Author Topic: Adventure Ideas go Here!
Darth_Laudrup  3917 posts
Title: Host:
PT Trivia Challenge

Registered: Jul '04
48873_Dooku (718091)
Date Posted: 9/3/08 3:07am Subject: RE: Adventure Ideas go Here! - Date Edited: 9/3/08 3:51am (3 edits total) Edited By: Darth_Laudrup
SETTING


My own version of the Star Wars future 5-6 years after The Battle of Endor.

My theory is that Palpatine was the kind of ruler that would build an Empire incapable of functioning without him. "If I can't rule, no-one shall rule".

The Empire is in disarray and has been defeated on almost every front. There is infighting amongst the Imperial Moffs, Generals, Commanders, Sector leaders etc. Most of them have established their own small Empire in different outlying systems.

The New Republic has been established but so far only a few hundred systems has enough faith in the New Republic to officially support it by sending senators to the newly reopened Senate. There is a lot of infighting and shouting in the Senate but slowly the New Republic is gaining more and more support and trust and confidence among the population of the galaxy.

The New Republic Starfleet and army uses the ships and material it can, still using ships from the Old Republic & The Empire like Venators, Acclamators, ARC-170 Fighters etc. After all these ships are only 20-30 years old so there would be no logic in not using them. The large ship manufacturers like Kuatt & Rothana run their business by the motto "Money is money" so it doesn't matter if the costumer is Imperial or Republic, they continue to produce their ships to whoever pays.

In short there is darkness in the galaxy far far away but the dawn is comming and there is light at the horizon.


Concerning the Jedi Order.

At the end of ROTJ we see that the Jedi Temple still stands on Coruscant, so my thougths on that is that Palpatine could have spared the temple simply to be reminded of his great victory everytime he looked at it.

Well anyways, the Jedi Temple has been restored during the past 4 years and now the few suriving Jedi have once again taken to using the temple. Very slowly more and more Jedi, trained in extreme secret by the few surviving Jedi during the dark times, and Force attuned individuals are resurfacing and joining the Order.



OUR HEROES

Can't remember their names but this is what we have in our team of heroes.

- A Zabrack Jedi Padawan on his very first mission without his Master.

- A Nautolan ex-smuggler, working for the New Republic as a condition for his early release from prison.

- A Human former X-Wing pilot who took part in the Battle of Endor but was wounded. He is very proud of his Star of the New Republic medal that he received for being wounded in battle. Since his injury which resulted in him getting a cybernetic foot he has worked as a freighter pilot for the New Republic.

- A Human law enforcement officer, who used to work for the Empire without him being especially loyal to the Empire. He is a pragmatic guy who supports the rulers that are able to provide the galaxy with stability and order.


THE MISSION

The characters were hired by the New Republic to find and arrest (or simply stop) a gangster in order to help bring back order to the galaxy. The last lead the Republic has of the gangster is a bar on Nar Shaddaa.

The heroes were given a lift with a Venator-Class Star Destroyer named Seal of Justice. The Seal of Justice had just been given a new Captain and was in the Coruscant system for a few days before it set it's course for Yavin were it would join up with the rest of the fleet it belongs to. So the plan was that they and their YT-1300 transport are given a lift by the Seal of Justice in order to save them some time and energy.

Right now they have arrived at Nar Shaddaa where they have just defeated a group of wanna-be muggers.




On a final note my players like to give their characters some personality and life besides shooting stormtroopers and dodging bountyhunters, so the Nautolan former smugler has a water tank installed on his freighter and the ex-starfighter pilot during their ride with the Star Destroyer told me that he wanted to check his profile on a starfighter pilot holonet dating site. I decided to play along and told him that a female ARC-170 pilot calling herself Jaine-ARC 2000 had contacted him with the line "looking for wingman". happy



The players and I had fun and it was nice to get to GM star wars again.

 

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scarlet_shiv  87 posts
Registered: Jun '08
48416_Luke Skywalker (512092)
Date Posted: 11/8/08 5:46am Subject: RE: Adventure Ideas go Here!
I have a friend, who although loves Boba Fett, isn't quite into the rest of Star Wars. She declined my offer to join the group when I told her she couldn't be Boba Fett. So, in an effort to entice her into playing, and hopefully have some fun, too, I thought it would be cool if after ROTJ, there's a rumor spreading around that dead Fett's armor is somewhere out there, waiting to be claimed by whomever finds it first. They would have to follow leads and clues, and generally tramp around the galaxy looking, all the while fighting off bounty hunters, Imperials, and maybe Mandos looking for their brother's beskar-gam. Obviously, they wouldn't end up with it, as it would unbalance play, but maybe, when they arrive at the place where it is, they run into Mr. Fett himself, very much alive and not entirely happy with our heroes. After a brief fight with Boba, he leaves and they get a piece of the armor (a gauntlet, knee-pad, or boot) and lots of other goodies.

