Author Topic: House Rules Discussion (d20 AND d6!)
dizfactor 
Registered: Aug '02
6896_Obi-Wan<br>LEGO
Date Posted: 5/19 8:38pm Subject: RE: House Rules Discussion (d20 AND d6!)
Destiny

• Secret Destiny: We will play with the “Secret Destiny” option.
o No player will know whether or not his or her character has a Destiny, what that Destiny might be, or how many Destiny Points one might have
o A character with the Visions talent may glean information about a character’s Destiny with a DC 35 Use the Force check


• Light and Dark Destiny: All characters with a Destiny have both a Light Side and Dark Side Destiny.
o As an example, Luke had the Light Side Destiny "Redeem Anakin Skywalker (Redemption)," and the Dark Side Destiny "Destroy Darth Vader and take his place at the Emperor’s side (Destruction)."
o The effects of Light and Dark Destinies vary according to the level of dark side taint (see below)

• Uses of Destiny Points: The use of Destiny Points is more tightly restricted than in the SECR
o Defensive purposes: A character may use a Destiny Point to defend himself from physical harm at any time, unless the character is attempting to escape his or her Destiny or the character’s Destiny would be better served by the death of the character
o Offensive purposes: A character may only use Destiny Points to directly deal damage to another character , vehicle, etc if defeating said person is crucial to fulfillment of one’s Destiny
o Other purposes: Use of Destiny Points should be related to one’s Destiny, at GM’s discretion

• Hubris: Penalties are incurred when a character attempts to spend a Destiny Point but is unable to do so, either because the character has no remaining Destiny Points or because the act in question is not related to the character’s Destiny.
o Character automatically fails at the action in question
o All Force points in the character’s current Force Point pool are considered spent
o Character is considered helpless until the start of his or her next turn

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Untainted Characters: 0 DSP – less than half Wisdom score

Calling on the Dark Side for Untainted Characters

Any Force-Sensitive character with DSPs less than half his Wisdom score can choose to call upon the dark side at any time, by drawing on his or her anger, fear, or hatred, to achieve one of the following effects:

• Can accept 1 DSP to duplicate any normal use of a Force Point (except for atonement)

• Can accept 2 DSP and spend a Force Point, for any normal use of a Force Point except for atonement, to double the overall effect of spending the Force Point.
o For boosts to skill and attack rolls, the character gets one bonus die in addition to the usual number, and gets to keep the two highest dice.
o For boosts to the effect of Force powers and talents, the bonus effect is doubled.

• Can accept 2 DSP in exchange for gaining a single use of any non-lightside Force power one does not normally have, which must be used immediately.

• Please note that the DSP gain for calling on the Dark side stacks with any normal DSP gains. For example, that you don't normally have Battle Strike. You can get a single use of it, at the cost of gaining 2 DSPs. However:
o If you use it to fight a foe in self-defense, you just get the base 2 DSPs for calling on the dark side for a power you don’t have.
o If you use it to kill an innocent person, you get 3 DSPs (2 for getting the power you don't have, 1 for killing the innocent person).
o If you want a single use of Force Lightning instead of Battle Strike, and use it in an otherwise-legitimate battle against a foe, you get 3 DSPs (2 for getting the power you don't have, 1 for using Force Lightning).
o If you call upon the Dark side to get a single use of Force Lightning to kill an innocent person, you get 4 DSPs (2 for getting the power you don't have, 1 for using Force Lightning, 1 for killing the innocent person).

Destiny for Untainted Characters

• Your Light Side Destiny functions basically as normal.
• Your Dark Side Destiny functions basically as normal, with one major exception: at any point where you would gain a benefit from having accomplished a major step on the path of your Destiny, you also gain a DSP. This is in addition to any other DSPs you may gain from the act itself.
• Spending a Destiny Point in pursuit of one's Dark Side Destiny results in a gain of 2 DSPs, in addition to any one might suffer for the act itself.
• You do not suffer the penalties for moving away from your Destiny when you move towards either one of your Destinies, only when you refuse to choose or move away from both Destinies simultaneously, at which point you suffer the penalties for both. Moving towards either one results in all the benefits associated with following that Destiny and none of the penalties associated with moving away from the other. As an example, Luke had the Light Side Destiny "Redeem Anakin Skywalker," and the Dark Side Destiny "Destroy Darth Vader and take his place at the Emperor’s side." However, had Luke taken Leia's advice in the Ewok village to "run away, run far away," he would have suffered the penalties of refusing both Destinies.

Restrictions for Untainted Characters: Gray Points

• If the GM is on the fence as to whether or not a given action warrants a DSP, he or she should give the PC a Gray Point.
• Gray Points have no effect in and of themselves, but 3 Gray Points = 1 DSP.
• Tainted and dark side characters (see below) do not earn Gray Points.

