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Author
Topic:
Post Low Level Characters Here
fryda_swaid
Registered:
Sep '05
Date Posted:
6/6/06 7:46am
Subject:
Post Low Level Characters Here
-
Date Edited:
12/29/08 1:23pm
(3 edits total)
Edited By:
Jedi_Dajuan
Yes, I know there is already another character thread on the board, I have even posted to it. However, most of the characters on that board tend towards higher levels. What I am looking for here is specifically lower level characters, nothing above 5th level, that would be suitible enemies or allies for low level characters.
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Koohii
Registered:
May '03
Date Posted:
6/6/06 5:51pm
Subject:
RE: Post Low Level Characters Here
ah, you want a rogues' gallery.
Do you want just stats, or more personalities & backgrounds?
Heroic assistants, villainous personalities, general background, informative contacts, or all of the above?
I'd be happy to post some of my old PCs and NPCs, but they are in D6, so you'd have to convert them.
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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FlareStorm
Registered:
Nov '00
Date Posted:
6/7/06 2:55am
Subject:
RE: Post Low Level Characters Here
The tables in D&D have levels 1-20 for the core classes, the SWRCRB has 3,7,15 or something. Definately not as useful.
But yeah, whatcha want? Dumb-ass thugs? a group? just stats?
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Rogue_Thunder
Title:
FanForce CR, Edmonton, Alberta, Canada
Registered:
Jan '03
Date Posted:
6/7/06 7:05am
Subject:
RE: Post Low Level Characters Here
I think he just means to post interesting low-level characters.
-----signature-----
"You look so tiny down there... like a little mean pepper shaker"
- Palpatine to Darth Vader
"I gotta say Boba this is one beauty of a ship... not crazy about the name though"
- Lando to Boba Fett
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Koohii
Registered:
May '03
Date Posted:
6/7/06 9:43am
Subject:
RE: Post Low Level Characters Here
-
Date Edited:
6/7/06 10:40am
(1 edits total)
Edited By:
Koohii
You'll have to do the conversion, but here are a couple to play with
Fogius Creel
Dex 2D+2
Kno 3D+1
Mec 2D
Per 3D+1
Str 2D+2
Tec 2D
Control 4D
Sense 4D
Alter 2D
DSP 4
FP 2
CP 4
Lightsaber 6D
Dodge 5D+2
Blaster 4D
Brawling parry 3D+2
Melee 4D+1
Melee Parry 3D+2
Control Disease, Lightsaber combate, farseeing, TK, accelerate healing, enhance senses, control pain, hybernation trance
Heavy blaster, Blaster riffle, flack vest, flack helmet, knife, synthrope, 500 credits
Fogious Creel was a knight in training at the end of the clone wars. During his training, he cracked under the strain of an uncontrolled future Farseeing vision. He ran from his master leaving everything behind (even his lightsaber). Since then, he has worked as a mercenary. He keeps 3 bounty hunters with him to help out.
While not beyond redemption, Creel is heavily tainted by the Dark Side. He could be a valuable ally, a competitor, or a foe.
Conversion: 2 levels of jedi guardian, 3 fringer or soldier?
Loki
Dex 3D
Kno 3D
Mec 3D+2
Per 3d+1
Str 2D
Tec 3D
Starship Piloting 5D+2
Shileds 5D+2
Bargain 5D
Starship Repair 4D+2
DSP 0
FP 1
CP 9
Flak vest, Blaster Pistol, clothes, ragged cloak, commlink, piloting outfit, stock freightor, 25000 credit bounty, 2000 credits
Loki is a tall (1.87M) deveronian woman just trying to make her way in the galaxy. Unfortunately, her purely legitimate loan was purchased by a loanshark, causing her to have to run whatever cargo he wished. She is available for hire at almost all times, and won't ask questions beyond where, when, and how much. She also won't pad the bill, but will insist that passengers pay for any damages to her vessel beyond the ordinary (like having it shot up by TIE fighters).
She has a stock Ghtroc 700 series freightor, with a weapons upgrade (FC 2d, Dam 5D) and a tractor beam. So far, she's avoided imperial attention, but their attitude and hers are in direct conflict. If she can help the rebellion without getting branded as a rebel by the empire, so much the better.
Conversion: Fringer, with skills devoted to piloting (is pilot a separate class?). 1st Level
Flamberge
Dex 4D
Kno 3D
Mec 2D
Per 4D
Str 3D
Tec 2D
Dodge 7D
Blaster 5D
Melee 5D+2
Melee parry 5D
Command 6D
Con 6D+2
Stamina 4D
Bargain 5D
Jetpack 3D+1
FP 2
DSP 1
CP 6
Sword (Str+1D+2), Heavy blaster pistol, blaster pistol, jet pack, flashy clothes, synthrope, 5000 credits, flak vest, 3 grenades.
Flamberge was once a pirate. In fact, he rose through the ranks to be second in command of a corvette. He was good at his job. Some laughed at him for acting like a character out of a holodrama, but no one questioned his orders.
After a particularly successful raid, the ship settled down to make minor repairs on an uncharted, unremarkable swamp world. No one knows what happened--even Flamberge doesn't remember. All he knows is that suddenly he was alone on the ship, commanding the droids to make the jump to hyperspace. When he went to the refresher to splash some cold water of his face, he saw a glowing + imbedded in the skin on his forhead. He finally calmed down from the shock of this scar/tatoo, to find the ship being hailed by a squadron of X-Wings. Flamberge promptly surrendered the ship and droids to the rebellion, claiming only his personal equipment, and signed onto their cause.
