Author Topic: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
The2ndQuest 
Title: :
-LACWAC
-Lit Mod of Death
-Games

Registered: Jan '00
45729_Ithorian "Hammerhead"
Date Posted: 5/9/03 1:12pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
I agree that the playtesting phase can be extended- especially in light of all the excellent comments suggested and flaws pointed out (we'll have to make a DS bedroom site, for one!).

Since alot of people seemed to be planning to play a few games this weekend to try things out, I suggest we wait for a few more days, and sometime next week we can work on new revisions, and release a "v2.0" playtesting file for next weekend.

We can continue this and gradually widen the time spent on each version's playtesting as fewer errors are found.

Hows that sound? I'm gonna start collecting all these comments together and run through them to see what we can come up with for fixes.

And, again, my thanks to Hoban for his contributions, Shewski for keeping tabs on GPN for us, MD for his intentions to print em out and try them "for real" and everyone else whose helping out on this effort!

 

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Restrainingbolt 
Registered: Feb '02
6555_Han Solo
Date Posted: 5/9/03 6:09pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers) - Date Edited: 5/9/03 6:49pm (1 edits total) Edited By: Restrainingbolt
I just realized after looking over many of my photoshop files that I left off a somewhat important card from the PDF playtesting file. I used my formet website PDF's color laserprints as a reference to generate the playtesting files and that particular card "was not" part of it when I created it. I do believe this is the only card missing from the current playtesting file.

•Shadow Of The Dark Lord
Character Imperial
Destiny 0
Power 4
Ability 5
Deploy 6
Forfeit 3
Permanent Weapon Icon, Warrior Icon

Lore:
The darkness within the cave first became a threatening physical manifestation of all Luke brought with him. Then it became a warning of what was to come.

Game Text:
May deploy to Cave for free. Permanent weapon is •Lightsaber (may target a character for free; draw two destiny; target hit if total destiny > defense value). If a Jedi present with Shadow; they duel: Both players draw 2 destiny. Loser is lost.

Should I modify the PDF at this point, or just wait for changes? [Edit: I have updated the PDF on my site. The compressed file will be updated on Monday.]

R'Bolt

 

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LordHoban 
Registered: May '03
Date Posted: 5/9/03 7:14pm Subject: Well, about the Shadow....
It's a cool idea... but I would like it seen as a more limited defensive card. For example, how I would word it (and let me explain).

•Shadow Of The Dark Lord
Character Imperial
Destiny 6 (similiar to Circle is Now Complete)
Power 4
Ability 6
Deploy 6
Forfeit 3
Permanent Weapon Icon, Warrior Icon

Lore:
The darkness within the cave first became a threatening physical manifestation of all Luke brought with him. Then it became a warning of what was to come.

Game Text:
Only deploys to Caves (free on Dagobah). Permanent weapon is •Lightsaber (may target a character for free; draw two destiny; target hit if total destiny > defense value). If a Jedi present with Shadow; they duel: Both players draw 2 destiny. Loser is lost.

Now, what use is this card? Well, there are 3 locations it can deploy to, one of which it deploys free at. Also to Big One Cave aboard a ship or to the Wampa Cave, which limits it to more of a defensive card against decks like Mind What You Have Learned. Plus, in the future, there might be a very 'darksideesque' location like the Cave that could state the Shadow can deploy there, which would open it up a bit.

It also prevents abuse and can be combined with Failure At The Cave. It forces a little interaction with Mind and a possibility that things aren't all that safe on Dagobah. It gets them to be more cautious. I mean, should I send a lone Yoda after this guy? Or risk losing my apprentice?

Anyway, that's my suggestion for it. Tatooine Maul already has a built in dueling mechanism, but with the limitations, you could get away with it.

Thoughts?

