Author Topic: Star Wars Armies 2 --- Game On! - *Or Not*
Kartanym 
Registered: May '02
6378_Mace Windu
Date Posted: 5/25 3:40am Subject: RE: Star Wars Armies 2 --- Game On!
Round 2 - Build Phase complete. Since no-one is in a position to combat, the combat phase is complete.

Reinforcement phase has begun. Send your instructions within 24 hours. Within this phase, you can create medics at your medical centres or create troops at your barracks. 1 medic and 10 troops can be made, if you choose to do so.

 

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Tyi-Maet_Nefer 
Registered: Jun '05
8148_Qui-Gon Jinn
Date Posted: 5/25 6:55am Subject: RE: Star Wars Armies 2 --- Game On!
Is it not currently impossible for any teams to build from their barracks considering that the two cycles required for their creation has not yet passed?

 

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EmpireForever 
Title: Awesomesauce Census & Games mod and definite girl
Registered: Mar '04
43747_Han Solo
Date Posted: 5/26 8:07pm Subject: RE: Star Wars Armies 2 --- Game On!
I would like an answer to the above question before proceeding.

 

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The_Chim 
Registered: Jul '01
39860_Yoda
Date Posted: 5/26 10:18pm Subject: RE: Star Wars Armies 2 --- Game On!
Oh nice, glad this is starting up again! I wish I had the time to join it again, but alas I do not.

I will watch it though, very fun game. Good luck everyone.

 

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Kartanym 
Registered: May '02
6378_Mace Windu
Date Posted: 5/28 11:03pm Subject: RE: Star Wars Armies 2 --- Game On! - Date Edited: 5/28 11:04pm (1 edits total) Edited By: Kartanym
Considering the first few rounds would normally go slowly, which would quickly cause the game to fall into boredom land long before it's even started, i'll disregard the build times for the first lot of buildings created. Every building created from here on in will refer to the build times as mentioned previously.

A quick apology, as well, for not being available the past few days. Very early starts for stocktake at work has drained the brain. Reinforcements and movements for round 2 can be pm'd, if not already done so, by everyone and I'll update as I go. Anyone who wishes to create a scout can do so instead of the 10 troops that normally will be created from your barracks, just let me know.

EDIT: Can I also request that every future PM you send to me include 'Round 2:' followed by the cycle(s) (i.e. build, combat, reinforcement and/or movement), just to make it a little easier to collate each PM recieved. Thank you.

 

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EmpireForever 
Title: Awesomesauce Census & Games mod and definite girl
Registered: Mar '04
43747_Han Solo
Date Posted: 5/28 11:08pm Subject: RE: Star Wars Armies 2 --- Game On!
Should we send in our troop stances now?

 

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Kartanym 
Registered: May '02
6378_Mace Windu
Date Posted: 5/28 11:54pm Subject: RE: Star Wars Armies 2 --- Game On!
Yes, if you haven't already, send in your reinforcement orders for phase 2 and they will be available at the beginning of phase 3. happy

 

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The_Loyal_Imperial 
Title: YAHTZEE and Blackjack Host
EUS Chancellor

Registered: Nov '07
19250_Seal of the Empire
Date Posted: 6/7 11:11am Subject: RE: Star Wars Armies 2 --- Game On!
So, where exactly are we at now, with this?

 

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Tyi-Maet_Nefer 
Registered: Jun '05
8148_Qui-Gon Jinn
Date Posted: 6/9 6:49am Subject: RE: Star Wars Armies 2 --- Game On!
Tyirant is steadily building up a nice little empire ... even though no cycles have been completed yet.

whistling

 

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Onoto 
Title: Risk Host
Registered: Oct '04
46448_MLB 2008
Date Posted: 6/9 6:57am Subject: RE: Star Wars Armies 2 --- Game On!
Premier Gash Warner of the Otterdam Federation posted:
The Federation has also enjoyed a productive period, and looks forward to many more.



 

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http://boards.theforce.net/Message.aspx?topic=29007905&brd=10264&replies=0 - I am currently hosting the C&G version of the classic wargame Risk. Stop by and see what's going on!
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Tyi-Maet_Nefer 
Registered: Jun '05
8148_Qui-Gon Jinn
Date Posted: 7/2 8:35am Subject: RE: Star Wars Armies 2 --- Game On!


Official Notice

Kart informed me that he will no longer be able to host this game due to personal reasons a couple of weeks ago. Yes, this is a late notice. Whoops. As such, this puts the game in limbo ... again ... feel free to post ... well, anything.

 

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RX_Sith 
Registered: Mar '06
42342_Star Wars Monopoly
Date Posted: 7/2 11:42am Subject: RE: Star Wars Armies 2 --- Game On! - *Or Not*
Sounds to me like maybe this is just too hard to run. I am always game to host Risk if that would be better and easier to do.

 

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NYCitygurl 
Title: Railroad Baroness of SFFBC, C&G, and NSWFF
Registered: Jul '02
42025_Imperial Coffee
Date Posted: 7/10 2:10pm Subject: RE: Star Wars Armies 2 --- Game On! - *Or Not*
Risk is being discussed in the Game Suggestions thread, so if any of you have an opinion or suggestion, go for it!

 

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Onoto 
Title: Risk Host
Registered: Oct '04
46448_MLB 2008
Date Posted: 7/10 3:11pm Subject: RE: Star Wars Armies 2 --- Game On! - *Or Not*
Yeah, I designed a gameboard for a Star Wars-themed Risk that might make it simpler for both players and hosts.

 

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http://boards.theforce.net/Message.aspx?topic=29007905&brd=10264&replies=0 - I am currently hosting the C&G version of the classic wargame Risk. Stop by and see what's going on!
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