Atonement for Untainted Characters

• Characters may atone for 1 DSP at a time.
• They must sincerely regret their actions (GMs discretion)
• They must take at least one heroic action or make one personal sacrifice per DSP atoned for. Such an action should involve some level of personal risk or genuine sacrifice in pursuit of an altruistic goal.
• There is a cost of 1 Force Point per DSP removed in addition to all other requirements.
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Tainted characters: Half WIS – one less than WIS

Any Force-Sensitive character with DSPs equal to or greater than half his or her Wisdom score, but less than his total Wisdom score, is considered tainted.

Calling on the Dark Side for Tainted Characters

• Tainted characters can accept 1 DSP to duplicate the effect of a Force Point for purposes of boosting any Dark Side power, Dark Side talent, or Sith talent, or any other Force power used for an evil purpose (e.g. Force Grip used on a living being).
• Can accept 1 DSP to gain a single use of any Dark Side Force power one does not normally have, or any other Force power used for an evil purpose (e.g. Force Grip used on a living being), which must be used immediately.
• Can accept 2 DSP and spend 2 Force Points to be able to double the overall effect of spending a Force Point. For boosts to skill and attack rolls, the character gets one bonus die in addition to the usual number, and gets to keep the two highest dice.

Destiny for Tainted Characters

• Your Dark Side Destiny functions basically as normal, with one major exception: at any point where you would gain a benefit from having accomplished a major step on the path of your Destiny, you also gain a DSP. This is in addition to any other DSPs you may gain from the act itself.
• Spending a Destiny Point in pursuit of one's Dark Side Destiny results in a gain of 2 DSPs, in addition to any one might suffer for the act itself.
• Moving towards your Light Side Destiny results in your character suffering the penalties for moving away from your Dark Side Destiny. There are no penalties for tainted characters moving away from their Light Side Destinies.


Restrictions for Tainted Characters

• Tainted characters gain a DSP whenever they use a Force Point for any purpose other than atonement.
• Tainted characters who are subjected to any mind-affecting effects which would encourage dark side actions or emotions (fear, anger, etc) must choose between add their DSP total to the DC of resisting the effect and accepting a DSP.
• Tainted characters tend to make other people around them uncomfortable. This may result in situational penalties of up to -2 in certain social situations at the GMs discretion.
• Only atonement can remove the taint of the Dark side. Increases in Wisdom will not do so.

Atonement for Tainted Characters

• Characters may atone for 1 DSP at a time.
• They must sincerely regret their actions (GMs discretion)
• They must make every attempt to make amends for their specific misdeeds, or take significant action towards their own Light Side Destiny, through at least one heroic action per DSP that involves significant personal risk or great sacrifice (GMs discretion).
• There is a cost of 1 Force Point per DSP removed in addition to all other requirements.
• No backsliding: Tainted characters must keep track of the highest DSP total they have ever had (the "high-water mark"). If, at any point after having atoned previously, the character earns a DSP or DSPs while they are tainted, or that puts them back into the tainted range, they immediately return to the high-water mark, unless the new total would be higher. All Force points spent on the previous atonement effort are lost and must be re-spent.

Dark Side Characters

Characters with DSPs equal to their current Wisdom score have turned fully to the dark side.

Calling on the Dark Side for Dark Side Characters

• Dark side characters no longer receive any bonuses or penalties for DSPs, nor do they accumulate DSPs. DSPs are considered to be equivalent to the character’s WIS score.

Destiny for Dark Side Characters
• Your Dark Side Destiny functions basically as normal, with one major exception: at any point where you would gain a benefit from having accomplished a major step on the path of your Destiny, you also gain a DSP. This is in addition to any other DSPs you may gain from the act itself.
• Spending a Destiny Point in pursuit of one's Dark Side Destiny results in a gain of 2 DSPs, in addition to any one might suffer for the act itself.
• Moving towards your Light Side Destiny results in your character suffering the penalties for moving away from your Dark Side Destiny. There are no penalties for tainted characters moving away from their Light Side Destinies.
• Dark side characters are considered to have lost their Light Side Destiny, except as noted below under Atonement. They can no longer spend Destiny Points in pursuit of their Light Side Destiny.

Restrictions for Dark Side Characters

• PCs who have turned to the dark side may become NPCs at the discretion of the GM or by common agreement among all players.

