from witchcraft as your Missionaria Protectiva induces
primitive cultures to believe.
House Assassin - There are many fine distinctions to the art of Kanl y. By
the way you kill a man you translate your revenge into
a ny number of exquisite p h r a s e s -from a poignant knife
thrust, short and sweet, to the buzzing terror of a
hunter-seeker. Studied in the secret disciplines of the
a ncient Bhotani assassins, you command a vast arsenal of
letha l devices , exotic poisons and cunning pitfalls.
Through craft you speak the language of vendetta, com-
municating subtle messages or audacious statements by
the legion nuances of the assassin's art.
House Noble - From your lofty station in the Imperial faufreluches ,
you perch as sentinel above your land-bound subjects.
You monitor your fee with the falcon 's eye, protecting your
nest from rival predators. Let no man hunt on House
grounds, there you stand and there you remain.
From birth you have been taught in the art of statecraft
and rig htful governa nce-from early lessons in economics
and politics to advanced studies in diplomacy and law.
Your House mentors versed you in all the ways of treach-
ery and intrigue , from snooping lethal poisons to assas-
sin's devices. As heir to the fiefdom your mentors instruct-
ed you in self-defense, drilli ng you in the art of dueling
and the use of shields. Yo ur family spared no expense
grooming you for the mantle of command; and perhaps
one day, it will be you who rules as lord of your House.
House Strategist - As a Master Strategist (a member of the House strategy
staff), you advise your liege according to your particu lar
field of tactical expertise-from the letter of diplomacy to
the art of war. Whether serving in the capacity of CHOAM
Advisor, Warmaster, Spymaster or Security Commander, you
are well-versed in the administration of routine House oper-
ations and understand the basic affairs pertain ing to your
House's political , economic, and military agendas.
As CHOAM Advisor, you counsel your House in all
CHOAM affairs, specifically CHOAM regulations, industrial
development, mercantile ventures and House finances . You
reg ularly review all House fiscal accounts, from property tithes
to commerce tariffs, searching for account ing discrepancies
and legal loopholes to safeguard the House treasury. You also
develop fin ancial strategies and fiscal tactics for handling
CHOAM negotiations, commercial acquistions and commodity
exc hanges, attempting to increase House assets while bank-
rupting political rivals or thwarting powerful guilds.
House Swordmaster - Where your lord commands, there shall you place your
blade: thus goes your sacred oath. To the noble heirs you teach
the art of dueling, instructing them in sword and shield in addi-
tion to the ritual forms of Kanly. Killing with the tip lacks
artistry, move slow on attack fast on defense, never let an
armed opponent inside your guard-these are the lessons
imparted by your masters at the academy, grave truths by
which to live or die.
Your other duties include attending to either House securi -
ty or military affairs. As Security Commander you monitor all
security procedures, attending to household surveillance and
counter-intelligence. In such matters, the House guard
answers to your command, putting the household arsenal at
your disposal. Or as Warmaster you command the House bat-
talions, ordering House defenses and planning military expe-
ditions. In either capacityyou remain ever vigilant of external
threats; and by your Swordmaster Code you are a man of
action. To live a purposeful existence and die an honorable
death are mete rewards for a lifetime of valorous service .
House Suk -You are the caretaker of the noble bloodline. The dia-
mond Suk tattoo branded on your forehead proclaims your
loyalty and competence for all to see. Your pyretic con-
science so rigorously conditions you against taking human
life that you can be trusted to treat even the Emperor's per-
son. But your value as a surgeon only touches on your
entire worth to your patron household.
More than a physician, you are also trained in the art
of pharmacology and psychology. You concoct serums
and antivenins to counteract poisons or loosen a sleeper
agent's tongue. You can administer drugs to weaken an
informant's resistance or employ hypnosis to aid in the
most delicate of interrogations. And your broad knowledge
of anatomy and science makes you the ideal candidate to
lead forensic investigations into medical enigmas or mys-
terious deaths.

* Text taken from the cancelled WotC Dune d20 sourcebook.

