Author Topic: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
Restrainingbolt 
Registered: Feb '02
6555_Han Solo
Date Posted: 5/14/03 3:23am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
I'll try and start to get these updates into the play test cards today or tomorrow. Glad I didn't update the graphic files with the last revisions. happy

R'Bolt

 

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LordHoban 
Registered: May '03
Date Posted: 5/14/03 5:56am Subject: What if for Speeder Chase....
Instead of what you have... it lets you have a manuever deck. I don't know if this is right, but awhile back I saw Star Trek introduce a sort of side deck with shield/battle tactics.

Kind of like that, and you shuffle between like a 10 card sidedeck, maybe it can be preconfigured. (Like, numbed 1-10, but you can use any 1 to fit the 1 slot, or any 3 to fit the 3 slot, but you can't use a 4 to fit the 2 slot, so on and so forth, kind of like 'force' deal in Jedi Knights)... Shuffle the side deck, and begin the race. Initiator draws the top card and place it on your ship (opponent does the same). The game text might have certain instance text, like, if Anakin were aboard one of the speeders... and also, make it so the 'chase deck' isn't dark or lightside, so you only have to make one set of the cards... but certain bonuses and instance text would only be usable by certain characters.

Certain cards might effect this 'chase deck', such as Anakin Skywalker. Now, it's late, so I'll expand on this later, if you want, or you could offer up your own ideas or variation... but that's might take on putting a 'spin' on it. I wrote a reply to another post on the PC forum about podracing, about how it was a good concept, but really truly impossible to do right because it was apart of your deck... thus, it had to do something like direct damage and retrieval, and that's also the easiest of things that's instantly useful... which is why it went overboard.

Just think the chase mechanic needs something fresh or inventive to be done right, if at all. post thoughts, and thank you for your time.

 

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The2ndQuest 
Title: :
-Games
-LACWAC
-Lit Mod of Death

Registered: Jan '00
45729_Ithorian "Hammerhead"
Date Posted: 5/14/03 6:39am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
RBolt- don't start making changes yet- I'd like to make sure these proposed changes I post are fine with everyone here first.

 

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K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker?
Well, it's kinda a long story, see, I had this freaking sweet hat..."
"If I don't die, I don't feel like I'm getting my money's worth." - Drew_Atreides
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Shewski 
Registered: Jul '02
17801_Darth Vader
Date Posted: 5/14/03 6:44am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers) - Date Edited: 5/14/03 7:01am (4 edits total) Edited By: Shewski
Shield Generator's Been Hit/Prepare to Lower the Shield

I like the changes, but can you make it so the cards stacked go to owner's Used Pile? otherwise its a 2 force loss that will probably be used in every game.

Everything else I'm happy with.

I do like Spooky's point about the Saber being able to take out an AT AT... should we limit it to vehicles with maneuver?

Not to knock your idea, Hoban, but I'm ok with the Speeder mechanic as is. What I would like to see is a different type of bonus for completion.

 

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"Padawan" of Wonk Ay
George Lucas is clinically insane
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Restrainingbolt 
Registered: Feb '02
6555_Han Solo
Date Posted: 5/14/03 6:55am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
Yeah... will do. Thought about that after I posted it. I'll wait until we've got final revisions. Give me time to maybe get in the new Matrix Reloaded movie or catch more of the Stanley Cup playoffs! happy

R'Bolt

 

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LordHoban 
Registered: May '03
Date Posted: 5/14/03 3:24pm Subject: Looked through list above....
*Go Home And Rethink Your Life
Destiny: 6
Lore: "I want to go home and rethink my life..."
Lost Interrupt
Gametext: Target an opponent’s alien of ability < 3 without a permanent weapon present with your Jedi. Both players draw destiny. Add 1 to your total for each of your Jedi at same site. If your total > target’s ability + opponent’s destiny, target crosses over (place target in your Used Pile; rehsuffle).

--just, no need to say 'rehsuffle' or reshuffle, for that matter, since it is the Used Pile.

For the Jedi Pursuit, it gives them the chance to move away... I like, just one suggestion, maybe make it 'At the Start of opponent's move phase' to prevent the age old (well, if you move there, I move my spy, if not, I won't move), which can become an endless loop...

For the Younglings, looks good, but I'd increase the forfeit by 1... unless something else does, we'll see. Well, Maybe, the offset of that is, Yoda adds 1 to forfeit of all Jedi and Younglings at same and adjacent sites? Much like JP Jabba does with aliens at the audience chamber, but more limited. Maybe if he's at a Jedi Temple location, causes all other Jedi at Jedi Temple locations and such... whatever.


For Prepare to Lower shield, when cancelled, where do the stacked cards go? To used, right?

