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Topic:
Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Shewski
Registered:
Jul '02
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Date Posted:
6/30/03 1:06pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Up!
Any thoughts on these cards?
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"Padawan" of Wonk Ay George Lucas is clinically insane
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Escort1
Registered:
Aug '02
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Date Posted:
6/30/03 2:27pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Sounds neat!
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"Hit em' fast, hit em' hard, then run like hell..."-Marcus Starkiller to Escort Squadron
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Shewski
Registered:
Jul '02
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Date Posted:
7/15/03 7:17am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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::Discussion Post Levitation::
USED INTERRUPT
Any updates/news?
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"Padawan" of Wonk Ay George Lucas is clinically insane
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
7/15/03 9:03pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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I'm really sorry for holding everyone back on this- some of my my other projects took my attention away for a bit there, but I will be getting around to those objective/chase revisions within the next week.
I deeply apologize
or, as Padme would say- I truely, deeply, apologize ;;D
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." Is your Death Magnetic?
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
7/24/03 1:34pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Now, don't be shocked and have a heart attack, but I actually got some progress done today! [face_shocked]
I've looked over the suggestions for the love objective and narrowed a few things down from previous versions, and split off the "Anakin recycling" function to a seperate card. The alt-game ending function was removed as well.
A Jedi Shall Not Know Anger Nor Hatred…/ Nor Love
LS Objective
0 Side
Deploy Amidala’s Apartment, one [episode 2] non-docking bay Naboo site, and Forbidden Love. Place top 2 cards face up from your reserve deck on Forbidden Love.
For remainder of game, you may not deploy to Naboo sites without presence. Anakin (or Jedi Protector) may not be placed out of play. You may not play or deploy [Tatooine Icon] Padme, Ultimatum or Nabrun Leids.
While this side up, once during each of your deploy phases, you may [deploy from reserve deck X icon] one docking bay to Coruscant or Naboo. Padme moves for free if moving with Anakin (or Jedi Protector) and opponent may not deploy bounty hunters to Naboo sites.
Flip this card if there are 4 or more cards on Forbidden Love.
7 Side
Immediately swap top card on Forbidden Love with one card from hand.
While this side up, Anakin is power and defense value+2. If Padme and Anakin (or Jedi Protector) are together, opponent loses 2 force during each of their control phases. Padme may not be targeted by weapons. If you are going to lose force, you may reduce it by Y by placing the top card from Forbidden Love on Lost pile, where Y=the destiny number of that card. Flip this card, and shuffle your reserve deck, if less than 2 cards are stacked on Forbidden Love (or if that card is not on table).
Forbidden Love (0)
Epic Event
Deploy on table. At the end of each of your turns, if you control a Naboo site with Amidala and Anakin (or Jedi Protector), may stack top card from your used pile face up here. Once per turn, may place top card here on Force Pile to cancel a Force drain. OR use 1 Force to shuffle stack (unseen). You may then use top card's destiny number to replace any just drawn destiny. Place the top card here in lost pile if you lose a battle you initiated or if opponent controls 3 Naboo sites with a bounty hunter (or assassin) or if you lose more than 2 force from a force drain on Naboo (once per turn). If there are no cards here, place out of play.
*He Has An Emotional Connection With Her
Lore: "It's been there since he was a boy..."
Destiny: 4
Effect
Deploy on table for free. If [HOTR icon] objective on table and Anakin (or Jedi Protector) is lost from table, place him here. Once during each of your deploy phases, you may use 2 force to take Anakin (or Jedi Protector) into hand from here. [immune to sense icon]
Now, I'll see what I can do about those pesky speeder chases...
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." Is your Death Magnetic?
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
7/24/03 3:42pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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This is still not final, but I want to see what peoples reaction is to these possibilities...First off, I've fixed the can-play-without-effect problem, additionally I've removed the original "podrace-like" end result with the instant force retrieval and loss, and implemented a 1 force recovery/1 force loss component in it's place. However, that is not worth the card-intensive nature of the chase mechanic, so I added something that specifically can help the two objectives to a certain degree, with benefits that can be utilzied no matter who wins.
My main concern is it may be a little TOO specific and corner itself as a helper to only a couple deck types, instead of the more versatile nature of the original. This could be changed if someone has a better function for that last part.
I've boldfaced the revisions for you.
*Keep This Chase Up
Epic Event
Destiny: 0
Gametext: If Follow That Speeder on table: Each player targets one of their speeders on Coruscant (targets are landspeed=1, may move without a pilot, do not participate in battles and only move in the direction away from the site they were deployed to). Speeder chase starts during your move phase: speeders must move (for free), during each of owner's move phases, to the next adjacent site by drawing manuever destiny; if destiny < manuever, player may draw a chase destiny and stack that card (face up) under their speeder; if manuever destiny > manuever, speeder is 'damaged'.
