Author Topic: Games: RPG Forum Administration and Announcements
dp4m 
Registered: Nov '01
13878_Luke Skywalker<br>Dark Empire
Date Posted: 2/7/03 2:17pm Subject: Games: RPG Forum Administration and Announcements - Date Edited: 7/15/05 6:37am (6 edits total) Edited By: dp4m
Welcome to the Games: RPG Forum!

For those of you who started out, like I did, in 1987 with the original First Edition West End Games Star Wars: The Roleplaying Game or have only experienced the Wizards of the Coast Revised d20 System, we hope this is a place to find answers to all of your questions, hang out with roleplayers, shoot the breeze, come up with campaign ideas or the like. If you've never played before and are looking for information as to what this whole "RPG thing" is about -- jump right it, ask questions.

First we'll deal with some administrative issues, then we'll get into some Forum resources and a FAQ.

Administrative Rules and Regulations

First thing -- if you have any question about this or anything else, send me a PM.

The No-Solication Clause of the Terms of Service
Advertisements, chain letters, pyramid schemes and other commercial solicitations are inappropriate on the Forums.

This is being waived in this Forum in the following manner:

- First-Run/Currently In-Print Books: Links to first-hand purchasing sites only (e.g Amazon). No used book sales allowed, as this reduces sales for the copyright owners (who do not receive money from used book sales).

- Out-of-Print Books: Any links to a LEGAL first- or second-hand purchasing site (e.g. Amazon, eBay, etc.) since no sales would be lost in any case.

No user should offer to sell to another user in a thread. Conversely, no user should ask to buy from another user in a thread.

Copyright Infringement

Generally, small snippets of text (such as the description of a single species stat block) for informational purposes will be allowed. Where possible, try and give a source listing and a copyright when posting said information (e.g. "Starships of the Galaxy, p. 86. Copyright 2001 by WOTC under authorization by LFL") -- this is encouraged but not absolutely required.

IMPORTANT NOTE: If I suspect that a user is "abusing" this privilege, I will make a note of it and bring it to their attention. This site should not be used in lieu of purchasing sourcebooks. We are an enhancement to knowledge, not a substitute for it

What is this Forum? What isn't this Forum?

This forum is for the discussion of Star Wars Role-Playing Games in whatever form they be -- West End Games, Wizards of the Coast, Star Warriors, Live-Action Star Wars Role Playing, etc.

It is NOT for the discussion of other role-playing games unless specifically contrasting them to the Star Wars RPG or using other systems to get ideas for the SW setting. In addition, discussion of LARP (Live Action Role-Playing) is to be that -- discussion. There is to be no "in-character" Star Wars role-playing on this Forum -- that is what the Role Playing Forum is for!

Forum and JC Resources

- Is there any preferable chronological order for the WEG adventure modules? (contains WEG module listings and descriptions)

Online Resources

- Wizards of the Coast Star Wars RPG Site
- The Star Wars RPG Network
- JD Wiker's Website
- The Star Wars RPG.net (home of the Online Journal)
- High Admiral Deck's Complete WEG Reference List

Frequently Asked Questions

What is roleplaying?
We'll go to West End Games for this, as they started the Star Wars RPG scene... "You've read novels; you've seen movies; you've watched television. What is it about these things that so compels people to sit down time and again to spend some of their precious free moments? Stories.
We love to watch characters fall into conflict, and can't wait to see how things turn out. Does the inept but lovable protagonist get the girl? Does the secret agent make it out of the villain's lair before the whole place explodes? Does the noble hero sacrifice himself to save his kingdom? The genre doesn't matter. Believable, conflict-oriented stories engage our senses so deeply that we often find ourselves hypnotized by the events unfolding before us.

In this day of virtual reality and interactive television, we can now become involved in these stories that so grip us. We become characters in tales of our own design, stories propelled forward by our actions and reactions and moving ever closer to the inevitable conclusion.

Think of roleplaying then as interactive storytelling. You and a group of friends create alter egos and enter the world of your imaginations, exploring realms limited only by your creativity. One person assumes the role of referee/storyteller - or gamemaster - informing the players of their characters' situations: the environment, the words, and the actions of the other characters present (those characters not controlled by the players) and the results of the players' characters' activities.