Since then, Flamberge has adopted a small girl (9-yo) orphaned by the empire and otherwise worked to help the rebellion as an active member wherever he was assigned.
He still wears his flashy outfits and prefers sword fighting to shooting with blasters (mainly because most opponents aren't used to melee attacks). Has made Bounty Hunter Zandara consider him a mortal enemy.
Conversion: LVL 5 Fringer or soldier/fringer mix
Hercule
Dex 3D+2
Kno 2D+1
Mec 2D+2
Per 3D
Str 3D
Tec 2D+1
Dodge 5D+2
Melee 5D+2
Melee Parry 4D+2
Con 4D
Languages 4D
FP 2
DSP 0
CP 8
Sense 2D
Magnify Senses, Sense Force, Weather Sense, Receptive Telepathy
Sword, blaster pistol, brown cape, black tunic & pants, 1000 credits, commlink, sythrope & grapple
Hercule grew up on a remote backwater planet in near total isolation. As a child, he was educated mostly by the entertainment viewer and his parent's collection of recorded holo-dramas from pre-empire. The fanciful romanticism of what the jedi were like clouded Hercule's perception of the universe and how it worked. He wanted to be like the Jedi he saw on the vids. His own ability to perceive beyond what his parents considered normal helped fuel his dreams.
As a young adult, Hercule is perhaps slightly insane. He quotes lines from episodes, relates everything to holovids he saw as a child, and plays up the holovid hero to the hilt. This includes the theatrical voice, swinging on Synthrope to save the damsel, excessive floureshes during swordfights (which do seem to throw opponents off balance), dramatic monologues, and more. He will suggest plans based on what he's seen work in holovids, no matter how baddly they are written. His voice and tone switch between Ham actor and geeky fan-boy. He may be slightly insane or schitzophrenic--nobody is certain.
His idea of the jedi code is also a little off kilter. However, instead of the usual loot-the-bodies ghoul patrol, "Hmmm grenades. those could be dangerous" followed by pulling the pins on the grenades, leaving them on the corpse, and running! Same with any other weapon he doesn't approve of. He will bandage the mortally wounded (even storm troopers), leave the credits behind (to pay for the undertakers & funeral services), turn muggers and bar-room brawlers in to the authorities (and make official statements on what he perceieved happening) and encourage others to do the same. He will also puff out his chest, strut, and swagger (or crouch and take mincing footsteps while trying to be stealthy).
His Force-powers are self-taught. Without an instructor, he won't be able to develop anything new.
Conversion: lvl1 fringer, 1 jedi guardian or consular. (note: no lightsaber or lightsaber training)
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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fryda_swaid
Registered:
Sep '05
Date Posted:
6/7/06 12:25pm
Subject:
RE: Post Low Level Characters Here
Rogue_Thunder
posted:
I think he just means to post interesting low-level characters.
Exactly. High powered characters can be fun, but lower level characters tend to be more interesting because the emphasis is on personality, not on power. I have been working on some characters for a demo game I have been asked to run for my local game store which I will post as soon as I have them finished. They consist of a Bothan slicer, a tech specialist who is focused toward being a doctor, a martial artist force adept, and a Rodian ranger-type soldier. I kind of imagined them in sort of a "Serenity" type scenario.
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Koohii
Registered:
May '03
Date Posted:
6/7/06 1:31pm
Subject:
RE: Post Low Level Characters Here
-
Date Edited:
6/7/06 2:07pm
(1 edits total)
Edited By:
Koohii
Sorry, error in my last entry. Should be lvl1 fringer, lvl1 Force Adept.
Couldn't remember what the name of the class was.
BTW: was that the sort of entry you were looking for? Did you have something else entirely in mind?
Pretty Pinky
Dex 1D
Kno 3D
Tec 1D
Per 1D
Str 1D
Mec 1D
Running 8D
Dodge 7D
Climbing/Jumping 7D
Languages 5D
FP 0
DSP 0
CP 5
Equipment: bipedal body, verbobrain vocabulator, Super-spongy shocks, 2 fine manipulators.
Description: Originally a child's plaything, Pinky is a combination of the most light-weight components the child could find. The head is a standard protocol model, the hands can barely lift any object, and the torso is little more than a box to house the power source and attach limbs. Pinky's legs are where the real expense comes in. They were originally intended for a sporting model, and are capable of reaching high speeds (3x normal human speed) and propelling the droid to great heights (up to 8M) when jumping. The combination allows Pinky to bob and weave unpredictablly as well. The only downside is that Pinky has to be careful not to try moving from a standstill to full speed, or his legs will skid, making him appear like a cartoon character running legs without moving until traction finally kicks in. Pinky also needs to recharge within an hour of such high activity and is very fragile.
Background: Pinky's creator's younger sister was responsible for painting the droid pink, with a variety of violet high-lights. Since winning the droid derby biped race he was built for, Pinky has become a family heirloom, acting as a nanny and educator for the young children. Pinky has been the target of many jokes, though he takes pride in his deep bass voice, and sees nothing wrong with his pigmentation or twiggy appearance.
In theory, Pinky could carry a child weighing 25kg or less while running, but his performance would be significantly encumbered.