 

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The2ndQuest 
Title: :
-LACWAC
-Lit Mod of Death
-Games

Registered: Jan '00
45729_Ithorian "Hammerhead"
Date Posted: 5/9/03 7:32pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
My original intention with that card was to give the darkside another character to help balance out the flood of Jedi these expansions introduce, so I didn't want to restrict it to just Dagobah (but gave it a deploy bonus if one wished to use it there)- but I like how your suggestion opens the possibility to deploy elsewhere (Hoth, Asteroids, as you suggest, or even Geonosis or Tatooine with their numerous cave locations we could create in future expansions), which gives it a nice even feel...

We'll include it with the next set of revisions, since some new cards will need to be introduced there (like darkside bedroom), so we can group new-additions together, so people can find them more easily.

 

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Currently Reading: Death Star
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker?
Well, it's kinda a long story, see, I had this freaking sweet hat..."
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LordHoban 
Registered: May '03
Date Posted: 5/9/03 7:53pm Subject: Well, Darkside should have plenty of Mojo once they get to rock planet... - Date Edited: 5/9/03 7:55pm (1 edits total) Edited By: LordHoban
They'll have plenty of characters once they get to the planet with Dooku and those other guys. Also, bound to have a new Sidious as well.

And there'll be a crapload of Bounty Hunters in my Gundark set. happy

Glad you liked the revision. Darkside has always been about overstock in throwaway characters, which are, essentually, what all the droids running around will become. And that's why Jango needs to be at least decent. If I hadn't said it before, I like Shewski's suggestion of making him the 'space Jango', per say... good with piloting, have some cool ability in space.

In that case, I'd make him power 2, ability 2-3, deploy 3... and have something he does in space that's worthwhile. Maybe he can allow you to deploy a starship weapon or device on any ship he's aboard? Or something.

Also, check out my Slave 1... which was meant for Virtual Cloud City, but it could work here (maybe next set) as well;
*Slave I
Rare Dark Starfighter: Firespray-Class Attack Ship
Scomp Link, Astromech, Independent
Power:4 Maneuver:4 Deploy:5 Forfeit:4
Hyperspeed:4 Destiny:1 (maybe destiny 2-3 if it were in the next set)

Lore: Originally designed as a planetary defense craft. Uses restricted jamming technology, allowing it to appear out of nowhere. Contains many hidden armaments.

Game Text: May add 1 (bounty hunter) pilot and 3 passengers. Has ship-docking capability. Any Fett deploys -3 aboard. May deploy with a pilot as a 'react' and while any Fett piloting, power + 2 and immune to attrition < 5. Once per turn, may \/ aboard any starfighter weapon or device ignoring deployment restrictions (even as a 'react'). Slave 1's reacts may not be canceled.

Shewski's already seen it... thoughts?

 

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The2ndQuest 
Title: :
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-Lit Mod of Death
-Games

Registered: Jan '00
45729_Ithorian "Hammerhead"
Date Posted: 5/9/03 8:42pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
I like it, especially th weapon/device dowloading- "and we'll have a couple of surprises for him" batting

I'd still like to have this Jango be more of a young-Boba enhancer, and save the pilot and warrior versions of him for the next two expansions; though perhaps bringing the pilot version into this expansion, and shifting the "father" version to Kamino (where young Boba will be included) could work...though, personally, I rather like the idea of having a few cards that won't be fully-effective until they play off of future cards we make.

 

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Currently Reading: Death Star
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker?
Well, it's kinda a long story, see, I had this freaking sweet hat..."
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Shewski 
Registered: Jul '02
17801_Darth Vader
Date Posted: 5/10/03 12:13pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
I'd recommend shifting the father Jango to Kamino, since I think we need some stronger DS characters in HOTR, from a standalone standpoint. 2nd, are you thinking about having 3 Jangos still? Would 4 be a better #? That way you could have a relatively weak standalone Jango (father), pilot Jango, standard bounty hunter Jango, Gadget Jango. The 3 strong Jangos can be spread through the expansions, and you can put father whereever you'd like.