Don't feel constrained by these character types, of course. Consider the above just seeds!



 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
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darthramza  3769 posts
Registered: Jul '08
52062_F - Russia
Date Posted: 11/12/08 10:58am Subject: RE: D U N E - Chronicles of the Imperium
BobaMatt Approved!

Name: Doctor Daniel Robesper II

Gender: Male

Age: 128

Height: 6’6”

Skin Color: Pale

Eye Color: Green

Hair Color: Dark Grey, with some patches of the original black

Homeworld: Chusuk, though he now resides on Wallach IX

Allegiances and Alignments: House Wallach, Suk Inner School, Fairly devout Mahayana Christian

Profession: Doctor

Rank: N/A

Weapons: Doesn’t carry any, and it is unlikely he would use them if he did.

Possessions: Baliset, Pack containing various emergency medical implements, Suk school ring

Languages: Galach

Skills, Talents and Special Training: Imperial Conditioning, Suk School Medical Training (Not to mention years of experience), Surprisingly good musical ability.

Appearance: Tall and thin, Dr. Robesper’s lankiness only adds to the effect of towering over others. His long, dark-grey hair is pulled over his right shoulder into his Suk Inner School ring, and the exposed diamond indicating his Imperial Conditioning is centered squarely on his large forehead. His face is drawn out, his cheek bones protruding through wrinkled skin, and his green eyes have long since lost any luster they may have had. He typically wears dark clothing, and is rarely seen without his Baliset strapped across his back, his medical pack at his side.

Biography: Dr. Robesper (He gets mildly agitated if others forget to use his hard-earned suffix, more on this later) was born in 10,064 on the planet Chusuk. His parents, Daniel Robesper I and Franciska Robesper, raised him like any other boy on Chusuk, albeit in a life of relative comfort and ease, provided largely by the elder Daniel’s cushy job, although the exact details have long escaped Dr. Robesper. The Robespers encouraged the younger Daniel’s musical talent, and he happily obliged, slowly earning a reputation as one of the best baliset players in the region. Daniel’s musical talent, however, did not preclude any sort of scholastic aptitude, and he frequently struggled to earn the high marks he received.

Daniel’s hard work paid off, though, when he was accepted to the Suk Inner School. Again, he earned top marks, but not without an extraordinary (To the point that some jokingly referred to his study habits as “Superhuman”) effort on his part. He earned his license in 10,097, and from that day on has not allowed anyone, save only his closest friends, to refer to him as anything other than “Dr. Robesper.” He served for a time under the Golden Lion Throne, before being employed by House Wallach in the year 10,112. Since then, he has dutifully served his employers, rendering medical assistance to all who require it, and also gaining a degree of fame as a superb musician. A devout Mahayana Christian (A faith he adopted during the course of his diligent studying), he takes great pride in his Imperial Conditioning, and, although growing older by the day, continues to serve faithfully.

 

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Sporting the Russian flag because I made the icon.
GM of The Good, The Bad, and The Ugly
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The_Loyal_Imperial  8984 posts
Title: C&G Game Host
Registered: Nov '07
47648_Count Dooku
Date Posted: 11/12/08 11:04am Subject: RE: D U N E - Chronicles of the Imperium
BobaMatt Approved

Name: Balthassar Rellick
Gender: Male
Age: 62
Height: 1.8 meters
Skin Color: Light
Eye Color: Brown
Hair Color: Brown
Homeworld: Wallach IX
Allegiances and Alignments: House Wallach
Profession: Master of Assassins
Rank: None
Weapons: Shigawire garrote, kindjal
Possessions: Leather coat
Languages: Gallach
Skills, Talents and Special Training: Assassination training, proficient with weapons both ranged and mêlée
Appearance: Bland but affable features, dresses to blend in depending on environment
Biography: A practiced master of the arts homicidal, Balthassar Rellick has served as the Master of Assassins for Siridar Baron Jonas Wallach VII for several years now. Trained as a servant of the most lethal sort, Rellick has risen through this hierarchy of death to reach the formidable rank he now holds, a position normally reserved for none but the House Mentat, a testament to his tenacity and skill. Today, Rellick spends most of his time supervising the training of his House's assassins and saboteurs, preparing them for their noble duty of wiping House Wallach's foes from the face of the known universe. However, he retains many fond memories of garroting those who sought to interfere with his master's plans, and hopes to be able to personally take to the field again someday...

