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Author Topic: HOW TO MAKE LIGHTSABERS 2.0
VaporTrail 
Registered: May '02
14913_Obi-Wan
Date Posted: 9/29/07 10:26am Subject: RE: HOW TO MAKE LIGHTSABERS 2.0 - Date Edited: 9/29/07 10:27am (1 edits total) Edited By: VaporTrail
I think his point basically is "I'm right, you're wrong, move on."

Much like American politics. Funk is right in this instance, though. I can't think of an instance from the films where the 'sabers go against white, but it's a fairly simple idea.

If you film a bright white background, like white enough to cast an area of zebra stripes on your viewfinder, try holding a lamp in front of it, or a florescent tube if you want. I'm not sure if the EL sabers would have the right effect, but they might.
Odds are you're not going to see the front light source over the brightness of the back. It's over-exposure. Break it down to the chemical process of film. The emulsion is getting burned off when light hits it, and the white you see on film is actually empty space on each frame. If you put a bright light in front of another, you're still going to be filming an empty space on the frames.

It's the same with lightsabers. It's one thing if they're washing out in front of a blue sky or some sand. That's when you might want to tweak the 'sabers or color-correct the shot so they show. In front of a pure white background, you shouldn't expect to see any color. You could even make for a pretty interesting scene that way, if you wanted to try something unique.

-Vaportrail

 

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elemental_fantasy 
Registered: Mar '06
24215_Anakin
Date Posted: 9/29/07 1:14pm Subject: RE: HOW TO MAKE LIGHTSABERS 2.0 - Date Edited: 9/29/07 1:27pm (2 edits total) Edited By: elemental_fantasy
I think we all agree, end of discussion, were all correct within our own points of view that is obviously not going to change.
My point, is just showing a method of how to do roto work in front of white, regardless if your supposed to see it or not.
Just wanted to share that with the boards, and you are not looking at my footage, its unfair for you to say it wont look right when I see it and it does look right even though it shouldnt.

Vaps, check out return of the jedi and some as you said, tweak the colors, not the white. But I am sorry, in the instance of my movie, your both wrong.

In general, yes, I very much agree that sabers disappear in front of white, but if it doesnt look right, screw the logic, go for what looks natural, you gotta cheat things. Why have every body actually say, hey, his saber disappeared, as about 30 people already have, as to fix it, they dont say hey, now light isnt supposed to.... ect.ect. Use creative imagination, not logic in certain instances.

Overall point, thats how you can make em keep there color over any back round. We all have different opinions, so within our own, all are correct.

E.I. If your gonna argue a point funk -e argue the point that skywalkers green saber is WAY too bright over that blue sky in rotj, logically, you shouldnt even see it. But it works. As well as when he is on Hoth.
But indeed, thank you guys very much for your logical reply's. peace

 

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erus_multus2 
Registered: Nov '05
46177_Malcolm Reynolds
Date Posted: 9/30/07 4:50pm Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
elemental_fantasy posted:
Why have every body actually say, hey, his saber disappeared, as about 30 people already have, as to fix it, they dont say hey, now light isnt supposed to.... ect.ect.

They don't say it, but their eyes do.

Anyway, you should post some examples of your method in the Lightsaber effects thread so we can judge what you've already done ourselves. happy

 

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elemental_fantasy 
Registered: Mar '06
24215_Anakin
Date Posted: 9/30/07 5:54pm Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
I'll post what I am talkin about in a few days, with and without the effect so everybody can see. wink

 

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Scott_M 
Registered: Oct '00
7858_Fan Force star_walking
Date Posted: 11/7/07 8:09pm Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
I don't think this has been touched on, and doesn't have a right or wrong answer, but - Contact Flashes. Not the ones when sabers hit, but while they're locked together.

I originally used AOTC as reference (just cos it was handy at the time) and noted that when Dooku fights Obi-Wan and Yoda, when the sabers are touching there's a small glow. Same with ROTS.

Watch ESB again recently - no glow while they're touching.

I've been using the 'prequel' version simply because I think it looks better. But having said that have gone for a OT kind of clash when the sabers actually hit. ie. Bigger compared to the smaller prequel clashes.

Just wondering what other peoples preferences were.

 

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elemental_fantasy 
Registered: Mar '06
24215_Anakin
Date Posted: 11/13/07 7:31am Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
I personally think it all depends upon what looks good for that specific shot. I don't think there is a particular version to use thats better then one or the other, just depends if it works for the shot or not.

 

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Scott_M 
Registered: Oct '00
7858_Fan Force star_walking
Date Posted: 11/13/07 4:06pm Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
True. I've had to tone down some of the flashes while the sabres are locked because they're too distracting- often when they're locked dialogue is being delivered. But at the same time I've had to keep it consistent throughout the film. Can't suddenly have no glow after using it in previous shots or scenes.

