| Author |
Topic:
Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Rain
Registered:
Feb '02
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Date Posted:
6/4/03 9:11am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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***Comments in line. First off, way too much text. You're trying to do too much with the card.
•Forbidden Love
Epic Event
0
Deploy on table. At the end of each of your
turns, if you control a Naboo site with Padmé and Anakin (or Jedi Protector), may stack top card on your Used Pile face up here.
***In any of the cards made by Decipher, Padme was never addressed, it always targeted Amidala. Change the word "on" to "from". Personally, I'd just have them control any one site together, no matter where they are.
Once per turn, you may use 1 Force to shuffle the cards here or place the top card here in Force Pile to cancel a Force drain or use that card’s destiny number instead of a just-drawn battle destiny.
***Bad wording that's confusing. Suggestion-
Once per turn, may place top card here on Force Pile to cancel a Force drian. OR use 1 Force to shuffle stack (unseen). You may then use top card's destiny number to replace any just drawn destiny. If there are no cards here, place out of play.
***Making anyone lose the game because cards aren't stacked here is a REALLY BAD idea. Believe me, there are several ways for the Dark side to get an auto win with this card. I would dump the rest of the text and change the card from an Epic Event to a Effect.
Place the top card here in Lost Pile if you lose a battle you initiated or if opponent controls 3 Naboo sites with a bounty hunter (or assassin) or if you lose more than 2 Force from a Force drain on Naboo (once per turn). If there are no cards here, you lose the game.
Rain-
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Rain
Registered:
Feb '02
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Date Posted:
6/4/03 9:16am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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I do have direct contacts with the PC. I act more as a contact agent, collecting and sharing information. If that causes a conflict I can refer a outsider who is familiar with the game mechanics.
Rain-
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Shewski
Registered:
Jul '02
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Date Posted:
6/4/03 9:23am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Nah, that's not a problem. I was just wondering if you were the same guy. The objectives/speeder chase mechanics are the most contested, as you can guess. 2nd is in the process of reviewing them, and hopefully revising them. He tackled the bulk of the other cards first off. Thanks for your input, any activity/comments has to be a good thing!
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"Padawan" of Wonk Ay George Lucas is clinically insane
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Rain
Registered:
Feb '02
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Date Posted:
6/4/03 9:31am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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I take it then that you don't want anyone who is a part of the PC to get involved?
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Shewski
Registered:
Jul '02
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Date Posted:
6/4/03 11:02am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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No, not at all! I think it would be a good thing. When I said Nah, that's not a problem above, I meant that it is not a problem at all if you are associated with the PC in any way, shape or form.
Like I said, the initial PC comment was to just see if you were the same user that is on the PC forums.
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"Padawan" of Wonk Ay George Lucas is clinically insane
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Rain
Registered:
Feb '02
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Date Posted:
6/4/03 2:30pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Revised from Shewski’s suggestion-
Objective (Strong suggestion to change the name, it doesn’t fit)
0 Side-
Deploy Amidala’s Apartment, any non-docking bay Naboo battleground site, (Effect Name), and Forbidden Love.
Place top 2 cards from your Reserve Deck face up on Forbidden Love.
For remainder of game, while with Anakin, Amidala moves for free.
While this side up, once during your deploy phase, you may \/ a battleground site (max 4) to Coruscant or Naboo, or use 4 Force to \/ Amidala to Anakin’s location (vice-versa).
Flip this card if 4 or more cards on Forbidden Love.
7 Side-
Immediately swap top card on Forbidden Love with one card from hand.
While this side up, once during your control phase, opponent loses 1 Force at a site occupied by Anakin and Amidala. Anakin is power and forfeit +2. If you are about to lose Force, may lose top card on Forbidden Love to reduce X Force, where X = destiny of card lost.
Flip this card if less than 2 cards on Forbidden Love.
Note: The Effect Name can be a card that allows you to place Anakin there if he’s lost from the table. Same idea as Brisky Morning Munchen for Jar Jar.
