Author Topic: Toys to crossover SW RPG stats
Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 2/10/07 6:46pm Subject: RE: Toys to crossover SW RPG stats - Date Edited: 2/10/07 6:50pm (1 edits total) Edited By: Koohii
Transformers
Waspinator
Name: Waspinator
Type: Predicon Flunky
Sex/Species: Male(?), Cybertronian
Age: ? (20's-30's)
Height: 2.2meters
Weight: 85KG
Scale: Speeder
Description: Giant bug-eyed robot or 3-meter long, winged insect
DEX 3D+2
Blaster 6D
Dodge 7D
Melee 4D+1
Flying 7D
Heavy Weapons 5D+2
KNO 2D+2
Willpower 4D
Steetwise 4D
Survival 6D
MEC 2D+2
Starship Piloting 5D
Repulsor-Lift Op 4D+2
PER 3D+2
Bargain 4D+1
Con 4D+2
Hide 4D+2
Search 6D
STR 2D
Lifting 5D+2
Stamina 5D
TEC 3D+1
Comp Prog/Repair 5D
Demolition 5D
Security 5D+1
SP 13
FP 1
DSP 4
Equipment: Blaster (4D+2), Predacon Protocol, Missile Launcher (7D), Armor (+1D p/+3d e), 8 recovery&repair drones
Alternate Mode: Giant Flying Cyborg Insect.
Special: In Beast mode, Waspinator gains +2d to flying rolls and +3D to dodge when flying. Naturally though he is unable to access most of his equipment while in Beast Mode. Waspinator's armor is designed to resist energy blasts more than physical damage. His body is actually very fragile, but has even more modular components that usual, making him extemely easy to repair (which is just as well considering how often that is necessary).
Background: Waspinator has always had a bit of a problem when dealing with others and a huge inferiority complex. He is never able to refer to anyone else by name, and always himself in 3rd Person. He was easily twisted by Megatron into following the scheme to steal the Golden Discs from the Maximals. Promisses of power and respect tweeked his little mind.
Personaliy: Chronic under-achiever. Never quite has what is needed, and can never believe when he accomplishes a goal. Most likely to accidentally shoot himself in the foot.
A Quote: "Waspinator is tired of being blown apart." "Waspinator is angry." "Megotron will be pleased with Waspinator. Make Waspinator 2nd in command." "Stupid cat-bot."
Connection to other characters: A congenital coward, but will follow anyone else's orders because he lacks the will to stand up to them, and doesn't have any better ideas of his own. The Follower of a Follower. Doesn't like Maximals, expecially Cheetor and RatTrap.


For TMNT, do you want the comic version, the movie version, or the cartoon version?

 

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Rogue_Thunder 
Registered: Jan '03
14369_Vader Concept
Date Posted: 2/11/07 3:50am Subject: RE: Toys to crossover SW RPG stats
I'll go with cartoon, since that's what I remember most.

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 2/14/07 1:02am Subject: RE: Toys to crossover SW RPG stats
hmmmm..... You would have to chose the version I'm least fammiliar with... doh!

Still, the skills remain the same, just the personalities and superfiscial details change.
I, of course, like the original comic version much more than the kiddie cartoon. But the world wasn't ready for a cartoon anything like the comic books at the time. (Batman: THe Animated Series was still nearly 10 years off).

Let me think about it & see what I can do. thinking

 

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Jedi Merkurian 
Title: Games: RPG d20 GM
Registered: May '00
6372_Mace Windu
Date Posted: 2/14/07 8:55am Subject: RE: Toys to crossover SW RPG stats
How about any of the cast of Avatar-the Last Airbender? mischief

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 2/15/07 10:16am Subject: RE: Toys to crossover SW RPG stats - Date Edited: 2/15/07 10:36am (1 edits total) Edited By: Koohii
All I know about Avatar--the Last Air Bender is what I've learned from the Lego sets. wink

As for TMNT, Here's a first installment:

