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Topic:
info on the old republic (KotOR,TotJ, & other legit sources)
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JediAlly
Registered:
Oct '00
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Date Posted:
1/19/04 6:12pm
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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Yeah. My understanding is that we have the events of the Sith War occur, as depicted in TOTJ: Knights of the Old Republic, Dark Lords of the Sith, and The Sith War. The Sith War ended 3996 BBY. Ten years later we see the training of Vima Sunrider and the redemption of Ulic Qel-Droma and Sylvar, as depicted in the comic TOTJ: Redemption. Thirty years afterwards, we have the Mandalorian Wars, and if I recall correctly, five years later the Second Sith War, the conclusion of which takes place in the computer game.
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Leto II
Registered:
Jan '00
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Date Posted:
1/24/04 10:39am
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
- Date Edited:
1/24/04 11:40am (4 edits total)
Edited By:
Leto II
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Entirely, absolutely, spot-on, one hundred per cent correct on that.
You got the timeframe nailed down perfectly, except that the Second Sith War begins three years following the outbreak of the Mandalorian Wars, rather than five. As for "Timetales," they're right now in the process of updating their entries, but everything that they have concerning the earlier war dealing with Exar Kun and the Mandalorians is also solid. Basically, the progression goes:
The Beast Wars of Onderon ==> The Freedon Nadd Uprising ==> The First Sith War (encompassing the previous two affairs, and the Mandalorian involvement) ==> Training of Vima Sunrider (and Ulic's death) ==> The Mandalorian Wars ==> Corruption of Malak and Revan ==> The Second Sith War (several years, leading to the events in the game) Here's something of a slightly condensed timeline for the events in KOTOR, but it gives you an overall idea of the scope involved (comes from another thread, but I figured that it'd be quicker to cut-and-paste rather than rewriting everything from scratch, and simply because I didn't feel like doing it this morning ).
And hopefully, it will aid in composing some nifty gaming storylines for your Tales of the Jedi-period characters:
3,962 BSW4:
- (Approximate) The Mandalorian Wars erupt when the Mandalorian forces begin slowly conquering worlds just outside the boundries of the Republic. The Republic does not put the pieces of what's going on together until it's too late, at which time the Mandalorians simply pour into Republic space. They come in through three different invasion corridors in adjacent sectors, utterly smashing anyone who either puts up a fight, as well as those who don't. There is no difference whatsoever.
The Mandalorians feel that the Republic utilizes "shameful" defensive tactics, such as placing major military bases within and nearby civilian population centers. They felt that the Mandalorians would not use appropriate force against their bases in major cities...which is proven fatally wrong when the complete annihilation of cities by nuclear weapons and the like begins.
However, some Mandalorians, including Canderous Ordo, feel that there is no honor in "turning cities into glass," but the doctrine of "necessary force" is adhered to, for the nonce.
- During the early days of the war, the fighting spreads closer to the Outer Rim worlds, including the planet Cathar. The Cathars' reputation as fierce warriors appealed to the Mandalorian sense of "honor," and so they seek to test themselves against this world. Their military forces converge from space, bombarding the surface, first destroying all interstellar communications arrays and orbital spacedock facilities, and then descending to the surface, slaughtering most of the planetary population in the process.
Because they had fought against Exar Kun and the Mandalorians in the First Sith War, they suddenly realize why they've truly been targeted, and that there would be no mercy for their species or world in the end. And because the Cathar are not members of the Galactic Republic, they are left to fend completely for themselves. Not even the Jedi Knights are permitted to intervene.
The final act of the Cathar race is to pack the only surviving able-bodied people left who are able to withstand spaceflight into what few ships remained, and send them off into the void as quickly as they possibly can. Juhani's family escapes aboard one of these refugee flights, and lands on Taris.
- At the beginning of the war, the Republic forces were not that much of a threat to the Mandalorians, but once the Jedi Knights Revan and Malak defy the Jedi Council and take command of the Republic fleet, this changes.
Revan's gift of tactical genius completely turns the war around, but Revan also commits several rather unsavory acts, such as leaving several "non-strategic" civilian planets completely undefended -- stripped of their forces and open to attack -- in order to accomplish the "greater goal" of winning the entire war much more quickly than would otherwise happen.
