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Author
Topic:
~Dark Side Uprising: The Return of the Ancient One~
Darth-Dispicable
Registered:
Mar '03
Date Posted:
5/7/04 10:27pm
Subject:
~Dark Side Uprising: The Return of the Ancient One~
-
Date Edited:
8/17/04 10:52pm
(3 edits total)
Edited By:
NaboosPrincess
Long ago in a galaxy far, far away.........
5000 years before the battle of Yavin a powrful Sith used ancient technologies and socery to place himself in suspended animation, it was fortold by Dark Lord Marka Ragnos that he would someday usher in a new Sith Golden Age, the Sith's name was Naga Sadow.
Many millennia passed while he slept, empires rose and fell, the Sith existed in isolation and secrecy for over a 1000 years before they rose again to crush the Jedi, but their rule was short lived and yet again the Jedi destroyed the Sith, or so they thought. An ancient evil was about to rise and threaten the very existence of the young New Republic, and the New Jedi order.
Nature of the Republic and how it interacts with the characters in the RP:
Simply put, it does not effect or come into play in the RP. It is there to set the mood of the galaxy and determine the timeframe (about 15 years after the battle of Yavin (and yes I am taking liberties with the official timeline). There will be no assistance in space battles, because there will be no space battles, no more ships bigger then 10 passanger will be allowed, the focus of the game is the character not the fleet.
Jedi Order
In this Rp the only EU/Movie character that will be used is Luke Skywalker, and even then he will only be a infrequently used NPC controled by the Jedi faction GM, and is there only to add flavor and officially run the New Jedy Order.
The purpose of the Jedi order is as it always was, to keep the peace in the galaxy, and they will soon be busy. The Order works independantly from the New Republic, and is located on Yavin IV.
Sith Order
Here is the story of the rebirth,
Naga Sadow slept for centuries but in this time he could still feel the tremors of evil within the fabric of the force, as the Emporer and Vader's Sith powers disipated on that fateful day it triggered a beacon, it signaled the time for his awakening. He relocated to the planet of Onderon and sent out beacons in the force that only the most powerful dark siders would feel, the Jedi went about their daily buisness woefully unaware that the Sith Empire was about to rise again.
Rules
1) No godmoding
2) No swearing
3) Listen to the GM and the SUBGM
4) The rest of the TOS
Character Sheet
Name:
Alias:
Age:
Species:
Faction:
Gender:
Hair:
Eyes:
Appearance:
Weapons:
Personal ship:
NPC: just post what his/her name is and a quick bio of their basic specialty, only 1 NPC per person is allowed. These characters do not gain levels and cannot match a player character in combat skills.
Force Levels:
(1-10)
Lv 1-Initiate/
at this level the character recieves 10 points at which he can distribute amongst the force powers.
Lv 2-Initiate/
+5 points
Lv 3-Padawan/Apprentice/
+5 points
Lv 4-Padawan/Apprentice/
+5 points
Lv 5-Knight/Warrior/
+5 points
Lv 6-Knight/Warrior/
+5 points
Lv 7-Master/
+5 points
Lv 8-Master/
+5 points
Lv 9-Grand Master/
+5 points
Lv 10-Grand Master/
+5 points
Levels of Mastery for Force Powers
You can allocate up to 5 points to each power listed below,
Proficient:
You are proficient in this skill if you have allocated 1 point towards its use.
Specialized:
2 points allocated.
Master:
3 points allocated.
High Master:
4 points allocated.
Grand Master:
5 points allocated.
Force Powers
J-
Jedi [ b]S-[/b] Sith [ b]B-[/b] Both
Elemental Control:-(B)
Allows the weilder to control 1 specific aspect of nature, to the exclusion of all others (air, earth, fire, water), and manipulate it to their own gain. It can be used in various ways and the higher the level of the user the more adept s/he is at controling the power.