Teenage Mutant Ninja Turtles
Name: Raphael
Type: Ninja Turtle
Sex/Species: Male, Mutated Box Turtle
Age: 17
Height: 5'2"
Weight: 86kg
Description: Oddly mutated turtle. Musclue structure of limbs & head are very similar to human structure. Unknown what other effects mutation may have causes. Speculation on whether this is a viable species or a steryle freak of DNA continues.
DEX 4D
Thrown Weapons: Shuriken 6D+1
Melee 8D+2
Melee Parry 7D
Brawling Parry 8D
Dodge 5D
Grenade 5D
KNO 3D
Languages: Japanese 4D
Willpower 6D
Streetwise 5D+2
Survival 4D+1
MEC 2D+2
PER 3D+1
Command 5D
Sneak 9D
Hide 7D+1
Search 8D
STR 3D
Brawling 8D
Stamina 6D+2
Climb/Jump 6D
TEC 2D
Security 7D
SP 7
FP 2
Equipment: matched pair of Sai (Str+1D+1), 3 Shuriken (Str+1D), Ninja climbing claws (+2d to climbing, +2 to brawling damage), Bandana/mask (usually red)
Notes: The TMNT can withdraw heads & limbs into their shells. While not mobile, it is a very effective defence. Shells provide +3D physical armor to torso & retracted limbs. Their freakish appearance usually inspires fear in humans, though some assume that they must be wearing "awsome costumes, dude." TMNT can also swim and float with ease (+2d).
Personality: Rafael is the walking anger-management problem of the group. He is the first to challenge authority of others, and the most likely to start a fight. If that fight is with anyone other than his "brothers", he is also the most likely to finish the fight. Though he has focussed on using a defensive weapon (sai), he is the most aggressive of the team.
Rafael is the most solitary of the quartet, often wandering off (and getting into fights) on his own.

 

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Rogue_Thunder 
Registered: Jan '03
14369_Vader Concept
Date Posted: 2/21/07 4:17am Subject: RE: Toys to crossover SW RPG stats
applause Good job so far, Koohii

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 2/24/07 1:58pm Subject: RE: Toys to crossover SW RPG stats
Teenage Mutant Ninja Turtles
Name: Leonardo
Type: Ninja Turtle
Sex/Species: Male, Mutated Box Turtle
Age: 17
Height: 5'2"
Weight: 86kg
Description: Oddly mutated turtle. Musclue structure of limbs & head are very similar to human structure. Unknown what other effects mutation may have causes. Speculation on whether this is a viable species or a steryle freak of DNA continues.
DEX 4D
Thrown Weapons: Shuriken 5D
Melee 8D
Melee Parry 7D+2
Brawling Parry 8D
Dodge 5D+2
Grenade 5D
KNO 3D
Languages: Japanese 5D
Willpower 6D+2
Streetwise 5D
Survival 4D
MEC 2D+2
PER 3D+1
Command 6D+2
Bargain 5D+1
Sneak 8D
Hide 7D
Search 7D
STR 3D
Brawling 7D
Stamina 6D
Climb/Jump 6D
TEC 2D
Security 6D
SP 11
FP 2
Equipment: matched pair of Katana (Str+1D+1), 3 Shuriken (Str+1D), Ninja climbing claws (+2d to climbing, +2 to brawling damage), Bandana/mask (red or blue)
Notes: The TMNT can withdraw heads & limbs into their shells. While not mobile, it is a very effective defence. Shells provide +3D physical armor to torso & retracted limbs. Their freakish appearance usually inspires fear in humans, though some assume that they must be wearing "awsome costumes, dude." TMNT can also swim and float with ease (+2d).
Personality: Leonardo is the tactician and default leader of the TMNT when Master Splinter is not arround. He most strictly follows the code of Bushido, and tries to get the group to work as a team. This sometimes puts him in direct conflict with the independant spirit of Raphael and leads to arguments.

