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Topic:
Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Rain
Registered:
Feb '02
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Date Posted:
2/12/04 4:30pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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In my experience, the game elements have moved to card efficiency and speed. Perhaps another thought to throw in the mix is create an Epic Event to deploy your clones only to Kamino. Maybe so many can be "made" a turn. Maybe place a cap on how many as well. For example, you spend X amount of Force upfront before any clones are made. Once that number of clones are created, the Epic Event is placed out of play and no more clones can be made. Might not be a bad idea too to keep the clones on Kamino until they're all there, then move them off planet. Either that or something to limit the number of clones on the table at a given time; something to keep the concept balanced.
Along the same lines, keep some form of counter available as to how many clones remaining can be made and remove the restriction of keeping them on Kamino. That way if a clone gets recycled after being lost, you can still use him.
However you decide to do it, I strongly recommend keeping card efficiency in mind.
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jacemathem
Registered:
Oct '03
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Date Posted:
2/12/04 4:41pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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However you make the mechanics for the Clone Factory on Kamino, note that you'll have to apply the same thing for the Dark Side's Geonosis Droid Factory later on. You don't want to give one certain side too much of an advantage.
Rick McCallum is impartial to your existence.
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Why are you looking at my signature? Read what I just wrote.
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MoronDude
Title: FanForce CR Southern Nevada
Registered:
Nov '00
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Date Posted:
2/13/04 1:47pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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I think we were planning on allowing both Light and Dark side to clone. The cloning mechanic is the part that I really wanna try. You have probably all seen MY idea for cloning. If not, it's posted in this thread somewhere.
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Life is a placebo, masquerading as a simile. Burd Points: 73 and counting...
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
2/13/04 8:52pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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That's a good question though- should the darkside be able to clone? Or do we merely leave the DS at a disadvantage with regards to cloning* and balance things out with droid foundry rules?
*Another idea I believe I've thrown around before is to allow the lightside to clone with the goal of massproduction/army building, while the darkside could use Spaarti cyclinders or something designed for a more limited use- like cloning a powerful characteronce or twice.
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." "If I don't die, I don't feel like I'm getting my money's worth." - Drew_Atreides
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jacemathem
Registered:
Oct '03
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Date Posted:
2/14/04 2:40am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Or how about something like this: At "Tipoca City - Cloning Facility", the Light Side has a generous deploy cost on each of their clonetroopers (if they control), if the Dark Side controls, all Clonetrooper movement costs are increased.
If either side occupies, they have the opportunity to clone one of their non-clonetrooper characters, using some sort of Epic Event or Objective. Say the Light Side player brings Anakin Skywalker to "Tipoca City - Cloning Facility" and goes through the requirements listed on the Epic Event or Objective card in order to clone him. Upon success, the Light Side player can deploy another Anakin card that he may have in his hand (or in his deck in a combo with some sort of Interrupt or Effect). The same scenario could go for the Dark Side player, allowing him to double his characters as he is able. Of course, their mere presence would add difficulties to each others cloning, however that could be determined.
These are some of the ideas I had in mind when I was first tackling an Episode II Virtual Expansion Set.
I General Grievous!
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Why are you looking at my signature? Read what I just wrote.
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Rain
Registered:
Feb '02
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Date Posted:
2/15/04 8:08am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Regarding the Kamino Clones, I think they should be designed a little stronger than the droids to display that element from the movie, regardless of who has the ability to clone generically. Perhaps give some enhancements from either the Kamino sites, a couple Effects and/or an Epic Event that gives the Kamino clones an edge (i.e. battle destiny, lower deployment, ability to deploy weapons easier, etc.)
If you're looking at giving both sides the ability to clone generically you really need to restrict who can and can't be cloned. I don't think anyone wants 10 DLOTS running around, not to mention the incredible off-balance it would cause. A couple other aspects to look at are characters like Wedge who has a high destiny. Cloning someone like him in the famous smuggler deck could also be devastating. Finally, there's the characters like EPP Han who, not only has a weapon but also adds a destiny if with Chewie or Luke. Again, not good.
So one approach to consider the delima is allow the player to clone only 1 character per game with ability < 5, desitiny < 4, and no permanent weapon. You'll also need to specify that any uniqueness (*) for that character is suspended for the remainder of the game. Might also be a good idea to do a little research and see if any of the main characters (like Prisoner 2187, TK-422, etc.) needs to be addressed.
Last comment, since Kamino was introduced in the films as a cloning facility, I think any and all cloning should take place there, at least for now. You may want to hold off any Expanded Universe stuff as this set IS Episode II (pre-EU).
