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Author
Topic:
Adventure Ideas go Here!
AlphaDroid
Registered:
Sep '09
Date Posted:
10/2 3:51am
Subject:
Adventure Ideas go Here!
-
Date Edited:
10/2 3:53am
(1 edits total)
Edited By:
AlphaDroid
Congrats LightWarden,
Was thinking of throwing my PCs into a battle with both Alien and Predator type beings, Im in the middle of creating the stats and backgrounds for them at the minute. It is pretty tough going cos I havnt really any stat blocks to ammend so I have to start from scratch, probably gonna take a few more days.
I really like your idea and can see me using something along those lines when I finally get the NPCs sorted.
Essentially I am trying to create two new races, ie Aliens and Predators.
Will probably post on here again when I get something more solid on paper and see what you guys think. All feedback would be extremely welcome.
Anyway gotta go and work out some stats for the Predators Plasmacaster and the like.
By the way, has anyone out there done a conversion for either Aliens or Predators to suit SW Saga Edition, that would save me a LOT of time.
All the best
AlphaD
-----signature-----
When is this campaign set? Before or after the destruction of Alderaan?
But we’ve just been to Alderaan!
-
I can’t see why they were so scared at Jabbas Palace when she pulled out the thermal detonator.
Cos they were all stood beside it, that’s why!!
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Koohii
Registered:
May '03
Date Posted:
10/28 11:18pm
Subject:
Adventure Ideas go Here!
I'm thinking how to take that last idea, and really mess with it. I figure that several of the standard aliens will be distorted. Figure about 10-50 of each race sampled. THe bith, Culumni, and Bilar will each have their own hive-minds, and will each try to out-do and manipulate the party to helping them defeat the others and get them off-world. THe Wookies will be savage beastial hunters sniping from trees, dropping down, and hauling their prey up--stringing up bodies ala predator. Gamoreans will be powerful but stupid, charging in on the one target they pick the first round, and ignoring everything else--a challenge, but not insurmountable. Defels will be the super-stealthy, black, silent, and nocturnal, but blind because they don't have their visors. Tagorians will be half-way between, capable of steath and hunting from the trees, but more interested in running prey to ground with speed and savagery.
In my campaign, it will be a "Black Hood" base that the party is sent to investigate and destroy. Their ship will be shot down several kilometers from the base, and they'll have to find a way to get the parts to repair it or one of the other ships, probablly from one of the hive-minds, who will want favors/concessions first, even if the hivemind doesn't have the resources promissed come time to pay up.
I'm looking forward to this one.
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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LightWarden
Registered:
Oct '01
Date Posted:
10/30 9:55pm
Subject:
Adventure Ideas go Here!
While differentiating the hives is certainly what I'd recommend, I wouldn't sort them by species alone, as it makes it too homogeneous, and you have Sith Alchemy at the fingertips of each of the hive leaders. So what I'd instead do is have them remake other hive initiates in a facsimile of the hive leader's image and temperament. So if you wanted to have a tree-top hive, you could have a Wookiee leader and others be members of various species with freakishly extended arms ending in heavy claws who speak in guttural roars and howls as the descend from the trees, your blind stealth tribe would have oversized ears and flaring noses to compensate for their gouged-out eyes, whose skins ripple and change as they move through the darkness, while your power tribe would have hulking oversized creatures with bony extrusions, giant horns and bulging muscles. That way you convey a sense of theme while removing any of the "sameness" that can occur from dealing with mostly identical opponents, and as a bonus it's really creepy.
You may also want to give hives different general moods/ambitions/preferences, so you might have one tribe obsessed with eating and experiencing new tastes, while another is holed up in a research library now-useless owing to the lack of power, so it spends its time absorbing knowledge either via the Force or just "digestion", whose conversations may be punctuated with random tangents to talk about the herding behavior of nerf or whatever. Or you might have a hive that wants wealth and luxuries on a planet with no civilization or economy, so it crafts crude approximations from whatever biomass is at hand and keeps trying to steal broken electronics from the facility AI's stronghold.
If you play this right, you can have an interesting blend of sanity and insanity, and your players won't be sure which one is more dangerous.
-----signature-----
CDG Guild Master
Strange how one small thing can determine the fate of so many... especially if it's a twenty-sided die
The Internet is SERIOUS BIZNESS!
It's all fun and games until someone loses a leg.
TF.N RPGs: Less fun than pretending to have sex
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Koohii
Registered:
May '03
Date Posted:
11/1 8:28pm
Subject:
Adventure Ideas go Here!
Oooh... I'm thinking the hybrid Ridar, Tarong, mynock creatures... All of them fly. Ridar have the Dex and low-light vision, Tarong have the vocal mimmickry that can lure players & other prey into traps, and Mynochs can... um... swarm and cause distractions, as well as eat droids.
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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