Author Topic: "Force" Lightning - Test and Tutorial
MasterZap  4495 posts
Registered: Aug '02
6098_Clone
Date Posted: 8/29/05 11:09pm Subject: RE: "Force" Lightning - Test and Tutorial

Spiff posted:

I find using 16 bpc eliminates all those problems.


Not the channel blow out banding you get when a channel hits the ceiling, and the human eye picks up the discrepancy in the luminance derivative.

What you need is something that smoothly compresses into white, not hard-walls into it. Unless you "want" that look, but that generally only works in some situations, and poorly if one channel blows before you blow the total into white... you get the classic "ugly red/green/blue blobby fringe around nice white blowout"

Spiffy posted:
Blow outs have to be tempered with careful opacity selection and blurring.
Why not do it right with luminance compression?

Not saying screen is "right", it's way too "wimpy" looking, never "cuts" nicely. As a matter of fact, many sabers in Revelations were done in "Add" or "Linear Dodge" for the "bite", while some "additional glow layers" were thrown on in "screen".

Spiffy posted:
I find if I "need" to use Screen to get the effect "right", something's wrong in the lower layers, and a little tweaking will fix it.
Fine, but keep in mind no amount of tweaking in the lower layers (except making them black wink ) will make raw "Add" on top of video doing anything even remotely resembling "correct".

Bill Spitzak explains it best here (with perdy pictures) why light math should be done in real linear. Notice his exposure tests done with simple sRGB => linear => sRGB conversions, and how amazingly okay it turns out, and how horrendeously horrid the "work in raw sRGB pretending it's linear" turns out.

I also like that overhead shot of LA with the exposure change, first in plain sRGB-pretending-to-be-linear and then converted to linear, re-exposed, and back. You immediatly recognize ther really ugly result of the former in a lot of bad f/x work. The whole feel of the mids blowing mindlessly into the ceiling thing.

Le Spifue posted:
Add + eLin is probably the most correct, but I'm not so much concerned about doing it "right" as doing it without spending cash


Last time I looked eLin was free for non commercial use(!)

Fruity posted:
The best tool I've ever found for color correction is the Selective Color, but it's only available in Photoshop


The best is probably Colossus 5D but people tend to miss the "suprising greatness" of the hue/saturation tool. While I most often simply use "curves" for color correction (because I tend to dislike the cumulative error of going into certain color bands and tweak), the "Hue/Saturation" tool has a functionality many/some don't even know.

See that box up there that says reds, yellows, blues? You'd think it's just a preset to apply to only the blues? Well, it is.. but this does NOT mean all the other settings go away, as one would have thunk! Au contraier, hue/saturation maintains SEPARATE settings for each of these "sub-color-ranges" (which are all changeable in themselves too).

So if you want to make your "Blues" more saturated, the "reds" more yellow, the "greens" more desaturated and the "purples" pushed towards blue... YOU CAN DO all that... AT THE SAME TIME! Perdy neat, and oft overlooked.

/Z

 

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-Spiff-  2110 posts
Registered: Jun '05
6210_Max Rebo
Date Posted: 8/30/05 6:24am Subject: RE: "Force" Lightning - Test and Tutorial
*sigh* Zap just spanked my previous argument. I hate it when that happens. I also hate demo versions... there's always a catch.

"Note: eLin has a highly sophisticated tracking device built-in that automatically detects whether any money has been made from its use

LOL. Well, either it's watermarking or it isn't. This seems a rather bold statement though. See - if it's spy ware, there's no way I want it. *downloads*

I'll try to render a few things with it sometime to see if it's worth it for this kind of compositing. Obviously a lot can be faked.

-Spiff

 

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The_Doctor1  166 posts
Registered: Apr '04
19230_Obi-Wan Kenobi
Date Posted: 8/30/05 8:51am Subject: RE: "Force" Lightning - Test and Tutorial
You da man, Spiff. That was really cool, esp. in High Def.

My only _really_ nitpicky thing is that the strobe lighting did the same thing
every time, regardless of the angle of your hand, i.e. whether or not
your hand should have been blocking the light a bit
in one direction or another, you still had the same strobe
light on the surroundings. ... but that's _really_ picky, I imagine
that taking all the extra time to "fix" that detail would have no cinematic impact whatsoever.

Very cool stuff ... Ah, Steve, when are you going to stop messing around with that
physics stuff and go into film for real? wink

 

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MasterZap  4495 posts
Registered: Aug '02
6098_Clone
Date Posted: 8/30/05 8:55am Subject: RE: "Force" Lightning - Test and Tutorial
-Spiff- posted:
*sigh* Zap just spanked my previous argument. I hate it when that happens.


Then never disagree with me. Simplifies matters immensly wink

(just kidding)

Il Spiffoso posted:
I also hate demo versions... there's always a catch.

"Note: eLin has a highly sophisticated tracking device built-in that automatically detects whether any money has been made from its use


Stu has a sense of humor. wink

Los Spiffos posted:
LOL. Well, either it's watermarking or it isn't. This seems a rather bold statement though. See - if it's spy ware, there's no way I want it. *downloads*
No, it neither watermarks nor spies, but it does have a once-per-launch little nagpop. VERY little too.