Suggestions, anyone?

 

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Koohii  3958 posts
Registered: May '03
6249_Veers
Date Posted: 11/8/08 9:01am Subject: RE: Adventure Ideas go Here!
Well, Fett wears "Mandalorian Battle Armor", which is highly prized in 1st & 2nd editions. There are other people who wear it, including a bounty hunter named "Jodo Cast". Tell her it is possible to find a suit of similar armor, and make a number of quests for getting pieces. Fett in several of the novels takes on jobs in exchange for Manadlorian weapon relics. Find a copy of "Tatooine Manhunt" and convert it if/as necessary.
Prehaps and Indianna Jones trap dungeon crawl in the ancient ruins of ____ would be an interesting quest.

Let the player have some weapons built into her character's armor starting out.
Hopefully, she'll be interested enough by the time she gets to that point that the game will be more important than the gizmos.

 

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Koohii  3958 posts
Registered: May '03
6249_Veers
Date Posted: 2/12 10:19am Subject: RE: Adventure Ideas go Here!
If you're still looking for ideas or need to jump-start interest, let her character find an old Fire-Spray attack craft and tinker with it in her spare time at a hidden base to bring it up to Fett-standards for weaponry and other upgrades while she builds up her piloting skills.

 

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Koohii  3958 posts
Registered: May '03
6249_Veers
Date Posted: 5/14 12:25am Subject: Adventure Ideas go Here!
So, anyone else posting ideas? Maybe one you've already run and finished so your players can't cheat by looking up the plot here?

 

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shadesofkin 
Registered: Jun '09
23785_James Bond Jedi
Date Posted: 6/4 5:04pm Subject: Adventure Ideas go Here!
I only just got my players interested in Star Wars again, but when I presented this plot idea to them they all seemed to suddenly take notice, and now I cannot get them to stop bringing it up.

Luke was captured in Cloud City,

Afterwards, Emperor Palpatine sensed through the force that there was something amiss in the Force and demanded that Lord Vader discover what it was that he felt, Vader in search of the Emperors sense, discovers Leia is also Force Sensitive, and through a sudden and unknown connection to the Cosmic Force, realizes that she is his daughter as well.

Chasing her, Lando, Chewbacca, and the rest down, he finally succeeds in capturing her, only to refuse to bring her to Palpatine, and instead begins to train her in the ways of the Dark Side. Refusing, he uses torture, both of her and her allies, as well as promises to release Han to her to persuade her to accept the Dark Side of the Force.

In a soul shattering event, he finally allows Palpatine access to Leia who proceeds to conduct Force Lightning through her shackles in a sick and twisted game of torture.
Leia finally lets herself slide into hate, despair, rage, and madness, and in that final moment releases her Skywalker heritage by destroying the bindings holding her and striking down the Emperor with all the fury of the Dark Side of the Force.

On pure maddened instinct she rips free from the Emperors mind, every bit of knowledge of the Force and the Empire that she can, and takes the Empire for herself, taking Vader on as advisor, and teacher (though she refuses to call him master) Leia rips Han from the clutches of Jabba, killing the crime lord and ending his control of outer rim space.

Han released from carbonite is at first, reluctant to join Leia, but in the end succumbs to his love for her and is appointed consort and new Grand Admiral of the New Imperial Order Armada. Chewbacca an Han have a falling out over this, Chewie warns his life debt is through if Han chooses the Empire over freedom, Han begs Chewie to reconsider, claiming that under Leia things will be different, and already she has changed the xenophobic rules about non-human storm troopers and officers as well as other things.

Chewie abandons the friendship, taking the Millennium Falcon with him as a parting gift from his former partner and in a surprising move, declares a New Rebellion against the Sith Empress now known to the Galaxy as Darth Winter (named after her beloved sister whom she killed when she refused to join her) he and a group of freedom fighters attack the Empress' fleet wherever they can be found.

The Empress has learned from the mistakes made by Palpatine and has enacted a program calling for all who wish to learn the ways of the Force to come to her, in reality she is locking them in Carbonite much as her brother and lover were, though no one knows this, they are kept in a gallery, with Luke being the most important and beloved piece of them all.

