Author Topic: ***LCC VI Rules***
ObiJuan2080  1937 posts
Registered: Jan '04
39903_Obi-Wan Kenobi
Date Posted: 1/9/08 3:00pm Subject: RE: ***LCC VI Rules*** - Date Edited: 1/9/08 3:04pm (1 edits total) Edited By: ObiJuan2080
fjrsm posted:
Small question... Is there gonna be a screen saying LCC VI that we can download when the contest begins?


Yes there will be. Nate is working on it. Once he's done I'll put it up on the SaberComp site, then create a link on my sig., like I did last time, and on a post here. You won't miss it.


Laszlo posted:
I suppose the trick would be who gets the 10 and who gets the 1; if we’re going to score based only on the current entries or measure them by light saber duels past.


Since this little ranking idea is new (no has has corrected me so far), I think you should score based only on the current entries. I hope it's cool with the other judges.


Vidina posted:
so, we're free to use Massive? :P


That would be so cool to see. I can see someone using that for the Sith/Jedi War...by someone I mean Ryan. grin


... worried ...he won't do it.




 

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Rhys  1835 posts
Registered: Jun '05
39865_Darth Revan
Date Posted: 1/9/08 3:33pm Subject: RE: ***LCC VI Rules***
Unless he's a 3D god with either thousands to buy the program with or has it available at work, and mountains of time to invest, no he won't.

 

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elemental_fantasy  1211 posts
Registered: Mar '06
48502_Qui-Gon Jinn (524091)
Date Posted: 1/9/08 3:37pm Subject: RE: ***LCC VI Rules***
Hmmm, I might enter this.... Sounds like fun, I just hate making movies alone ALL THE TIME!!! I wish I had a partner... Either way, I guess I will continue to remain a tfn loner and just do a LCC vid on my own.

 

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VaporTrail  9980 posts
Registered: May '02
14913_Obi-Wan
Date Posted: 1/9/08 7:15pm Subject: RE: ***LCC VI Rules***
Ryan_W posted:
"Free" and "Massive" don't generally find themselves in the same sentence.

Profiled.

Out of curiosity, where are you located, Elemental?
I understand your frustration. Just about every fight I've done, I've had to do with a new partner. So basically, I'm learning a little and teaching a lot. I'd rather work with someone I've worked with before, or someone who knows their stuff.

When Laszlo came to help w/ FKaD, though we weren't doing a 'saber fight, I actually learned something about fighting since he'd had plenty of his own experience. I could prolly use a refresher course by now, heh, but at least he brought something new to the table, instead of my having to bring the whole table myself, y'know?

-Vaportrail

 

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elemental_fantasy  1211 posts
Registered: Mar '06
48502_Qui-Gon Jinn (524091)
Date Posted: 1/9/08 7:26pm Subject: RE: ***LCC VI Rules***
^^^ I am in southern cali Vaps. San Diego. I tried hookin up with SilentBat but he found a closer partner, and all my friend dont have the patience for the saber training. It's hard as heck to find actors willing to put in that time frame for free, but I am finding them. pm me if your in cali and maybe we can team up some how. I just hate doing my projects alone. But will if I have to...

 

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Laszlo  1554 posts
Registered: Nov '06
14702_Anakin Skywalker
Date Posted: 1/9/08 7:32pm Subject: RE: ***LCC VI Rules***
Learning is fun! Especialy when combined with hitting things! grin

 

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ObiJuan2080  1937 posts
Registered: Jan '04
39903_Obi-Wan Kenobi
Date Posted: 1/9/08 7:34pm Subject: RE: ***LCC VI Rules*** - Date Edited: 1/9/08 7:34pm (1 edits total) Edited By: ObiJuan2080
"Learn to Hit things"

I like it.

*Hits Nate*

That was for educational purposes.

 

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Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
http://www.mindscapefilms.net
Download the LCC VII Bumper--> http://www.sabercomp.com/LCC_VII_Bumper.rar
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ShadowDuelist  855 posts
Registered: Sep '06
42103_Thrawn
Date Posted: 1/9/08 8:02pm Subject: RE: ***LCC VI Rules***
ObiJuan2080 posted:
"Learn to Hit things"

I like it.

*Hits Nate*

That was for educational purposes.


Good Grief, next we'll be starting the TF.n version of the Frying Pan War. Not that I have anything against frying pan wars... [face_menacing_pan]

 

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Jace Taran  1672 posts
Registered: May '00
19931_Star Destroyer
Date Posted: 1/9/08 8:14pm Subject: RE: ***LCC VI Rules***
I don't even know what a frying pan war is.

 

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ShadowDuelist  855 posts
Registered: Sep '06
42103_Thrawn
Date Posted: 1/9/08 8:21pm Subject: RE: ***LCC VI Rules***
grin
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Not only do they have some sweet graphics mods for X-Wing Alliance, but enter the Forums, scroll down to Admin Test Center, and check out the Battle Threads (I belive the current one is called Open War: A galaxy in flames), and the Frying Pan War. They've been a little slow over the holidays, but both are a lot of fun. dancing

 

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Give a man a womp rat and he will eat for a day. Teach a man to hunt womp rats and he will blow up the Death Star.
Looks, its a badgerconda!!!
Zeppelin! http://xkcd.com/288/
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Mr_47 
Registered: Dec '07
14978_Jango's Blasters
Date Posted: 1/10/08 2:19am Subject: RE: ***LCC VI Rules***
I would love to enter this but as I'am now just back on my feet after dislocating my knee plus only having LS saber to work with now, It my have to wait till next year.
That being said I would love to make a violent Lightsaber duel. Not people being chopped up violent but the amount of the sets that get destroyed think jackie chan meets wwe meets Mr bay with a little of the force unleashed thrown in.