 

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BobaMatt  14726 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/12/08 9:00pm Subject: RE: D U N E - Chronicles of the Imperium
OOC: Ahem...I won Best GM and Best RP over in the SWRPF. Let's take that success and bring it over here to the NSWRPF! Whoot!

Sorry, I'm celebrating in my threads.

Thanks for the CSes guys, things are looking great. Right now, prior to the game, OOC posts are tolerable, btw....just...not excessive...

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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DarthXan318  8583 posts
Title: RPF Moderatrix
Registered: Sep '02
50583_H1187: Galadriel
Date Posted: 11/13/08 7:37am Subject: RE: D U N E - Chronicles of the Imperium
Matt approved!

Name: Nydia Wallach
Gender: Female
Age: 18
Height: 5'5" or 1.65m
Skin Color: Lightly tanned
Eye Color: Hazel
Hair Color: Light brown
Homeworld: Wallach IX
Allegiances and Alignments: Bene Gessirit Sisterhood and House Wallach - in that order
Profession: Bene Gesserit
Rank: Sister
Weapons: The Weirding Way
Possessions: -
Languages: Galach, Chakobsa, Bene Gesserit hand signals
Skills, Talents and Special Training: Bene Gesserit, particularly Truthsaying.
Appearance: Tall, slender, with angular features.
Biography:
Nydia is a scion of House Wallach, one of the Baron's daughters. Like all her older sisters, Nydia was trained as a Bene Gesserit by her mother from an early age - but unlike her sisters, she displayed a natural talent for it. Nydia was six years old and her father's favourite, but as younger daughters are of little political importance - and the fact that House Wallach's main supporter is the Bene Gesserit Sisterhood - her mother was able to convince Jonas Wallach to give her to the Sisterhood for training.

Typically, Bene Gesserit acolytes are separated entirely from their parents: Nydia was no exception, though she was a daughter of House Wallach and the Bene Gesserit school was on her home planet. She remembered, of course, who her parents were, but was allowed no contact with them. The years passed, and Nydia proved to be as exemplary a student as her early training had indicated. It was not exactly easy for her, of course - nothing was - but her native intelligence and genetics held her in good stead, and after ten years she was welcomed into the Order as a full Sister.

Unbeknownst to Nydia, her parents had been receiving updates on her progress from the Sisterhood at her father's insistence. Upon learning that Nydia had completed her training, Jonas requested his daughter be allowed to return to House Wallach rather than sent on assignment. His request was granted. By then Nydia had only dim memories of her parents. She did, however, remember her father's love ... and her mother's remote, impersonal training, though she understood now the reasons behind it. Nydia soon re-established familial ties with her father and siblings, but she could never quite bring herself to trust her mother, or think of her as anything but another Bene Gesserit, and not necessarily an ally at that.

 

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In place of a Dark Lord, you would have a queen!
Not dark, but beautiful and terrible as the dawn
Treacherous as the sea
Stronger than the foundations of the earth
All shall love me, and despair!
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BobaMatt  14726 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/13/08 3:42pm Subject: RE: D U N E - Chronicles of the Imperium
OOC: Bah! They've locked our planning thread! I guess we should OOC in here, huh?

So who's excited?

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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darthramza  3769 posts
Registered: Jul '08
52062_F - Russia
Date Posted: 11/13/08 4:02pm Subject: RE: D U N E - Chronicles of the Imperium
OOC: I'm absurdly psyched about this game.

Also, while they can take our planning thread, they can never take OUR FREEDOM!