Teenage Mutant Ninja Turtles
Name: Mouser
Type: Pest control droid
Sex/Species: non/droid
Age: 1
Height: .75 m
Weight: 60kg
Description: Bipedal droid with large head and powerful jaws. Shiney chrome plating is quickly scuffed up in combat.
DEX 3D
Brawling Parry 5D
Dodge 4D
KNO 2D
Languages: Cobal 4D
Streetwise 4D
Survival 3D
MEC 1D
PER 2D+1
Sneak 5D
Hide 5D+1
Search 8D
STR 3D
Brawling 5D
Tunneling 4D
TEC 4D
Security 7D
SP 1
FP 0
Equipment: Jaws (str+2D), Infra-red & thermal sensor package (+2D to search), Olfactory sensors (+1D to tracking), claws (str+1d)
Notes: Mousers can follow almost any trail. Their claws enable them to tunnel through concrete and even tear through steal (given time). They are capable of coordinating actions in large numbers against a opponents to overwhelm them.
Personality: none.
The mousers were created by a scientist named Baxter Stockman. The reasoning behind them varies. One version says he created them for The Shreader to hunt down the TMNT, another that he sold them to the City of New York as a pest-control device with a hidden program that made them tunnel into bank vaults and steal money for Stockman's research. Whatever the reason, Mousers pose a serious problem for whomever or whatever they are programmed to hunt. There is no current information about how many Mousers were produced, or have survived. They may still even be in production, with an army of droids building up for whatever purpose the current owner of the factory may devise...

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 4/7/07 9:26pm Subject: RE: Toys to crossover SW RPG stats
Teenage Mutant Ninja Turtles
Name: Oroku Saki
AKA: Shredder
Type: Ninja Master
Sex/Species: Male, Human
Age: 40?
Height: 5'9"
Weight: 96kg
Description: Japanese/Okinawan, muscular build
DEX 4D
Thrown Weapons: Shuriken 7D+1
Melee 9D+2
Melee Parry 10D
Brawling Parry 12D
Dodge 8D
Grenade 7D
KNO 3D+1
Bureaucrasy 6D+2
Business/Economics 7D
Languages: Japanese 6D
Ninja Lore 7D+1
Martial Arts 5D+2
Willpower 9D
Streetwise 7D+2
Survival 5D+2
MEC 2D
Car: 5D
Plane: 3D+2
Boat: 4D+1
HangGlider 4D+2
PER 3D
Bargain 7D+1
Command 9D
Sneak 11D+1
Hide 10D+2
Search 9D+1
STR 3D+2
Brawling 11D+2
Stamina 9D+2
Climb/Jump 7D
TEC 2D
Computer Program/Repair 5D+2
Security 9D
First Aid 6D
Armor Build/Repair 6D+2
SP 17
FP 4
Control: 4D+2
Sense: 3D
Control Pain, Excellerate Healing, Meditation Trance, Rage
Enhance Senses, Receptive Telepathy
Katana (Lightsaber combat)
Equipment: Katana (Str+1D+2), Naginata (STR+2D) 3 Shuriken (Str+1D), Ninja climbing claws (+2d to climbing, +2 to brawling damage), Battle Armor (+2Dphy, +1d Energy, no dex penalty, +1D brawling damage), Red or blue cape, Hordes of followers, Resources of the entire Foot clan, more Yen & $ than any sane person could spend.
Personality: Power-hungry, with an all-consuming drive for power, Oroku Saki killed or tried to kill all his rivals. Only one is known to have escaped (well, sort of) his murderous wrath: Splinter. An intensely jealous person, Saki (AKA The Shredder) spilled mutagen onto Yoshi while trying to kill him. Yoshi then touched a rat, causing him to mutate into Master Splinter. The Shredder has been trying to kill Yoshi (and his turtle deciples) ever since. Unfortunately, Shedder has fallen in with bad company recently. His human followers deserted him, forcing him to built android/robot henchmen, and his scientists are borderline sane at best. The result is that Foot equipment is highly excentric to totally impractical and nuts. In this regard, the Foot makes Cobra Command seem structured, organized, and functional. (Hey, at least it takes highly trained millitary ADULTS to fight Cobra). This situation is no doubt causing great frustration and tension in Oroku Saki, and may explain his decline in intelligent ideas, schemes, and plots.