 

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George Lucas is clinically insane
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LordHoban 
Registered: May '03
Date Posted: 5/10/03 4:43pm Subject: hmmmm
Are any of you Cardtable users? Playtesting each other would be a lot easier if it were transfered into cardtable format. It'll take about a day or two to get it all done... and once entered fixing them is pretty easy, just the entering part that's long and drawn out.

Quest, have you checked out my Darkside expanded universe set (so far)? Lots of cool little Bounty Hunter helpers in it, with many new devices that make space BH decks viable.

Plus, of the virtual dagobah cards, I think the coolest ones are Mist Hunter and Hound's Tooth. Mist Hunter allows a DS player to get their systems out a lot easier, and even has some evasive text when piloting by Zuckuss that's a really cool mechanic, but costly without Scum. Still use for the permanent pilot versions (especially Zuckuss in ship), but these virtual ships allow a good alternative for specific deck types. Plus, Hound's Tooth makes good use out the Dagobah version of Bossk.

 

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Restrainingbolt 
Registered: Feb '02
6555_Han Solo
Date Posted: 5/10/03 7:19pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers) - Date Edited: 5/10/03 7:56pm (3 edits total) Edited By: Restrainingbolt
My feeling with our current HOTR Jango, is that we didn't actually get to see the father figure until Kamino in the movie. Fett only made a cameo appearance and he was in bounty hunter gear on Coruscant. On the other hand, we "definately" got to see the Mandalorian (fighter) type Jango "take on" Obi-Wan on Kamino as well. Which one would fit better in HOTR is debatable for sure.

Currently, in our proposed Kamino expansion, we've got pilot versions of both Jango and Boba (shame the website isn't available for review anymore, it would give a more balanced overall picture of all three expansions), in addition to a host of support related cards. It's tough for a newcomer to see the entire picture. We've got close to 325 cards currently developed with images and gametext in 3 expansions (not to mention the enhanced stuff we've put together).

Fett related cards currently proposed:

Kamino
•Jango Fett, Skilled Pilot (sort of Captain Han version for the dark side)
•Boba Fett, Young Warrior (Regular and AI) (pilot support version for Fett)
•Slave 1
•Slave 1's Laser Cannons
•Concussion Missile Launcher
•Seisic Charge
•Jango's Rocket Pack
•Jango's Duel Blasters

Geonosis
•Jango Fett, Mandalorian (regular and AI)
•Jango's Flame Projector

Enhanced Character
Boba Fett with Dual Blaster Pistols

I will say that the above are some of the more spectacular cards from an image standpoint. I'd hate to see them scraped.

With respect to "expanded universe" bounty hunters, I suppose our primary purpose for HOTR was to reflect the movie Attack of the Clones with a minimum of cards from other movies. I know we have a few. In point of history, we've also discussed the possibility of adding an enhanced type release or two to include enhanced characters (Yoda with lightsaber, Obi-Wan Kenobi with lightsaber, Fett with Dual Blasters etc), and potentially expanded universe type cards as well.

Personally, I'm game to do what the group thinks best, although I think the primary focus of our first set should be Attack of the Clones. Another issue with expanded universe characters is getting images to go along with the cards. Not something that would be that easy to put together depending on the particular card (character).

R'Bolt

 

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LordHoban 
Registered: May '03
Date Posted: 5/10/03 10:29pm Subject: No, no, no.... also, about -cards- - Date Edited: 5/10/03 11:01pm (2 edits total) Edited By: LordHoban
I was just opting for Quest to check out my expanded universe set... That's all.

First of all, Slave 1... only 1 pilot slot, yet its power +4 with Boba and Jango piloting. happy Shouldn't it be 'aboard'? Anyway, I don't think it should get that much of a bonus. Plus, it shouldn't be Jango's Slave 1, since it is still supposedly the same ship, just different owner, just like Blue Squadron 1, Lando in Falcon, Han, Chewie, Falcon, and the original Falcon are all the same ship.

