DorkmanScott posted:Can =/= should.
NateCaauwe posted:DorkmanScott posted:Can =/= should. QFT.
Ryan_W posted:NateCaauwe posted:DorkmanScott posted:Can =/= should. QFT. QFT.
DorkmanScott posted:To clarify which direction I'm coming at that from, I think practical models will always have their place. Sure, you can develop shaders and digital models and tweak the lighting and make sure it self-occludes and doesn't self-intersect and yadda yadda...or you could build it. And shoot it. And get all of that for "free." It's definitely approaching the point where you could probably do either one successfully, but in my opinion if it's feasible to do it by shooting something "real," that's almost always preferable to doing it digitally. If for no other reason than expediency -- you shoot it, it looks real because it is, and you can move on.
tumblemoster posted:In the case of stunt work, digital doubles finally landed squarely in the "use as last resort" pile because they often cost a lot more and never have the energy and visceral connection with the audience that real stunts have.
TheMcguffin posted:Ryan_W posted:NateCaauwe posted:[quote=DorkmanScott]Can =/= should. QFT. QFT.
Ryan_W posted:NateCaauwe posted:[quote=DorkmanScott]Can =/= should. QFT.
NateCaauwe posted:[quote=DorkmanScott]Can =/= should.
Ryan_W posted:tumblemoster posted:In the case of stunt work, digital doubles finally landed squarely in the "use as last resort" pile because they often cost a lot more and never have the energy and visceral connection with the audience that real stunts have. Tell that to G.I. Joe.