- Some Jedi, such as Bastila Shan, manage to ignore Revan's call to war at first, but are later drawn into the conflict against the Jedi Council's protestations. To them, Revan and Malak are only offering a "quick answer" to the galaxy's problems, and feel that much harm will come from the entire affair, and the "easy" solutions that they are offering. Bastila's own Battle Meditation abilities will prove to be a decisive factor in the conflicts ahead.
3,961 BSW4:
- Revan leads an army of Jedi and Republic forces against the Mandalorians on Taris, saving the life of Juhani in the process. She is grateful to Revan for a long while afterward, and is inspired to join the Jedi Knights.
- During the Battle of Althir, many Mandalorian soldiers under the command of Canderous Ordo (including his comrade and good friend Jagi) are sent on a suicide mission by Canderous, in direct contravention of their orders. A great victory against the Althiri and Republic forces is achieved when Canderous thrusts directly at their exposed center fleets, but he and Jagi are the only survivors of this maneuver. Jagi forges a personal vendetta out of his desire to track down and kill Canderous after the war ends for his role in this. (Approximate, but based upon the span of time inferred from the dialogue.)
- At some point during this time, Revan and Malak begin searching for ancient artifacts and technology, having gained a rather queer interest, for Jedi, in such devices. Revan constructs the holocron-interface for the Builder installation in the Shadowlands of Kashyyyk while visiting there.
In addition to Kashyyyk, Malak and Revan also journey to other worlds in this search, including Dantooine, Manaan, Tatooine, and Korriban. They uncover some...very interesting secrets at each location.
- At the Battle of Jaxus' Cluster, Mandalorian commander Cassus Fett utterly destroys a major Republic fleet, and personally kills the captain of the flagship himself. In the years to come, Fett's whereabouts will be unknown, and he will become the most wanted man in the galaxy for his role in the war.
3,960 BSW4:
- The Mandalorian Wars come to an end, thanks to the decisive defeat of the Mandalorians at the Battle of Malachor V. Lord Mandalore himself battles Revan hand-to-hand, and is killed in the end, elevating Revan to new heights in the eyes of many of the Mandalorian soldiers.
- Canderous Ordo is among the survivors, who are stripped of their weapons, armor, and Basilisk war-droids, and are forced to personally destroy them as Revan and Malak watch.
3,959 BSW4:
- Revan and Malak become corrupted by Sith teachings on the planet Korriban, and gain the mantles of Dark Lords of the Sith. They commandeer the bulk of the Republic fleet and the Second Sith War begins. (This incident occurs some "six months" into the year.)
- During the war, former Republic admiral Saul Karath leads the Sith fleet to the planet Telos, and demands its surrender. The planet refuses, and Admiral Karath proceeds to order the complete devastation of the entire planetary surface. Millions perish, including Carth Onasi's wife; his son is reported missing.
- Droid HK-47 is built by Darth Revan, shortly after the onset of the Second Sith War. He/it is programmed with certain assassination protocols, submerged beneath the primary programming. HK-47 is sent on an assassination mission into Mandalorian space, but is damaged, and unable to return to the Dark Lord.
- In this year, the Sith Empire begins to reassert its political power in the galaxy, even rivalling the Galactic Republic in terms of territory controlled, military might, and spheres of influence. This resurgence is quite the turnaround after the years of the Great Hyperspace War more than a millennium earlier; it was believed that the Sith Empire had been all but defeated, left in an isolated region of space, but as the Republic begins losing much of their former territory, it forces them to reconsider their tactics and the scope of the war.
3,958 BSW4:
- Korriban, previously an all-but-abandoned world following Exar Kun's defeat in the First Sith War, suddenly becomes a thriving planetary population center for the Sith Empire, thanks in part to the academy founded there by Malak and Revan.
- Malak and Revan journey to the Rakatan homeworld in the hopes of locating the Star Forge. Their ship is caught in the Star Forge's disruptor field, and crashlands there. Forging a pact with the evil Rakatans there to assist in slaying their opponents in exchange for eliminating the disruptor field, the two Sith Lords break their word, and leave the Rakatans to their own devices after gaining what they came for.