Pinky would be an excellent guardian or companion for a small child. Even as a "Pet" for the "Kid" template.
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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Koohii
Registered:
May '03
Date Posted:
6/7/06 6:40pm
Subject:
RE: Post Low Level Characters Here
Sorry for all the single posts, but I gotta track these old characters down a couple at a time.
Name: Saliacia
Age: 27
Gender: Female
Species: Tarong
Home: Disim
Allegiance: usually losers, but luck is improving
Department: tourism and courier
Rank: like, you know, civilian.
Weapons: Claws (4d), running(flying) away, jabbering incoherently, causing confusion
Weapons: Like I said, claws and flying. Did you know the only other species that I have to share the skies with that is a natural flyer is the Ri'Dar? They are so cute and soft and fuzzy.
Height: 4.25 meters (wingspan 14 meters)
Weight: 325kg
DEX: 4d
dodge 7d
flying 7d
KNO: 3d+1
languages 5d+1
MEC:1d+1
PER: 4d
mimicry 5d+2
STR: 3d+1
lifting 4d+1
TEC: 2d
Damage from claws: 4d
Equipment: Satchel, Commlink, Talong-sized pocket computer, flak helmet with macro-binoculars and enhanced nightvision, 1000 credits
Limitations: Try finding a swimming suit when you're 12 feet tall and 650lbs that doesn't make you look fat. Heck, try fitting in through most doorways to shop. Or eat. Tarongs do not like being cold.
Special Markings: aside from being an 4.25M tall avian with a 13m(45ft)wingspan? There's a line of green faethers running along the middle of the underside of her otherwise taupe wings.
Bio: Salaicia (Sals for short), is a courior for hire. She will deliver a message any where, to anyone. With her ability to mimmic others, she can almost always deliver the message with the exact same tone and inflection as the person who sent the message. All this without having to rely on a dim-witted droid to do the job or leave a tracible signal through commlinks or holo-transmitters. Or she can carry whatever item you want (so long as she can carry it while flying). If she likes the person in question, she MIGHT consent to fly someone on her back.
When not speaking for someone else, Salaicia has the Valley Girl accent and mannerisms of an LA teenage socialite, with enough Foghorn Leghorn thrown in that it's difficult to get a word in edgeways.
One of Salaicia's pet peeves is seeing humanoid women in trouble. She has often swooped in and grabbed a woman in trouble, flown her to safety, and given her a good talking to.
Sals loves to travel and meet new and interesting people. She could retire from courier work, but would miss the people.
Conversion: probablly 3 levels of scout, with maybe one fringer.
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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fryda_swaid
Registered:
Sep '05
Date Posted:
6/8/06 10:23am
Subject:
RE: Post Low Level Characters Here
Okay here are two of the characters that I promised yesterday.
Azira Kre'rey:
Female Bothan Noble 1; Init +2, Defense 14 (+2 Dex, +2 Class); Spd 10m; VP/WP 5/9; Atk +2 Ranged (3d4/20, Sporting Blaster); SQ Favor +1, Species Traits; SV Fort -1, Ref +3, Wil +2; SZ M; FP 1; DSP 0; Rep +0; Str 10, Dex 14, Con 9, Int 11, Wis 11, Cha 16, Challenge Code A
Equiptment: Sporting Pistol, Mastercraft Datapad, Personal Holo Projector, Recording Rod
Skills Computer Use +4, Diplomacy +4, Gather Information +4, Knowledge (Politcs) +2, Ride +4, Spot +2
Feats: Alertness, Trustworthy, Weapon Group Proficency (Blaster Pistols) Weapon Group Proficency (Simple Weapons)
Azira is a young Bothan with a knack for computers. She finds them much more likable than most sentients. They never judge you on your looks or race. They keep secrets because they are programed to, not because of a misguided belief that all Bothans are spies. That being said she still makes good use of her natural talents to gain access to the most interesting networks.
Leenik:
Male Rodian Soldier 1; Init +3; Defense 16 +3 Dex, +3 Class); DR 2; Spd 10m; VP/WP 11/13; Atk +4 Ranged (3d8/ 19-20, Blaster Carbine) 0r +4 Ranged (4d6+1/20, Frag Grenade); SQ Species Traits; SV Fort +3, Ref +3, Wil +0; SZ M; FP 1; DSP 0; Rep +0; Str 12, Dex 16, Con 13, Int 10, Wis 10, Cha 10; Challenge Code A
Equiptment: Blaster Carbine , Four Frag Grenades, Blast Helmet and Vest, Com Link, Glow Rod
Skills: Craft (Blaster Rifle) +4, Intimidate +4, Knowledge (Tactics) +4, Profession (Bounty Hunter) +4
Feats: Armor Proficency (Light), Point Blank Shot, Rapid Shot, Track, Weapon Group Proficency (Blaster Pistol), Weapon Group Proficency (Blaster Pistol), Weapon Group Proficency (Heavy Weapon), Weapon Group Proficency (Simple Weapons), Weapon Group Proficency (Vibro Weapons)
Leenik is the latest in a long line of bounty hunters who have become incredibly wealthy. Rather than use his family's influence to gain admission into one of the schools for warriors on Rodia, he slipped away and joined up with a hard luck mercenary company. When his comrades ended up on the wrong side of an Imperial legion, Leenik's life was saved by his sergeant. He followed the sergeant into the Rebel Alliance and for the first time he was fighting for something bigger than himself, an unfamiliar but not unpleasent situation.