Death Sticks are still problomatic...
*** Death Sticks
Lore: Cilona-extract based narcotic. Shortens the user's lifespan with each successive dose. Often used in alcoholic beverages.
Destiny: 5
Gametext: Use 2 force (free if Sleezebaggano present) to deploy on your character. Character is power+3. X=0. During each of your control phases, add 1 to X. Character is power-X. When power=0: lose character OR lose 3 force to cancel this effect OR during each of your control phases, lose 1 force. (Immune to Alter)

When do you lose the character? When do you lose the 3 force? I still think they are too harsh for practical use.

Try, When power=0, during each of your control phases, either use X force, lose half X force, or lose character.

But, there needs to be something more... why would you use this card past him being power 0? Maybe there is a benefit to keeping this on table... that way, you'd have to choose if the benfit was worth it. Power bonus is not enough, especially when it goes away.

For the Slug, I just don't think it quite works yet. Where do the others go after site collapses? It needs work, but is on the right track.

I really like the Enforcer, cool...

That's all for now... other than that, rest of that list looked good.

 

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The2ndQuest 
Title: :
-Games
-LACWAC
-Lit Mod of Death

Registered: Jan '00
45729_Ithorian "Hammerhead"
Date Posted: 5/14/03 3:42pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
Perhaps merely restricting it against Combat Vehicles?

The vehicle part was originally added to seperate it from the previous Anakin saber.

 

-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker?
Well, it's kinda a long story, see, I had this freaking sweet hat..."
"If I don't die, I don't feel like I'm getting my money's worth." - Drew_Atreides
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LordHoban 
Registered: May '03
Date Posted: 5/14/03 4:11pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
Do we really need a new Anakin's Lightsaber? Can not the original one work? Since he is a Skywalker, right?

I'd personally just let the original be used...

 

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The2ndQuest 
Title: :
-Games
-LACWAC
-Lit Mod of Death

Registered: Jan '00
45729_Ithorian "Hammerhead"
Date Posted: 5/14/03 9:49pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
Well, basicly, the idea is to make the set somewhat standalone (at the very least be able to perform within a prequel-only environment), and so, Anakin should have his own saber. I only make it slightly different from the other one to make them a little different (ie: going to the arena to fight beasts? use the original, fighting vehicles? use this one)

 

-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker?
Well, it's kinda a long story, see, I had this freaking sweet hat..."
"If I don't die, I don't feel like I'm getting my money's worth." - Drew_Atreides
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LordHoban 
Registered: May '03
Date Posted: 5/15/03 1:53am Subject: In that case...
Follow the examples set by the prequel lightsabers.

•Obi-Wan's Lightsaber (2)
Light Character Weapon [P]
Set: Reflections 3

Obi's preLightsaber...
Destiny 2
Lore: Constructed by Obi-Wan himself, this Padawan's lightsaber was responsible for tearing on ancient Sith weapon in half.

Text: Deploy on [Episode 1] Obi-Wan. May add 1 to Force drain if present at a Naboo battleground. May target a character or creature for free. Draw two destiny. Add 1 if targeting a Dark Jedi. Target hit, and its forfeit = 0, if total destiny > defense value.

So, make it work on creatures, destiny 2, add to drains at a specific location (probably Geonosis and/or Coruscant battlegrounds)...

Would that work? Maybe make it so Anakin can weild any 2 named lightsabers regardless of restrictions, and that way, you can give him some text besides the destiny power. Or would that be the next set Anakin?

 

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Spooky_21 
Registered: May '03
Date Posted: 5/15/03 6:57am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
•••Republic Gunship 2
Fast and heavily armed. Capable of transporting a squad
of troops directly into the battle.



Power:4 Manuver:4 Landspeed:3
May add one gunner and 4 passengers. Permanent
Pilot aboard provides ability of 1.
Permanent pilot icon
Deploy:4
Forfeit:5

Gunship Gunner 3
Clone especially trained in operating gunship gunnery.
Trained in special simulator’s on Kamino



Power:1 Ability:1 Armor:2
When on a gunship adds 2 to it’s weapon’s destiny draws.
Gunship weapon’s fire for free.
Deploy:1
Forfeit:3



Gunship Pilot 3
Clone trained to be a gunship pilot. Spend his youth on
practicing his piloting skill’s.