Things have changed, and many of the planets who were teetering on the edge of joining the rebellion see this change as a positive one, the Rebellion has also changed, no longer looked at as a misbehaved child to be corrected, the Sith Empress has sent her troops to hunt and destroy every last one of the rogue civilians acting against her.

The players are those few people who still believe that things must change, that one despot is the same as another, and they have only traded Palpatine for an even more dark and twisted ruler. One who, if the rumors are true, is searching for devices created by ancient races, that have the ability to create an entire planet...

 

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Koohii  3958 posts
Registered: May '03
6249_Veers
Date Posted: 6/4 8:35pm Subject: Adventure Ideas go Here!
Interesting campaign set-up. I like it.
Good job.

How much interaction are the players going to have with the Main Heroes?

 

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shadesofkin 
Registered: Jun '09
23785_James Bond Jedi
Date Posted: 6/4 9:12pm Subject: Adventure Ideas go Here!
I intend for them to answer to Commander Antillies (sp?) as their commanding officer, but in time I'd like for them to eventually answer to Chewbacca and with luck bring them face to face with other main heroes, such as Lando.

In the end though, this game is primarily about making the heroes something that isnt like anything they recall from the movies, Chewie has a metal arm from a battle between himself and Grand Admiral Han, while Lando is now a ruthless space pirate/rebel on the side of the Rebellion who cares more for taking down this new threat than he does money and looks, meanwhile the players may have a chance to change things, by going to places that Luke should have, such as Dagobah

 

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goraq  2370 posts
Registered: May '08
48510_Jerec (524091)
Date Posted: 6/19 5:14am Subject: Adventure Ideas go Here!
What about a cursed lightsaber story?

A lightsaber which could change its color and lure jedi toward the dark side.

Like Arthas and Frostwhatever.

 

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Katana_Geldar  27709 posts
Title: Former CR Tasmania, AU'
Registered: Mar '03
48693_Elaine (617092)
Date Posted: 6/21 4:50am Subject: Adventure Ideas go Here!
The_Future_POTUS posted:
Would it not be cool if a Sith was allowed to join the Jedi? And he was training others? Sort of a twisted student exchange program. Would that not be funny?


Yes, but is messes with my sense of continuity. I did do that sort of thing in a fan fic once, yet he was undercover and I got a nice "Et Tu, Brute?" moment from Mace Windu.

With my group, the campaign has pretty much been me making it up as I went along and then I'm taking a break from the chair. (I've never actually played) It's just some dark jedi chick that I cooked up in the first adventure who's become the recurring villain though they never see her for more than thirty seconds before some Jedi who is in the area takes her on. Yet they have heard about her, she's doing some sort of experiments on Force-sensitives which involves kidnapping children, and the session before last she kidnapped on of the PCs. I've cooked something up with the player, but I'm not letting on yet but I guess it is a way of getting around giving players solo adventures if you take their character away form the party.

But what I really wanted to talk about was the session yesterday. As it's the Clone Wars, I had the players go to a disputed planet (Umbara, a nice blank slate that I could so what I liked with) and had a few little things that slishglty interfered with their ability to do things.

* They were not allowed to leave the city without a commission of some sort from either the Republic or the city authorities, so really they had to follow my plot rails.
* There were shortages in the city which meant they couldn't equip their ship as well as they wanted, and prices were inflated for gear. (Particuarly tents)
* The city was under frequent attack from the air, and this means air raids. I got myself a nice loud siren and set it off when they were in the cantina. devil
* When they got to the Republic front lines where there's an NPC Jedi that know them, they pretty much had to behave themselves and do what they were told. But, I gave them a wonderful land battle with tanks and music.

It's still half-way there, they players are asleep when we finished and they are going be woken up the next morning with a nice air raid. cool

 

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Koohii  3958 posts
Registered: May '03
6249_Veers
Date Posted: 6/21 8:43pm Subject: Adventure Ideas go Here!
Koohii posted:
Gretney is 7 years old. Her mother was killed by Imperials. She's going to get even by killing the people responsible. Momma was a rebel spy. Gretney has already started by killing the Teacher of her friend's imperial training class.
Gretney is not subtle. Her best weapon is surprize. She's very, very, good at it.

Unfortunately, Gretney is also Force-sensative. After her 2nd or 3rd murder, she will be permanently tainted by the Dark Side.