When two speeders have moved to a site with only 1 adjacent site, players total their chase destines (subtract 1 from each if speeder 'damaged'); player with highest total wins. Place all chase destinies back into owner's used pile. Place Follow That Speeder! out of play. Once per turn, winner retrieves 1 Force and loser loses 1 Force. Winner's Jedi (or Dark Jedi) deploy -2 to same site as a bounty hunter.
*She Went That Way!
Epic Event
Destiny: 0
Gametext: If She Went Completely the Other Way on table: Each player targets one of their speeders on Coruscant (targets are landspeed=1, may move without a pilot, do not participate in battles and only move in the direction away from the site they were deployed to). Speeder chase starts during your move phase: speeders must move (for free), during each of owner's move phases, to the next adjacent site by drawing manuever destiny; if destiny < manuever, player may draw a chase destiny and stack that card (face up) under their speeder; if manuever destiny > manuever, speeder is 'damaged'.
When two speeders have moved to a site with only 1 adjacent site, players total their chase destines (subtract 1 from each if speeder 'damaged'); player with highest total wins. Place all chase destinies back into owner's used pile. Place She Went Completely the Other Way out of play. Once per turn, winner retrieves 1 Force and loser loses 1 Force. Winner may, once per turn, use Y Force to add or subtract Y from X on either Nor Love or Something More Subtle.
Again, still open to suggestions on this one as far as the rewards go, though I'm fairly locked in as to the actual execution of the mechanic, as it matches my original vision quite well.
On another note, I want to thank you guys for sticking with this, despite the month or two of inactivity on my part. I'm going to make sure that doesn't happen again- even if I have to "promote" some people to act as assistant directors for the next expansions (hopefully that won't be necessary, however).
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." Is your Death Magnetic?
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Shewski
Registered:
Jul '02
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Date Posted:
7/25/03 7:25am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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::pounds heart to start it up again::
Yay! Updates!
I like the revised Objective. It still has stacking, but eliminates the messiness of needing to alter how you win a game.
Forbidden Love looks better as well.
If I am not mistaken (I could be!), whenever an action happens at the end of turn, it takes place as the last thing, after recirculating your used pile. (like maitenance upkeep). The wording may need to be changed if that is the case so there is a top card of Used to stack on FL.
Is it once per turn to cancel drain AND shuffle stack and replace destiny? What happens to the replaced destiny and top stacked card. Do they both go to Used?
I still think it would be hard to control 3 Naboo sites w/ a BH/Assassin. What if it was control 3 BG sites with a BH/A or 2 Naboo sites with BH/A?
The Ani recycler is good. Shouldn't it be Immune to Alter =)
I defininitely like you sticking to the mechanics of the speeder chase- it has its own elegance. The 1 Force loss/ 1 Force Retrieval is good- it should take long enough to complete so that the game may be over before you do "Podrace" like damage & retrieval. I like how the winner is benefited on either event. The LS one's is pretty universal, since BHer and Jedi are popular characters. The DS one's is much more limited. I'd like to see something more universal (maybe on my above suggestions), or a clone of the LS GT would work as well (but not be as fun to have two different helpers).
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"Padawan" of Wonk Ay George Lucas is clinically insane
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
7/25/03 2:28pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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I'd want to avoid cloning the benefits for the DS chase because, in theory, it's still possible to do a speeder chase twice per game- one initiated by each player (you'll note that restriction to playing it is eliminated after the opposing chase is completed and the effect is taken off the table), so we wouldn't want to have one player winning both and getting double bonuses or forcing the other to be redundant.
But you do make a good point about the DS one being too specific still...perhaps something more vague like using force to add (up to 2) to any X value for any objective for a turn?
>> If I am not mistaken (I could be!), whenever an action happens at the end of turn, it takes place as the last thing, after recirculating your used pile. (like maitenance upkeep). The wording may need to be changed if that is the case so there is a top card of Used to stack on FL.<<
Maybe change this to the Reserve Deck or Force PIle instead of Used Pile?
>>Is it once per turn to cancel drain AND shuffle stack and replace destiny?<<
Once per turn to cancel a drain OR shuffle/replace destiny.
>>What happens to the replaced destiny and top stacked card. Do they both go to Used?<<
I assume the first one would be cancelled, and would go to used pile like any cancelled destiny, while the card taken from the stack will niw act as a destiny and thus be put to the used pile after it's done its thing.
>> I still think it would be hard to control 3 Naboo sites w/ a BH/Assassin. What if it was control 3 BG sites with a BH/A or 2 Naboo sites with BH/A?<<
Well, my initial use of the BH/assassin clause is that we don't want a droid army to crush this objective in one turn...I'm not married to the BH/assassin restriction if someone can come up with a better way to balance the concept without opening up the objective to a slaughter-by-droids.