 

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Sporting the Russian flag because I made the icon.
GM of The Good, The Bad, and The Ugly
http://boards.theforce.net/non_star_wars_role_playing/b10755/30685994/p1/
GDG, GMG, CDG, D.E.N.T.A.L. VP, Unofficial Caretaker of Jocasta Nu's
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Saintheart  7494 posts
Title: RPF Manager/Kensai Emeritus
Registered: Dec '00
48506_Rahm Kota (52409)
Date Posted: 11/13/08 5:53pm Subject: RE: D U N E - Chronicles of the Imperium - Date Edited: 11/13/08 5:54pm (1 edits total) Edited By: Saintheart
OOC: I have arrived with Matt's approval, you muscle-minded tank-brains. grin

Name: Baron Vladimir Harkonnen
Gender: Male
Age: 78
Height: 1.8 meters
Weight: Approx. 600 kg.
Skin Color: Light
Eye Color: Blue
Hair Color: Red
Homeworld: Giedi Prime
Allegiances and Alignments: House Harkonnen
Profession: Siridar Baron
Rank: Head of House
Weapons: The entire Harkonnen army; his mind.
Possessions: Suspensors, fine garments, personal shield
Languages: Gallach
Skills, Talents and Special Training: Talent for the subtle and clever manipulation of others through their weaknesses or his understanding of human nature.
Appearance: Basso voice; grossly fat to such a point that he requires small suspensors to hold up his mass.
Biography: Baron Vladimir Harkonnen is the son and heir of Dmitri Harkonnen and his wife Victoria. Harkonnen's father had been the head of House Harkonnen and ruled the planet Giedi Prime. Trained since youth as a possible successor, Vladimir had been eventually chosen over his half-brother Abulurd (namesake of the original). Unhappy with his brother's doings, Abulurd eventually married Emmi Rabban and renounced the family name and his rights to the title. Vladimir later adopted Abulurd's two sons back into House Harkonnen, and Feyd became his designated heir.


OOC: I am also working on the creation of a Fremen sietch leader (no, not Stilgar) so if people are feeling a little anxious about playing a Fremen without a "command structure", my sietch will be available to those who want to interact... happy

 

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Michelle: my Italian queen, my angel, my reason, my wife.
Jessica: my little princess, my daughter, born 10 August 2007
Director -- Star Wars: Knighthood
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Yes, I'm still here, but can only check in x1 per day. Please be patient!
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BobaMatt  14726 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/14/08 1:52pm Subject: RE: D U N E - Chronicles of the Imperium - Date Edited: 11/14/08 1:52pm (1 edits total) Edited By: BobaMatt
OOC: I'm pretty happy about Saint taking over a Sietch.

I'm also crazy excited for BLemelisk's CS. You won't like him, Baron. You won't like him one bit.

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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BobaMatt  14726 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/16/08 1:40am Subject: RE: D U N E - Chronicles of the Imperium
OOC: Also, as Saintheart has illustrated, multiple characters are allowed at this early point in the game, as rounding out a good starting cast is a necessity. Submit your CSes!

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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BobaMatt  14726 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/17/08 9:44am Subject: RE: D U N E - Chronicles of the Imperium
OOC: Thought I'd share this with everyone. laugh

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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darthramza  3769 posts
Registered: Jul '08
52062_F - Russia
Date Posted: 11/18/08 10:13am Subject: RE: D U N E - Chronicles of the Imperium
BobaMatt Approved!

Name: Harad Ginaz, alias Amad Tasguen

Gender: Male

Age: 22

Height: 1.7 m

Skin Color: Tan

Eye Color: Brown

Hair Color: Brown

Homeworld: Ginaz, now resides on Wallach IX

Allegiances and Alignments: House Ginaz (Now Defunct), House Wallach

Profession: Swordsmaster (Exiled Noble)

Rank: Apprentice

Weapons: Twin Kindjals, a rapier

Possessions: Holtzman generator, several poison antidotes (The result of a perpetual paranoia stemming from his earlier years)