The party may encounter Gretney because they were going to collect her mother's latest reports, or when they attempt to rescue her mother from Imperial Interrogation. Regardless, Gretney is going to be very hard for them to deal with. She doesn't have the emotional control or restraint to not kill people who get in her way. And since she got away with it once, she will try again and again. Anyone not helping her is obviously an IMP, and therefore a target.
If the party ignores the child, she will eventually be caught and subjected to CompNOR or other indoctrination to break her, if not kill her. The only question is: How many IMPs will she kill, and how high up the food chain are they.

Could be a good adventure to break player's hearts, or to scare them into remaining celebate for life.


I just ran the party into this. Originally it was a side-note to the last adventure that their source of information on this planet had suddenly stopped reporting in, so they didn't have current information.
They came across an Imp officer's dead body in an alley: on slice through his hamstring, one stab in the chest, one slash through the throat. They took the uniform got it cleaned, and left the naked body in the alley.
They were sent back to see what the reprocussions of their last raid were, and to find out what happened to the intel source. The source was, of course, dead, but they found evidence of the child, and went looking for her and the source of the dead imps, not putting the pieces together at first (I through in about 4 red herrings). They catch her just after she sliced the Imp's leg open, dropping him to his knees. They start chasing her as she's stabbing at his chest, but the imp blocks. One of the players shoots the imp with a stun blast, and the party runs down the alley after her (for the 3rd time!). She 'D'OH's and slips in some trash, allowing them to catch up. The wookie rolls his 9D of brawling to grab her so she can't get away. She rolls her 2D (yes, she's been getting lucky evading the IMPS and party alike with only 2D in all skills). His roll is a 27--little below average. She rolled boxcars. And the Wild die rolls again--6. And again--6. And again--6. A 7-yo child with 2D rolled a 34 to not get grabbed by a wookie with 9D!!! Talk about embarrassing!!!

And Han Solo stepped on the only dry twig in the Endor Rain Forest.
Unfortunately, by the time the party figured out what was happening, the girl is a twisted mess. So far, they've appeased her while getting her offworld. As soon as the rebels start to make demands or not let her have her own way, there's going to be a very messy incident at the rebel base.

 

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Koohii  3958 posts
Registered: May '03
6249_Veers
Date Posted: 7/15 11:54am Subject: Adventure Ideas go Here!
A Voice from the Past:
Messages are sent out through the Invisible Market, through anonymous electronic communications, and even through some government channels: An explorer has returned from the far reaches with a Jedi Knight that has been locked in stassis for over 80 years, and is willing to turn it over to the highest bidder.
The Republic will be shocked at this crass an vulgar attempt to profit from selling a sentient being at auction. The Empire will be ready to kill it. The Rebel Alliance will do almost anything to revive the Jedi Order, even if it means consorting with criminal scum.

Auction is set up on densely populated world. While capital ships could saturation bomb it, the loss of manufacturing and capital, as well as the propaganda value of such behavior is counter-productive. Much better to try to win the auction or, failing that, destroy everything in the building.

The player's mission: to get the Jedi. The building itself is part of a large, expensive hotel/hospitality complex. There are way too many ways in to cover all of them. There are representatives from all of the noble houses of Tapani, several criminal organizations, the empire, the rebel alliance(probablly the party) and other wealthy individuals. The chance to own a Jedi is not common.

If the players haven't blown up the building or otherwise caused the auction to be rescheduled, it starts on time. An elderly human male in a repulsorlift chair takes the stage and introduces himself as Baron Owen, formerly of House Mecetti, and Galactic explorer. During his younger days, his expedition was blown off course by a hyperdrive mishap, and the Jedi with them was mortally wounded. To save his life, he was placed into a hybernation cylander. No, Baron Owen has at last returned, and wishes his friend to have someone with walth an power to guide his fallen comrade through the dangerous new age--someone who can protect him and be his new friends. Baron Owen is nearly 120 years old, and doesn't expect to live much longer. The procedes from the auction will be set to a private account that only the Jedi will be able to access.
And the Auction begins The party should be quickly outbid. House Mecetti and the Empire with both eventually outbid House Pelagia. Who actually wins the auction isn't important. Empire,, Mecetti, mysterious stranger who walks in at the last minute...whatever you like.
At the end of the auction, if the empire doesn't win, storm troopers come in through all entrances (2 at each) level riffles at the hybernation cylander, fire twice, destroying it utterly, and (unless someone attacks them) leave with the imperial representative.
This will draw shock and outrage from all assembled. Might be a good way for the players wto make new friends/contacts.