- The Sith fleets suddenly begin expanding exponentially in number, completely overwhelming the Republic. Defeat is predicted within a matter of weeks or months, but Bastila's Battle Meditation skills help in producing a war of attrition, for the time being. Her techniques are feared by the Sith Lords, who begin hunting her. (Assuming that it would take at least one or two years at the minimum in order to re-establish the Sith Empire's economic and military might, to say nothing of tracking down a long-missing relic like the Star Forge.)
3,956 BSW4:
- (Six months into the year.) The Jedi lay a trap for Darth Malak and Darth Revan. During the battle, a Republic force led by Bastila Shan boards Revan's flagship, and defeats him, aided inadvertantly by Malak's own treachery by opening fire on his master's own ship.
- With Revan's death at the hands of the Jedi, Malak becomes the new leading Dark Lord, begins searching for a new apprentice amongst the many Sith acolytes and Dark Jedi serving him. He accepts as his apprentice a talented Force-wielder named Bandon, whom gains the Sith title of "Darth" concomitant with Malak. (Placed here immediately after Revan's defeat -- the game begins not long thereafter, and Malak would require appropriate time to select a new apprentice in the interrim.)
- Bastila and several other Jedi are en route to another location aboard the Republic cruiser Endar Spire, when Darth Malak ambushes the ship over Taris. The ship is boarded, and a major battle ensues. The primary game character, a Republic fleet crewer, is also present during these events; Bastila, Carth Onasi, and the player's character manage to flee in an escape pod down to the planet, when the Endar Spire is destroyed.
- The events of the game pick up from here.
From what I understand, the compilers of "Timetales" are going to be using this same chronology for the histories presented in the game, which should make the process of streamlining the continuity all the easier...not that it was ever all that difficult to begin with, thanks to the incredibly detailed stories and timelines that the player is presented with.
The game writers were on top of every single minute detail when the time came to design a new storyline in the Tales of the Jedi era, and the game is enormously rich and compelling thanks to this.
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DarthArraKul
Registered:
Jul '03
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Date Posted:
1/25/04 2:26am
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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WOOOHOOOOO....
HONEYPOT!!!!!!
thank you for the timeline. now that is just the type of good stuff i have been hoping for
thank you thank you thank you
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Leto II
Registered:
Jan '00
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Date Posted:
1/25/04 3:20pm
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
- Date Edited:
1/25/04 3:26pm (2 edits total)
Edited By:
Leto II
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Not a problem whatsoever. I live to bask in the radiance of others' appreciation.
As a longtime Tales of the Jedi fan, I strongly applaud the fact that the game's designers made the wise decision to fully integrate the previously-established TOTJ chronology and continuity, rather than simply wiping it clean and overwriting it, or ignoring the texture and flavor altogether for its own sake.
And the fact that there exists a coherent timeline for the game -- following perfectly with the preexisting LFL tapestry -- speaks volumes for its integrity.
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"Pronouncing the first 'r' in 'February' is like making a homemade seaQuest DSV uniform -- it's a crime against breeding, taste, intelligence, and humanity itself; and very few people appreciate the effort." -- Lore Fitzgerald Sjoberg
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Ender_Sai
Title: Manager Emeritus
Registered:
Feb '01
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Date Posted:
1/30/04 6:18pm
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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Someone said Ulic was in KOTOR... where?
E_S
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DarthArraKul
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Jul '03
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Date Posted:
1/31/04 5:45am
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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no ulic in KotOR, however it is possible to recover some qel-droma robes on korriban in the cave
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Leto II
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Jan '00
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Date Posted:
1/31/04 12:22pm
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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And, of course, there's also the matter of Ulic and Cay's cousin -- Duron Qel-Droma -- from the game.
Shame what happens to him on Korriban.
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"Pronouncing the first 'r' in 'February' is like making a homemade seaQuest DSV uniform -- it's a crime against breeding, taste, intelligence, and humanity itself; and very few people appreciate the effort." -- Lore Fitzgerald Sjoberg
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Ender_Sai
Title: Manager Emeritus
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Feb '01
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Date Posted:
2/1/04 11:43pm
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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I'm about to start running my TotJ/KOTOR era game, and I thought I'd give a run down of events here.
(Notice how we'd all talk about our TOTJ era games until KOTOR came out and suddenly it's our KOTOR era games? )
Aric ti-Lorn was a great Jedi Knight during the Sith War, one of the pride of the order. On the verge of becoming a Jedi Master, he took his students - a Cathar, two humans, and a twi'lek, with him on an Academy sanctioned mission to Korriban. He was supposed to ensure, in conjunction with a small Republic military contingent, that the tombs of Freedon Nadd and Naga Sadow were sealed completely.