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Koohii
Registered:
May '03
Date Posted:
6/15/06 3:12pm
Subject:
RE: Post Low Level Characters Here
Goz'Sippy
Dex 4D+2
Kno 3D
Mec 4D
Per 2d+1
Str 1D
Tec 3D
Repulsorlift operation 5D
Repulserlift rep 5D
Bargain 4D+2
Walker Op 4D+2
Walker Gunnery 4D+1
Starship Repair 5D+2
Droid Prog/Rep 6D
DSP 0
FP 1
CP 5
Flak vest, Blaster Pistol, clothes, ragged dirty coveral, commlink, Junkyard, 2 walker-scale battle machines, tool kits (for all occasions & projects), pocket computer, 2 R5 astromechs (with lots of optional improvements), 3 MSE-6 droids (heavily modified) 1000 credits
Goz'Sippy is a true Squib trader, creating complex and confusing deals and bargains. Years of experience, however, have taught her that other races don't appreciate the true art of bargaining, so she starts off with simple transactions (no more than 4 other people in the mix) until the new customers get used to proper procedure.
Goz'Sippy is the Great-grand-daughter of Supreme Master Bargainer Cha'itty (sadly deceased). She inherrited his scrapyard, and it's legacy. Hidden under one of the larger piles of parts & debris, is the inherritance of two lost nobles of House Pelagia who disappeared during the Jedi Purge. Only Goz'Sippy, and 4 nobles of House Pelagia and 1 of House Cadriaan know about this. The trove is shilded against detection--even a star-destroyer's sensor suite will only register dirt and rock with high concentrations of industrial polutants & contamination.
As part of the defense of the scrapyard (and the treasure trove), Goz' inherrited two complicated battle machines--essentially walker-scale droids with weapons. Although partially sentient, these machines function better with pilots. Pilots can either crew the machines or operate them remotely with a gaming console that Cha'Itty built. Goz' has had little need to use the droids, but when she does, she usually lets one opperate independantly while she controls the other directly. She may turn control of the second one over to someone else she trusts if necessary. She will only use these if the scrapyard itself is in danger, or if she has to lift something very heavy (like an entire Hyperdrive assembly). As she knows the yard intimately, she has a +3d (+10) bonus to evading, or loosing anyone trying to chase her. There are even sections where life-form scanners won't penetrate.
Combat Droids
Type: unique hodge-podge battle machines
Scale: Walker
Crew: 1 (can operate under computer control)
Skill: Walker Operation/Gunnery
Crew Skill: Goz'Sippy or Computer (3D op & guns)
Size: 8m tall
Speed: Run 20" (double human normal), Fly 5"(1/2 human running speed)
Hull: 2D+2
Armor: 2D
Shields: 1D+2
Cost: Not for sale
Weapons:
Ram Fist: FC 1D, Damage 4D (walker scale), Range 2M
HV Laser Cannon: FC 2D, Damage 5D, Range 10/20/40
Rail-gun: FC 3D, Damage 4D (Armor Piercing), Range 15/50/70
Flame-thrower: FC 1D, Damage 5D/4D (character scale, area effect), Range 5/10/15, Radius 0-1/2-5
Both machines have a survival pilot ejection system. All systems have 1 tech-die from Squib tinkering. Tougher than a AT-ST, but not as fiersom as an AT-AT.
"Hi,how-can-I-help-you-today-Boy-what-nice-weather-are-you-looking-to-buy-or-sell-? I-have-everything-you-might-need-How-about-a-new-flux-agitator-for-your- hyperdrive-in-exchange-for-that-swoopbike?-only-600K-KM-on-the-gears..."
Conversion: Fringer, with skills devoted to negotiation, repair, Gearhead feat, 3rd Level.
Battle droids should be enough to intimidate causal pirates, but not enough to seriously threaten a concerted military invasion (1 AT-AT can make mince-metal of both in a single round)
Wrrrrnp 'kptCha ("Wirnp")
Dex 3D+2
Kno 2D
Mec 3D+1
Per 4d
Str 3D
Tec 2D
Blaster 5D+2
Dodge 5D+2
Bargain 5D
Beast Riding 4D+1
Melee 4D+2
DSP 0
FP 1
CP 5
Flak vest, Blaster Pistol, clothes, force-pike (STR+2D), commlink, cooking gear, saddle, 1000 credits
Wrrrrnp is a Kubaz bug-taster. His job is to scour the galazy in quest of new food sources for his people. At 1.3 meters tall, he's shorter than average for galactic species, which does help him evade notice in crowds.
Wirnp has a rare delicately refined pallet which helps him discern the true delacasies from average. It also gives him a +2 bonus when attempting to detect poisons in food or air. He also has a +5 bonus if the beast he is attempting to ride is an insect. He uses his force-pike mainly as a cattle-prod, and a blaster in regular confrontations.
Wrrrrnp does not have extensive knowledge of the galaxy, government, politics, or much else, but is eager to learn. The few experiences he has had with the Empire have lead him to be sympathetic to the Rebellion, though he hasn't gone to the trouble of actively joining. It will take some negotiation and persuasion, or some nasty evidence (like a good imperial attrocity) to convince him to actively seek the rebelion, but if he descovers he's associating with rebels, he won't turn them in for the bounty.
