Author Topic: Jedi Killers
Neo-Paladin 
Registered: Dec '04
14777_Binary Sunset
Date Posted: 2/23/06 6:53pm Subject: RE: Jedi Killers
Well, you could always Death Star/super-weapon-of-the-week the planet the Jedi is on.

Smaller scale, but probably as effective would be a standard orbital bombardment. Turn a few square kilometers into glass, and the chance of a save goes to nil.

Really, the key is taking the attack beyond a scale that the Jedi can conceivably handle. This probably means droidikas on the low end and Death Star on the high end.

 

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Nktalloth 
Registered: Sep '05
39865_Darth Revan
Date Posted: 2/24/06 1:26am Subject: RE: Jedi Killers
Two cortosis-weave swords. They come in, swinging away... you block and shank.

Can you imagine the look on their face?

 

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Dashade_Mercenary 
Registered: Feb '06
39865_Darth Revan
Date Posted: 2/24/06 7:08am Subject: RE: Jedi Killers
If you make a jedis lightsaber useless or get it away from them, and also are a race with resistence to the force, how would a jedi be able to even defend himself?

 

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Yuul_Shamar 
Registered: Nov '04
40710_Jacen Solo
Date Posted: 2/24/06 11:09am Subject: RE: Jedi Killers
The force and saber are not the jedi's only weapons. And regardless of whether or not you are resistant (by the way, resistant is only resistant it can still affect you) to anything that is directed at you they still have battlemind, enhance senses, enhance abilities, dissipate energy(if they have the feat), and resistance wouldn't save you if they used the darkside skills fear, Force grip, and Force Lightining, and then you look in the PotJ sourcebook(why oh why did they take that one out of print) there's plant surge, force light(if you're darkside), and if they have the feat Battle Meditation there's battle influence, inspire, and sever force.
Plus most jedi have unarmed training.

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 2/27/06 3:10pm Subject: RE: Jedi Killers
Eh, I would lump all those force powers as being "THe Force". Yes, some of them are less direct weapons than crushing someone's throat or slashing them in half, but if denied access to the force, all of it becomes moot.

Yes, there is unarmed combat training for many if not most jedi. Relying on the Force and Lightsabers is supposed to be a last resort, not a first.

 

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Rogue_Thunder 
Registered: Jan '03
14369_Vader Concept
Date Posted: 2/28/06 7:51am Subject: RE: Jedi Killers
Did anyone mention Cortosis ammo? You can use em in any standar slugthrower but the cost is 500x that of regular ammo for a clip of the stuff.

It's in one of the early Jedi Counseling's, iirc.

 

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Apotheosis 
Registered: Jun '06
Date Posted: 6/18/06 9:46am Subject: RE: Jedi Killers - Date Edited: 6/18/06 9:48am (1 edits total) Edited By: Apotheosis
(no message)

 

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MercenaryAce 
Registered: Aug '05
8117_Y-Wing Pilot
Date Posted: 6/18/06 6:58pm Subject: RE: Jedi Killers
Dashade_Mercenary posted:
If you make a jedis lightsaber useless or get it away from them, and also are a race with resistence to the force, how would a jedi be able to even defend himself?


There is nothing stopping them from doing things normal people do. Like a swift kick o you know where, or pulling a blaster or grenade. Or calling in help.

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 6/19/06 12:55am Subject: RE: Jedi Killers
And where, exactly, is that on a hutt? or a toydarian?

shock worried wink

 

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Nktalloth 
Registered: Sep '05
39865_Darth Revan
Date Posted: 7/16/06 2:17am Subject: RE: Jedi Killers
I'm not sure if you can kick a Hutt without being absorbed, but I'm pretty sure if you kicked a Toydarian's moneybag it'd have the same effect of kicking a manbag.

First you must construct a room with a massive pit in it somewhere. The significance of the pit shall be explained later.

You must next ensure you are not in any way, shape, or form force sensitive. This ties in with the pit.

You then lure the jedi to the pit-room, through some evil scheme, and fight the jedi after sending an emp wave through the room. The EMP should, in theory, disable the lightsaber, or make it go haywire. Hopefully haywire because that could do some serious damage if it were still strapped to the jedi's leg. When the Jedi has it's back to the pit, it is vulnerable and can be killed in a suitably dramatic way.

The importance of a pit is this: Jedi are almost gauranteed to die near pits. The exception to this is Luke, and only Luke. For an example, in The Phantom Menace, 3 jedi go into the pit-room, one jedi leaves. In ROTJ, 3 Jedi fight inside the Emperor's room (including the emporer), and only one survives. Ben Kenobi is slain by Vader near the big pit in the docking bay. Mace Windu is flung from the balcony to his doom, into one of the biggest pits around: Coruscant!

Pit = Jedi death.

 

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We learn that ninja can walk on water from Tactics Ogre.
The only other instance of walking on water is Jesus.
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Rogue_Thunder 
Registered: Jan '03
14369_Vader Concept
Date Posted: 7/16/06 3:08am Subject: RE: Jedi Killers
that reminds me of one thing i did to my PC's in a pre-arranged scenario... it didn't really work, but i think with some refinement it could...

Have a major battle in an area over lava, taking place on a catwalk/platform over the lava... a force user, with a lot of ranks in move object can use the Force to destroy the platform under any given Jedi and rip it away... the Jedi needs to make a reflex save to avoid falling to an Anakin-like death, which my player made, but if you were to take out the platform immediately behind said Jedi then use the Force Push variant of Force Strike, then I think it might stand a better chance.

Force Push variant rule

 

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I'll fly a starship across the universe divide
And when I reach the other side
I'll find a place to rest my spirit if I can
Perhaps I may become a highwayman again
Or I may simply be a single drop of rain, but I will remain, and I'll be back again...
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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 7/16/06 10:17am Subject: RE: Jedi Killers
Remove the platforms in front and behind, then the one the jedi is standing on. Or, since this sounds like a bridge over lava, go with the classic: use lightsaber to cut through the bridge supports on one side, and watch the rest (with jedi) fall into the lava. thinking nerd

 

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Nktalloth 
Registered: Sep '05
39865_Darth Revan
Date Posted: 7/16/06 8:35pm Subject: RE: Jedi Killers
Question: Could a Jedi deflect the blast from the Death Star? Because that'd be awesome.

Now, then. I like the bridge thing, but how about this... It's a rickety rope bridge. When the Jedi runs onto it, you cut the bridge's ropes.

Or crash a couple of ships into them.

 

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We learn that ninja can walk on water from Tactics Ogre.
The only other instance of walking on water is Jesus.
Therefore, Jesus is a ninja.
Look for me in Sunrunner, SWG and in Gaurdian, CoV
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Jedi_Matt 
Registered: Jul '02
41173_Sith Army Knife
Date Posted: 7/17/06 12:55pm Subject: RE: Jedi Killers
too indiana jones :P

but yeah, it was my character on that bridge, succeeded my reflex save only to be decapitated cry

 

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Nktalloth 
Registered: Sep '05
39865_Darth Revan
Date Posted: 7/19/06 11:50pm Subject: RE: Jedi Killers
Speaking of good ol' Indy...

Anyone know how much damage a giant boulder rolling down a tunnel at a jedi would do?

 

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We learn that ninja can walk on water from Tactics Ogre.
The only other instance of walking on water is Jesus.
Therefore, Jesus is a ninja.
Look for me in Sunrunner, SWG and in Gaurdian, CoV
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