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Author
Topic:
Post Low Level Characters Here
Koohii
Registered:
May '03
Date Posted:
6/25/06 3:10pm
Subject:
RE: Post Low Level Characters Here
Jeruhd HighHopper
Gerb adventurer
Gerb (think about a rabbit that can walk upright) male
1.2M tall, grey fur, brown eyes
DEX 3D+2 PER 4D
KNO 3D STR 3D+2
MEC 2D+2 Tec 1D
Dodge 5D+2, Blaster 4D+2, Brawling 4D+2, Search 5D, Survival 4D, Gunnery 3D+2
Special Abilities: Accute hearing (+1d search) Claws (STR+1D) Kick (STR+1D+2)
FP 1
CP 5
DSP 0
Jeruhd hitched a ride on a frieghtor that stopped for repairs on Yavin 13 after a pirate attack. He wasn't found until the ship reached a civilized port. "Friendly conversation" with the captain told him that such hitch hiking wasn't viewed favorablly, and that he would be expected to work toear his keep. 2 years working on the freightor advanced his education considerablly, and while he wasn't much at maintenance or repairs, he did develop a remarkable talent for helping defend the ship next time pirates attacked. First he crewed the gun turret, then surprized the pirates by attacking from vent shafts and other confined spaces, and finally after capture, using his physcal abilities to help the entire crew escape. The captain forgave the debt and helped Jeruhd establish official identity within the empire.
Jeruhd is available for hire. His goal in life is to see as much of the universe as possible. Unusually solitary and self-centered for his species, he still has their hyper-active reflexes and personality (he does ask questions--lots of questions). He also fidgets. A LOT. Still, he's a handy rodent to have covering your back. He mostly travels arround the fringe and outer rim, but you never know where the next ship will take him. He usually signs on as a gunner, but also as a security guard, survival consultant, or grunt laborer. He doesn't allow his technical limitations restrict his ability to learn. He has a lot to learn about the galaxy, so that he can teach his people when he returns to his homeworld.
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Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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fryda_swaid
Registered:
Sep '05
Date Posted:
6/28/06 7:24am
Subject:
RE: Post Low Level Characters Here
Koohii
posted:
Gerb adventurer
Gerb (think about a rabbit that can walk upright) male
Would this be similar to a Lepi?
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Koohii
Registered:
May '03
Date Posted:
6/28/06 11:03am
Subject:
RE: Post Low Level Characters Here
Don't know. I got it out of the WEG Yavin&Bespin Galaxy Guide #2
Might be what the Marvel comic character was based on, but doesn't quite match.
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Koohii
Registered:
May '03
Date Posted:
6/29/06 1:45pm
Subject:
RE: Post Low Level Characters Here
Is what I'm posting useful at all, or should I stop, shut up, and leave everyone alone?
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NJOfan215
Registered:
May '03
Date Posted:
6/29/06 3:08pm
Subject:
RE: Post Low Level Characters Here
i don't know very much about d6, so it isn't usefull to me. That being said, if you enjoy posting your stuff, keep doing it. I'm sure some one will stumble on it at some point and appreciate it.
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This council has zero tolerance for any sexual deviancy regarding our Jedi Knights.
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Koohii
Registered:
May '03
Date Posted:
7/1/06 5:17pm
Subject:
RE: Post Low Level Characters Here
-
Date Edited:
7/1/06 5:49pm
(1 edits total)
Edited By:
Koohii
Befllton Command Troupe
This unit was commissioned by the local millitary on Raltier. Their last mission for their government was to go undercover as an acting troupe in order to gain information on an important Imperial project. While they were away, the government of Raltier sided openly with the Rebel Alliance and a "Pacification" unter Lord Tion and Darth Vader was ordered, and the Government of Raltier was destroyed, the members of its ruling council executed. The last accomplishment of the Raltier Government was to destroy records of their off-world opperations and to warn Princess Leia of a secret Imperial project code-named "Death Star".