"Hmmmm.... Crunchy. Succulent. I love the way the legs wiggle going down... Spicy acid-reflex defensive mechanism. Needs grU'k root and a little pepper."
Conversion: Scout, with skills devoted to riding, negotiation, social skills, survival, 1st Level
Mordo Q
Ortolan Chef
Dex 3D
Kno 2D+1
Mec 2D+1
Per 4d+1
Str 3D
Tec 3D
Melee 5D+2
Dodge 5D+2
Survival 5D
Cooking 5D+2
Brawling 4D
First Aid 4D
DSP 0
FP 1
CP 3
Chef Apron & Hat, street clothes,
60 knives, cleavers, meat tenderizers, etc (cooking tools) (all STR+1D+1) backpack
2 vibroblades (STR+1D+2), portable cooker, 3wks rations, spices,
Ortolans have +2D (+7) bonus when searching for food, be it looking for edible fungus in a swamp or locating a 5-star restraunt in an unfamiliar city. They also have +1D (+4) bonus to resist poisons.
Mordo is a chef. As such, he is one of the few characters who can travel anywhere in society armed to the teeth and not incur the wrath of security. In fact, Mordo's knives act as +2 physical armor when he's wearing his chef outfit. An apprentice in his own species, Mordo is a master Chef among other races.
While curious and comical to others, Mordo is devoted to mastering his art, and will go to any lengths to perfect it. He is deadly with his knives, and can quickly see where to attack to sever joints, part cartilage, etc (Improved Crit feat or something appropriately nasty) with either knives or vibroblades--not that he would think of it in those terms or seek combat. In point of fact, his humorous appearance and lugubrious speach often diffuse cantina fights. But then again, so do his attempts to negotiate with potential combantants for best cuts of meat from the looser. (Mordo is, naturally, opposed to consuming the flesh of sentients, but the oxidation of blaster bolts in the air ruins the flavor of his meals).
Mordo will be happy to accompany anyone who will talk to him, let him cook, and provide fresh ingredients. He has been employed on tramp freightors, imperial cruisers, luxury yachts, and pirate vessels, equally, and been treated well, once his skill was recognized. (One tour started as Chef on a yacht, which was ambushed by pirates. When the pirate was captured 3 years later, Mordo was the only member of the pirate crew to have charges dismissed (and to avoid execution), in exchange for 2 years of community service as the Imperial Captain's new chef).
"Please don't injure the digestive tract. It may kill him a little faster, but it will ruin the taste of the meat."
Conversion: I have no idea. 2nd level.
Are these the kind of ideas you were looking for?
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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Rogue_Thunder
Title:
FanForce CR, Edmonton, Alberta, Canada
Registered:
Jan '03
Date Posted:
6/16/06 7:44am
Subject:
RE: Post Low Level Characters Here
I have a 6th level FA/DSD I was using in my live game as the leader of a Trandoshan slaver cult.... I never got to use him and that campaign went downhill.
I'll post him after I get back from work.
-----signature-----
"You look so tiny down there... like a little mean pepper shaker"
- Palpatine to Darth Vader
"I gotta say Boba this is one beauty of a ship... not crazy about the name though"
- Lando to Boba Fett
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Koohii
Registered:
May '03
Date Posted:
6/16/06 1:45pm
Subject:
RE: Post Low Level Characters Here
Hrod eYup
Bounty Hunter
DEX 4D
KNO 2D+2
MEC 2D+2
PER 3D
STR 3D+2
TEC 2D
Blaster 7d
Dodge 7d
Genade 5d
Melee 5D+1
Streetwise 4d+2
Jetpack Operation 4D+1
Investigation 4D
Sneak 4D
Search 3D+2
Brawling 4D+2
Armor Repair 3D
Equip: Shiney sapphire blue armor (+1d physical, +1 energy, -1d Dex), HV blaster pistol(5d), jet pack, 2 knives (STR+1D+1), Ion Demp pistol (4D ionization), Hold-out blaster (3D), 2 medpacks, 1000 credits, 50M synthrope, 3 binder cuffs, duffel bag, Blast Helmet (also blue), datapad of current bounties, Swoop bike.
BG: Hrod is very proud of his armor. It's his trade mark. It is what he feels makes him who he is. Without it, he feels naked. He spends hours polishing it to mirror finish, and gets miffed at the slightest ding or speck of dirt. Woe to any who dare insult his armor, or worse, dirty it with either digestive fluids or (what is highly likely to follow) life-fluids.
Hrod is only a mildly successful bounty hunter. His main success was from figuring out which criminals were likely to jump bail, and following them until their missed court date and arrest them as soon as the warrent was issued. One unfortunate was held up by legitimate traffic concerns, only to have Hrod arrest him on the steps of the courthouse as he moved to surrender himself.
Hrod has only recently started taking illegal bounties. He doesn't like it much because it isn't as glamorous, and requires him to actually work to investigate. And the targets tend to fight and resist more when they know they're going to be brought before a crime-lord, bookie, or leg-breaker and possiblly killed.