Absorb/Dissipate Energy-(B)
Allows the apprentice to absorb and neutralize energy attacks from blasters, the force, etc. The higher the level the more powerful the attack can be. When trying to deflect an attack from a player character, your Absorb/Dissipate skill level should be checked against the attackers level in the skill s/he is using.
Accelerate Healing-(J)
Allows the user to greatly accelerate the healing process. L1 can heal small cuts and sprains, L2 can heal broken bones, L3 can heal large cuts, L4 can heal severe wounds, L5 can heal life threatening wounds and injuries.
Concentration-(B)
Allows lightsiders to clear negative thoughts from their minds and channel positive energies of the Lightside of the Force. For Darksiders this is vice versa allowing them to clear positive thoughts and channel negative energies. An apprentice can only concentrate on one task at hand, higher level individuals can concentrate on multiple tasks depending on their skill level.
Control Pain-(B)
Control pain lets Jedi/Sith continue a task despite great pain. Lower levels can control small pains, but the higher the level the more the pain is reduced and the greater the pain that can be dealt with.
Enhance Attributes-(B)
Enhance attribute increases a basic skill, i.e. jumping, running, speed, acrobatics.
Contort/Escape-(B}
Allows the user to escape restraints by contorting into painful and difficult positions. Lower levels can escape from mediocre hand or leg restraints and the higher the level the more difficult the restraints can be.
Control Disease-(B)
Allows the user to direct and control the anti-bodies and healing resources of their bodies to throw off an infection or resist diseases within the body, or to lower the bodies resistence. L1 can control modest infections and illnesses such as high fever or the flu, L2 can control severe illnesses like gangrene or a hive virus, L3 can control life threatening diseases, L4 can control massive and long standing illnesses, L5 can control fast acting life threatening diseases.
Detoxify Poison-(B)
Allows the user to detoxify poisons in yourself. L1 for mild poisons, L2 for average poisons, L3 for virulent poisons, but for very complicated poisons like neurotoxins L4 or L5.
Force of Will (J)
- Allows a Jedi to use his own willpower to fight the effects of hostile Force powers. As Jedi’s level increases so does the effectiveness of his willpower.
Hibernation Trance-(B)
Sends you into a hibernation where your body needs less attention.
Reduce Injury-(B)
Similar to Accelerate healing, except reduces extent of injury, doesn't actually heal.
Short Term Memory Enhancement-(B)
Very useful tool for remembering the exact details of a recent memory.
Combat Sense-(B)
Allows you to focus on the battle, enhancing combat effectiveness.
Life Detection-(B)
Allows you to sense life around you and who that life is. L1 can sense lower life forms a short distance from their position, L2 can sense lower life forms further away, L3 can sense higher life forms a short distance but not know who they are and they can sense lower life forms at long distances, L4 can sense higher life forms at short distances and know who they are as well as sense lower life forms at long distances, L5 can sense who a higher life form is at long distances and sense lower life forms at long distances.
Danger Sense-(B)
This is a power all force users constantly have. Allows them to sense immanent danger. L1 can sense danger near them, and the higher the level the further the user can sense danger.
Sense Force-(B)
Allows you to sense the Force in a certain place, and whether it is light or dark. An apprentice, experienced apprentice, knight can sense beings on their side of the Force, masters and above can sense beings of the opposite side as well.
Life Web-(B)
Allows you to detect large concentrations of specific species, i.e. Wookiees, Rodians, or Humans. L1 can detect 100,000 or more, L2 can detect 10,000 or more, L3 can detect 1,000 or more, L4 100 or more, L5 can detect 10 or more (Can detect less then 10 at closer range at discretion of GM).
Magnify Senses-(B)
Using this you can magnify your five sense. Effectiveness increases with users level, and can be used in a wide variety of situations.