With a roleplaying game you can thrust yourself into the heart of adventure, becoming characters in worlds of your own imagination or of your favorite novel, movie, or television show, such as Star Wars, Hercules: The Legendary Journeys, Tales From The Crypt, Necroscope, or Indiana Jones, to name just a few.

Roleplaying games are a combination of interactive storytelling, improvisational acting, and dice-rolling. You and your friends are writing your own stories, filling them with exotic locales, interesting characters, and evocative scenes. Our rulebooks help get you there. All you need to add is some paper, pencils, dice, and your imagination.

What is "space fantasy?"
Wizards of the Coast has the most up to date LFL-definition of "space fantasy."

First you have to realize that Star Wars isn't hard science-fiction. Those who write the movies and novels don't worry too much about scientific accuracy, and neither should you. Anything is possible, as long as it makes for a good story and the special effects look cool. Star Wars isn't superscience either. Characters and story are more important to a Star Wars adventure than the newest gizmo -- though cool equipment does have its place. But technology never overshadows the human elements. So although characters might routinely have to buy and repair equipment, they don't usually have to invent new gadgets to save the day and defeat the enemies of the Republic. Whatever they need probably already exists in the universe. Here are some tips to help you incorporate the key elements of space fantasy into an adventure.

Plenty of Action
In a space fantasy story, there's a lot of action, including combat, chases and dramatic conflict. Events happen fast and furiously and they usually involve a lot more reaction than planning. So the Gamemaster should never let the heroes stand around quietly for too long -- that's not in the spirit of space fantasy.

Opportunities for Combat
Every adventure should have at least one combat scene, plus the potential for several more. Combat is action, and it's usually more exciting for characters to blast their way out of trouble than to talk an enemy into surrendering -- although the latter can be fun as a change of pace. So be prepared. Every scene you present may erupt into combat and that's okay. After all, that's space fantasy -- that's Star Wars.

Cool Villains
In most cases, the heroes are the good guys and the villains are exceptionally evil. But they're also cool! Nothing makes an adventure more memorable than a nasty, evil, powerful and ultimately cool villain who threatens the heroes and opposes them at every turn. Of course, not every villain the characters face has to be super-cool. Minor opponents and lackeys of major villains are often weak, cowardly and even outright stupid.

Epic Plots
In space fantasy, everything is bigger, better and larger than life. Overwhelming odds, galaxywide conspiracies, unthinkably large armies, planet-destroying superweapons, masters of ultimate evil -- these elements are present on a grand scale in every Star Wars adventure. Heroes rescue planets from total destruction, cross light-years of distance in a heartbeat and battle weapons the size of small moons as they struggle to save the galaxy.

Clear-Cut Motives
In most cases, space fantasy presents the epic conflict of good versus evil. The good guys clearly have the best interests of the galaxy at heart, while the bad guys simply want to conquer or destroy it. There's room for the occasional shade of gray, but in general you know that Darth Maul is EVIL and that Qui-Gon Jinn and Obi-Wan Kenobi are GOOD. So when the heroes encounter a band of pirates, they know they're facing vile thugs who like to hurt people and accumulate wealth (usually by hurting people). And when they encounter battle droids, they know there's no use trying to talk sense into them. They'll have to blast or be blasted.
(Copyright Wizards of the Coast, 2002 under authorization by Lucasfilm, Ltd.)

If anyone has anything they'd like to add to this thread, just PM me above and I'll see what I can do.

Welcome to the Forum.