 

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Rogue_Thunder 
Registered: Jan '03
14369_Vader Concept
Date Posted: 4/7/07 11:13pm Subject: RE: Toys to crossover SW RPG stats
Yeah, I figured shredder was nuts.

I've been working on d20 stats for Wolverine lately (only exist in my head, right now, however) so I'll try and get those up when i have a chance.

 

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I'll fly a starship across the universe divide
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I'll find a place to rest my spirit if I can
Perhaps I may become a highwayman again
Or I may simply be a single drop of rain, but I will remain, and I'll be back again...
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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 4/8/07 1:42am Subject: RE: Toys to crossover SW RPG stats - Date Edited: 4/8/07 1:45am (1 edits total) Edited By: Koohii
ooops.
Forgot to put in DSP: 7

Really, this version is kinda a hybrid between the original and the cartoon. I suppose I should do separate versions as I did with Cobra Commander...

Eh, maybe tomorrow. Oh, wait... it is tomorrow... worried Now I'm confused...

Glad you like them happy

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 5/2/07 6:08pm Subject: RE: Toys to crossover SW RPG stats
Source: He-Man
Cartoon: She-Ra
Name: Hordak
Type: Dark Jedi
Sex/Species: Male Hordling
Age: ?
Height: 5'10", just like everyone else
Weight: 120kg
Description: Physically fit with rippling muscle with 6-pack abs, appears to have the same exo-skellatal head on an endo-skellatal body that Skellator has, only with aquatic/anphibian ancestory. Fin motif and bat immagely continues onto armor.
DEX 3D+1
Melee 4D
Dodge 5D+1
Brawling Parry 6D+1
Melee Parry 7D
KNO 3D+2
Hordling Lore 7D+2
Beauracrasy 5D
Culture 7D
Intimidation 9D+1
Magic 10D
History 6D
MEC 2D+1
Hordling ground vehicles 6D
Repulsor-life operation 5D
PER 3D
Command 10D
Bargain 6D+1
Con 6D+2
STR 3D+2
Brawling 6D+2
Lifting 5D
Stamina 5D+2
TEC 2D
Computer Prog/Rep 5D
Demolitions 4D
Repulsorlift Rep 4D+2
Security 6D
SP 24
FP 5
DSP 9
Control: 4D+2
Sense: 3D+1
Alter: 6D
Control Powers: Absorb/disapate energy, Enhance Attribute, Rage
Sense Powers: Sense Force, Magnify Senses
Alter Powers: TK, Injure/kill
CS: Farseeing
CA: Feed on Darkside, Force Lightning
CSA: Lesser Force Shield, Dimensional Portal
SA: Dim Other's Senses
Equipment: Hordling armor (+1D phy, +1 en), Staff (Str+1D)(Used as focus for force powers), Sword (STR+1D+2), Hordling Fortress, Portal to Eternia, Total dominion over his kingdom, Numerous vehicles, Wierd collection of flunkies, sith holocron.
Background: Hordak booted Skelletor to Eternia after completing his conquest of a dimension full of trees, floweres, forests, and pathetic humans. Officially, this was so his promissing student could expand the Horde's empire, but in reality Hordac just wanted to get rid of a pest. Since then he has taken to ruling and administering his kingdom with an iron fist. Naturally, some of the more annoying of the pesky humans have taken up a Robin-Hood style rebellion, but their leader turned out to be a barbie doll in valkerie's clothing. Other hordlings laugh about this behind Hordak's back.
Personaliy: Hordak is very much the petty tyrant. Hordak is a very powerful and able Force user, but also a diplomat and administrator. He views Skelletor as a great failure and disappointment. He is not above doing a dirty job himself, but he does prefer to have lackies to it for him. He is into tough love. Where Skelletor would scream about the world hating him whenever He-Man foiled his plans, Hordak would order someone executed, then figure out where he went wrong.
Objective: To take over all the known worlds, and any out there that are unknown. To make every sentient being worship and fear him. Deep down, he has the insecurity of every meglomaniac
A Quote: "Stop them. Kill them!" "Listen to me: Surrender, or Die."
Connection to other characters: Supreme ruler of the Horde, Tyrant to the human and quasi-human subjects, and disappointed father-figure to Skelletor.