Receptive Telepathy-(B)
You can feel the emotions and receive the thoughts of others. L1 can pick up on the emotions and thoughts of non Force users or other apprentices, as your level increase you‘ll be able to pick up on the thoughts and emotions of those equal to and lower than you. However this rule is bent when a higher level person uses Projective Telepathy on you.
Telekinesis-(B)
Allows you to pick up, move, or stop a solid object with the Force. L1 would have to concentrate to move small objects such as a lightsaber, blaster, or small rock. L2 could move small objects fast but would have to concentrate moderately for objects such as large rocks or heavy machines such as droids and strenuously concentrate for something several hundred pounds. L3 can lift people, large rocks, and droids fairly easy now and heavy things can be pushed easier but heavy things several hundred pounds in weight still require a good bit of concentration. L4 can move people, large rocks, etc very easily and move things under a thousand pounds with a fair amount of concentration, L5 can move heavy things under a thousand pounds quite easily and things over a thousand pounds with great concentration. (This would be used for force push and pull, it can also be used for more specific things like force choke, and force push waves at higher levels.)
Levitation-(B)
Allows you to lift yourself above the ground using Telekinesis. L1 can slightly slow down a short fall, L2 are able to increase the effectiveness of a jump or turn a fall backwards into a flip, L3 may levitate themselves upward but never very far with much concentration, L4 are able to levitate themselves fairly high with much concentration and short distances with very little concentration, L5 can levitate themselves fairly high with little concentration. Never can a Force user levitate themselves when falling a great distance.
Farseeing-(B)
Allows you to see into the past, present, and future. L1 and L2 can only see current situations, L3 and above can see into the past, present, and future but only L4 or higher can do so with ease. When using this ability tag the GM for responce.
Life Bond (J)-
Allows you to create a permanent mental link with another individual such as a family member or close friend. Detailed information can be learned from this link. L1 is aware the other’s general location and emotional state, L2 can experience the other’s senses however at this level both are affected by the other’s experiences (both experience pain if one is hurt, if one receives an injury the other receives one that is less severe), L4 are telepathically linked to the other in the bond and read surface thoughts if the other is willing, L5 can send telepathic messages to those that they’re bonded to.
Lightsaber Combat-(B)
Allows you to become one with your lightsaber, making it an extension of your arm. Your combat effectiveness increases with your level.
Projective Telepathy-(B)
Allows you to project thoughts and emotions to others. L1 can only project their thoughts and emotions to non Force users or L1s, as your skill level increases you will be able to project thoughts and emotions to those that have lower or equal levels.
Inflict Pain (S)-
Allows you to create extreme agony in your opponent. L1 can attack an opponent within close proximity, with each higher level gained the possible distance between the user and target increases as well as the amount of damage done. Once you reach L4 you cripple but do not kill your opponent as well as causing extreme pain.
Affect Mind-(B)
(Note: Jedi who use this ability must be careful as to how they use it, using it for bad intent will bring you closer to the dark side) Allows you to make someone think they are, hear, see, and feel something they do not. L1 can mess with a persons perceptions as well as make slight momentary misperceptions, minor changes to distant memories, or even make the target not care one way or the other. L2 can make brief visible phenomenon, mess with memories less than a year old, and cause the target to feel minor emotion towards the conclusion he was coming to. L3 can create short hallucinations, mess with memories less than a day old, and cause a target to think he has strict orders about a conclusion. L4 can cause slight disguises with facial features, cause hallucinations that can be sense by two of the five senses, can mess with memories less than a minute old, and if the matter involving the conclusion of the target is very important. L5 can cause hallucinations sensed by all five senses, can cause major memory changes, and cause the target to the logic is absolutely clear and coming to the wrong conclusion is impossible.
Control Mind (S)-
Allows you to take control of someone’s mind, turning them into a puppet per say. When done correctly you can control the actions of others to get them to serve you like loyal automatons. L1 can take control of one willing person but can’t gain control of an unwilling person. L2 can take control of two willing people and only one unwilling person. L3 can take control of three willing people but only two unwilling people. L4 can take control of 4 to 5 willing people and three unwilling. L5 can take control of 6 to 8 willing and 4 to 5 unwilling.