If you are like me and never shut your computer or AE down, you wouldn't know it was there.

Der Schipffer posted:
I'll try to render a few things with it sometime to see if it's worth it for this kind of compositing. Obviously a lot can be faked.
If you are already at 16BPP, then go eLin for sure, IMHO. The fact you must use 16bPP is the main "issue" with eLin. If you are already, there is simply no reason not to use it.

I can every day watch a feature film, and spot the non-linear f/x. When you learn their "look" (and your eyes learn it remarkably fast) you spot it immediately.

Make sure to use the "compressed" mode, which compresses overbrights in a kewl way. Thats the whole point, really, because without that, you can just "fake" eLin with the levels and gamma plugins.

/Z

 

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Mikeyspad 
Registered: Aug '05
Date Posted: 8/30/05 10:53am Subject: RE: "Force" Lightning - Test and Tutorial
hey im new to this whole editing thing and i dont understand. what do u make the lightning with and can u use final cut Express HD? i need some help.

if u can help please email me whenever u have time

downswing90@yahoo.com

 

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DVeditor  15650 posts
Title: Fan Films Evil Overlord (manager)
Registered: Dec '01
8081_ILM
Date Posted: 8/30/05 12:07pm Subject: RE: "Force" Lightning - Test and Tutorial
Mikeyspad - Welcome to TFN!

The effect was done in After Effects - I'm not sure if it'd be possible to achieve this result in Final Cut Pro due to the lack of certain plug-ins. FCP is more of an editing program whereas AE is made for compositing and effects work. However there are many ways to create lightning in a host of different applications up in the tutorial sticky. happy

Hope that helps!

 

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G-Unit  2714 posts
Registered: May '04
23758_Obi-Wan
Date Posted: 8/30/05 1:03pm Subject: RE: "Force" Lightning - Test and Tutorial
Very nice Spiff! That was a nice effect and the tutorial is not all that bad.

 

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beafet  7869 posts
Title: Webmaster
Ja cksonville, NC FanForce

Registered: Mar '01
6345_Wraith Squadron
Date Posted: 8/30/05 1:04pm Subject: RE: "Force" Lightning - Test and Tutorial
I would like to use eLin, however, I have only version 5 of AE.

I'm missing a bunch of the useful stuff. I may upgrade to 6.5 when the next version comes out.


plain

 

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DarthZome  1219 posts
Registered: Aug '00
6555_Han Solo
Date Posted: 8/30/05 4:02pm Subject: RE: "Force" Lightning - Test and Tutorial
-Spiff- posted:
I usually use Linear Dodge - but I just did some tests with frames from this and could not discern a difference between in and add.


That's because Linead Dodge and Add are the exact same function. Photoshop does not have a blending mode called Add, so After Effects uses Linear Dodge to match Photoshop.

 

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Kchr1ss  424 posts
Registered: Mar '05
16263_Clone Trooper and Jedi
Date Posted: 9/3/05 5:14am Subject: RE: "Force" Lightning - Test and Tutorial - Date Edited: 9/3/05 5:15am (1 edits total) Edited By: Kchr1ss
...any news? whistling ok bump tongue for some of those u cant find it in tutorials page

 

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Neothehacker  170 posts
Registered: Nov '04
7368_Alderaan
Date Posted: 9/3/05 10:00am Subject: RE: "Force" Lightning - Test and Tutorial
Which version of AE is the advanced lightning plugin in?

 

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VaporTrail  9951 posts
Registered: May '02
14913_Obi-Wan
Date Posted: 9/3/05 10:41am Subject: RE: "Force" Lightning - Test and Tutorial
Well, Spiff... I just watched this test.


Yeah.
You suck.




I mean that in the most un-literal/insanely impressed way as possible, but yeah.
You suck.

=)
-Vaportrail

 

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-Spiff-  2110 posts
Registered: Jun '05
6210_Max Rebo
Date Posted: 9/3/05 5:12pm Subject: RE: "Force" Lightning - Test and Tutorial - Date Edited: 9/3/05 5:23pm (1 edits total) Edited By: -Spiff-
Thanks for keeping me grounded Vapor.

I know the Advanced Lightning filter was in versions 6.0 Pro and up... (? See Funk's post below). Note that much of this probably could have been achieved with the normal Lightning filter as well.

-Spiff

 

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Funk-E  14594 posts
Registered: Sep '03
17818_Yoda and Luke
Date Posted: 9/3/05 5:18pm Subject: RE: "Force" Lightning - Test and Tutorial
Advanced Lightning's also in the 5.5 production bundle.

 

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Neothehacker  170 posts
Registered: Nov '04
7368_Alderaan
Date Posted: 9/3/05 11:30pm Subject: RE: "Force" Lightning - Test and Tutorial - Date Edited: 9/3/05 11:30pm (1 edits total) Edited By: Neothehacker
Which directory?

EDIT: whoops, i have 5.0 pb. doh!

 

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