 

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VaporTrail 
Registered: May '02
14913_Obi-Wan
Date Posted: 11/23/07 10:05am Subject: RE: HOW TO MAKE LIGHTSABERS 2.0 - Date Edited: 11/23/07 10:42am (1 edits total) Edited By: VaporTrail
Why not? That's how the movies did it.
I think you just have to establish your own rules. If I have a moving grind, like swinging the 'sabers together, I'll have a flare. It's never as big as a single contact flare though, and I'll have an extra reverse+normal contact flare slightly larger as they break away.

If it were a still grind, or something similar to that close-up of Luke in TESB (right before he front-flips over Vader) where the flare would completely block out the face, I'd probably refrain or have it very small.

I still want to do something like ANH, and add a small flare when the sabers are close to each other, not quite touching but the flares are showing up. I think that's prolly due to the limited reach of the effects then, maybe the roto guys thought they were actually hitting.
It looked neat though.

-Vaportrail

 

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Scott_M 
Registered: Oct '00
7858_Fan Force star_walking
Date Posted: 11/25/07 5:42pm Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
Why not? That's how the movies did it.

I know they change from film to film, but did they change during the course of one film?

 

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Jace Taran 
Registered: May '00
19931_Star Destroyer
Date Posted: 12/7/07 10:14am Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
Actually, yes. In ANH, the saber effect when Luke was practicing against the remote was quite different from the effect during the Obi-Vader duel. Perhaps even more noticeable is the differences in sabers between different scenes in TPM. If you pay close attention to how the glows are done, they're handled quite differently from scene to scene (I guess they just let various rotoscopers just have at it without giving them some precise method to use). For instance, when they are on the





 

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Kevin_Sabersmith 
Registered: Dec '07
43216_Mandalorian
Date Posted: 12/19/07 11:21am Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
Far be it from me to say anything bad about Dorkman Scott, but in his original message, he missed something that can be used to put special effects (aka lightsaber blades) into movies.

This is important for the simple reason that all of the ways that he listed to create special effects require money.

Now, I may be alone here, but as a Star Wars addict, any place that I can save money is a plus. Take a look at this website:
Lightsaber Creations - Movies

Under the "Tools" page, there are links to websites that have tools that will allow you to put lightsaber blades into movies, and they are all either open source or are free.

Take a look, there is a lot of information on this site.



 

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DorkmanScott 
Title: Manager Emeritus
Registered: Mar '01
44356_Fan Films - Ryan vs Dorkman
Date Posted: 12/20/07 3:08pm Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
Well, I didn't mention it for the simple fact that I didn't know about it. Indeed, looking at the site it seems quite likely that your site didn't exist when I wrote up the first post over two years ago. When did you create it?

 

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Evil-Henchman 
Registered: Jul '04
6614_Darth Vader
Date Posted: 12/26/07 2:04am Subject: RE: HOW TO MAKE LIGHTSABERS 2.0 - Date Edited: 12/26/07 2:10am (2 edits total) Edited By: Evil-Henchman
Ok, I originally posted this in the old Lightsaber sticky thread shortly before it was unstickied and sent into locked limbo. I just made some minor changes and decided to post it again. While written for Adobe After Effects 6.5, It also applies to AE7 and probably applies to AE CS3 as well. I hope someone finds this information useful...



Lightsaber Core Blurring in AE:

I was playing around with lightsaber effects in AE 6.5 Pro and decided to determine what "blur" was needed for the core of my lightsaber so that is has the same amount (proportionately) of blur for each pixel width that the blade could be. What I mean is that I wanted the blur or softness if you will, of the saber core to be proportionately the same when the blade core becomes larger or smaller (closer or farther away from the camera/viewer).

You may be thinking that this is easy, just double the blur if you doubled the blade width... WRONG! This only works for a specific blur amount used on a specific blade width (which I'll get into in a moment). Let me give you an example. If I have a saber core that is 20 pixels wide (20px) and I use a fast blur, mask feather or gaussian blur setting of "4" (it doesn't matter which blur method as they all blur pretty much the same and definately use the same mathematical algorithms for increasing/decreasing the amount of blur) and then make a saber core that is 40px wide with a blur setting of 8, it will NOT look the same when you either scale the 20px blade to 200% or the 40px blade to 50%. In fact you actually need to use a blur setting of 10 for the 40px blade to get the same results. why? Because the math that AE uses is... complex... to put it politely. The same goes for adding lightsaber glows. The whole "layer 1 = x amount of pixels, layer 2 = double the amount of layer 1 and layer 3 = triple the amount of layer 1" type of pattern that most lightsaber tutorials say to use doesn't really work the way that probably most of you think it does... but I digress.