Without a homeworld or a government they recognized to report to, the Befllton Troupe continued their theatre tour and performances, and reported what information they could through discrete channels to the Rebel Alliance.
Most of the members of the the toupe are either accomplished minor actors (about 1/2) or have technical skills (most of the rest). Their skills range from disguise (make-up) carpentry (sets & props) acting (con, bluff, intimidate, & sense motive). They have a knowledge of various dramas and theatrical dance (+1D to dodge or +3 reflex saves). All of which is in addition to their military training.
Because of the theatrical background skills required, the troupe is compromised of a variety of different ranks from different services, and several non-human members. There are 3 data slicers, 7 pilots, 8 hard-core ground troups, 11 scouts, a couple of arristocrats, and 5 officers. Racially, they include 3 Gran, a male Twileck Dancer, a Duro, and 2 Sullustans. All told, there are 50 members of the troupe
Their tour is erratic, but their performances always draw a crowd. Most of the time, all members are present. Sometimes, however, the performances are a cover for the Troupe's clandestine military activities. They act as mercenaries, available to hire by any agency except Hutts, Black Sun, and Imperials. They tour heavily in the Tapani sector and have numerous contacts as well as extensive operational history there, but they've also been out working the Rim Territories. So far as they know, no one has worked out the coincidence of the troupe and their covert missions, yet.
The members of the troupe all have access to Blaster Carbines, pistols, and hold-outs, as well as up to 3 grenades or 5 cubes of detonite. They have 3 4-seater speeders, 2 10-seaters, 4 large cargo speeders, an HT-2200 freightor capable of carrying it all. They also have 2 Y-wings and 4 TIEs. For specialists, there are Vibro-blades, Slicer computer, security bypass kit, repulsor-lift gliders, rappelling/mountaineering gear, various imperial and othe uniforms, 3 sets of stormtrooper armor, 4 astromech droids (2 R2's, 1 R2, & 1 R5), a protocol droid, and a quartermaster droid.
Except for the specialists (officers, pilots, slicers), all members of the troupe use the Mercenary template with 4D in two or more theatrically applicable skills.
For d20, all members have 2 levels of soldier, plus at least 1 of Fringer, Tech Specialist, Scout, or Noble (officers). Likewise, they will have some oddball feats and cross-class skills. (Singing, Craft: Carpentry, Craft: Electronics, Oration, Bluff, con, streetwise, etc)
The officers are 5th level (One captain, 4 Lieutenants). Everyone else is either a corporal, sergeant, flight-sergeant, or squadron leader.
Unlike other mercenary groups, the Befllton Command Troupe does not recruit new members. Ever. They remain true to their original members, and honor those who have fallen.
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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Koohii
Registered:
May '03
Date Posted:
7/1/06 8:12pm
Subject:
RE: Post Low Level Characters Here
Well, maybe at some point I'll find a WotC book for sale cheap on eBay or something and post d20 stats.
Still, this thread was about ideas for characters (as I understood it) more than power-beasts and uber-munchkin-deathmonsters. While you might have to create your own stats, the description (hopefully) is colorful enough to provide whatever you'd need. And heck, you can always bluff the roll. What are the players going to do? Look up the stats?
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Still working toward Ni-Kyu Go Ju Ryu
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NJOfan215
Registered:
May '03
Date Posted:
7/1/06 11:46pm
Subject:
RE: Post Low Level Characters Here
there are several of the core d20 classes posted on the wotc webpage, plus several prestiege classes posted on it as well. Also many of the class for modern are avilable. Some of them mix nice with star wars rpg.
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Koohii
Registered:
May '03
Date Posted:
7/4/06 2:31pm
Subject:
RE: Post Low Level Characters Here
-
Date Edited:
7/4/06 2:33pm
(1 edits total)
Edited By:
Koohii
Anti Droid-Reliance League
Every movement or idea has it's radical extremists. Those who believe droids should be granted the same rights as orgainic lifeforms regardless of their synthetic manufactured nature have the Droid Liberation Front. Those who believe sentient life shouldn't rely on AIs to make their lives easier lest they become dependant on the AIs have the ADRL.
