Author Topic: SW:CCG FAQ (post your ruling questions here)
NissoJape 
Registered: Nov '02
6315_Coruscant Guard
Date Posted: 11/25/02 6:27pm Subject: RE: SW:CCG FAQ (post your ruling questions here)
what are some good weapons that make cards immediately lost?

 

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Bib Fortuna, Twi'lek 
Registered: Jul '99
7829_Bib Fortuna
Date Posted: 11/26/02 10:55am Subject: RE: SW:CCG FAQ (post your ruling questions here)
Leia's Blaster Rifle, Leia's Sporting Blaster (V), Disruptor Pistols, any weapon fired by IG-88, any weapon with Dr. Evazan, AAT Laser Cannon, Energy Shell Launchers, Thermal Detonator, Concussion Grenade, Dark Strike, and Blaster Proficiency.

 

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Delta 5 in the EUDF, armed with a canon cannon
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Ralph: It tastes like burning!
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Bib Fortuna, Twi'lek 
Registered: Jul '99
7829_Bib Fortuna
Date Posted: 1/8/03 4:03pm Subject: RE: SW:CCG FAQ (post your ruling questions here)
Uppers!

 

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Delta 5 in the EUDF, armed with a canon cannon
Comic Book Guy: Once again, my underwear has become tangled in a cow catcher.
Homer: Unguarded breakfast, the sweetest taboo.
Ralph: It tastes like burning!
I have more posts than you.
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ninjapheret 
Registered: Mar '02
6928_Snowspeeder
Date Posted: 1/13/03 8:03am Subject: RE: SW:CCG FAQ (post your ruling questions here)
Why can't a landed pilot force drain? I always assumed he could. I know he's got power of zero, as the ship has no power, but I always thought they could drain.

 

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Bib Fortuna, Twi'lek 
Registered: Jul '99
7829_Bib Fortuna
Date Posted: 1/13/03 10:50am Subject: RE: SW:CCG FAQ (post your ruling questions here)
A landed ship can Force drain, block Force drains, initiate battle and be battled, as long as there are passengers or a permanent pilot with total ability of at least 1 aboard.

 

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Delta 5 in the EUDF, armed with a canon cannon
Comic Book Guy: Once again, my underwear has become tangled in a cow catcher.
Homer: Unguarded breakfast, the sweetest taboo.
Ralph: It tastes like burning!
I have more posts than you.
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Bib Fortuna, Twi'lek 
Registered: Jul '99
7829_Bib Fortuna
Date Posted: 2/10/03 3:36pm Subject: RE: SW:CCG FAQ (post your ruling questions here)
Up!

 

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Delta 5 in the EUDF, armed with a canon cannon
Comic Book Guy: Once again, my underwear has become tangled in a cow catcher.
Homer: Unguarded breakfast, the sweetest taboo.
Ralph: It tastes like burning!
I have more posts than you.
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Restrainingbolt 
Registered: Feb '02
6555_Han Solo
Date Posted: 3/22/03 8:52pm Subject: RE: SW:CCG FAQ (post your ruling questions here)
Bump!

 

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Bib Fortuna, Twi'lek 
Registered: Jul '99
7829_Bib Fortuna
Date Posted: 4/9/03 11:03am Subject: RE: SW:CCG FAQ (post your ruling questions here)
Up you go!

 

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Delta 5 in the EUDF, armed with a canon cannon
Comic Book Guy: Once again, my underwear has become tangled in a cow catcher.
Homer: Unguarded breakfast, the sweetest taboo.
Ralph: It tastes like burning!
I have more posts than you.
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Bib Fortuna, Twi'lek 
Registered: Jul '99
7829_Bib Fortuna
Date Posted: 8/3/03 10:28pm Subject: RE: SW:CCG FAQ (post your ruling questions here)
No one wants to post any rules questions? sad

 

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Delta 5 in the EUDF, armed with a canon cannon
Comic Book Guy: Once again, my underwear has become tangled in a cow catcher.
Homer: Unguarded breakfast, the sweetest taboo.
Ralph: It tastes like burning!
I have more posts than you.
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hairlesswookiee 
Registered: Sep '03
6548_Chewbacca
Date Posted: 10/2/03 5:28pm Subject: RE: SW:CCG FAQ (post your ruling questions here)
some of this is going to be obvious but please bear with me. if i get back into playing my first deck will be base on this theme, so i want to know.