Languages: Galach, Wallach Battle Language, Ginaz Battle Language (Defunct, Cursory)

Skills, Talents and Special Training: Low-level Ginaz Swordsmaster training, adept at learning new combat techniques

Appearance: Harad, or Amad as he is known to all save himself, is slightly shorter than an average, but not to the point of it being exceptionally noticeable. He tends to wear his brown hair unkempt and slightly mottled, essentially giving him a constant “just out of bed” look. His body is slim and muscled, and he moves with a cautious, yet well-defined step, as if he is constantly waiting to spring at some unseen danger. He wears an unassuming House Wallach guard uniform, and carries his weapons, as well as his brown pouch of antidotes, at all times.

Biography: As far as anyone alive knows, Amad Tasguen is the son of a minor Wallach IX noble of exceptionally prodigious talent who was selected to train under the House Wallach Swordmaster, as the Ginaz school was no longer an option, due to the various circumstances of 10,181. He may wear that quirky pouch of his, but no one is perfect. Amad would tremendously appreciate it if the perception stayed that way.

In reality, Amad Tasguen is the alias adopted by Harad Ginaz, the fourth son of Duke Ginaz of House Wallach who was presumed dead along with the rest of his family following the Assassin’s War between his house and House Moritani from 10,171 to 10,181. At the time the royal family was poisoned, Harad had snuck down to the regular city, as he often had, to visit the soldiers. News soon broke regarding the death of the Duke and the royal family, and Harad suddenly found himself without a home, family, and deprived of the continuation of either the throne or the kanly (It is still unknown how exactly Harad’s body was misidentified, but Harad suspects that a servant of roughly his age had snuck into his bedroom and was poisoned in his stead, and somehow was misidentified before being disposed of. The truth may or may not be far more disturbing).

Harad, who was only 11 at the time, was of course devastated. However, he realized that he needed to get off planet, and so he stowed away aboard a Spacing Guild freighter bound for Wallach IX, where he figured he would be safe from House Moritani. After arriving, unable to gain an audience with Duke Wallach, he adopted a new identity, Amad Tasguen (The first and last names were taken from two different soldiers he met that fateful night), and gained a reputation as a street fighter of some renown. It was after building up money that he enlisted in the House Wallach military, where he was quickly singled out for his sword fighting prowess. His superior officer recommended him for Swordmaster training, partially at “Amad’s” request. The review committee was impressed, and he was apprenticed to the current Wallach Swordmaster, as the usual method of sending the trainee to Ginaz was no longer an option.

Harad, having abandoned any pretensions towards revenge of any kind, especially given the formality of Imperial interactions, is content in the knowledge that he is at least helping to carry on the traditions of his people. Still, he knows that he cannot allow anyone to discover his true identity, for the obvious reasons, and thus to this day he carries a pouch of common antidotes with him at all times.

And if he ever encounters the ones responsible for his family’s death in formal house combat…

 

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Sporting the Russian flag because I made the icon.
GM of The Good, The Bad, and The Ugly
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BobaMatt  14726 posts
Title: TFN EU Staff
Registered: Aug '02
47935_Luke Skywalker - Dark Side
Date Posted: 11/18/08 11:24am Subject: RE: D U N E - Chronicles of the Imperium - Date Edited: 11/18/08 11:25am (1 edits total) Edited By: BobaMatt
OOC: I'd like to thank darthramza for being the first to take on a second character. Technically, Saintheart was, but he still hasn't gotten me a character sheet for his Naib. tongue

An interesting, colorful swordmaster character for ramza to train under might be an interesting character for someone to take on. Or how about some siblings for Xan?

Anyhow, I'd like to use this thread for discussion of characters, plot, and setup before we finally launch. Have fun!

 

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DUNE - Chronicles of the Imperium RP
http://boards.theforce.net/non_star_wars_role_playing/b10755/29433346/p1/?11
As Father and Son (An AU RP)
http://boards.theforce.net/role_playing_forum/b10328/28357048/p1/?10
Emperor Fel's badassery knows no bounds.
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