 

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"Looks like you're about to get pwned" - Eric Cartman
"On another note, 'diplomacy' is one of the most versatile words in the player character arsenal. It covers pretty much any conceivable action in any imaginable scenario." - Darths & Droids
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dp4m 
Registered: Nov '01
13878_Luke Skywalker<br>Dark Empire
Date Posted: 2/7/03 2:18pm Subject: RE: Games: RPG Forum Administration and Announcements
(used for possibly unsticking later)

 

-----signature-----
"Looks like you're about to get pwned" - Eric Cartman
"On another note, 'diplomacy' is one of the most versatile words in the player character arsenal. It covers pretty much any conceivable action in any imaginable scenario." - Darths & Droids
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JoinTheSchwarz 
Registered: Nov '02
5995_Sebulba
Date Posted: 2/7/03 6:35pm Subject: RE: Games: RPG Forum Administration and Announcements
Good work, dp4m!

[Han]I have a good feeling about this[/Han]

 

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love can't blossom on a message board
lol
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Darth_Kevin 
Registered: Aug '01
6538_Imperial Seal
Date Posted: 2/7/03 8:17pm Subject: RE: Games: RPG Forum Administration and Announcements
I have a few more useful links:

The Star Wars RPG/MB Resource

Home of the Lost Star Warriors

Star Wars Fanboy Association

TheForce.Net's RPG

 

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The Hard-to-Find Comic Book List Thread
http://boards.theforce.net/message.asp?topic=6102495
The Unofficial and Parody Comics List Thread
http://boards.theforce.net/message.asp?topic=6307340
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dp4m 
Registered: Nov '01
13878_Luke Skywalker<br>Dark Empire
Date Posted: 2/7/03 9:07pm Subject: RE: Games: RPG Forum Administration and Announcements
TheForce.Net's RPG

//slaps self on forehead...

I knew I missed something important... happy

 

-----signature-----
"Looks like you're about to get pwned" - Eric Cartman
"On another note, 'diplomacy' is one of the most versatile words in the player character arsenal. It covers pretty much any conceivable action in any imaginable scenario." - Darths & Droids
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Fingorfin 
Registered: Nov '01
6213_Arcona
Date Posted: 2/8/03 12:54pm Subject: RE: Games: RPG Forum Administration and Announcements
shock TFN has an RPG section!? tongue

Good work there, dp4m.

It is NOT for the discussion of other role-playing games unless specifically contrasting them to the Star Wars RPG or using other systems to get ideas for the SW setting.
I hope that this does not preclude us from posting non Star Wars stories in threads that exist for the purpose of sharing stories about wacky moments or stupid character deaths.

 

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I did it for the XP.
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dp4m 
Registered: Nov '01
13878_Luke Skywalker<br>Dark Empire
Date Posted: 2/9/03 6:17am Subject: RE: Games: RPG Forum Administration and Announcements
I hope that this does not preclude us from posting non Star Wars stories in threads that exist for the purpose of sharing stories about wacky moments or stupid character deaths.

No, but if the thread spirals wildly out of the realm of SW RPGs (e.g. the thread becomes mostly about stupid character tricks now in SW RPG) then it'll be a problem -- it's mostly for the preemptive information (i.e. don't be starting threads like that) rather than the continuation...

 

-----signature-----
"Looks like you're about to get pwned" - Eric Cartman
"On another note, 'diplomacy' is one of the most versatile words in the player character arsenal. It covers pretty much any conceivable action in any imaginable scenario." - Darths & Droids
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Darth_Kevin 
Registered: Aug '01
6538_Imperial Seal
Date Posted: 2/9/03 10:56am Subject: RE: Games: RPG Forum Administration and Announcements
You should also maintain a list of other SW RPG discussion boards.

 

-----signature-----
The Hard-to-Find Comic Book List Thread
http://boards.theforce.net/message.asp?topic=6102495
The Unofficial and Parody Comics List Thread
http://boards.theforce.net/message.asp?topic=6307340
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ArmageBedar 
Registered: Aug '00
5972_No Icon
Date Posted: 2/10/03 6:44am Subject: RE: Games: RPG Forum Administration and Announcements
Here are a few message boards for the list:

SWRPGNetwork HoloNet Forums (D6/d20)
WotC's Star Wars RPG Boards (d20)
Star Wars Artists' Guild (SW-RPG art)

 

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- Grayson "Armage" Shepard
The STATS Man
Co-Webmaster, SWRPGNetwork ( http://www.swrpgnetwork.com )
Administrator, SWRPGNetwork HoloNet Forums ( http://holonet.swrpgnetwork.com )
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dp4m 
Registered: Nov '01
13878_Luke Skywalker<br>Dark Empire
Date Posted: 2/16/03 12:02pm Subject: RE: Games: RPG Forum Administration and Announcements
New topic for discussion -- we generally don't allow video game posts here, but what about future cross-Forum games such as Galaxies and Knights of the Old Republic -- which are both CRPGs... thoughts?