He never returned to the Academy on Dantooine. Instead, he emerged as Lord Asacar, a Dark Lord of the Sith. Taking control of several key systems, he petitioned Coruscant for the right to address the Senate. There, he told the Republic he had no imperialist ambitions and instead wanted a peace and mutual recognition treaty. Republic politicians, and lawyers were eager to avoid another costly war, and agreed, despite Jedi misgivings.
Master Gofai, a leading Jedi on Dantooine and life-long friend of Aric, found a prophecy contained within a Greater Holocron of the Coming of the Five - Five Jedi who would bring balance and harmony to the force. Though their names and whereabouts remained unknown, their images had been impressioned upon the Holocron. One of them was Gofai's student, Ardennia Narcassan, sister of Valin Narcassan, Jedi Knight. SPOILERS FOR MY PC'S WHO POST HERE! More alarmingly, she was Aric ti-Lorn's daughter, named after her mother, Cara Narcassan. /SPOILERS. Research produced the others - a bored merchant clerk in a Neimodian firm, a hunted scout on Naboo, and a duellist and a racer on Tatooine. Having brought them together, the Five would be trained, so that if Asacar attacked, they would be ready...
I'll add some more later, but how does that work for a backstory?
E_S
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Leto II
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Jan '00
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Date Posted:
2/2/04 8:34am
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
- Date Edited:
2/2/04 8:57am (3 edits total)
Edited By:
Leto II
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No kidding. It seems to have totally subsumed all of our present-sense perceptions of the era, and overtaken TotJ as the "dominant" storyline from this historical period. But I don't think that's even a Bad Thing at all.
Quite an interesting scenario, but there's one thing that I caught which might be jostled slightly by the continuity: one of your characters hails from the Naboo system, which -- depending upon what year your campaign falls during -- might be an anachronism of sorts, due to Naboo not having been founded until around circa 3,900 BSW4 by a Republic colonial expedition (a link to the Timetales page that has some more info on this event).
Then again, it's a game, so it really don't matter all too much if you're running a "personal continuity" campaign, as tiny stuff like this can be fudged a bit to make things more interesting.
I take it that this campaign is to be set some point before the Mandalorian Wars, and after the events of the First Sith War (going by your one NPC's investiture as the interrim Dark Lord)? Very, very good, as far as backstories go that can serve to "hook" your players into exploring the finer story nuances a bit more here and there.
From my experiences in running campaigns in years past (back when there was a mythical beast known as "free time" in my life), Ghu knows that it was difficult enough sometimes to shoo them along into delving into the more out-of-the-way nooks and crannies of a world rather than simply banging headlong into the "firefight-with-the-Imperial-Stormtroopers" phase of the game. Sometimes, it's those tiny, memorable details that "make" a campaign for the folks involved. (Stephen King once said that "Hansel and Gretel" could be stripped down to create a story about a guy who married a bitch and another woman who was bigtime into cannibalism, but it still wouldn't fly all that terribly far without Hansel's infamous trail of breadcrumbs.)
But if they're at all familiar with the tropes of the era setting, it should pique things up for them rather substantially.
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"Pronouncing the first 'r' in 'February' is like making a homemade seaQuest DSV uniform -- it's a crime against breeding, taste, intelligence, and humanity itself; and very few people appreciate the effort." -- Lore Fitzgerald Sjoberg
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Ender_Sai
Title: Manager Emeritus
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Feb '01
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Date Posted:
2/2/04 3:32pm
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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Ah, about Naboo... Good point...
I'm running this game to be concurrent with the time of KOTOR, but without KOTOR ever having existed per se. There may be a Carth Onasi or a Bastila Shan, but there's no Revan or Malak or Star Forge...
E_S
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Leto II
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Jan '00
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Date Posted:
2/2/04 3:55pm
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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Don't worry about it, though.