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
2/15/04 5:50pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Well, I only bring up the Spaarti Cylinders as an option to allow the darkside cloning options without violating the "Republic-only" aspect of Kamino's facilities.
I agree there needs to be restrictions on who to be cloned...unless we implement modfiers to characters with high ability or destiny to drop them down to a more reasonable level (ie: if Prime Clone's ability > 3, Template Clone's ability = Prime Clone's ability - 3)
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." "If I don't die, I don't feel like I'm getting my money's worth." - Drew_Atreides
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Rain
Registered:
Feb '02
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Date Posted:
2/16/04 9:56am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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So when your host and clone are both out in the field together how are you going to know which is which?
Why complicate it when you can set simple restrictions. It's not like this game needs more complexity. :oP
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
2/16/04 4:11pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Well, there could be a clause at the end that lets a character to cease being refered to as a "Template Clone" (or whatever) but with all modifiers attached permanently, but I get your point.
Still, the CCG is often about "what ifs?" (what if Tarkin was at Hoth, what if the Death Star blew up Coruscant, etc), and it'd be a pitty to rule out "what if you made clones of Luke/Vader/whomever?".
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." "If I don't die, I don't feel like I'm getting my money's worth." - Drew_Atreides
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Dunedain1
Registered:
Oct '03
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Date Posted:
4/28/04 7:08pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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It's good to see progress being made once again on ideas for how to make cloning work
in the Attack of the Clones expansion project CCG!
My thinking on this is that the light side should handle all cloning (which would
take place at various locations on Kamino), while the dark side gets to build droids
at the foundries on Geonosis. This could be balanced by having droids be weaker than
the clones, but have a higher limit on the number of droids that can be built
or something like that.
What do you guys think?
Also, I think cloning should be limited to production of generic clone troopers. The idea that you
can clone an actual character doesn't make any sense. Yeah, same looks but it would still be
a different person. And they certainly wouldn't have the same unique skills, abilities and
experiences that the actual character has spent a lifetime accumulating.
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
4/29/04 1:00pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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They would if flash learning was utilized.
In general, I agree that mass-cloning should only be available for the lightside, but a limited cloning ability for the darkside would seem to be fair (otherwise the DS gets royally screwed with the Kamino expansion)
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." "If I don't die, I don't feel like I'm getting my money's worth." - Drew_Atreides
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Jonesey
Registered:
May '04
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Date Posted:
5/4/04 10:11am
Subject:
Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Hi everyone. I am among those who have recently discovered this board, and just wanted to throw in my two cents /get in on the action...
I have played SWCCG since day 1 back in 95/96 and had put it all in a closet around 2000 (endor & DSII). To my dismay, there is nobody to play against or talk to now that I have picked it back up! So I found your project and I am very excited about it! I wasn't able to open many (if any) of the old links to card images, but I would love to see them, and possibly contribute to the card-creation & mechanics process.
As far as the cloning goes, I remember many times when expansions would be released that gave huge advantage (at least initially) to one side or the other. Then, the next expansion would come through and balance it all back out again or shift power in the other direction. I never saw this as a problem or inconvenience; In fact, it was part of what made the new expansions so very exciting! That feeling in your stomach the first time you got your hands on the cards from a new expansion was a big part of the draw and staying power of SWCCG in my opinion. As far as we know, only the light side cloned on Kamino, and that's how it should play in the game. You don't see the dark side Jedi training, do you? And as someone already said, you could limit this ability in quantity to reflect the difficulty of cloning humans rather than building droids.
My e-mail is aaron@jonespainting.com if anyone has any finished cards that they could share with me. I have just started to make cards myself and would love some feedback...
http://www.jonespainting.com/swccgcards.htm
thanks for all your effort so far!
-Jonesey
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Restrainingbolt
Registered:
Feb '02
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Date Posted:
5/8/04 5:32am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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None of the old links work because the website is no longer available for public viewing... thanks to a copyright complaint filed with Apple by Decipher who removed the images from public viewing. It's not worth a law suit on my end to put those images back up (at least not in a public format).
R'Bolt
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JediYodaBush
Registered:
May '04
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Date Posted:
7/21/04 5:01pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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is SWCCG coming back? i haven't played for so long...
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Restrainingbolt
Registered:
Feb '02
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Date Posted:
8/15/04 5:57pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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People still play Star Wars CCG. Definately not like they used too, but there is still a player base out there. With respect to the game coming back, Decipher is in the process of making a new "Wars" game using much of the Star Wars CCG mechanic. Might want to check out their website for more information on the Muman Rift Wars game. Can't wait until they post actual card images with text. The new templates are interesting...
R'Bolt
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