The ADRL sprang up on the Gotal homeworld. Given the natural antipathy between Gotals and any heavily electronic device, this is perhaps not surprising. Gotals also make up more than 20% of their membership. In any mixed species group, the Gotal is almost always the leader.
Typical Gotal ADRL Squad Leader:
DEX 4D PER 4D
KNO 2D+1 STR 3D+2
MEC 1D TEC 3D
Dodge 6D Blaster 6D Grenade 5D Knowledge:Droids 4D+1 Languages 4D+2 Intimidation 5D+1 Repulsorlift op 3D Command 5D+2 Sneak 5D Droid Prog/Rep 6D Security 5D+1 Computer prog/rep 5D
Equipment: Ion Blaster (5D ionization), 3 Ion Grenades (6D/4D ionization 0-1/2-4, blast vest & helmet (+1d Phys/+1 energy), backpack, Droid tool kit, 3 restraining bolts, Broad-band restraining bolt activator, security bypass kit
Racial: Gotals get +3D to seach for people within 10km in sparcely populated areas, +1d for 1km radius in crowded areas, -1d in areas with intense electronic interference. Mood detection: Gotals can gain temporary bonuses to all perception rolls & PER based skills if they make a moderate Per roll. bonus is 1-3D depending on level of success. Likewise, they can suffer a 1-3d penalty if they fail. +1d bonus to initiative.
The average squad has a leader and 5 other opperatives, each with one specialty skill (5D) and 3 other skills(4D). They also have a speeder capable of carrying them or enough speeder bikes for everyone, a safe-house or starship to retreat to, and several sets of forged ID.
ADRL soldiers: all stats 2D except:
Dodge 4D, Blaster 5D, Repulsorlift op 3D, Grenade 3D
Typical specialty skills: Starship piloting/Space Transports, Security, Demolitions, Local Geography, Blaster Repair, Bargain
Other skills: Droid programming, Astrogation, Jetpack, Gambling, agriculture, value
Equipment: Ion Blaster (6d Ion), repulsor-lift, Ion Grenade, Vibroblade, sabbac deck (marked)
The militant faction of the ADRL developed several pieces of equipment to aid them in their hostile actions. First, they discected a Jawa ion blaster to see what the scavengers had come up with. Then they improved it. At first, they simply straped 3 of them together, but over time they made an improved DEMP gun to neutralize droids. Later, they developed a grenade which had the same effect. Their quest to make these weapons more effective has one unfortunate side effect in that they also effect cybernetic implants and near-by computers. One particularly unfortunate individual was using his AJ^6 droid interface at the time an ion grenade was tossed into a workroom during a ADRL raid. He was in a coma for several months while surgeons worked frantically to reach his mind and reboot his cybernetics.
The ADRL also developed a broad-spectrum Retraining bolt activator. Rather than be set to the single frequency of most droid callers & restrainers, this device, which is substantially larger, begins broadcasting on all of the frequencies. If a droid has a restraining bolt attached within up to 50 meters of unshielded terrain, it is vulnerable. It is an easy Droid Programming roll to activate the device. A second roll determines the effective radius in 5meter increments. Droids can make an opposed Droid-programming roll against the operator to resist being deactivated. Those droids without restraining bolts are, of course, immune.
D20 translation:
ADRL squad leader--lvl 2 soldier, lvl 2 tech specialist
ADRL squad member--lvl 1 fringer, lvl 1 tech
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Create happy mediums: Free prozac to all psychics & Jedi
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Koohii
Registered:
May '03
Date Posted:
7/6/06 2:30pm
Subject:
RE: Post Low Level Characters Here
-
Date Edited:
7/6/06 3:07pm
(2 edits total)
Edited By:
Koohii
Hodge Trummer
Wandering Folk Hero
Human Male 30-40
Brown eyes, medium brown hair
Physical: Rippling mass of muscles barely restrained by clothing.
