Author Topic: Jedi Killers
Neo-Paladin 
Registered: Dec '04
14777_Binary Sunset
Date Posted: 11/29/05 2:11pm Subject: RE: Jedi Killers
That's got to be expensive. I'd only load a cortosis round every 5 to 8 rounds and let the rest in the clip be standard rounds. Lower cost, same effect.

But if you spray enough rounds in the direction of the Jedi the cortosis is preaty much academic anyway. He can't intercept em' all. The arm just doesn't move that fast.

But that's not perfect either. How does D-20 do 'Force Sheild'? I used D-6 homebrewed rules for Force Sheild, but I haven't seen D-6 canon rules.

 

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Jedi_Matt 
Registered: Jul '02
41173_Sith Army Knife
Date Posted: 11/29/05 3:13pm Subject: RE: Jedi Killers
force shield?

the only d6 canonical force shield is 'lesser force shield' which creates a shield/armour as strong as STR + 1D. that seems a bit daft though, as I'd expect something i'm creating with the Force to be as strong as I can hold it ie; my alter

Lesser Force Shield

This power can be kept up.

Sense/Alter Difficulty

Sense Difficulty


Easy

Alter Difficulty


Moderate

Use:

This power allows the Jedi to surround his body with a Force-generates shield. The shield can be used to repel energy and physical matter away from the Jedi's body, down to the molecular level.

The shield acts as STR+1D armor to all energy and physical attacks made against the Jedi, including non-directional attacks such as gas clouds and grenade blasts. The shield is not particularly strong, but can sometimes be just enough to protect the Jedi from serious injury.



can't state what sourcebook its from though i'm afraid, cos i'm not sure grin

 

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Blithe 
Registered: Jun '03
Date Posted: 11/29/05 4:04pm Subject: RE: Jedi Killers - Date Edited: 11/29/05 4:49pm (3 edits total) Edited By: Blithe
Neo-Paladin posted:
That's got to be expensive. I'd only load a cortosis round every 5 to 8 rounds and let the rest in the clip be standard rounds. Lower cost, same effect.

But if you spray enough rounds in the direction of the Jedi the cortosis is preaty much academic anyway. He can't intercept em' all. The arm just doesn't move that fast.

But that's not perfect either. How does D-20 do 'Force Sheild'? I used D-6 homebrewed rules for Force Sheild, but I haven't seen D-6 canon rules.


It's in the Hero's Guide for d20.
Force Shield (Force Feat)
You are able to create a bubble of the Force around yourself that protects you from damage.
Prerequsite: Force level 2nd, Force Sensitive, Alter.
Benefit: As an attack action, you may create a bubble of Force energy around yourself that protects you against incoming attacks. The Force Shield provides DR equal to one-half your Force user level, rounded down. The shield costs 1 vitality point per round for every point of DR provided. (you may choose to create a shield weaker than the maximum allowed.) -- Hero's Guide, pg. 148. (WOTC)


JediMatt posted:
can't state what sourcebook its from though i'm afraid, cos i'm not sure

TotJ sourcebook and JAT sourcebook. happy

 

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Nktalloth 
Registered: Sep '05
39865_Darth Revan
Date Posted: 11/29/05 4:22pm Subject: RE: Jedi Killers
Yeah... I would've put in specific checks, but my friends and I don't really do a lot of rolls and stat checking and whatnot, so it basically comes down to flipping coins. However, a friend of mine came up with a way to exterminate jedi quickly... You know in ANH, that garbage compactor? Imagine that, but insanely fast. Lightsabers can block a lot of things, but can they deflect a room?

By the way, when you say killing Jedi, at the beggining of this thread, do you mean like a kind of personal vendeta, or is this inquisitor stuff? Because if it's empire era then it's pretty pointless to have a group of people to back you up, seeing as Stormtroopers are trained by being beat about the head with a brick apparently.

The only real troubles I can see are if you are hunting a Jedi master or any Sith. A Jedi master could enter a star destroyer naked and take the entire ship for himself (happened in one of my games), and so would be almost impossible to kill by regular means by a non-force user. Sith Lords, on the other hand only reveal themselves when they are absolutly sure there is no way they can lose or be discovered. When Palpatine revealed him in ROTS it was because he had no doubt Anakin would serve him, and when he revealed himself to Luke, he once again was completely convinced he would break Luke to his spirit. So, essentially the only real way to fight a Sith lord is to be a Sith lord.