D20 Conversion: 2 fringer/2 soldier or 4 fringer. Enough to have some experience, but not enough to lop-side a combat or overshadow the characters
----------
Keema Naan
Young Jedi
DEX 3D
KNO 2D
MEC 2D
PER 4D
STR 2D
TEC 2D
Lightsaber 4D
Dodge 5D
Stamina 3D
Languages 3D
First Aid 3D
FP: 2
SP: 5
Control 2D
Sense 1D
Alter 1D
Lightsaber, Jedi Robes, 2 medpacks, Jedi Utility Belt, 500 credits, datapad
Conversion: LVL 1 Consular
Paneer Naan
Young Jedi
DEX 3D
KNO 2D
MEC 2D
PER 4D
STR 2D
TEC 2D
Lightsaber 5D
Dodge 5D
FP: 2
SP: 5
Control 3D
Sense 2D
Alter 1D
Lightsaber, Jedi Robes, Utility belt, 500 credits, training remote
Conversion: LVL 1 Guardian
Paneer and Keema are brother and sister. While Paneer has devoted himself toward the more confrontational aspects of his jedi training, Keema has turned toward a wider range of skills to help understand and negotiate. Both are very yound and just beginning their Padawan training. Both are 1.4 meters tall, with sandy-brown hair and solid black irises--actually, their eyes are always completely dilated (Low-light vision, but -1D if exposed to bright light).
Tikka Masalla
Jedi Knight
Master to Keema Naan
Old, and wise, and ready to become one with the force, Tikka is trying to awaken Keema to the beauty of the Force within her. Tikka has developed a fatal medical condition and will soon be unable to teach her student, or even breath.
Conversion: LVL 12 Consular, but very old and frail.
Korma Saag
Jedi Knight
Saag was a young fire-brand who rose very quickly during his eary years of Jedi training, but then hit a wall when it came time for the trials. It took him 7 attempts to finally pass. Now he's mellowed a bit with age, and is working with his first student. Unfortunately, he also managed to annoy a powerful criminal figure and establish a very high bounty on his head. Hunters, fully aware of what he is, are closing in on him now. Paneer Naan may soon be in need of a new master.
Conversion: LVL 5 Guardian, 3 fringer, 2 consular, 2 Jedi Master
Note:
The names I put in for the Jedi here are silly. They're from dishes served at a local indian bistro called "Tandori Oven". I use them as a joke at Lucas' expense and in retribution for the silly names cobbled together for the prequels. Not very original, but Spinach, Cheese, and Lamb won't mind.
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I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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Rogue_Thunder
Title:
FanForce CR, Edmonton, Alberta, Canada
Registered:
Jan '03
Date Posted:
6/16/06 6:49pm
Subject:
RE: Post Low Level Characters Here
Here's Korvil:
Korvil:
Human Force Adept 4 / Dark Side Devotee 2: Init +0; Defense 19 (+7 class, +2 defensive martial arts); Spd 10m; VP/WP 40/14; Atk +5 melee (1d4+1 unarmed) or Atk +6 (2d6+1 Sith Sword) or Atk +4 ranged (3d6 Fort DC 15, blaster pistol); SQ Dark Side Talisman +2; SV Fort +6, Ref +4, Will +10; FP 3, DSP 3; Str 12, Dex 10, Con 14, Int 13, Wis 16, Cha 10; Challenge Code D
Equipment: Sith Sword, Dark Side Talisman, Blaster Pistol, Dark Side Armour.
Skills: Bluff +4, Handle Animal +6, Intimidate +4, Pilot +4, Sense Motive +5, Spot +6.
Force Skills: Affect Mind +6, Battlemind +4, Drain Energy +4, Enhance Ability +4, Fear +5, Force Grip +8, Force Stealth +5, Force Strike +4, Heal Self +5, Illusion +6, See Force +6, Telepathy +5.
Feats: Exotic Weapon Proficiency (Sith Sword), Force Sensitive, Martial Artist, Defensive Martial Arts, Skill Emphasis (Force Grip), Weapon Focus (Sith Sword), Weapon Group Proficiency (Blaster pistols, primitive weapons, simple weapons).
Force Feats: Alter, Mind Trick, Control, Sense.
And his Trandoshan cannon fodder:
Trandoshan Thug 4: Init +0; Defense 13 (+2 class, +1 natural armour); Spd 10m; VP/WP 0/13; Atk +7 melee (1d3+3 unarmed) or +7 melee (2d4+3 Neuronic whip) or +7 melee (3d8+3 great Force pike); SQ natural armour +1, darkvision; SV Fort +5, Ref +1, Will +1; FP 0, DSP 1; Rep +0; Str 16, Dex 10, Con 13, Int 11, Wis 10, Cha 10, Challenge Code B
Equipment: Neuronic Whip, Great Force Pike, Utility Vest (DR 1, ACP –1).
Skills: Climb +5, Listen +1, Ride +4, Spot +1
Feats: Armor Prof (light), Weapon Profs*.
A Slaver Captain:
Trandoshan Thug 2/Scout 2: Init +0; Defense 14 (+3 Class, +1 natural armour); Spd 10m; VP/WP 14/13; Atk +6 melee (1d3+3 unarmed) or +7 melee (2d4+3 Neuronic Whip) or +3 ranged (3d6 Fort DC 15, blaster pistol); SQ (same as above); SV Fort +6, Ref +2, Will +2; FP 1, DSP 2; Str 16, Dex 10, Con 13, Int 11, Wis 10, Cha 10, Challenge Code C
Equipment: Neuronic Whip, Blaster Pistol, Utility Vest (DR 1, ACP –1).
Skills: Knowledge (world lore) +4, Listen +4, Ride +3, Spot +4, Survival +3.