DEX 4D PER 3D
KNO 2D STR 4D
MEC 3D TEC 2D
Dodge 7D Blaster 8D Melee 5D+2 Melee Parry 5D+2, Brawling Parry 6D; Culture 4D Intimidation 6D Languages 4D+2 Streetwise 6D; Repulsor-lift Op 4D Space Transports 4D Gunnery 4D; Command 5D Sneak 5D Con 4D; Lifting 8D, Brawling 6D, Demolition 4D+1 Security 5D+1
Equipment: Blaster Carbine(5D), 4 Grenades, blast vest (+1d Phys/+1 energy), White outfit, White wide-brimmed hat, knife, vibroblade, soundtrack followers
Background: Hodge Trummer is from a quaint backwater world out on the rim territories. His speach is thickly accented (think Schwartzenager saying "Hedge Trimmer" and you get the idea), but in spite of that, he is capable of speaking and understanding a surprising number of languages. His agriculture laborer background produced a tremendous physique. Every once-in-a-while he forgets himself, flexes his muscles, and destroys his clothing. Hodge joined the local militia and gained extensive training and education. Afterward he made a living as a mercenary for hire. When he decided he didn't like who he was working for, he decided to use his wealth to help "the little people who need muscle". Since then he has fought local crime bosses, minor legal cases, duels, bounty hunters, and even the occasional imperial governor. He hasn't always won, but at least every opponent knew that they'd been in a fight. This has given Hodge a reputation as a good, honest, believer and a robin-hood complex. He records PSAs ("Stay in skoul oar Ah will bate hue ap") and makes public appearances at local events wherever he goes, signing autographs, touring schools, posing with shop-keepers, and saving drowning animals. Because of all this PR, between jobs he is very busy and showered with gifts.
Hodge always wears a white outfit, with black boots and undershirt. The jacket (with tails) acts as his flack vest. He has several spares and changes of clothing on the ship.
Hodge is constantly followed by a group of 4-5 sentients of mixed races who he refers to as his soundtrack. "Every Hero should have One." They play music constantly as they follow him arround. Their last audio recording featured "Hodge Trummer's Grocery Shopping Theme", "Hodge Shoots da Bahd Guys", "Hodge has Angst Momment", "Hodge's Romance", "Hodge in the Refresher", "Hodge makes empassioned speach", "Trummer Lullaby" and the extended version of "Countdown to Hodge's big Explosion goes 'bang'". Though the band members vary from time to time, there is always a ready supply of people wanting to audition. The musicians tend to have modest skill (4D-5D) in music, but a variety of other skills that make them useful to Hodge when not playing. Because of his soundtrack, Hodge has a +2d morale bonus (+5 for d20) regardless of the situation (from gambling to blaster-fight to charming females to buying ship supplies).
Only one member of the band has been with Hodge from the beginning:
Beskal Tyf
Musician
Jennet Male 23
Brown eyes, Grey-brown fur
Physical: Trim rodent-featured humanoid
DEX 3D PER 2D+1
KNO 3D+2 STR 2D
MEC 3D+2 TEC 3D+1
Dodge 5D Blaster 5D Musical Instrument: Jenet SynthHarp 8D Melee 3D+2 Melee Parry 3D+2, Brawling Parry 4D; Music 7D Culture 6D Languages 4D+2; Repulsor-lift Op 4D+2 Space Transports 5D+2 Shields 4D Astrogation 4D+2; Sneak 4D+1 Con 3D; climbing 3D, Brawling 4D, Starship repair 4D+2 Repulsorlift Rep 4D+1 First Aid 5D+1 Blaster Repair 5D
Equipment: Blaster Pistol(5D), 2 smoke Grenades, blast vest (+1d Phys/+1 energy), Jenet SynthHarp, "stock" Small Freightor
Racial: Enhanced Memory(+1d to all knowledge skills rolls to any skill the jenet already has 1d in), Astrogation (+1d if Jenet already has 1D), Climbing/Swimming (can advance skills at 1/2 cost of normal), Hearing (+1d to all hearing-based PER rolls), flexibility (can disjoint limbs to fit through small openings)
Background: Beskel signed on with Hodge Trummer after Hodge helped out his Father's 2nd Cousin's wife's nephew's brother-in-law with a loan shark trying to foreclose on a "dubious" loan. Beskel feels a great debt to Hodge for helping his family in this way, and has pledged his loyalty. Hodge has so far not abused this loyalty, and given Beskel every oportunity to consider the debt repaid. The ship is in Beskel's name because Hodge didn't want everyone mugging him for autographs every time he landed (not that that was ever really a problem). The ship was theirs by "rights of plunder" when they delt with a particularly nasty bounty hunter.