Sometime after the crowd disperses, Baron Owen will contact the party privately. He will tell them he thinks they would be the best providers for a new hom for his friend, that the cylander on display was actually a fake because he feared for his frined's life, and that he's willing to release his friend to them for (he gives a number that is 1/10 of twhatever their last bid was).

OK: the backstory: Baron Owen was a minor noble within House Mecetti 80 years ago who attempted to usurp tcontrol of the entire house and was making a play for the governance of the entire Tapani sector when the Jedi order and their agents managed to sabotage his plans. He fled with a fleet of ships for the Kathol Outback. One of the many plans and operations he had financed was to produce his own army of anti-jedi. They were a combinatioin of his own genetic material with that of a Jedi he'd captured, drugged, and harvested. The quasi-clones were then incubated, fed a variety of psychtropics as they matured, and given a mixed brainwashing regimen of Manalorian, Malcite, and sith-like training. Most of the early experiments were psychotic and paranoid. Eventually, he perfected the regimen and process to his satisfaction. Or as close as he can get, as at 130 years old, he doesn't expece to live much longer. He is actually selling "his dear friend" to everyone who showed up at the auction through private meetings. They will all receive the latest product of Baron Owen's experiment as a jesture of his hatred and revenge against a galaxy that he failed to conquer.

If awakened (and many of the buyers, if not all of them will do so) the "Jedi Master" will introduce himself as Cha' ahght" and will begin by asking lots of questions in a slightly archaic accent. He will be without equipment,beyond the medical robe and shoes--his Jedi robes must have been destroyed. AAt first, he will be very quiet, mostly asking questions and tagging along. he will want to stay with the party, participating as little as possible, but maybe sometimes adding crucial advide or helping with some task unexpectedly. It will be several says, or even weeks, before heis head clears from the long dormancy. Even his power to comune with the Force seems diminished, as if some dark blanket were blocking him. After 2 or 3 adventures, he will ask for time to work in a machineshop, maybe borrow someone's tools, and work privately on his own. He will be busy working for several weeks, and not want anyone to look in on him. He will emerge only for food and necessities, occasionally for parts and supplies.
What hs is actually building is not just the lightsaber(duh), but also a suit of Mandalorian Combat Armor.With these, he will wat for the best opportunity (like when the party is in the middle of a battle, and turn on the party, lashing out and trying to kill them--all fo them. He should be very powerful--strong enough to take on the party on his own, never mind whatever they were working on at the time.His orange-bladed lightsaber also has a guard made of the same energy. He fights in a one-haded style that lets him also use other weapons and equipment built into the armor. (go hog-wild--have fun).

If the party manages to survive, they should hear about others who were not so fortunate.
Meanwhile, unless the party for some reason killed him, Baron Owen will have had his laugh. Several criminal organizations have placed bounties on his head, as have the less reputable Tapani Houses

But now there are many of these Erzatz Knights loose in the Galaxy. And who knows when some explorer will find a research station with earlier versions of theexperiment that were abandoned. Will one knight rize above the others to lead them in a play for conquest?...

Good Luck, and May the Force Be with Them all.

 

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Koohii  3958 posts
Registered: May '03
6249_Veers
Date Posted: 9/8 1:41pm Subject: Adventure Ideas go Here!
A new type of slave.
The disastrous failure of the Katana fleet lead to the concept of ships slaved together largely being abandoned, but every once in a while, someone thinks it might be a great way to save a few credits, and digs it out.
The rebels (or whomever the party work for) have learned of a large supply of military surplus being transported in a convoy, and are sending the party to seize it.
The empty convoy ships are starting near the planet of Yefflam Prime where techs have installed the slave drive computers on most of the ships, and the slave controller on the lead. Their trip to Corbis 2, a Tarong colony world with an orbital station that is a trade hub, will act as a test run. There they will pick up their goods, transfer off surplus crew from the slaved ships, and procede to Kenlis, a military depot. The next stop on the itinerary is to take the materiel to a COMPNor Garrison.
Ideally, the party will board at Yefflam or Corbis, establish themselves as crew, than take over the lead ship. After the first leg, the system will have been "proven" reliable. All ships in the convoy will respond and follow the lead ship anywhere, move for move. (Hyperspace jumps have programmed safeties to avoid collisions).
All the party has to do is seize the bridge and engine room, and incapacitate the crew. Then enter new coordinates into the navicomputer. Make it tough though. Some crew should resist. Maybe work to sabotage the ship--make it drop out from lightspeed unexpectedly, activate a distress beacon, or even a second team trying to hijack the convoy for themselves. A pirate fleet sets up their famous asteroid ambush along the route somewhere?