'to a bounty capital' makes little sense on the concussion launcher, and the rest of it is too similiar to the Laser Cannons except it can't fire twice per battle. I'd completely redo that weapon.

I do like the Laser Cannons, though.

The Seismic Charge has got way too many values going all over the place. It's almost like using Brainiac.

As I said before, Immune to Attrition < 2 is pretty much worthless. Might as well give him some other ability. I also don't like the fact that little Boba is more powerful than Jango. That just seems somehow wrong. I also think AIs are just a waste of a good image.

I would limit the duel blasters to +1, but other than that, I like the rest of the cards, all the ones on the bottom row.

Oh, just saw Skilled Pilot... I'd remove 1 part... either the adding a battle destiny, or using 1 force to cancel a battle destiny, otherwise, he's way too powerful. I'd just do it to where if aboard Slave 1, he could use 1 force to cancel a just drawn battle or weapon destiny, which is good enough with his other areas and attributes.

 

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Restrainingbolt 
Registered: Feb '02
6555_Han Solo
Date Posted: 5/11/03 4:03am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers) - Date Edited: 5/11/03 5:27am (2 edits total) Edited By: Restrainingbolt
Great suggestions.

Yes... interestingly, I noticed only the "1 pilot" slot yesterday after posting. Not sure why we didn't catch that earlier. Most of those are Kamino and Geonosis card suggestions. They haven't really been given much scrutiny. HOTR cards went through a card by card review. I just thought it might be good to show the Jango progression along with a number of the proposed Jango support cards to give some perspective on what we've been up to with respect to him! wink I suspect we've already got more then enough to "chew" with the cards currently proposed for HOTR at the moment.

As always many of these Kamino and Geonosis cards are early "suggested ones" which haven't been given a lot of scrutiny from a game text perspective. Our focus now should be to make those cards in HOTR the best possible. We'll have more than enough time to give Kamino (and later Geonosis) a whirl. The proposed cloning mechanic from Kamino is still in early discussion stages!

R'Bolt

 

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LordHoban 
Registered: May '03
Date Posted: 5/11/03 12:59pm Subject: Yeah, and...
Be sure and keep me in on the loop with this cloning mechanism. I've dealt with 'cloning' like mechanics before (first with a very old dream card, then later with my 'ghoul maker' character, and finally with my Phantasm set)...

And Slave 1 shouldn't have more than 1 piloting slot, anyway.

So what's next on the agenda? Have you done anymore work on the objectives?

 

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The2ndQuest 
Title: :
-LACWAC
-Lit Mod of Death
-Games

Registered: Jan '00
45729_Ithorian "Hammerhead"
Date Posted: 5/11/03 3:30pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
I'll be working on the suggested revisions tonight and tommorow, I'll run by my revisions with everyone here, and tweak them as necessary, then take those revisions into a "version 2.0" play testing file.

 

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Currently Reading: Death Star
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker?
Well, it's kinda a long story, see, I had this freaking sweet hat..."
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Shewski 
Registered: Jul '02
17801_Darth Vader
Date Posted: 5/12/03 7:13am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers) - Date Edited: 5/12/03 7:16am (1 edits total) Edited By: Shewski
Yeah, I guess that whatever Jango is selected to be in HOTR is deckspace worthy on his own, little Boba helpers aside. Sticking strictly with the movies, I'm in favor of the standard Bounty hunter Jango, but whatever you decide, 2nd, I'll agree with. I'm gonna probably give them set a once over over the next few days, and post general comments, and hopefully get some playtesting in soon.

Also, Hoban mentioned rarity with the cards a page or so ago... when I go through my review, shall I propose some rarity levels?

 

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"Padawan" of Wonk Ay
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Restrainingbolt 
Registered: Feb '02
6555_Han Solo
Date Posted: 5/12/03 9:18am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
Well rarity levels would be good, but realisticly... what's the point? One could print out as many of the rares one decided to use.

Not like it's going to "cost" anyone to get them! happy For sure we won't be selling any of them!

R'Bolt

 

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