For the rest of this post, the example I gave above will be referred to as "Method 1". We'll get into Method 2 in just a moment. For Method 1, a 5px wide blade (saber core) would have a blur setting of "1", 10px would have a blur of 2, 20px would have a blur of 4, 30px = 7, 40px = 10, 50px = 13 60px = 16, 70px = 19, 80px = 22, etc. You may notice that 10px had a blur double that of 5px and that 20px had a blur double that of 10px and you may be saying wait, that does not compute with what the following blade widths after 20px show. You're right, it does not appear to be correct... but I assure you it is correct. Try it for yourself, you'll see I'm right. if you compare a 20px core with a blur setting of 4 and a 40px core with a blur setting of 10, then you either enlarge the 20px core to 200% or shrink the 40px core to 50%, you will get a "perfect" match. Why doubling/halving does not work after a 20px wide core using this method, I don't know. However, between 20px and at least 160px, the mathematical algorithm stays the same. Meaning that for every pixel width number increase by 1 (after 20px), the blur number now increases by .3 instead of .2. So to recap, from saber core pixel widths 1 to 20, the blur increases in increments of .2 for every 1 pixel added to the width of the saber core. From saber core pixel widths 20 to at least 160, the blur increases in increments of .3.

Ok that's Method 1. I decided to see if there was a blur setting I could apply to a saber core that would increase in perfect proportion by doubling/halving before and after 20px... there is. If I take a 20px wide saber core and apply a blur of "3", I can now double/divide by 2 both the blade width and blur setting and get the same proportionate results... thank God. I call this method "Method 2. In Method 2, 10px by 1.5 blur = 20px by 3 blur = 40px by 6 blur... yay!

You don't have to take my word on it that these methods work. By all means, feel free to test it. I know I'm right but you don't so please go ahead and try this on your own. I used a vertical blade/mask on a white solid (which of course changes it to a black /transparent "solid" with only the inside of the mask being white) for each blade width. I used a 5px, 10px, 20px, 40px, 80px and 160px wide saber core for the tests (so, 6 layers total). I then double-clicked each layer so that it showed up in the composition window to where I could scale/zoom/magnify each one independently of eachother. Of course, you could use 6 comps instead of 6 layers if you want to.

I highly suggest that if you use even numbers for your vertical blade widths while testing, that you alter the mask shape's left and right numbers (for perfectly vertical blades) so that they always end with .5 (i.e. (340.5 for the left and 380.5 on the right for a 40px wide blade). It's not neccessary but it looks better to me when viewing say a 4px wide blade (that has a blur applied to it) while zoomed in. However, you may need to omit this step on certain pixel widths so that when comparing the cores at different zoom levels, they line up the way they should. I also suggest that if you test the mask feather blurs, to add a blur effect anyways but leave it set to zero. That way you can select the blur effect in the composition window to get rid of the yellow mask lines.

I hope this helps all you AE lightsaber effects artists (as well as those of you converting from PS to AE) when determining the proper blur setting to apply to your saber core... and if you want a saber core that is softer than Method 1 or harder than Method 2... you're on your own. This was a pain in the butt to figure out as it is and each setting (different than what I've shown) will have a different mathematical process. One of the two methods I've talked about here will work just fine for me. happy



BTW, Method 1 is the closest I could come (and it's extremely close) to duplicating Adobe Photoshop 7's paintbrush tool with the hardness set to 0% and the spacing set to 1%.

 

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Kevin_Sabersmith 
Registered: Dec '07
43216_Mandalorian
Date Posted: 12/26/07 5:44pm Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
DorkmanScott posted:
Well, I didn't mention it for the simple fact that I didn't know about it. Indeed, looking at the site it seems quite likely that your site didn't exist when I wrote up the first post over two years ago. When did you create it?


I created the site last April, and updated it with the effects information during the last few weeks of November. I did not create any of the programs I mention on my website, I simply pulled all the information together.

Master Scott (aka Dorkman), I just wanted to say that it was your movies that first got me thinking in this direction, thank you so very much for putting them together!

 

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evilottojr 
Registered: Dec '07
Date Posted: 12/30/07 8:08pm Subject: RE: HOW TO MAKE LIGHTSABERS 2.0
Another program that could work, if I may, is called LSMaker. This for someone on the lowest budget; the program is free to download at lsmaker.uw.hu . It is a very task specific program;
you click a few points on the screen, hit the render button, and there is a lightsaber button.
The program is very limited, however (and somewhat unsurprisingly); it only works with a specific type of .avi file, and the effects you can do with it are limited as well. (They can look all right, but you'll never get After Effects quality.) It works similar to 'Screen' mode in Photoshop; you can take a BMP or JPG and insert it into the background frame of your video, and black becomes transparent. You CAN create your BMPs and JPGs to get effects like lightning and sparks, but this can be tricky. But for the most financially challenged filmmaker, LSMaker can
be your best friend. lsmaker.uw.hu

 

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