Beskel has gained great experience and knowledge of the galaxy from traveling with Hodge, and in addition to helping rescue Hodge, bandage him, and any other menial tasks he can do to free up Hodge's time, Beskel also trains and vets the other members of the soundtrack. His is the coordinating voice and bandmaster.
All other musicians have 4-5D in music &/or singing, and 2 other skills at 3-4D, but otherwise 2D.
Hodge is available for "hire" if you're worthy. There several galactic-net posting boards where you can advertise your plight and hope he'll read it and show up. Or, he might just happen to be in the area when you need help or bailing out in a fire-fight. You just never know where he'll show up next.
D20 conversion:
Hodge Trummer LVL2 Fringer, LVL3 Soldier
Beskel Tyf Lvl 2 fringer, lvl2 tech specialist with musical skills focus
Other members of soundtrack: LVL 2 Tech specialists with musical skills focus
Symphony of Chaos
ZH-25 Questor
Light Freightor
22.4 Meters
Space Transports
Crew: 1
Passengers: 6
Cargo: 85 MTons
Consumables: 3 months
Cost: not for sale (Value: about 110,000)
Hyperdrive: x1
Backup: x9
Nav Comp: Yes
MV: 2D+2
Hull: 4D+1
Shields: 2D+1
Sensors:
Passive 15/0D Scan 30/1D Search 50/2D Focus 2/3D
Weapons:
Laser Cannons (Fire Linked)
Front arc, FC 2D+2 Dam 5D
Proton Mine-layer
Ammo: 6, Dam 9D/5d radius 0-5/6-10
Rear Turret
Rear Arc, FC 2D Dam 4D
Concussion Missle Launcher
Ammo: 3 FC 3D Dam 7D
Notes:
Smoke generators can fill a standard docking cradle with tick, billowing clouds of smoke to help hide the ship or crew members near it. +2D cover. Doesn't work against certain equipment (like stormtrooper's polorizing visual filters)
One side of the cargo hold has been converted to a repulsorlift vehicle maintenance bay and garage. An additional hatch allows speeders and swoops to enter or leave.
Another part of the bay was converted to cells by the previous owner (a bounty hunter). Hodge has removed all but 2 of those cells. The locks are very good (difficult to open, very difficult to open without setting off the alarm)
Hodge had a gormet kitchen installed, as well as deluxe autochef.
History: the Symphony of Chaos used to belong to a bounty hunter of mild repute. It still has some hidden features Hodge & crew haven't found, and the bounty-hunter's former associates will want the ship when they realize who owns it now. Furthermore, some of the Hunter's bounties' family and friends feel they have a score to settle with the hunter who took away their kin.
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Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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Koohii
Registered:
May '03
Date Posted:
7/23/06 3:03pm
Subject:
RE: Post Low Level Characters Here
-
Date Edited:
7/23/06 4:11pm
(2 edits total)
Edited By:
Koohii
Riono Xap
Transport afficionado and stoolie
Near-Human Male 22
Topaz eyes, shoulder-length medium brown hair
Physical: , slightly greenish skin, aqua-marine antenna stubs. Drab dirty clothing
DEX 2D PER 4D
KNO 4D STR 2D
MEC 3D+1 TEC 2D+2
Dodge 3D; Streetwise 6D; Repulsor-lift Op 4D+1, Space Transports 4D+1, Astrogation 4D+1; Con 5D;
Equipment: Hold-out Blaster (3D+1), Grubby clothes, repulsor-lift transport (seats 6 in a pinch, 4 in more comfortable),
Gottascram
Barloz Medium Freighter, 700 credits
Background: Riono's motto is that he will get anyone where they're going, eventually. He started out as strictly a local transport assistant (taxi driver) on a small, backwater world. He wasn't the most skilled driver, but he got by. And he learned things. Lots of things. Because he wasn't picky about his clientelle and didn't ask questions about their business, he saw a great deal of shady operations and learned the who's who. And he kept his mouth shut.