 

-----signature-----
"Looks like you're about to get pwned" - Eric Cartman
"On another note, 'diplomacy' is one of the most versatile words in the player character arsenal. It covers pretty much any conceivable action in any imaginable scenario." - Darths & Droids
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JoinTheSchwarz 
Registered: Nov '02
5995_Sebulba
Date Posted: 2/16/03 12:41pm Subject: RE: Games: RPG Forum Administration and Announcements
I think that these topics belong to the Videogames forum. You could always create a pair of official topics, one for SWG and another for KOTOR, but in my honest opinion CRPGs don't belong here.

 

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love can't blossom on a message board
lol
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Fingorfin 
Registered: Nov '01
6213_Arcona
Date Posted: 2/16/03 6:03pm Subject: RE: Games: RPG Forum Administration and Announcements
I agree; this forum should focus on discussion of the pen and paper RPGs.
Of course, part of that opinion is based on the fact that I do not view CRPGs in the same category as RPGs. Once the computer is advanced enough that I can have a character that can truly do anything I want him to and have the environment or NPCs react accordingly, as they would with a human GM, then I might consider calling a video game an RPG.

 

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Tremaniac 
Registered: Feb '02
6512_Nom Anor
Date Posted: 2/16/03 7:35pm Subject: RE: Games: RPG Forum Administration and Announcements
Until I see a suppliment for both, neither are RPGs in the traditional sense. Especially if they are online. Just like EQ and AO aren't RPGs, but glorified kill games that allow for interaction, but don't require it.

 

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"The enemy within sow the seeds of destruction deep,
and they flourish in dark places."
"Chaos offers power to the weak, reason for the lost,
and promises to all"
- Vidar Edland
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Darth_Kevin 
Registered: Aug '01
6538_Imperial Seal
Date Posted: 2/16/03 9:55pm Subject: RE: Games: RPG Forum Administration and Announcements
I would say no also, but leave it open for changing our minds in the future.

The real argument is that the rules are more restrictive in computer games, and the computer AI is the GM. However in a game like Neverwinter Nights, a human player does act as the GM, so a grey area comes up if a game like this comes out for Star Wars.

 

-----signature-----
The Hard-to-Find Comic Book List Thread
http://boards.theforce.net/message.asp?topic=6102495
The Unofficial and Parody Comics List Thread
http://boards.theforce.net/message.asp?topic=6307340
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dp4m 
Registered: Nov '01
13878_Luke Skywalker<br>Dark Empire
Date Posted: 2/16/03 10:07pm Subject: RE: Games: RPG Forum Administration and Announcements
The real argument is that the rules are more restrictive in computer games, and the computer AI is the GM. However in a game like Neverwinter Nights, a human player does act as the GM, so a grey area comes up if a game like this comes out for Star Wars.

As a side note, I believe that KotOR uses the NWN engine, so that may be what happens.

As it stands now, I like the idea of one "Official <game> Thread" for each of 'em with all discussion relating to each of them going in their respective threads. Of course, this can all change as it gets closer.

 

-----signature-----
"Looks like you're about to get pwned" - Eric Cartman
"On another note, 'diplomacy' is one of the most versatile words in the player character arsenal. It covers pretty much any conceivable action in any imaginable scenario." - Darths & Droids
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Fingorfin 
Registered: Nov '01
6213_Arcona
Date Posted: 2/16/03 10:08pm Subject: RE: Games: RPG Forum Administration and Announcements
As I understand it though, even in that situation with Nevewinter Nights, the GM does not have the amount of freedom that he would in a pen & paper game.

 

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I did it for the XP.
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