You're only looking at a few years' difference either way, so no point in letting it interfere with what could be a potentially brilliant campaign by losing sleep over it. (Besides which, it's doubtful your players will even catch it. )
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"Pronouncing the first 'r' in 'February' is like making a homemade seaQuest DSV uniform -- it's a crime against breeding, taste, intelligence, and humanity itself; and very few people appreciate the effort." -- Lore Fitzgerald Sjoberg
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Ender_Sai
Title: Manager Emeritus
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Feb '01
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Date Posted:
2/2/04 5:00pm
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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True...
What does work, though, is that the character is a scout who looks somewhat...weather beaten. His hair looks like Quinlan Vos' - long, matted, with perhaps the odd dreadlock thrown in - and like the ranger he sort-of is, he's not the most social of peoples. Making Naboo an infant planet was already on the cards; this helps even more...
E_S
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Ender_Sai
Title: Manager Emeritus
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Feb '01
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Date Posted:
2/2/04 5:52pm
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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I'm curious as to how I'd adapt KOTOR lightsaber crystals to d20.
My saber had a combination that I'd gotten from gamebanshee.com's KOTOR page; "Solari & Upari with the Mantle of the Force, the damage becomes 6-42 Energy vs. Dark Side, and 4-30 Energy vs. everything else, with +6 to attack, and an incredible +8 to Blaster Bolt Deflection."
Normal sabers are 2-16, which is our beloved 2d8. What's that combination? 4d8 is the closest I can think of, but how on earth do you factor in the additional damage to Darksiders, the +6 to attack, and the Deflect (Attack/Defence) to your character?
E_S
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DarthArraKul
Registered:
Jul '03
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Date Posted:
2/3/04 2:11am
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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i have posted some info i found online about lightsabers on the first page of this post..
in addition i love the freedom of the time period , which IMHO needs a place where it can be more detailed for source material and thus why i started this thread..
i love everyones enthusisam in here and am enjoying the posts .
thank you all.
BTW, i will post the opening threads i have before every episode of my sessions, hope ya'all like em
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Leto II
Registered:
Jan '00
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Date Posted:
2/3/04 10:22am
Subject:
RE: info on the old republic (KotOR,TotJ, & other legit sources)
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Be watching for those chronicles, if you decide to put them up.
As for the KotOR lightsaber crystal question...here's an interesting chart that's out there, breaking down all of the various and sundry properties distinctions amongst them, that may help somewhat:
- Bondar: On Hit: Stun 25% vs. DC10 for 1 Round
- Eralam: AB: 2, DB: Energy, 2
- Firkrann: AB: 2, DB: Ion, 2d6
- Opila: DB: Energy, 3
Massive Criticals: 2d6
- Solari: AB: 3, DB: Energy, 3 DB: Physical, 1d8 vs. Dark Side -- Light Side Only
And a useful chart of some combinations; some featuring the new "expansion" crystals:
- Light Side Players: Solari + Upari
With a normal 2-16 saber, and not using the Heart of the Guardian or Mantle of the Force, the damage becomes 6-27 Energy, +1d8 Physical vs. Dark Side, with the almost unequaled +6 to attack.
With a normal 2-16 saber, and with the Heart of the Guardian, the damage becomes 5-38 Energy, +6 to Attack, and +4 Blaster Bolt Deflection.
With a normal 2-16 saber, and with the Mantle of the Force, the damage becomes 6-42 Energy vs. Dark Side, and 4-30 Energy vs. everything else, with +6 to attack, and an incredible +8 to Blaster Bolt Deflection.
- Non-Light Side Players: Upari with your choice.
- Blaster Deflection: With two sabers, this can become amazing: Heart of the Guardian + Jenruax + Solari = +11 BBD. Mantle of the Force + Jenruax + Upari = +13 BBD, for a virtually impenetrable blaster barrier of +24.
- Vs. Droids: Firkrann + Luxum adds 3-18 Ion Damage with +4 to attack to a normal saber. With either Heart of the Guardian or Mantle of the Force, this combo adds an astounding 5-30 Ion Damage on top of the energy damage, with +6 to attack.
- Manic Force Regeneration: Mantle of the Force + Damind or Rubat + your choice = an almost inexhaustible Force-point well, at +2 or +3 to regeneration.
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"Pronouncing the first 'r' in 'February' is like making a homemade seaQuest DSV uniform -- it's a crime against breeding, taste, intelligence, and humanity itself; and very few people appreciate the effort." -- Lore Fitzgerald Sjoberg
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