Then one day, his big break came: a fare died in his back seat. Riono was able to use his knowledge to turn the body into the people looking for it, and in recognition (there was a 50,000 credit bounty), they gave Riono Xap the fare's ship (after it was searched thouroughly for anything of interest to the underworld market) instead of the bounty.
This incident opened new doors for Riono and sparked a new excitement for him. Now instead of driving a decrepid repulsor-lift arround a backwater planet, he could transport fares to multiple backwater planets, and then ferry them arround locally. So long as the customers are patient... Riono isn't that great a pilot, or that skilled an astrogator. But he will get them there... ...Eventually.
Riono has opened up a bit. While he won't testify to the Imperials or other local authorities, or mention specific incidents, in order to help his business he is willing to put interested parties in contact with each other. His network of underworld sentients is ever-expanding. While he won't talk about them, he will talk about anything else, whether asked to or not.
He is available for hire by almost anyone--even honest citizens or authorities.
He charges reasonable rates for ordinary services, plus 1000-20000 for hazardous extras.
Gottascram
is a very stock freighter of it's type. Absolutely no improvements have been made. In fact, with Riono's lack of maintenance skill, several systems are on the verge of breaking down at any momment. Any damage an individual system takes is doubled (I make 2 rolls on my handy, do-it-yourself damage chart, or for d20 the ship has to make a DC 15 Fort save or some random system of GM's choice (anything from autochef to hyperdrive) breaks and needs repairs). Several beings are unaware of the change of ownership. In space combat, Riono will try to run, or surrender--he is not a fighter.
Riono's repulsor-lift is an old model:
Scale: speeder
Crew: 1
Passengers: 5
Cover: 75%
Cargo: 1 ton
Consumables: 1 week
Hull:2D
Shields: You're kidding, right?
Speed: 3D (max verticle 2 meters, max speed 180kph)
Mv: 1D--it's a bantha on a skateboard
Weapons: whatever the passengers are carrying
The speeder is a patchwork of different paint colors, dented, bruised, and has a few blaster-singes
figure a NewYork/Brooklyn cabbie, or Bugs Bunny
"Aahhh palpy! Would you look at dis traffic? Didn't used to be like dis. Ya-know wud-I mean?" "Where's ya wanna go-to? Short is cheap. Long costs a little more."
D20 Conversion: LVL1 Fringer. Skills concentrated on streetwise and bluff, with some minor piloting & speeder skills
-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
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Koohii
Registered:
May '03
Date Posted:
7/30/06 5:45pm
Subject:
RE: Post Low Level Characters Here
-
Date Edited:
7/30/06 5:54pm
(1 edits total)
Edited By:
Koohii
Xzapak
Dictator
Ranat Male 19
beady black eyes, Grey fur with brown on hands, feet, & ears
Physical: hunch-backed rodent humanoid
DEX 4D PER 3D
KNO 2D STR 3D+2
MEC 2D+2 TEC 1D+2
Dodge 6D; Streetwise 4D; Command 5D; Brawling 4D+2; Search 4D+1; Primitive armor build/repair 3D+2; pickpocket 4D+2
Force Sensative: Yes
Sense: 1D
Alter: 1D+1
Skill Points: 8
Force Points: 2
Dark-Side Points: 2
TK, TK injure/kill; Dim other's Senses; Receptive Telepathy, Life Detection
Racial: can tunnel through 1 meter of stone or 'crete in 3 rounds, teeth (STR+1D), Considered annoying semi-sentient vermin (can be killed with impunity on most planets), Underestimated (they CAN use technology!), Learning curve (double-bonus for "primitive" skills)
Equipment: Grubby rag clothes, Rag-armor (+1d phys), Ranat Gang/clan (over 50 members), knife (STR+1d+1), "treasure" hoard
Background: Xzapak is what many sentients dread: An intelligent Ranat. Working slowly, Xzapak has managed to bully his way to the top of his small family, and recruited other families into his own. His main method of incorporating: his power to hurt others using only his mind. This "majik" caused the others to toady up in hope of gaining favor or keep a low profile until their own plans could remove Xzapak. Unfortunately, Xzapak seems to be able to identify the troublemakers in his clan and "deal" with them by making examples, thus solidifying his hold even further.