Feats: Armor Prof (light), Track, Weapon Profs *
-----signature-----
"You look so tiny down there... like a little mean pepper shaker"
- Palpatine to Darth Vader
"I gotta say Boba this is one beauty of a ship... not crazy about the name though"
- Lando to Boba Fett
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Koohii
Registered:
May '03
Date Posted:
6/17/06 11:16am
Subject:
RE: Post Low Level Characters Here
Here's a nice trio for the party to deal with.
Lightfinger Boggs
Bounty Hunter
DEX 4D
KNO 2D+2
MEC 2D+2
PER 3D
STR 3D+2
TEC 2D
Dodge 7D
Blaster 7D+1
Repulsorlift op 4D+2
Investigation 5D
Streetwise 3D+2
Flashy clothes, HV blaster, holdout blaster, datapad of illegal bounties, 3000 credits, racer Swoopbike
FP 2
SP 8
DSP 4
Nastah MooDah
Rodian sharpshooter
DEX 4D
KNO 3D
Mec 2D+2
PER 3D+2
STR 2D+1
TEC 2d+1
Blaster 6D
Dodge 5D
Repulsorlift Op 4D+2
Sneak 5D+2
Sniper Blaster riffle with extended range, Swoopbike, backpack, drab black clothing, flak vest, 500 credits, blaster pistol, knife
FP 1
SP 5
DSP 2
Pakati Sousch
Squib Grifter
DEX 4D
KNO 2D+1
MEC 3D+1
PER 4D
STR 2D+1
TEC 2D
Dodge 5D
Blaster 5D
Space Transports 5D+1
Value 4D+1
FP 1
SP 5
DSP 1
Squib salvage ship (no weapons except tractor beam), HV blaster pistol, swoopbike, knife, flack vest
This trio operates as a group, claiming illegal and dubious bounties, almost exclusively those that specify "DEAD" or give that option, even if it pays less. Their scheme runs as follows: they track down or stumble upon the location of a bounty. Nastah sets himself up in a possition to snipe the target. Lightfinger challenges the target to an honorable snootout (better than having someone shoot you in the back. This way you stand a chance...). Pakati acts as lookout and backup for Nastah. Nastah uses the setup time to position his sniper riffle and takes extra time to draw a bead on the target. Nastah, Lightfinger, and (presumablly) the victim of the scheme try to out-haste each other (-1D per hasted action, but actions happen before the other character's actions; multiple levels of haste are possible; multiple hasted actions allowed). Between the two of them Nastah and Lightfinger usually manage to kill their targets. Most spectators are so busy looking at Lightfinger in his snazzy clothes and the victim, they don't notice Nastah or Pakati. Anyone who looks like they might be trouble is "accidentally" hit by a stray shot fired by Pakati. "He was going to shoot Lightfinger because he lost his bet against my friend!"
Pakati provides transport to the various worlds the trio hunts. His ship isn't glamorous, even by tramp freightor standards, but it works. Once on the planet, the trio use their swoopbikes to run their target to ground.
Lightfinger Boggs is the leader, the point-man, and the dandy of the group. His job is to be noticed so that no-one else pays attention to the others. He professes to being an honorable fighter, and sometimes looses himself in the part, demanding honorable satisfaction for perceived slights or insults from average citizens. Regardless of how outmatched the citizen may be, the trio always uses the same setup. When possible, Nastah will use high-ground (balcony window, rooftop, etc).
Any party members have bounties on them? Maybe they are tripped in a cantina and accidentally slosh drinks onto Lightfinger. Mayber Boggs & crew are hunting down the same person. Or Lightfinger might be after whoever the party are trying to protect.
Conversion: Lightfinger Boggs will be 2nd or 3rd level (not sure what class to make him, but you can probablly figure out how to make it interesting from the description and challenging for the party). Pakati Sousch and Nastah MooDah are both 1st, probablly fringers.
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Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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Koohii
Registered:
May '03
Date Posted:
6/18/06 10:03am
Subject:
RE: Post Low Level Characters Here
Jak Wyre
DEX 3D+2
KNO 2D+2
MEC 2D+2
PER 2D+1
STR 3D+2
TEC 3D
Dodge 7d
Blaster 7d+1
Firearms 5D+2
Heavy Weapons 5D+1
Melee 6D
Genade 4D+2
Missile Weapons 5D
Melee Parry 5D+1
Brawling Parry 6D+1
Survival 4D
Tactics 5D
Willpower 4D+1
Intimidation 4D+2
Repulsorlift op 3D+2
Bargain 5D+1
Command 7D
Persuasion 4D+1
Sneak 5D+1
Search 5D
Brawling 5D+2
Stamina 4D+1
Demolitions 4D
Security Systems 5D
FP 1
SP 6
Equip: Backpack, black clothing, red beret, blaster pistol, hv slugthrower riffle, grenade launcher, 3 genades, knife, 5 cubes of detonite, remote detonators, blaster carbine, flak vest (+1d phys, +1 energy), 1000 credits
Fench Prek
DEX 3D+2
KNO 2D+2
MEC 2D+2
PER 2D+1
STR 3D+2
TEC 3D
Dodge 6d
Blaster 6d+2
Firearms 5D
Melee 5D
Genade 5D+2
Melee Parry 5D+1
Brawling Parry 6D+1
Planetary Systems 4D
Survival 6D
Willpower 4D
Repulsorlift op 5D+2
Astrogation 4D+1
Space Transports 4D
Starfighter 4D+2
Starship gunnery 4D+1
Bargain 4D+1
Command 5D
Persuasion 4D
Sneak 4D+1
Search 6D
Brawling 4D+2
Stamina 4D+1
Demolitions 5D
FP 1
SP 4
Equip: cammo gear, backpack, 50m synthrope, blaster pistol, blaster riffle, 3 genades, 8 cubes of detonite, remote detonators, sugar-heavy candy ("survival food"), knife, 1-credit lucky coin, 300 credits.