Enhanced Coordination- Very useful power, makes the coordination of a group better, works especially well on Imperial Navy crews. L1 can control 1 to 10 people, an L2 can control 11 to 100 people, L3 can control 101 to 500 people, L4 can control 501 to 5,000 people, L5 can control 5,001 to 500,000 people
Control Shadows-(B)
Allows the force user to manipulate the shadows around him/her, at higher levels (4 & 5) the force weilder can create pockets of darkness randomly, these pockets of darkness cannot be broken by normal light sources.
Control Breathing-(B)
Allows you to control the flow of oxygen in your body. You take control of the atmosphere around yourself to ‘grab’ oxygen molecules and pull them through the your skin and into your lungs. This allows you to affectively breath underwater without breathing masks, and it allows water breathers to breath on land the same way. L2 can use this power for a limited time, L3 or higher can use it longer.
Remain Conscious-(B)
Allows you to remain conscious when wounds normally would incapacitate you. User can also resist the effects of stun weaponry.
Remove Fatigue-(B)
Allows the Force user to battle the effects of strenuous acts. The user manipulates the Force and causes bodily toxins to be ejected more efficiently and thus allowing greater stamina. As the level of mastery increases so does the amount of time the effects last.
Dim Other’s Senses-(B)
Allows you to dim another’s senses. Only works on those that are lower or equal to your level.
Translation-(B) (Note: only 1 point needs to be taken in this skill for it to be effective)
Allows you to translate a language and speak it The user may translate body language, explore spoken words, and possibly decipher ancient Sith text.
Create Force Storms (B)-
Allows user to create massive storms to deadly effect. At higher levels of mastery the force user can make the effects more deadly and control the storm more precisly.
Feed on the Darkside (S)-
Allows a Force user to feed on fear, hate, anger, and other negative emotions to make himself more powerful. After the first time it’s activated it becomes easier to activate.
Force Lightning (S)-
This power is thought to be the corruption of the Force, therefore it is rarely seen being used by Jedi. When used it produces bolts of white or blue energy that fly from the user’s fingertips. The bolts tear though the targets creating extreme pain and eventually death if used long enough. Since the lightning is Force generated it can be repelled using dissipate energy. Force lightning courses over and into the target’s body, convulsing them, feeding off their power, and finally killing them. L3 can create a continuous bolt of lightning, L4 can create bolts of lightning that fan out but cause damage to whoever it touches, L5 can create a fan of lightning that intelligently strikes the enemy.
Aura of Uneasiness (S)-
Allows a Sith to project a field of vague discomfort and uneasiness around themselves. In turn this causes lower life forms to avoid them and higher life forms to sense an uneasiness about the person. L3 can create the aura, increase in level enhances the proximity but is limited to the Sith’s line of sight
Aura of Calm (J)-
This would be the opposite of the previous power, it acts similar to it except this power can be used to calm a rioting crowd, keep hostile people from lashing out, ect..
Wave of Darkness (S)-
The Sith digs into the darkness of his own spirit to dredge up feelings of hatred, jealousy, greed, and rage that are in the shadowed recesses. Using the Force as a power source he expels these vile emotions in waves of Darkside energy that radiate out from the Sith in an expanding sphere. Anyone caught in the wave suffers from immediate confusion, and several seconds later flees in fear. L3 can affect an area of 1 to 2 meters from them, L4 affects an area of 3 to 15 meters, L5 affect an area 16 to 30 meters.
Electronic Manipulation-(B)
- Allows a force user to manipulate droids, security panels, ship controls, ect. Depending upon the level of mastery the user can do anything from unlock a simple security code, to totaly bypassing military quality databases.
Force Wind (J)-
This allows the Jedi to manipulate and channel air currents to form a destructive/protective wall of air that can lift people and fling them about.
