Author Topic: WotC Star Wars: Your thoughts?
Darth Ludicrous 
Title: Manager Emeritus
Registered: Jun '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 4/7/01 11:29pm Subject: RE: WotC Star Wars: Your thoughts?
I love D&D3. It is so much simpler, yet so much better than 2nd edition. Skills and Feats are great and a lot of the rules changes are very good too.
I've read through the Star Wars book and although it is simliar to D20 it is still different, very customized to the Star Wars universe. Character building is a lot better than in WEG, imo

 

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Superchunk 
Registered: Jul '00
6378_Mace Windu
Date Posted: 4/9/01 9:21am Subject: RE: WotC Star Wars: Your thoughts?
I enjoyed the WEG version of the game but afterign reading the rules for the WotC version, I have a few gripes. One, since this newer version is based on the 3rd Ed. D&D rules I don't like the restricted character classes. There is much more available to role play than a Jedi Knight or Smuggler. I also despise ranking based on experience points. This brings in the hack/slash element. The more I slay the more points I get. Overall, with a little tweaking the WotC version could shine.

 

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Darth Ludicrous 
Title: Manager Emeritus
Registered: Jun '00
14385_Drizzt<br>by RA Salvatore  (A&A)
Date Posted: 4/9/01 12:04pm Subject: RE: WotC Star Wars: Your thoughts?
Experience points aren't just awarded for slaying things. A good DM knows that. As for restricted character classes, the ones used are the ones that are featured as characters in the movies. Futher customization is done with feats and skills.

 

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Crimson_Jedi_Knight 
Registered: Feb '01
5972_No Icon
Date Posted: 4/9/01 3:15pm Subject: RE: WotC Star Wars: Your thoughts?
There is room for improvement in any system that you look at. I played WEG a lot when it was around, it was great. Even when I did GM in WEG it wasn't too bad. Now with WOTC I see problems that can be marked off as start up flaws. Question though are D&D source books alot like the Secrets of Naboo book? That would be a problem. imo. I think WEG did better source books so far. I'd be up for board RPG.

 

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RA_ATUM 
Registered: Jul '00
Date Posted: 4/10/01 2:00am Subject: RE: WotC Star Wars: Your thoughts?
Well although most of my rp is online realtime, I do play table top.. and one thing I find in both worlds is that the game tends to be only as good as the gamemaster...

A good gamemaster can make a bad thing work.. and a bad gamemaster can make a great thing a pain.

 

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AbsolutZero 
Registered: Apr '01
Date Posted: 4/10/01 4:27am Subject: RE: WotC Star Wars: Your thoughts?
I truly like the new WotC d20 game. Between the Feats, Skills, and Classes, I feel a wonderful meshing of abilities are available to allow people to select and build the characters they want to. Granted, it isn't as open and fluid as the WEG version, but that is perfectly acceptable.

Still, there are problems. Vehicle combat is a mess, and Starship combat reads and plays like an afterthought. Flip through the section yourself and you'll see the problems. There are other minor annoyances, like the Fringer getting a bonus to Repair, but not getting Repair as a class skill, or the Scoundrel not getting Sense Motive skill.

There will be (and are) perception problems. For example, the Soldier practically needs to wear battle armor. I know a few of my players have balked at this idea, but it isn't that far fetched. If you take a look at how many Soldiers wear armor in the movies, you'll see that it is far more commonplace (Boussh, Dengar, Boba Fett, Stormtroopers, Rebel Troopers) than first suspected.

Yet, it is a good, solid game with easily learned mechanics. Well worth it.

 

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Jedi Merkurian 
Title: Games: RPG d20 GM
Registered: May '00
6372_Mace Windu
Date Posted: 4/10/01 8:06am Subject: RE: WotC Star Wars: Your thoughts?
Yeah, I noticed that as well about the Fringer. Maybe it'll be corrected in "errata" that they periodically print either at the website or in SW-Gamer.

 

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Jedi_Jacen 
Registered: Nov '00
6066_Jango Fett
Date Posted: 4/13/01 1:47am Subject: RE: WotC Star Wars: Your thoughts?
I won a copy of the core Rulebook at the world premier in Seattle, WA. I've thouroughly enjoyed reading the book cover to cover, but have yet to find a group to play with in my area.

 

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Shedao15 
Registered: Apr '01
Date Posted: 4/14/01 7:22pm Subject: RE: WotC Star Wars: Your thoughts?
I think it sucks! It's like playing Dungeons and Dragons. I liked the old way were all you needed was a couple of 6D dice. Then WotC had to go make it all confusing. But hey it's better than not having Star Wars RPG at all, right?