These two mercenaries have been arround for several years, and done a lot of things... Some of them even legal. Once or twice they've been duped into working for a local imperial officer or CompNOR, but for the most part they drift around the outer rim worlds looking for contracts. Wyre has held ranks as high as Colonel in charge of security. Wherever possible, they try to work as a team, recruiting and training locals to act as their strike force for whatever project, and leave when finished. The theory being that if the locals can fight for themselves, they won't need to hire mercenaries to do it for them again--besides they have motivation and a knowledge of the territory.
Wyre and Fench argue amongst themselves constantly. Wyre's knowledge and tactical skill usually win. Fench uses is lucky coin to help decide which plan to follow, which planet to head to next, and to win the occasional argument. Wyre is the tactician and planner. Fench is usually left to plot escape routes, deal with vehicles and transport, and when necessary, get them offworld when the plan blows up in their faces.
They are available for hire by anyone (though a story of woe by oppressed locals against a crimelord or local bureaucrat will be more likely to motivate them) but expensive (1000 to 20000 credits, depending on the job and the haggling).
Conversion: LVL5 soldiers or soldier/fringer mix
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Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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Koohii
Registered:
May '03
Date Posted:
6/18/06 2:41pm
Subject:
RE: Post Low Level Characters Here
Eraskin
Columi Slicer
DEX 1D
KNO 6D
MEC 2D
PER 3D
STR 1D
TEC 5D
Radio Wave Transmission: Columi can transmit signals to operate machines and droids within LoS
Repulsorchair op 4D
Bargain 5D
Investigation 6D+1
Search 5D
Droid Prog/Rep 9D
Computer Prog/Rep 8D
Security 7D+2
FP 1
SP 9
Luxury Yacht, 3 R2 series droids, 2 R4 seiries droids, 9 MSE-6 droids with surveilance programming, 28 camera droids with HoloRecorders & transmitters, 5 messenger droids, 1 LEVO law-enforcement/security droid, Duros Pilot & Valet, galactic grade computer terminal, hover chair, droid tool kit, computer tool kit, commlink.
Eraskin is a specialist for hire. While Jedi can try to use Farseeing to locate their targets, Eraskin is the Sentient to see about court-admissable holographic surveilance and other data. He opperates from either his yacht or a rented office, with droids to look after most of his needs, and a Duros pilot to deal with those matters that can't be trusted to droids (or the robophobic). He operates strictly for hire, and strictly for surveilance. Once hired, he uses a variety of means to keep the employers up to date, from commlink transmissions to messenger droids, as requested. He has been hired by bounty hunters, law-enforcement officials, even CompNOR. Once the target has been found, it is up to the employer to determine what course of action, if any Eraskin follows next. THe longer the project, the more Eraskin's bill will be. Off-world projects and lengthy contracts also cost extra.
Eraskin's surveilance drones have a nearly legendary cammoflage ability. While many have tried to copy it, none have succeeded. Furthermore, those capturing his drones never get the same success from them once they reprogram them for their own use.
Eraskin lives vicariously through those he has under surveilance. While his drones do not respect privacy, Eraskin would never surrender explicit recordings to anyone unless they were specifically mentioned in the contract (which would jack up his fees 30%). He is a consumate technician who takes great pride in his abilities and knows he's one of the very best in his field.
Eraskin Surveilance Droid:
All stats 1D except: Sneak 10D; Seach 6D; Security 5D+1; Dodge 6d.
These droids resemble black frisbees when not camoflaged. They have a holorecorder and transmitter and can hover up to 5meters in normal gravity. They are virtually impossible to see or hear. They power their camoflage by tapping into local power systems. The slight fluctuations when moving from one room or ship to another is one of the only ways people might even spot them. Gotals, with their receptivity to EMP fields are one of the few exceptions. Their camoflage even works in lightspectrums beyond human-visible.
D20 conversion: lvl 5 tech specialist specializing in droids and computer skills
This is exactly the kind of character who can help the party when they need to find a specific person quickly. Eraskin's services aren't cheap, but they can advance the plot when the players are having a difficult time. Eraskin's broad knowledge base and recording library may allready have information on the being sought from another case. Such information is much cheaper than an new project, but can be as much as 10 years old. Eraskin can also provide information on anything from object d'Art, history, cultures, appaisals, and analysis services. Depending on the level of challenge, he may do it for free, just to expand his knowledge on a topic. He is an information resource.
He also repairs and/or reprograms droids and computers, so long as he is allowed to copy all information. He will buy them as well, with no questions asked (he can always get any information he wants out of the droid/computer later).
Of course, just because he took on one project to HELP the party doesn't mean he won't sell that information later to other parties (for a truly hefty fee). Equally, he will sell information on previous clients. Just be prepared to pay for it. Such information is usually at a cost greater than a new investigation, just because it makes Eraskin feel dirty somehow he doesn't really understand.
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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