Drain Life Essence (S)-
This allows the Sith to draw life energy from victims, the energy drawn helps to heal and replenish the Sith. At lower levels the user can repair minor damage, at higher level the user can heal massive damage and even cause death to the victim.
Force Harmony (J)-
Allows several willing Jedi to manifest the Lightside. As long as it is kept up it bathes the users in the celestial illumination of the Lightside acting as a shield against the powers of the Darkside. Only lords can use this power, however they can aide others as low as knights in pulling off this task.
NPC's:
Each player can have 1 NPC, these NCP's have no level and are mainly used to assist the character in minor tasks.
Death:
If you are level 6 or higher and your character dies you will loose 2 power levels and can create a new character at the appropriate level, if you are level 5 or lower you will loose 1 power level, and then may create a new character at the appropriate level.
Note 1:
characters will die in this RP, not a lot but it will happen so be prepared.
Note 2:
Deak_Alder
is the SubGM in this RP and is in charge of the Jedi Order, he will play Luke Skywalker as an NPC as well as a other characters if needed. His authority is equal to mine in this RP, and in my absense he has full authority to make any decision that is needed.
Note 3:
When posting please start all posts with a header, example
IC: Darth Dispicable, Coruscant
Also, please end all posts with a "TAG", example
TAG: Everyone
Thank you.
-----signature-----
~Grand Vizier of the New Sith Order~
"Someday, someone will best me. But it won't be today and it won't be you"
"Dirty Deeds Done Dirt Cheap"
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Dark_Assassin
Registered:
May '03
Date Posted:
5/7/04 10:37pm
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
-
Date Edited:
5/7/04 11:19pm
(4 edits total)
Edited By:
Dark_Assassin
Name: Zaan Karth.
Age: 19
Species: Human
Faction: Sith
Gender: Male
Hair: Brown
Eyes: Blue
Appearance:
Weapons: Purple and Green duel Lightsaber
Personal ship: Chiss Claw Craft
-----signature-----
NJOFC :- Blackmoon Overmind.
"When there is no other way, the perilous path is the only road to salvation" - Eldrad Ulthran, Farseer of Ulthwe
"Where my horse has trodden, no grass grows" - Attila the Hun
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Darth-Dispicable
Registered:
Mar '03
Date Posted:
5/7/04 10:39pm
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
-
Date Edited:
5/7/04 10:41pm
(1 edits total)
Edited By:
Darth-Dispicable
Here is the Character sheet for the
Naga Sadow
,
Deak
will post his when he gets on, I will allow a few days for players to join and then we will get started.
Name:
Naga Sadow
Age:
over 5,000
Species:
Sith
Faction:
Sith
Gender:
Male
Hair:
None
Eyes:
Black
Appearance:
Weapons:
Lightsaber, Force
Personal ship:
Sith Infiltraitor
Level 8 Sith Lord
Basic Skills
Defense: 15
Attack: 15
Reflexes: 15
Senses/Will: 15
Specialized Skills/Sith
Control Mind: 10
Drain Life Energy: 10
Force Grip: 10
Move Object: 10
Force Lightning: 10
Illusion: 10
If there is any questions please PM me. Thanks
Dark_Assassin:
Sorry, but no EU/Movie characters other then Luke will be allowed, and he will be played by
Deak
. All new characters must be originals, although I don't mind if you style them after existing EU/Movie characters.
-----signature-----
~Grand Vizier of the New Sith Order~
"Someday, someone will best me. But it won't be today and it won't be you"
"Dirty Deeds Done Dirt Cheap"
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Jaden_Korr_X
Registered:
May '04
Date Posted:
5/7/04 10:42pm
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
Character Sheet::
Name- Korin Huran
Age- 26
Species- Whiphid
Faction- Jedi
Gender- Male
Hair- White fur
Eyes- Black
Appearance- He is a rugged whiphid. He wairs raggety robes on around his waist, and over his shoulders with a hoody. He has his utility belt with his lightsaber and useful items. He is tall, lean, and physically strong.