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 5/2/07 6:32pm Subject: RE: Toys to crossover SW RPG stats
Transformers
Grimlock (G1 original TV Cartoon Version)
Name: Grimlock
Type: Dinobot Leader
Sex/Species: Male, Cybertronian
Age: ? (30's-50's)
Height: 18meters
Weight: 1200KG
Scale: Walker
Description: Giant humanoid robot or silver/chrome/steel Tyranosaurus Rex
DEX 4D
Blaster 5D
Dodge 7D
Melee parry 4D+2
Melee 4D+1
Brawling parry 5D
KNO 2D+2
Intimidation 4D+2
Willpower 3D
Tactics 3D
MEC 1D+2
Starship Piloting 2D
Starship Gunnery 2D
PER 3D+2
Command 4D+2
Bargain 4D
STR 5D
Brawling 8D
Stamina 9D+2
TEC 1D
SP 10
FP 1
DSP 0
Equipment: Command of Dinobots, Blaster (5D), Sword (Str+2D), Armor (3D phys, 1D en), Alternate Mode--Dinosaur (Bite STR+2D)
Background: The Dinobots were built as an experiment by Ratchet, who was obviously bored and not thinking about the consequenses of immensely powerful creatures with brains the size of peas wandering arround Autobot Headquarters. Once some intelligence upgrades were installed (curiously, they did not require a visit to Alpha Trion, or Vector Sigma, or the Matrix to come to life), the Dinobots became marginally useful as dumb muscle. They were briefly exiled for training purposes. Three of the Dinobots survived to the return of Unicron, through no explanation was offered for the disappearance of the other two.
Personaliy: Grimlock is the leader of the Dinobots, in that none of the others have enough brains, strength, stupidity, or willpower to challenge him. He speaks in an ignorant patois with no understanding of proper grammar rules for subjective vs objective. While he sometimes speaks derissively of Optimus Prime, he accepts Prime's leadership and orders.
Objective: To beat up Decepticons and hear stories about Petro-Rabbits.
A Quote: "Me, Grimlock, Kick Butt"
Connection to other characters: Leader of Dinobots, Enemy of Decepticons, and parent of Technobots (Don't ask)

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 5/11/07 1:50pm Subject: RE: Toys to crossover SW RPG stats - Date Edited: 5/11/07 1:52pm (1 edits total) Edited By: Koohii
Transformers
G1 original Version)
Name: Devastator
Type: Contructicon Combiner
Sex/Species: Male, Cybertronian
Age: ?
Height: 32meters
Weight: 4300KG
Scale: Starfighter
Description: Giant humanoid robot 6 individual construction vehicle
DEX 2D
Blaster 4D
Dodge 4D
Melee parry 4D
Melee 4D+2
Brawling parry 5D
Grenade 3D
Heavy Weapons 5D
KNO 3D
Intimidation 5D+2
Willpower 4D
Tactics 3D
Engineering 6D
MEC 2D
PER 3D
Command 4D
Bargain 4D
Search 5D+2
STR 6D
Brawling 6D
Stamina 7D+1
TEC 2D
Construction 6D
Demolitions 6D
SP 8
FP 1
DSP 5
Equipment: Enormous Blaster Riffle (5D Starship Scale), Powers of individual Constructicons
Background: The Constructicons were built to offset the numerical superiority of the Autobots on Earth. Using the "Bigger is Better" theory, they were given the ability to combine into a single giant robot, Devastator. Devastator has no real finesse, just brute strength and size. For the most part, that seems to be enough, unless Superion or Omega Supreme show up. Devastator was also a counter to the Dinobots.
Personaliy: It is ironic, considering that as individuals, the Constructicons focus on creation, but in a gestalt consciousness, their subjucated individuality forms a schitzophrenic destuctive personality. Devastator is also much less intelligent than any of his components, especially Hook, who forms his upper torso and head.
Objective: The destruction of all Autobots and to obey orders from Megatron.
A Quote: "Devastator Devastate!"
Connection to other characters: Follows whoever leads the Decepticons, Attacks any others on command.
Note: what is truly amazing is that the Autobots never discovered how amazingly fragile Devastator was. In fact, Devastator was incrediblly fragile and prone ti falling apart mid-torso.

