VaporTrail posted: You say these were done in live-action, but most of your list here wasn't achieved on live-action alone. Hellboy had CGI versions of it's characters, the T-800 was a stop-motion effect in T1's climax. The Fawn had parts of it's leg mechanisms digitally removed. They may have looked good when the live-action scenes were done, but they still weren't able to do the whole movie without additional effects work.
NZPoe posted:A solution denotes a total, complete, all-encompassing answer to a problem. CGI is not that. There is enough bad CGI, lazy CGI, CGI done too fast, too cheaply, executed by inexperienced people, in countless, hundreds, THOUSANDS of films that can be brought up as evidence AGAINST such a notion that CGI is a solution.
TrowaGP02a posted:The line is right before what you just said.
Dorkman posted:I think practical models will always have their place. Sure, you can develop shaders and digital models and tweak the lighting and make sure it self-occludes and doesn't self-intersect and yadda yadda...or you could build it. And shoot it. And get all of that for "free."
BenMcEwan posted:To be honest, if you shoot something digital that could've been done for real, you're an idiot. Pretty much just throwing money and realism out the window..
Lord_Charisma posted: Star Trek recently showed how 100% CGI (the Enterprise) can be both convincing and appropriate.
elemental_fantasy posted: Umm... I understand where your coming from, but that last part... "Get all that for free" Gaffers, grips and electricians cost money, as well as the studio space for model work. Unless you do it yourself, then it's the same as doing it yourself digitally, depends how good of an artist you are.