Weapons- Lightsaber(Green), and medical supplies
Personal ship- Custom Naboo starfighter(fit for his size)
-----signature-----
http://boards.theforce.net/Role_Playing_Forum/b10328/15814305/?29
^^^Join Please, It's My RPG
^^^
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Nomikos
Registered:
Mar '04
Date Posted:
5/7/04 10:45pm
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
-
Date Edited:
5/7/04 10:54pm
(3 edits total)
Edited By:
Nomikos
Name Nomikos
Age Early twenties
Species Near human
Faction Sith
Gender M
Hair Dark brown
Eyes Yellow
Appearance Nomikos looks like the typical Rattataki. Tall, lanky and wiry with very little body fat. Nomikos has broad shoulders, and would appear taller but often hunches is neck slightly. His face is angular and has a rather prominent chin. Nomikos's eyes are yellow and has short dark brown hair cut in sort of a military way. Scars dot Sevik's body, souvenirs from battles on Rattatak and Nal Hutta. A tattoo of a three head snake is coiled around his left arm.
Weapons Echani Vibrosword
Personal ship: Nomikos pilots a heavily modified TIE interceptor that has been fit with an experimental Hapan power generator that allows increased speed, and the power needed to add new weapon systems. Besides the generator Nomikos has added two extra laser cannons and a shield generator scavenged from an A-wing, and an old hyperdrive that requires a astromech droid. The droid has been built into the ship and serves as both the nav-computer and emergency pilot.
-----signature-----
Watch out only for giants and you'll be eaten by ants
Sith apprentice to the Darkside Lv. 1
owner of plastic red lightsaber with authentic lightsaber sounds! *Whoosh! Rhrrrrh*
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Darth-Dispicable
Registered:
Mar '03
Date Posted:
5/7/04 10:52pm
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
ATTENTION:
Make sure to assign your points, I forgot to mention this but please
PM
me the point distributions, I will share them with
Deak
so we can keep track of the battles and such.
-----signature-----
~Grand Vizier of the New Sith Order~
"Someday, someone will best me. But it won't be today and it won't be you"
"Dirty Deeds Done Dirt Cheap"
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chubby_gundark
Registered:
Oct '03
Date Posted:
5/7/04 11:13pm
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
-
Date Edited:
5/7/04 11:20pm
(1 edits total)
Edited By:
chubby_gundark
Name:Gustave
Age:Unkown
Species:Humanoid
Faction:Sith
Gender:male
Hair:Long black
Eyes:white
Appearance: Tall and towering, jacked and intimidating. Long black hair that goes right to shoulders, and a black goatee. His eyes are completely white, and all color in him as drained completely. Complex black garments and robes.
Weapons:Double Sided light saber.
Personal ship:Chubby Gundark
Level 1 sith apprentice
Basic Skills, available to all characters
Defense: 1
Attack: 3
Speed/Jump: 1
Reflexes: 1
Senses/Will: 1
Specialized Skills/Sith
Control Mind: 2
Drain Life Energy: 1
Dissipate Energy: 1
Force Grip: 1
Move Object: 1
Force Lightning: 2
-----signature-----
No sign of life did flicker.
In floods of tears she cried.
"All hope's lost it can't be undone...
They're wasted and gone"
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Bloodfin
Registered:
Feb '04
Date Posted:
5/8/04 1:13am
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
-
Date Edited:
5/8/04 1:15am
(1 edits total)
Edited By:
Bloodfin
Name: BLOODFIN
Age: 25
Species: Zabrak
Faction: Sith
Gender: Male
Hair: None ( 6 horns)
Eyes: RED
Appearance: Skin tone is silver with black tattoos on arms and chest! Face is covered with a black skull tattoo. wears Black Sith robes...with a black trenchcoat with red lining. Has Cortosis Shoulder guards, Cortosis arm guards, Cortosis Shin guards.