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 5/11/07 5:04pm Subject: RE: Toys to crossover SW RPG stats
Transformers
G1 original Version)
Name: Bumblebee
Type: Autobot Scout
Sex/Species: Male, Cybertronian
Age: ?
Height: 5meters
Weight: 500KG
Scale: Speeder
Description: Giant humanoid robot or 1960's VW bug
DEX 3D+2
Blaster 5D
Dodge 7D
Melee parry 4D+2
Melee 4D
Brawling parry 4D+1
Running/Driving 6D
KNO 2D+1
Technology 5D
Willpower 4D
Cultures:Earth 4D
MEC 4D
Piloting 6D
Repulsor-Lift Op 7D
PER 3D+2
Command 4D
Disguise 6D
Investigation 6D+2
Hide 8D
Sneak 8D
Search 9D+2
STR 2D+1
Brawling 4D
Stamina 9D+2
TEC 2D
Security Systems 6D
Demolitions 6D
SP 15
FP 2
DSP 0
Equipment: Blaster Pistol (4D), Autobot protocol, human friends, alternate mode: Automobile--VW Bug, Commlink
Background: Bumblebee is designed to hide in plain sight. When the Arc crashed on Earth, Teletran1 redesigned him based on the ubiquitous 1960s/70s style VW bug. A major upshot is that Bumblebee is the most fuel-efficient Autobot in existance. Of all the autobots, he has spent the most time interacting with humans and exploring their world. This gives him a tremendous advantage over all other autobots, even Optimus Prime. Bumblebee is also one of the smallest Transformers outside of the cassettes.
Personaliy: Bumblebee is still somewhat naieve, which makes him very popular and refreshing to the aged, bitter veterans of the ongoing Cybertron Wars. For all his youth, however, he is without a doubt one of the most experienced and enthusiastic explorers of Earth and the world the Humans have built.
Objective: Protecting the Earth, foiling Decepticons, annoying Megatron.
A Quote: "I don't get it. Why is this 'fun?' WHEEEEE! WooHOOOOOOO!"
Connection to other characters: Bumblebee is friends with Buster and Spike Witwicki, team-mates with other autobots, and enemy of Decepticons. There is a professional rivalry with Ravage, though out of mutual respect, they never comment about it with others or allow it to interfer with combat.
Note: When rebuilt as "Goldbug", 2D of Bumblebee's camoflage sneak get re-allocated to "Running" to reflect his new, attention-getting, shiney coloring and higher accelleration and speed rate.



Transformers
G1 original Version)
Name: Ravate
Type: Decepticon Spy
Sex/Species: Male, Cybertronian
Age: ?
Height: 2meters
Weight: 300KG
Scale: Character
Description: Giant robotic Panther or Magnetic-audio Cassette tape.
DEX 4D
Dodge 8D
Melee parry 4D+2
Brawling parry 6D+1
Running 5D+1
KNO 3D+1
Intimidation 5D+1
Technology 7D
Willpower 4D
MEC 1D
PER 5D+2
Disguise 7D
Investigation 8D+2
Hide 10D
Sneak 9D
Search 9D
STR 2D
Brawling 4D
Jumping 5D
TEC 2D
Security Systems 7D
Demolitions 4D
SP 10
FP 1
DSP 4
Equipment: Missile packs (6D ), Alternate Mode: Cassette Tape, Decepticon protocol, Link to Soundwave, Armor (+2D), Scomplink, Security bypass kit.
Background: Ravage is the altimate stalker and spy. Not even BeastWars Rat-Trap is in quite the same league when it comes to sneaking without being noticed RatBat was a close second and his eventual replacement. Ravage is one of many cassettes working with Soundwave and acting as his agent.
Personaliy: Ravage if fanatically loyal to the Decepticon cause. As his secondary function is to record information and report it back to Megatron, he is bound to Soundwave in order to fullfil his goals. He is, not surprizingly, loyal to Soundwave and will support Soundwave in any dispute. Only his loyalty to Megatron is stronger than his bond to Soundwave.
Objective: To bring crucial information to Megatron and help bring victory to the decepticons.
A Quote: "Aaaahhrrrrrr, Raaaaahhhhrrrrr!"
Connection to other characters: Member of the Decepticons, Loyal to Soundwave, Team-mates to Rumble, Frenzy, Lazerbeak, and Buzz-saw, Predicessor to RatBat, Enemy to Autobots and allies, dubious professional rivalry with Bumblebee
Note: Ravage does not have a human vocabulator in Panther mode, and must be in cassette mode to speak, preferablly inside Soundwave, who can process the information he has recorded instantly. Eventually, Ravage is redesigned with a humanoid alternate mode. Exactly when and how this happens has not be documented.