Xzapak's gang has taken to burrowing into homes of wealthy individuals and corporations to kidnap them and steal anything of value. Most of the kidnappings fail, but because no-one really expects much of a Ranat, several have succeded. The clan is starting to learn some basic technology skills. The main activity, though, is foraging for food and pick-pocketing.
There have been several attempts to exterminate Xzapak and his clan. So far, he has escaped every one, usually with at least 3 of his mates to rebuild his clan. They build new tunnels each time from a central "nest". Xzapak himself has his own private room within a week.
Xzapak's goal is to eventually take over an entire city. He's not sure what he'd do with it if he ever succeeded, but the need for power drives him. So far, no large criminal organization has ever taken him seriously enough to attempt to exterminate. The expoints that have succeeded have cause some humor in the invisible market and embarrassment to high-society, but that's all. Should Xzapak ever gain control of a city, it would likely die and be abandoned within a month.
Amazingly, Xzapak has not completely turned to the Dark Side, but it would take a formidable Jedi indeed to overcome Xzapak's greed and thirst for power, never mind hold a conversation with Xzapak for more than about 2 minutes.
THe Treasure Horde of Xzapak includes: 34 pieces of jewelry (mostly 20-credit watches), 5 credsticks (retina-locked so that only the owner can access the credits), 89 cheap-print comic books, an educational text viewer (the source of their increased technical knowledge), a broken MSE-6 droid, the head-dome shell of an R3 astromech (used as a drinking bowl), and lots of shiney garbage that happened to catch the eye of some thief.
Typical Xzapak clan member
Ranat age: 12
Physical: Drab dirty clothing
DEX 3D PER 1D+2
KNO 1D STR 2D
MEC 0D+2 TEC 0D+2
Pick-pocket 5D; Search 2D+2; Survival 3D; Brawling 3D; Melee 4D
Equipment: Club (Str+1D), grubby rags, pouch, belt, "jewelry" (usually a piece of scrap metal on a string)
SP: 2
FP: 0
DSP: 0
Certain Ranats who have proved their loyalty (not necessarily intelligence) have been promoted to the position of Body Guard. Xzapak doesn't normally have more than 3 of these at any time. They also act as minor enforcers and bullies.
Typical Xzapak Body Guard
Ranat age: 14
Physical: Drab dirty clothing
DEX 3D PER 1D+2
KNO 1D+1 STR 2D+1
MEC 0D+2 TEC 0D
Brawling Parry 4D; Melee Parry 4D; command 2D+2; intimidation 3D+1; Brawling 3D+1; Melee 4D
Equipment: Knife (Str+1D+1), grubby rags, pouch, belt, "jewelry" (usually a piece of scrap metal on a string)
SP: 3
FP: 0
DSP: 0
D20 Conversions:
Xzapak: Force Adept 1, Fringer 2
Xzapak follower: Fringer 1
Xzapak bodyguard: Soldier 1
If he survives the first encounter with the party, Xzapak will continue to grow. His force-progression will probablly never become sophisticated enough to develop light-saber skills, but he will certainly persue "Dim Other's Senses" and "Dangersense". Likewise, he will develop his bargain, streetwise and command skills to expand his knowledge and power to control his subjects. The educational viewer will be used to educate the Ranat young in the ways of technology, making the gang more and more dangerous.