Weapons:2 Lightsaber(form Double Sabre), Force
Personal ship: SHADOWSTAR [MANDALMOTORS Starviper-class attack platform] The SHADOWSTAR is like Xizors Virago accept it's Black and has 4 Double lazer cannons instead of two and is fitted with a high end cloaking device!
Level 1
Basic Skills
Defense:2
Attack:3
Reflexes:3
Senses/Will:2
Specialized Skills/Sith
Control Mind:2
Drain Life Energy: 2
Force Grip:3
Move Object:2
Force Lightning:2
Illusion:3
~FIN~ BACK IN BLACK....the sith theme song!
-----signature-----
FEAR is my ally....
The New Sith Order will CONSUME you...
Jedi_Seductress...you are in my very soul !
!
I support my MOD...how bout you?
Level 4 sith...of ...the DARKHAND
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1baldwookie
Registered:
Apr '04
Date Posted:
5/8/04 7:01am
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
-
Date Edited:
5/8/04 7:03am
(1 edits total)
Edited By:
1baldwookie
Name: Satch Kail
Age: 23
Species: human
Faction: jedi
Gender: male
Hair: short cut/ black
Eyes: gold
Appearance: simple jedi clothes
Weapons: dual lightsabers one blue the other orange
Personal ship: regular jedi star fighter (fits up to 3 MAX)
Level: Level 1 padawan
Basic Skills, available to all characters
Defense: 2
Attack: 3
Speed/Jump: 2
Reflexes: 3
Senses/Will: 2
Specialized Skills/Jedi
Affect Mind: 3
Heal Self/Another: 2
Dissipate Energy: 2
Move Object: 3
Bolt of Glory: 2
Illusion: 2
Force Wind: 2
-----signature-----
Dyslexic People:Untie!
SSA || Apprentice to Pelly-Welly
If you cant be kind, at least have the decency to be vague
Adopter of DarthCorWyn
~THIS SPACE FOR RENT~ (PM me)
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Tommy-Barpisa
Registered:
Mar '04
Date Posted:
5/8/04 7:04am
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
Name: Tommy Barpisa
Age: 16
Species:Vurk
Faction: Sith/Mercenary
Gender: male
Hair: N/A
Eyes: Dark Green
Appearance
Weapons: electron-staff(I'll explain latter) Dual blade lightsaber, acid yellow
Personal ship: B-51 B-Wing
Level 1 Sith Apprentice
Basic Skills, available to all characters
Defense: 1
Attack: 3
Speed/Jump: 1
Reflexes: 1
Senses/Will: 1
Specialized Skills/Sith
Control Mind: 2
Drain Life Energy: 1
Dissipate Energy: 1
Force Grip: 1
Move Object: 1
Force Lightning: 2
-----signature-----
The Lord rocks!!
Two lefts don't make a right... But three do...
What's the point of living, if you never pull down your pants and slide on the ice!?
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1baldwookie
Registered:
Apr '04
Date Posted:
5/8/04 9:08am
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
-
Date Edited:
5/8/04 10:08am
(1 edits total)
Edited By:
1baldwookie
sorry i got kinda confused by the points system
anyways, here is the revised sheet:
Level: Level 1 padawan
Basic Skills, available to all characters
Defense: 1
Attack: 2
Speed/Jump: 1
Reflexes: 2
Senses/Will: 1
Specialized Skills/Jedi
Affect Mind: 1
Heal Self/Another: 2
Dissipate Energy: 1
Move Object: 1
Bolt of Glory: 1
Illusion: 1
Force Wind: 1
btw, how do you gain levels?
-----signature-----
Dyslexic People:Untie!