Ultimate way to kill a Jedi, though? Rail gun. Let's see them deflect a meteor at obscene speeds. laugh

 

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Neo-Paladin 
Registered: Dec '04
14777_Binary Sunset
Date Posted: 11/29/05 5:37pm Subject: RE: Jedi Killers
Nktalloth posted:
However, a friend of mine came up with a way to exterminate jedi quickly... You know in ANH, that garbage compactor? Imagine that, but insanely fast. Lightsabers can block a lot of things, but can they deflect a room?


I can just imagine a series of signs saying "JEDI FUD" and arrows pointing to an open doorway...
tongue

 

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Nktalloth 
Registered: Sep '05
39865_Darth Revan
Date Posted: 11/29/05 6:38pm Subject: RE: Jedi Killers
I can just imagine a series of signs saying "JEDI FUD" and arrows pointing to an open doorway...

Exactly, but with my friends it's more of a FREE BEER-> sign.

("Maybe it's a trap." "Who would lie about free beer?" "Good point. Onward!")

 

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dp4m 
Registered: Nov '01
13878_Luke Skywalker<br>Dark Empire
Date Posted: 12/1/05 6:23am Subject: RE: Jedi Killers
With a rail-gun though, technically a Jedi is still good against those if you're talking about large projectiles on the scale of desktop-globes.

Assuming the Jedi could still cleave the projectile in half with the lightsaber, as a GM I'd rule that a) a Jedi would still get Deflect (Defense) against it like any other solid projectiles (e.g. bullets) and b) that the velocity of a rail gun combined with the splitting of the projectile would make both halves miss the Jedi as they would diverge from the original course based upon the force of the energy transferred by the splitting.

 

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Neo-Paladin 
Registered: Dec '04
14777_Binary Sunset
Date Posted: 12/1/05 8:32pm Subject: RE: Jedi Killers
It seems you're assuming the Lightsaber would impart momentum to the projectile. I've always imagined it would vaporize mater, but not exert a force on it unless it was charged or magnetized.

Now Telekinisis should be a wholly valid defense, which seems to be borne out by computer games like Jedi Knight Academy where Force Push can be used to knock away missiles and so forth.

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 12/2/05 7:21pm Subject: RE: Jedi Killers
Well, you could argue that the Lightsaber blade is a charged magnetic field... That might cause the divergence. It certainly has a lot of energy, that is somehow confined to a 1 meter length.

 

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Nktalloth 
Registered: Sep '05
39865_Darth Revan
Date Posted: 12/19/05 1:37am Subject: RE: Jedi Killers
I don't know if anyone ready this thread anymore, but here's an idea in one word: LAVA!

("Ho ho! So you can even deflect heavy cannon fire! But I have one thing which you can no' deflect..." "And what would that be?" "LAVA!" *Pulls a string* "OH SH-!" *sizzling*)

 

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The only other instance of walking on water is Jesus.
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Jedi_Matt 
Registered: Jul '02
41173_Sith Army Knife
Date Posted: 12/19/05 10:43am Subject: RE: Jedi Killers
aye, ask mr skywalker senior senior about that wink

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 12/19/05 5:00pm Subject: RE: Jedi Killers
Asborb/Dissipate energy.
Difficulty 40
DC 50-80

 

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Neo-Paladin 
Registered: Dec '04
14777_Binary Sunset
Date Posted: 12/19/05 11:01pm Subject: RE: Jedi Killers
Koohii posted:
Well, you could argue that the Lightsaber blade is a charged magnetic field... That might cause the divergence. It certainly has a lot of energy, that is somehow confined to a 1 meter length.


I would argue that a lightsaber is a magnetic field that bottles an ‘energy filament’ of some sort. However, my point was, a magnetic field wouldn't exert a force on a neutral-charge body. You might argue that the vaporized material becomes plasma, but the plasma would exert only a minute force on the relatively massive body.

 

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Lufteg 
Registered: Jan '06
23984_General Grievous
Date Posted: 1/22/06 4:24am Subject: RE: Jedi Killers
Easy to kill a Jedi, just dont get too close to them and blast away from a distance wink

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 1/25/06 11:43pm Subject: RE: Jedi Killers
One of the things a lot of people seem to forget is that the ysalmiri are supposed to be RARE. Something only Talon Karde's group of smugglers and Thrawn were aware of.
Also, any jedi actively using a force power would be instantly aware of walking into an Ysalmiri area because they'd loose their link to the force. In point of fact, I would probablly allow a perception roll to any jedi walking into the sphere of influence.

Throw some Vornskyrs onto the Jedi's trail. If the party is on the run from something, or just trying to keep a low profile, maybe a civilian has one as a pet. Or maybe local law enforcement uses them. heh. That might force the jedi in the party to keep an excedingly low profile & use role-playing rather than roll-playing.

 

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