 

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Laszlo  1554 posts
Registered: Nov '06
14702_Anakin Skywalker
Date Posted: 1/10/08 5:46am Subject: RE: ***LCC VI Rules***
Anyone who's injured can still choreograph & direct... they just can't star in the entries. You can probably put up a flier at a film school or McMartial Arts academy to attract folks.

 

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VaporTrail  9980 posts
Registered: May '02
14913_Obi-Wan
Date Posted: 1/10/08 7:10am Subject: RE: ***LCC VI Rules***
You could always start in the middle of the fight. Sweaty and dirty, trapped in a dimly lit room near defeat, trying to hide or fight while wounded.

The last half of the last act sort of thing.

-Vaportrail

 

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Laszlo  1554 posts
Registered: Nov '06
14702_Anakin Skywalker
Date Posted: 1/10/08 11:08am Subject: RE: ***LCC VI Rules***
Since I’ve got to evaluate in an official capacity I’ll make the best effort in grading the submissions numerically & back those numbers with hard opinions. The simple version of my criteria is:
1) The choreography – independent of other elements – should be creative and

2) The film as a whole should be exiting.
If you want a lengthier explanation:
_ _ _ _

A) I’ll get it out of the way first: I like choreography that tells a story, a scene expressing an idea. Lot of people don’t seem to understand that, they’re assuming I’m talking about the film narrative. While in a way I am, characterization shouldn’t stop when the fighting begins, ideally, and since these are ‘pure’ fight scenes the fight itself has to tell the story of the characters. An honourable fighter stands tall and pound, a surgical fighter takes his opponent apart a piece at a time, an assassin uses trickery and misdirection where he can, etc, etc. Two characters with similar fighting styles would have a similar background, which can add a flavour of tragedy. Two fighters with completely different styles presumes wildly different backgrounds and thus a culture clash.

A good duel is the crushing of two such personalities – two philosophies even – when the veneer of civility is stripped away. Narrative within the choreography, via the dynamic progression to the fight, then can be achieved.

B) Convincing intent – which is typically the principle of cutting the enemy by any means. A good Director has to convince me that the characters are in immediate peril and that won’t happen with stick-bashing. I’ve seen too many entries, even Ryan’s, where strikes would not land on their opponents even if unguarded or alternatively bits where a guy stands around for the other’s move to finish and loosing a perfect opportunity to counter strike. At these points my suspension of disbelief wanes and I get bored with watching two guys professionally missing each other for five minutes.

This is a twofold issue: The first is safety; lots of folks can’t swordfight at high intensity for fear of getting hurt or hurting their opponents in turn, especially over a long day of filming. We end up with extra-wide swings, hesitation, and inappropriate flinches. This is essentially about acting and can only be alleviated by confidence, and this confidence is gained though practice. While your actors don’t have to be martial artists it helps to explain to them the underlying reasons of an XYZ combination of movies.

The second issue is cinematography, and also to an extend editing. Good camerawork will enhance the sense of peril while closing the gap on any weak strikes (‘Dutch’ angles). Creative editing often can work around nagging sections of hesitation.

C) An appreciation of the lightsaber’s unique characteristics as compared to other weapons.

A light saber is a very versatile weapon, you can adapt almost any fencing form and edged weapon techniques into its use, yet it has its own advantages and limitations. It ‘is all edge’ and thus has a greater range of motion, from any one stance it doesn’t have a cutting arc as much at a killing wedge and thus much riskier to the wielder as its slightest misuse can be turned against them. It’s also unique in that due to its fantastic nature it doesn’t require great momentum for lethal effect, the strength of a pen stroke can kill. Finally, the ability to activate and retract the blade at will is whole unique, both for its tactical use mid-fight but also the fact that saber hilts can be easily concealed.

My point being that, while you can be inspired by other forms, ‘in real life’ lightsabers would have techniques all their own. No, I don’t mean you should study the fan-established lightsaber forms (bleh) but note that body language, strikes, blocks and ‘movement though space’ mean different things when you wield a ‘saber.
_ _ _ _

Those are my biggest criteria. What I’m thinking about doing is establishing a baseline as I usually do; on first viewing I’ll separate the ‘Contenders’ from the ‘Meh’ entries and issue a base-score, based on the entertainment value, primarily. On second viewing I’ll dig into the actual craft of the pieces using the above guidelines to add and detract points, the main question being ‘do the entrants understand what choreo is about?’ It would be here where extra stuff like camerawork, use of the environment, valid use of fire powers, etc. come into play and ‘bonus points’ would be issued. Any third viewing, if needed (and it usually is) is reserved to map out the top spots for the Contenders.

On principal I shouldn’t care about production values, visual F/X, audio mixing and other film making tropes. Solid pre-production will serve your entry better than an extended post-production schedule. But a caveat: garnish will make a difference between two otherwise equal entries, if only for the fact that it would show a dedication to the craft of fan filmmaking. This is where the ‘bonus points’ would come in.

 

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SilentBat  1547 posts
Registered: Aug '06
40311_Quinlan Vos
Date Posted: 1/10/08 11:57am Subject: RE: ***LCC VI Rules***
elemental_fantasy posted:
^^^ I am in southern cali Vaps. San Diego. I tried hookin up with SilentBat but he found a closer partner, and all my friend dont have the patience for the saber training. It's hard as heck to find actors willing to put in that time frame for free, but I am finding them. pm me if your in cali and maybe we can team up some how. I just hate doing my projects alone. But will if I have to...



Sorry bud.

 

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