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 5/11/07 5:55pm Subject: RE: Toys to crossover SW RPG stats
I've been trying to think of all the rules you'd need to run a transformers RPG. With the soon-to-be-released movie, there is probablly some interest out there. While I do know of Robotech and Battletech RPGs, and someone was once running a Champions-based Transformers game, I don't believe there was actually an official version nerd . Someone correct me if I'm wrong.
Problems you run into are the inconsistencies in the early cartoons, alternate histories with the comics, different eras, and just plain weird, tripped-out, what-was-hasbro-high-on hypnotized silly ideas that have come up. Never mind the differences between what was shown in the comics and cartoons and the actual toys themselves. On the plus side, those of us who saved our collections don't need to hunt for miniatures! happy

Some general thoughts:
Character personality should fit mission/specialty and alternate mode. It makes no sense for a Tank to be a pacifist with a penchant for stealth.
Humanoid alternate modes should opperate within the standard rules of min 2D max 4D attributes (noted exception being Dinobots--I'm sure there are others)
Scale is also something to be taken into account. It doesn't make a lot of sense for Bumblebee to have to fight Devastator on his own. Any single constructicon should be challenge enough. There should be obvious advantages and disadvantages to each size category (besides the obvious damage/resistance to damage). Why play a Cassette or a micro-sized transformer when you could play Omega-Supreme-sized powermonster?

Transforming is an action. It can be combined with other actions with the usual 1D penalty. In D20 terms, Transforming is a move-equivelant action.
Alternate mode should provide advantages in addition to cammoflage. Most of these advantages are movement-based. Planes, cars, trucks, boats, space-craft, etc can move faster and in different environments than robots. On the other hand, Megatron and Shockwave transform into guns. Alternate mode therefor has the advantage of additional damage. Dinobots are not faster in dino-mode, but have additional attack options. There should be a balance of some kind, say 5-10D of difference between modes (Megatron gives up nearly all forms of motion beyond hovering, but does more damage, cars can move faster and maneuver more, planes move even faster, but maybe not as maneuverable (scale difference). Since some transformations effect scale, this also needs to be a factor (Soundwave and Blaster lose all mobility and is the size of a walkman--Walker scale down to character--on the other hand, they have 4-5 followers each).

Multi-mode transformers and combiners provide additional complications. Not sure what to do about that. Transforming from robot to alternate is one action. Transforming from alternate to component is one action. Uniting is either a separate action or the same as transforming to component, but requires a command check by the "leader" of the group.
If the party consists of the members of a combiner, who gets to speak for the combined giant robot's actions?

Force-powers don't really come into play, as there isn't really anything resembling jedi in the Transformers universe.

Things that could come up/toy offshoots that could be explored and need special rules: Throttle-bots, combiners, Pretenders, Head-Masters, Target-Masters, "decoys", Micro-transformers (the little things from the last wave), Cassettes, Aliens, Quintessons, Unicron, Primus, Time Travel, Space Bridges...
Note: this is just G1 stuff, never mind G2, Beast Wars, Beast Wars 2 (aka Transformers Pokemon), Beast Machines, Armada, Energon, or whatever else has come out that makes me shudder.

Anyone else have rules suggestions/ideas?

 

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