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Restrainingbolt
Registered:
Feb '02
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Date Posted:
6/4/03 8:42pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
- Date Edited:
6/4/03 8:59pm (2 edits total)
Edited By:
Restrainingbolt
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We'd be happy to have anyone who would like to help make the cards better get involved. Hopefully 2ndQuest won't get burned out with all the suggested changes. Having Player Committee affiliation isn't a negative although I would think most members of the PC would not want to get involved in Dream Cards. I don't think they would want to get Decipher or Lucasfilm upset with what they are doing to try and keep the game alive (legitimately from a Virtual Card perspective).
Dream cards (especially those with images) might be considered a no no by the powers to be. The Player Committee's site states explicitly that Dream Cards are "not" permitted.
This project has been over a year in the making. It took a major hit when the website was taken down by Decipher. Having the images was certainly a motivator for us, as well as those who stopped by to see what we were up to.
R'Bolt
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Rain
Registered:
Feb '02
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Date Posted:
6/5/03 7:39am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Sure. Though I'm not a direct member of the PC my ties are closely knitted. I won't jeopardize my position with them or have someone else think that I speak for them. When asked, I'll gather information or act as some other resource for their needs, but if getting involved with this project would mean I'm labeled as a member, then I'll back out now. I agree, the PC does not want to get involved in dream card making (other than the Virtual cards) as I'm sure they don't want to have contending issues with LucasFilm or Decipher.
I simply made a suggestion as the most recent concern addressed to me were with the objectives and the Epic Event.
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Shewski
Registered:
Jul '02
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Date Posted:
6/5/03 7:51am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Rain, I guess the bottom line is that we are happy to have to here, but if you think (or are told) that it will hurt the PC, you, or the game at large, do what you have to do!
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"Padawan" of Wonk Ay George Lucas is clinically insane
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Restrainingbolt
Registered:
Feb '02
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Date Posted:
6/5/03 7:55am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
- Date Edited:
6/5/03 8:00am (2 edits total)
Edited By:
Restrainingbolt
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Well this is_was meant to be a "fun" project. There never was (or is) any intent to subvert what Decipher did. It's just a "fan based" project to try and fill the "void" left to both players and collectors alike. Personally, I was surprised to see the copyright notification which took the site down. There are tons of fan based sites with custon action figures, custom action figure cardbacks, and the like. I'm not aware of any problems with sites that host (or hosted) that type of imagery. No profit, or official intent is_was ever the intent. WOTC doesn't appear to be upset with fan based card images. They are hosted here at theforce.net on the TCG board. I've seen them hosted on other sites as well, even with WOTC officials visiting the site on a regular basis. Decipher doesn't appear to share that viewpoint and guards it's copyrights more carefully. As a result we only post our text versions for public view. After all text based "dream cards" are at the least permitted given Decipher hosts a "Dream Card" board on it's site.
Suggestions are always welcome. We'd love to have you continue to contribute if you feel confortable doing so.
R'Bolt
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Rain
Registered:
Feb '02
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Date Posted:
6/5/03 8:30am
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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One other thing. Posting cards in a simple text form (like your PDF) is okay I think (don't quote me on it . It would probably help if 2nd Quest sets up an order of hierarchy. I would strongly recommend maybe 4 designers with him as the head designer who makes the final decisions. These guys would work closely with him and would be the only ones approved for the design process as well as making decisions on the project. Make everyone else playtesters who can make suggestions to text changes only if something doesn't work out. That way everyone knows what their role is and you'll cut down on the confusion as to who's trying to fly the ship.
Have the designers work on a list of say 20 or 40 card increments and send those out to the testers. Playtest them out and move on to the next batch, adding to the previous ones for better interaction. And playtest in EVERY possible environment. If you want to make a really good set, it needs to be playtested extensively to work out all the bugs. There also needs to be a structure as to how the project is run.
Rain-
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Rain
Registered:
Feb '02
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Date Posted:
6/6/03 1:51pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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In the mean time...
•Deactivation Of The Deflector Shield
maybe change to-
•Deflector Shield Deactivation
or
•Shield Deactivation
Destiny: 3
Lore:“Do they have a code clearance?” “It’s an older code sir, but it checks out. I was about to clear them.”
LOST INTERRUPT
Text: Once per game, may use 4 Force to
cancel an opponent’s Defensive Shield on
table. (Immune to Sense.) OR Use 2 Force to relocate your warrior to a shielded site (ignoring any shield rules).