SSA || Apprentice to Pelly-Welly
If you cant be kind, at least have the decency to be vague
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Kev-Mas_Colcha
Registered:
Dec '02
Date Posted:
5/8/04 9:55am
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
-
Date Edited:
5/8/04 10:04am
(1 edits total)
Edited By:
Kev-Mas_Colcha
Character Sheet
Name : Kev-Mas Colcha
Age : 15
Species : Human
Faction : Jedi
Level : 3
Rank : Knight
Gender : Male
Hair : Blonde
Eyes : Brown
Appearance :
-Clothing : Wears a Hapian Grand Admiral’s uniform, and a Black Neo-Leather Trenchcoat, Black Neo-Leather Boots are also worn, with holsters for his two lightsabers. He also has a holster for his Slugthrower Pistol on his leg, and a sheath for his Vibrosword on his back.
Weapons : Two Lightsabers, that come together to form a double bladed saber, otherwise just two blades, blade color is crimson. Hapian Military Issue Slugthrower Pistol, Hapian Military Issue Blaster Rifle with Proton Grenade Launcher, Hapian Military Issue Vibrosword.
Personal ship : Custom Fighter, Colcha Shipworks Shadowflare Fighter
Basic Skills, available to all characters
Defense: 2
Attack: 3
Speed/Jump: 3
Reflexes: 2
Senses/Will: 5
Specialized Skills/Jedi
Affect Mind: 10
Bolt of Glory: 10
-----signature-----
"Where the people fear the government you have tyranny.
Where the government fears the people you have liberty."
- John Basil Barnhill
Order of the Sword and Skull
Most Underrated Patron of the EUC
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Shint_Sattare
Registered:
Apr '03
Date Posted:
5/8/04 9:55am
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
Before I post a character sheet, I'd like to know:
How does a character gain levels?
I didn't see this in your first post, and I read it twice. If it really is there, please accept my most humble apologies, and point out to me where it is.
-----signature-----
I'll kill a man in a fair fight. Or if I think he's gonna start a fair fight. Or if he bothers me.
Or if there's a woman. Or if I'm gettin' paid. Mostly when I'm gettin' paid.
-Jayne Cobb
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Livi-Wan
Registered:
Sep '02
Date Posted:
5/8/04 10:43am
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
Name: Ralla
Age: 20
Species: human
Faction: Jedi
Gender: female
Hair: longish, golden brown and curly
Eyes: mud brown
Appearance: middling height, lanky
Weapons: two lightsabers
Personal ship: z-95 headhunter
Level 4 Jedi Warrior
Basic Skills
Defense: 10
Attack: 9
Reflexes: 9
Senses/Will: 15
Specialized Skills/Sith
Control Mind: 0
Drain Life Energy: 0
Force Grip: 0
Move Object: 10
Force Lightning: 0
Illusion: 10
Ralla is only just out of her apprenticeship, she is a trained healer and skilled at illusions and telekenisis (moving objects). She isn't very strong and so relies on speed and stealth when attacking.
-----signature-----
Sometimes I link to tv tropes. I can only apologise for this.
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bladex2
Registered:
Mar '04
Date Posted:
5/8/04 2:07pm
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
ooc::How many points do we start of with?::
-----signature-----
Galactic Defenders:A Jedi Order-Former padawan of Kev-Mas_Colcha
Jedi Knight-Lvl 5/Jedi Outcasts:Preventer 2
"Si vis pacem, para bellum."- "If you want peace, prepare for war!"-Vegetius
Jaden Haneck:Demon Hunter
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Kev-Mas_Colcha
Registered:
Dec '02
Date Posted:
5/8/04 2:26pm
Subject:
RE: ~Dark Side Uprising: The Return of the Ancient One~
Blade, I believe since you were a level 2 in the last RP format, you start with 30 Points.
-----signature-----
"Where the people fear the government you have tyranny.
Where the government fears the people you have liberty."
- John Basil Barnhill
Order of the Sword and Skull
Most Underrated Patron of the EUC
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