Atonement for Dark Side Characters
• Dark side characters may only atone under very specific circumstances. The character must commit his or her life fully to the cause of redemption, and dedicate him- or herself to the goal of making amends for his or her own misdeeds and the pursuit of his or her own Light Side Destiny (fortunately, these often overlap in practice).
• The pursuit of such a task must regularly and repeatedly require sacrifice, hardship, and great personal risk.
• Once the character has thus committed him- or herself to this goal, any actions which would normally cause a character to gain a DSP instead cost a Force Point.
• Furthermore, upon committing said acts, the character in question immediately suffers the effects of moving away from his or her Light Side Destiny.
• During this quest, the character may spend Force Points in pursuit of their redemption at a rate of two to one.
• Dark side characters attempting atonement suffer the full penalty for turning against their Dark Side Destiny continually until the quest for atonement is either completed or abandoned.
• Dark side characters attempting to atone gain no mechanical benefits from pursuing their Light Side Destinies
• Dark side characters attempting to atone may not spend Destiny Points for any purpose including self-preservation
• Upon completion of a major goal in the pursuit of this goal, which must involve great heroism in a dramatic situation, the character may atone.
• Atonement for dark side characters requires the expenditure of 1 Destiny Point and enough Force Points equal to half the character's Wisdom score. The character's DSP total is then reduced to one less than half the Wisdom score.
• If the character does not have enough Force Points to do this, they lose all current Force Points, and any remainder are paid out of future Force point replenishments at a rate of two to one until the remainder is paid off.
• Dark side characters who die attempting to fulfill their Light Side Destinies may be considered fully atoned (DSP 0) at the GMs discretion.
• A character that has gone through this atonement process must trade in any and all Dark Side Force powers, Dark Side talents, Sith talents, or anything comparable for Light Side or unaligned powers and talents.
• No backsliding: A character that has gone through this atonement process gains Gray Points and DSPs at double the normal rate in the future.
• Furthermore, any transgressions resulting in DSP gain for that character cause the character to be considered tainted, regardless of DSP score, and will never be able to remove that taint again with any level of atonement.
• A character that becomes a dark side character, atones, and returns to being a dark side character may never atone again under any circumstances.

 

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Jedi_Matt 
Registered: Jul '02
41173_Sith Army Knife
Date Posted: 5/30 5:40am Subject: RE: House Rules Discussion (d20 AND d6!)
While perusing the lightsaber form talents, I got thinking about Vaapad again...

Is it just me or is it less a lightsaber form and simply more of a 'mindset', in game terms, a general 'Feat' than lightsaber related ability.

It's written in Shatterpoint and the RotS novellisation that it's a mindset that allows Mace to 'loop' the dark side back on the user. I haven't thought about it to the point of coming up with a variant ruling but I don't believe it should be a set bonus for any type of combat ever; I believe it should be limited to battles against dark siders.

Possibly something like when a Dark Side Force power is used against someone with the Vaapad feat, they can make an opposed roll which costs them an action in the next round. If you make the roll, they move a step down the condition track. In terms of usage, something like it's only usable after the first round of combat, like one power (I believe Combat Sense) did in WEG.

To make it reflect Sora Bulq's descent into darkness, maybe if you use it successfully you have to burn a force point/make a will save or accept a dark side point?

Pre-req's: Juyo Mastery etc

 

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Excellence - "'Cause some American-accent informed me Kun is Koon and Yun is Yoon doesn't mean I'm going to Megazord myself into robotic obediance."
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Jedi_Matt 
Registered: Jul '02
41173_Sith Army Knife
Date Posted: 5/30 11:32am Subject: RE: House Rules Discussion (d20 AND d6!)
Jedi_Matt posted:
While perusing the lightsaber form talents, I got thinking about Vaapad again...

Is it just me or is it less a lightsaber form and simply more of a 'mindset', in game terms, a general 'Feat' than lightsaber related ability.

It's written in Shatterpoint and the RotS novellisation that it's a mindset that allows Mace to 'loop' the dark side back on the user. I haven't thought about it to the point of coming up with a variant ruling but I don't believe it should be a set bonus for any type of combat ever; I believe it should be limited to battles against dark siders.

Possibly something like when a Dark Side Force power is used against someone with the Vaapad feat, they can make an opposed roll which costs them an action in the next round (possibly limited in use the same way as Heroic surge was in RCR). If you make the roll, they move a step down the condition track. In terms of usage, something like it's only usable after the first round of combat, like one power (I believe Combat Sense) did in WEG.

To make it reflect Sora Bulq's descent into darkness, maybe if you use it successfully you have to burn a force point/make a will save or accept a dark side point?

Pre-req's: Juyo Mastery etc


After re-reading my initial post, I got thinking about it's connection with negating the Dark Side and got thinking about Force Harmony, but that's about it as I have to go onto my laptop now as I'm going downstairs!

 

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Excellence - "'Cause some American-accent informed me Kun is Koon and Yun is Yoon doesn't mean I'm going to Megazord myself into robotic obediance."
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Jedi Merkurian 
Title: Games: RPG d20 GM
Registered: May '00
6372_Mace Windu
Date Posted: 6/3 8:46am Subject: RE: House Rules Discussion (d20 AND d6!)
Well, if Threats of the Galaxy is any indication, it looks like you can use the Skill Training feat to buy "non-classed" skills.

 

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