a. you can bury every type of mine that deploys to a site, correct?
b. when timer mine is buried does it last only one round or until its tripped (i believe i always played that it wait until tripped, worked in my benefit wink )
c. what causes a mine to be tripped? i believe i assumed that any kind of disturdance to the site by your opponent cause it (ie. op. vehicle moving across the site, op. character moving to or from the site, op. character or vehicle deployed to site)
d. if the mines are triggered when an opponent moves away from or across the site is that character or vehicle still endangered by the mines or only the characters or vehicles that remain at the site.
thanx

 

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Shewski 
Registered: Jul '02
17801_Darth Vader
Date Posted: 10/3/03 7:37am Subject: RE: SW:CCG FAQ (post your ruling questions here) - Date Edited: 10/3/03 7:40am (1 edits total) Edited By: Shewski
From the glossary:

mining droid rules — When your mining droid is present at any site, it may ‘lay’ (deploy)
mines face up there. If the droid is on a planet, it may also ‘bury’ (place) mines face down there to simulate creation of a minefield. If you have a mining droid present at an exterior planet site during your deploy phase, you may bury (place) any number of cards from your hand face down underneath that site. You may choose to bury ‘real’ mines, ‘duds’ (non-mine cards buried as a bluff) or a mixture of the two.
When any character, vehicle or starship deploys or moves to or across that site, all buried cards there are ‘tripped’ (revealed). Any duds are simply lost. Any mines ‘explode,’ targeting the card
that tripped them if applicable (see Timer Mine).
Buried cards are not considered to be on table. If buried mines are tripped during your turn and you have a mining droid present, you may choose to ‘defuse’ any or all of them (at normal use of the Force) before they explode.

As you can see, the answer to A is any card can be buried, including all types of mines. B's answer is that the mine is buried until tripped, and then goes off. C is detailed above.

D is a little different. If they move away from a site, they are not tripped, but if moving across the site the cards are conceptually there when they trip the mines but can move on after seeing if they survive the effects.

 

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hairlesswookiee 
Registered: Sep '03
6548_Chewbacca
Date Posted: 10/3/03 10:53am Subject: RE: SW:CCG FAQ (post your ruling questions here)
so i guess that leads to another question. it makes sense that both player can trip the mines. but how does the timer mine work arfter being trip? does it target only the characters for the player who tripped the mine. or does it target your opposition characters only. or (something i didn't think of when i was playing the game) does the timer mine simply get activated to blowup exactly how the gametext discribes?

 

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Red84 
Title: SWCCG Content Mgr. (Card Games)
Registered: Oct '00
6345_Wraith Squadron
Date Posted: 10/3/03 12:46pm Subject: RE: SW:CCG FAQ (post your ruling questions here)
The mine works as normal.. it doesn't target your character when played face up, so it doesn't target them if its tripped either.

I've play mines.. lots of fun if you're good at bluffing happy

 

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hairlesswookiee 
Registered: Sep '03
6548_Chewbacca
Date Posted: 10/3/03 3:05pm Subject: RE: SW:CCG FAQ (post your ruling questions here)
it's more like poker than sabacc is. well that clears things up tremendously. i thought for sure my old deck spent most of it's time cheating. the only area i was wrong was with the timer mine, which unfortunately was probably the most powerful and useful in that deck when used improperly. thanx alot for the help. though i do have a new strategy on how to effectively use those timer mines. i'll just always play the face up and force them to move and trigger another mine or stay and get blown up. that may just be a heck of alot of fun. now i'll have to find some people to play. thanx all of you for the help.

 

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Capt_Piett 
Title: Event Coordinator, FanForce Detroit MI, USA
Registered: Aug '02
39865_Darth Revan
Date Posted: 11/4/03 6:24pm Subject: RE: SW:CCG FAQ (post your ruling questions here)
I got a question:
I was playing a Coruscant deck, with the added fun of Coruscant Celebration.
Do I need a <> location to deploy Coruscant Celebration?

 

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