It's important to have at least one function in the game text that can be used more than once. Otherwise the interrupt becomes rather useless.
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
6/6/03 7:26pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Neato suggestions ::)
Sorry to be neglecting things over here- just been busy and all, and the other forums I frequent have been drawing what free time I do have to them
I will try to get at least some kind of revision done on the objectives and chases really soon, so we can at least get the other 2.0 revisions posted while we dwell on the details.
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." "If I don't die, I don't feel like I'm getting my money's worth." - Drew_Atreides
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The2ndQuest
Title: : -Games -LACWAC -Lit Mod of Death
Registered:
Jan '00
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Date Posted:
6/19/03 12:04pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Sorry for the delays and all. I'm gonna try to get some of the objective work done tonight, but, in the meantime- what are your suggestions for possible alternative rewards/bonuses that Speeder Chases could provide, besides simple force loss and retrieval?
-----signature-----
K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..." "If I don't die, I don't feel like I'm getting my money's worth." - Drew_Atreides
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Shewski
Registered:
Jul '02
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Date Posted:
6/19/03 1:44pm
Subject:
RE: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)
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Mainly before I posted about making some generic speeders and pilots, as well as giving Zam, Obi, and Ani some GT additions. I also made up some reward cards, but nothing too creative.
Also, I noticed that if you were to play the speeder chase epic event without using the effect, there are no provisions for a length of chase or what is to be done if opponent doesn't have a speeder on the table. You could basically make a line saying "May only deploy as a result of Follow That Speeder" and DS equivalents.
Here's what I posted before:
"LS/DS Generic Speeder
Destiny 4
Power 1
Maneuver 4
Landspeed 3
Deploy 2
Forfeit 4
May add 1 passenger. May lose 1 force to redraw your chase or maneuver destiny immediately after being revealed. Permanent pilot provides ability of 1. May add unique pilot, who replaces permanent pilot.
Perhaps Anakin, Obi Wan, and Zam can have a line added in their GT that makes sense to have them pilot/passenge the speeder in the chase.
Anakin: When in a Speeder Chase, adds 2 to X.
Obi: May lose 1 Force to cause opponent to redraw a just revealed chase or maneuver destiny.
Zam: When in a Speeder Chase, May draw 2 maneuver destiny and choose 1.
*Quick Getaway (Dark Side Reward)
Destiny 3
Immediate Effect
Lore:
When on the run from the law, one must either escape or die trying. For those who escape, there are often unintended benefits.
GT:
Deploy on your speeder or pilot who just won a Speeder Chase. During your Activate Phase, opponent loses 1 force (2 if deployed on Zam or Zam's Speeder)
**Apprehension (LS Reward)
Destiny 4
Effect
Lore:
As keepers of the peace, Jedi have been known to track down dangerous individuals and take them into custody.
GT:
Deploy on opponent's bounty hunter, thief, assassin, or pilot involved in a Speeder Chase. If forfeited at the same site as a Jedi you may capture that character. If at the Jedi Temple, retrieve force equal to captured character's forfeit and place them out of play, then return effect to Used Pile.
Maybe there can also be some generic speeder pilots (the characters seen shaking their fists during the chase, perhaps?)"
Ok, that being said the simple loss/retrieval function is ok, but not the best. You can either define stuff on the effect, or if you go this route of character bonuses, I think that you leave the really good stuff for the helper effects.
Fun reward ideas:
Twice per game, may lose top card of Reserve Deck to retrieve two cards into hand.
Once per battle, may use 2 Force to exchange an opponent's just drawn destiny with any of your previously drawn destinies.
During every battle your opponent must satisfy battle damage first.
Once per turn, may use 2 Force to target one of your characters. Force lost from target's location due to a Force Drain must come from Reserve, if possible.
Thrice per game, you may lose the top card of Reserve Deck. Activate Force equal to the just lost card's destiny. Your opponent may also active up to the same amount of Force.
Once during your deploy phase, may use X Force to bring a character on the table into hand, where X = deploy.
Once during your move phase, any of your cards may perform two regular moves.
During your draw phase, may use 3 Force to examine and replace your Force Pile.
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"Padawan" of Wonk Ay George Lucas is clinically insane
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