>>The Ani recycler is good. Shouldn't it be Immune to Alter =) <<
DOH! I can't believe I actually did that, because I purposely went over in my mind that I wanted it to be immune to alter, not sense...my hands musta switched the signals or something.. ;;D
Yes, that should be immune to ALTER ::)
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." Is your Death Magnetic?
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Shewski
Registered:
Jul '02
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Date Posted:
7/28/03 8:51am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
- Date Edited:
7/28/03 8:53am (1 edits total)
Edited By:
Shewski
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But you do make a good point about the DS one being too specific still...perhaps something more vague like using force to add (up to 2) to any X value for any objective for a turn?
That might work. I'm trying to think if that will make any objective off balance, but none spring to mind. Regardless, I'm all for a more universal effect.
Maybe change this to the Reserve Deck or Force PIle instead of Used Pile?
Sounds good. I prefer Reserve Deck.
I assume the first one would be cancelled, and would go to used pile like any cancelled destiny, while the card taken from the stack will niw act as a destiny and thus be put to the used pile after it's done its thing.
Cool. Basically just like the Colo Fish Swap.
Well, my initial use of the BH/assassin clause is that we don't want a droid army to crush this objective in one turn...I'm not married to the BH/assassin restriction if someone can come up with a better way to balance the concept without opening up the objective to a slaughter-by-droids.
How would the droid army slaughter them? I'm having trouble getting my head around this one, but of course, it is a Monday. I thought it was difficult since you couldn't deploy BHers to Naboo in the first place. It's kinda like the way WHAP worked pre Secure Route (V). A pain to reinforce, and easy for opponent to set a strong character and basically hold all game.
Let's look at the three ways to lose a stacked card on FL:
1) Lose a battle you started. Perfect!
2) Lose more than 2 Force from a Naboo Drain. First off, this seems pretty hard to do without needing to use matching sabers Etc to drain. I like making it from anywhere.
3) Control 3 Naboo sites w/ BH/A. Very tough to do with the Obj they way it is now. I like needing to control sites, what about making it so the BH/A needs to control 1 on Naboo and the 2 other can come from anywhere else (with anyone controlling)?
Here's my suggestion for that bit of GT:
Place the top card here in Lost Pile if you lose a battle you initiated. Once per turn, place bottom card here in Lost Pile: if opponent controls 3 battlegrounds (1 must be a Naboo location with a bounty hunter/assassin) OR if you lose more than 2 Force from a Force drain.
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"Padawan" of Wonk Ay George Lucas is clinically insane
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
7/28/03 5:51pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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>> How would the droid army slaughter them?<<
While Anakin/JP and Padme are trying to get to Naboo, the darkside can deploy Battledroids to 3 Naboo sites and start knocking cards off of FL. Even worse if they're playing lightsaber combat and have DJ/Sith.
Thus the situation I wanted to avoid with the BH clause.
Thing is if we reduce it to only 1 BH/A, while that solves the Battledroid problem (that objective won't let them use a BH/A), it still leaves the LS combat issue (as Boba Fett-BH might still show up in those decks)- but perhaps that is a desirable result.
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." Is your Death Magnetic?
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Shewski
Registered:
Jul '02
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Date Posted:
7/29/03 6:16am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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True, but if you limit the controlling 3 BGs part to once per opponent's turn, the card's won't go flying off. I envision that you can lose cards of FL as much as you want by losing battles you start, but the otehr two conditions are limited to once per opponent's turn.
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"Padawan" of Wonk Ay George Lucas is clinically insane
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Restrainingbolt
Registered:
Feb '02
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Date Posted:
7/31/03 5:10am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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New ideas sound great. Have we lost Rain, and Lord Hoban, as contributors? Their input was thought provoking. Would be nice to get a consensus on the new cards before proceeding to the 2.0 playtesting files.
I'm kinda in a holding pattern until we've got firm decisions on what the new GT etc... will be. Been a "lazy" summer for me.
R'Bolt
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Shewski
Registered:
Jul '02
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Date Posted:
8/18/03 7:00am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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I email Hoban every once in a while. He is taking a break from the CCG.
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"Padawan" of Wonk Ay George Lucas is clinically insane
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PloKoon187
Registered:
Aug '03
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Date Posted:
8/23/03 10:26am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Just started looking at this forum, Can u tell me how this is being run? Are you playtesting on Cardtable or some such? I would like to get in on this if at all possible... at least find out when/where the files might be available.
Thanks,
Keith
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Restrainingbolt
Registered:
Feb '02
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Date Posted:
8/23/03 8:39pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Well the playtesting (non graphic) 1.0 files are at this link. These are prior to the slew of suggested changes made by many.
R'Bolt's File Sharing Page
R'Bolt
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