Power:1 Ability:2 Armor:2
Adds 3 to power of any combat vehicle he pilot’s
When on a gunship suspends permanent pilot and gunship
Is immune to attrition < 3
Deploy:2
Forfeit:4
Hey here are few card's of my idea i will post my new projects as soon as i will test them:) i forgot to atache icon's to this card's gunship is a combat vechicle and 2 character's are republican:) all of them are light:))) what do you think about them??/

 

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Shewski 
Registered: Jul '02
17801_Darth Vader
Date Posted: 5/15/03 8:02am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers) - Date Edited: 5/15/03 8:36am (1 edits total) Edited By: Shewski
I'd say to do this with Anakin's Saber:

"Use 2 Force to deploy on Anakin (or Jedi Protector). May target a character, creature or vehicle (with maneuver) for free. Draw two destiny. Target hit (or ‘crashed’ if vehicle), and forfeit = 0, if total destiny
> defense value." With this, you can attack most things but it still costs to deploy. Plus, you don't get a drain bonus (maybe save that for anakin's second saber)

For the duracrete slugs, we need to say if the other two survive since normal collapsed rules are that everything at the site is lost.

 

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"Padawan" of Wonk Ay
George Lucas is clinically insane
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LordHoban 
Registered: May '03
Date Posted: 5/15/03 4:32pm Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers) - Date Edited: 5/15/03 4:37pm (1 edits total) Edited By: LordHoban
Let's see...

For the slugs, maybe this added to collapsing text (I still think there needs to be a specific time it collapses... so I'm adding that as well);

Duracrete Slug
Destiny: 5 (I think 5 is high enough, maybe 4)
Creature
Lore: Slug-like creature that lives in the underlevels of Coruscant and other supermetropolises. Eats duracrete. Considered a pest by city builders and maintainence crews.
Deploy: 2
Forfeit: 0
Ferocity: 0
Slime: 2
Gametext: Habitat: Coruscant sites. Can not be attacked. 'Eats' (suspends) one (LS) and one (DS) at same interior site (may not fall below zero). If four or more Duracrete Slugs at same INTERIOR site at the end of opponent's turn, that site is 'collapsed' (immediately recycle up to 3 Slugs).

'Recycle' is a general term I developed meaning 'Any time a card mentions that you 'recycle', it means to place the specified card in owner's used pile.'

I figure, you can't collapse an Exterior site, and to limit it to interior sites altogether, much the opposite end of the spectrum from the icon 'suckers' of Dagobah... which should keep abuse down, and making the Council Chamber a 2/0 or even 1/0 location is just plain cool... or doing that to the Senate Chamber. Hell yeah!

Oh, and I changed the Does Not Attack text to Can Not Be Attacked, that way, special cards would have to be utilized to fight them with (like the maintanence droid), but, since it has ferocity 0, it can't possibly hurt anything with that, so attacking wouldn't matter, anyway, but being attacked it would be too susceptable... Besides, I think I mentioned before, these kinds of creatures require 'special' equipment to get rid of anyway, since going at it with lightsabers might damage important things (since they'd be burried somewhere)

Another term I developed to save card space:
Hunted - Refers to any character with a Bounty deployed on them.

Spooky, I read your card ideas over on the PC. Not a good move, constantly doing what you were told not to... I'm sorry you were banned, but I could see why they did it. And please, post these ideas on your own thread, or, better yet, you'd probably get a better response over at the decipher swccg dream boards. Keep dreaming, making those card ideas. Don't stop, just, be more cautious in the future. Read guidelines and rules. Follow them. That's all I really can say for the moment.


 

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Spooky_21 
Registered: May '03
Date Posted: 5/16/03 12:10am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
Hey you have done a great job making Heart of the Republic!!!! i have a sugestion:) i'v tested Anakin Skywalker and his Sabre in my Mind what you have learnd deck... and i think they are overpowerd. i use lot's of seven destiny card's and on the edge to retrive lot's of force while useing main character's and falcon to occupy opponent;s battle grund's after the #5 jedi anakin can defeat any oposition witch 11 power and 7 destiny tahat's 18 power from single character!!!!! i think you schuld make some limit to his X:) and by the way light saber crushing AT-AT??? is'nt Under Attack desgned to do that???:)))) Regard's Przemek

 

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Spooky_21 
Registered: May '03
Date Posted: 5/16/03 12:12am Subject: RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
Hey you have done a great job making Heart of the Republic!!!! i have a sugestion:) i'v tested Anakin Skywalker and his Sabre in my Mind what you have learnd deck... and i think they are overpowerd. i use lot's of seven destiny card's and on the edge to retrive lot's of force while useing main character's and falcon to occupy opponent;s battle grund's after the #5 jedi anakin can defeat any oposition witch 11 power and 7 destiny tahat's 18 power from single character!!!!! i think you schuld make some limit to his X:) and by the way light saber crushing AT-AT??? is'nt Under Attack desgned to do that???:)))) Regard's Przemek

 

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