 

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E_Greyshadow 
Registered: Mar '01
6324_Porkins
Date Posted: 4/16/01 10:45pm Subject: RE: WotC Star Wars: Your thoughts?
Idunno. I kinda like the way it's more involved than the WEG version. Then again, I also play Rifts and Call of Cthulhu, so that tells you my likes for in-depth rules.

 

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Lordban 
Registered: Nov '00
22367_Darth Vader
Date Posted: 4/17/01 2:21am Subject: RE: WotC Star Wars: Your thoughts?
I remember using a Force point to make a shot from a sniper of mine almost impossible to parry for the Dark Jedi I tried to shoot. I rolled 18 dice and ended with a net 16 result... (yes, I rolled 18 dice and all came up with a '1' result ! I couldn't believe it !)

Thanks to the WotC system I won't have to fear rolling such a catastrophic result again. (I'll roll a '1' instead and find myself in the exact similar situation...)

Well I wondered whether this new system was not as flexible as the WEG system, finally I came to like it most as a GM, now I no longer see characters able to dispatch 8 troopers in a single round 'cause they have 12 dice and a damn well customised blaster rifle. I'm getting used to it now, both as a player and as a GM.

The only changes we finally kept in the groups I'm playing with is we have partly rewritten the rules for Force Powers, reintroducing Sense, Control and Alter skills (1 point costs 5 Skill Points to buy so if you decide to focus on one aspect of the Force you REALLY focus on it), and re-introducing a large number of powers inspired from those from WEG, those from the EU books and those we had designed for the WEG game (plus a few more recent adds). Finally our Force User classes end up with 2 additionnal Skill Points per level, and due to the huge number of powers available they really need it (we also came up with the idea one could buy feats for a 7 point cost - the number of Force feats having drastically increased).

 

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Jedi Merkurian 
Title: Games: RPG d20 GM
Registered: May '00
6372_Mace Windu
Date Posted: 4/17/01 5:50am Subject: RE: WotC Star Wars: Your thoughts?
ERRATA: I have to retract my earlier statement about the Fringer class. It purposefully written that they don't necessarily start out with formal repair training like other classes do. Instead they get the bonus to Repair checks when jury-rigging. However, they have the capacity to take Repair as one of their class skills with their Adaptive Learning class ability.

You're right that it's odd that Scoundrels don't have Sense Motive.

Other oddities:

*Jedi don't have Pilot as a class skill, but there are some astounding Jedi Pilots (Vader & Luke especially, Jaina Solo to a lesser degree)

*Jacen Solo is listed as a Jedi Guardian, when in EU he's a Consular if ever there was one

*Vader, the most whoop-arse character in the galaxy, has no ranks in Battlemind

*Luke, who spent 20+ years scouring the galaxy for info about the Old Republic Jedi, has no ranks in Knowledge(Jedi Lore)

I've also noted an oddity with the feat path of Jedi characters that I'm checking out with WotC directly.

On a positive note, here's a bit of power-gaming for you: On the way to becoming a Starfighter Ace, take up a few levels as a Noble. Use the Inspire & Command abilities to give your wingmen a bonus. The Inspire ability allows you to inspire a bonus for 10 minutes per round that you're able to speak inspirationally. In other words, if you take 1 round to give a pep-talk at the beginning of a vape-brawl, your wingmen have a bonus to all their to-hit rolls & skill checks for ONE HUNDRED rounds. The Command ability is a little harder to pull off because it's a Charisma check instead of a Diplomacy check.

 

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Crimson_Jedi_Knight 
Registered: Feb '01
5972_No Icon
Date Posted: 4/18/01 12:37pm Subject: RE: WotC Star Wars: Your thoughts?
Yeah that is strange. Another thing is that Yoda Maxed out level-wise in EPI. It should be interesting to see them fix that.

 

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El Kabong 
Registered: Sep '99
6893_Atari 2600, ESB
Date Posted: 4/18/01 4:25pm Subject: RE: WotC Star Wars: Your thoughts?
<<<Actually, the space combat is simpler in WotC than in WEGgie. Of course, some folks don't like that. In WEGgie you had to use "bucket o' dice" to figure out if you hit, then did it again to determine how much, if any, damage you did. In WotC, that's all done in one or two d20 rolls.>>>

Yeah, but the space combat in WEG actually WORKED.

 

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E_Greyshadow 
Registered: Mar '01
6324_Porkins
Date Posted: 4/18/01 9:36pm Subject: RE: WotC Star Wars: Your thoughts?
Have you guys checked out the starship combat in the Gamer #3? Looks promising! If only we had stats for all the ships for that system...

 

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