 

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LightWarden  2948 posts
Registered: Oct '01
19249_20-Sided Die
Date Posted: 9/9 10:41pm Subject: Adventure Ideas go Here!
It's once again a period of galactic turmoil, and the Republic/Rebellion/Republic/Rebellion forces have received word that the Sith/CIS/Empire/Remenant/Sith Empire have established a research facility on a remote jungle planet in Wild Space/Outer Rim/Unknown Regions (essentially, past the edge of civilization). They send a crack team in to take it down and destroy anything that might strengthen their enemies. They send a single craft in to take them by surprise, to circle around the planet and fly low over the trees to avoid the sensors.

Unfortunately, it's a trap. The craft is tagged by missiles/fighters and it's heading down. It's up to the pilot to keep it level as long as he dares as he tries to find a place to (crash)land. Maybe he lands in a deep river and avoids the shock of an impact, but the ship is sinking, supplies are being ruined, and if they stick around too long they're going to find out that there's something big in here. Maybe they hit somewhere dry, but the shock damages the craft and injures some of the passengers, and once again it's probably not a good idea to hang around too long taking stock and making repairs. Or maybe you land in a giant tree, it's a long way down, and things start swaying precariously when you move.

Anyways, you're at least a few days, if not weeks from the facility, with hundreds of kilometers of rough terrain and really mean wildlife ahead of you. Supplies are low, there's a really good chance of getting diseased or poisoned, and with your luck there's probably a Nightsister (or similar wilderness-themed Force user) throwing foul weather and charmed animals at you. The group may or may not run into listening stations or remote alarms and suddenly find a bomber dropping an incendiary bomb on their section of the forest. And then the mutants start showing up...

Are they cybernetic, genetically modified, treated with Sith Alchemy, Shaped, or maybe all of the above? Personally, I'd go for some sort of cybernetic beast maybe enhanced with some sort of electronic network that allows them to communicate with each other among your typical enhancements. The PCs might notice that the beasts are coming when their commlinks are suddenly filled with static- of course, the things may also be drawn to communication systems... so the PCs better get used to keeping each other within a very short distance.

Eventually, the squad reaches the facility, but the place looks a warzone. Doors have been smashed in, things everywhere are wrecked, and the place seems to be abandoned. Wait, scratch that. There's definitely things living here, it's just that most of them aren't what you'd call human. Things went belly-up in a bad way, and the facility has been effectively divided. There might be a few pockets of survivors holed away, but the power has been cut and the sections of the base that aren't sealed off are presently... inhabited.

Piecing together clues from damaged logs and survivors, the team begins to get a sense of what happened. Apparently, they were experimenting with a (local?) hive-minded species/organism, attempting to Transfer the Essence of a powerful Dark Side user in order to assume control over the entire hive. By using Sith Alchemy, they theorized that could adapt other beings to make them receptive to the hive, creating an exponentially-growing mind which could potentially dominate worlds. Unfortunately, things didn't quite go as planned. The strain was apparently too much, and several of the would-be hive initiates were able to break free, taking with them some of the Dark Sider's knowledge of the Force. There now exist several factions spread throughout the multiple buildings of the complex, each incredibly hostile to outsiders yet still looking for new blood (such the facility's AI confined to a small area with emergency power, repair droids, mechanical traps, and a desire for order, or the different hives each with their own unique monsters, or the various humanoid survivors locked away as supplies dwindle and they get very hungry). Meanwhile, monsters prowl the area, grabbing anything that looks interesting and hauling it off through vents/tunnels back to its master, where it will probably undergo a horrific metamorphosis if it isn't mercifully devoured (cocoons can be found in various regions. Sometimes it's a good idea to open them and save whoever is inside. Sometimes it's a better idea to destroy it before whatever's in there wakes up).

If the PCs ever want to get off the planet, they're going to have to at least find a way to restore power to either the hangers or the hypercomm, and if they want to finish their mission, there's some very dangerous beings they'll have to take down with whatever supplies they can scrounge up.

Basically, see how many survival horror tricks you can throw in.

 

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Koohii  3958 posts
Registered: May '03
6249_Veers
Date Posted: 9/10 12:21am Subject: Adventure Ideas go Here!
OOoohh, I like it. Very nice...
Bits of Alien, Jurassic Park, and Resident Evil, all nicely mixed together.

 

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