D20: Xzapak will alternate between Fringer and Force Adept. He probablly won't be able to manage much past FA 4, at which point he will concentrate of Fringer. None-the-less, I'm sure there's some nice prestige class out there that might work for a force-sensative scavenging rodent criminal. While he may be more of a nuisance at first, Xzapak is potentially a very dangerous being if left unchecked.
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Koohii
Registered:
May '03
Date Posted:
8/12/06 1:00pm
Subject:
RE: Post Low Level Characters Here
Haley Blystos
Ittinerant Spacefarer (traveling spacebum
Human Female 27
Brown eyes, Brown hair
Physical: Trim, lean, physically fit 1.6m tall 87kg
DEX 3D PER 3D+1
KNO 3D+1 STR 3D
MEC 2D+2 TEC 2D+2
Dodge 6D+1, Blaster 4D, pickpocket 6D+2, Melee 3D+2, Melee Parry 4D, Brawling Parry 4D+1; Alien Races 4D, Languages 3D+2, streetwise 4D+1, planetary systems 5D+1; Repulsor-lift Op 3D+2; Gambling 5D, Sneak 4D+1, Con 4D; Brawling 4D, Starship repair 3D+2, Repulsorlift Rep 3D+1, First Aid 3D+1;
FP: 1
SP: 3
Equipment: Blaster Pistol(4D), blast vest (+1d Phys/+1 energy), medkit, survival tent, 200 credits, backpack, comlink, datapad, emergency signaly & transponder pack, highly durable clothing.
Background: Haley has a lust for travel--will go anywhere to see anything. Unfortunately, she wasn't blessed with a wealthy upbringing or connections, so she had to do it the hard way: stowing away and hitch-hiking. While she has taken odd jobs to pay bills and occasionally paid for her passage since, she is usually trading services for transportation. She's a fair hand at mechanical repairs, and though not as good as most professionals, the cost is fairly cheap. She also will act as a tour guide (unlicensed and maybe as part of a scam). Haley's main income has been through less honest circles: pick-pocketing, running con schemes, and gambling. She has served prison time and does have some small bounties (about 500 credits each) on her for skipping bail.
On good weeks, Haley travels in first-class and dines in the finest restraunts. Other times, she sleeps in alleys and doorways.
One thing Haley will always do (and what get her in the most trouble) is that she will always leap into a fight to help the underdog, or to help anyone in trouble that she hasn't caused. Usually, she has to go find a new city or planet to visit shortly afterward to avoid authority or underworld figures as a result, but that fits in nicely with her plans to see as much of the galaxy in her lifetime as possible.
D20: lvl4 fringer
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Create happy mediums: Free prozac to all psychics & Jedi
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Koohii
Registered:
May '03
Date Posted:
8/19/06 3:01pm
Subject:
RE: Post Low Level Characters Here
By the by, there was a series of books for generating character histories called "Central Casting: Heroes of Legend" followed by "Central Casting: Heroes of Tomorrow" and of course "Central Casting: Heroes NOW!". Their system improved as the editions went on.
If you're stuck for ideas on creating a character, they can provide a good start. What's more, they're a decent tool for rapidly creating NPC character backgrounds.
Might be useful to see if you can find in the old used book store or on the back shelves of the gaming shop, or eBay.
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Koohii
Registered:
May '03
Date Posted:
1/31/07 8:58pm
Subject:
RE: Post Low Level Characters Here
Well, hopefully these ideas are of use to people.
Here's the next of my little wonders:
Cinder & Ashman are a team of Duke Hallier of Mecetti's "trouble-shooters". These two were highly trained and efficient agents completing yet another mission for their Lord and master when luck finally ran out. Some joy-riding teenagers on swoop bikes crashed into their speeder. On of the children was a scion of a minor Cadriaan noble, who tried to hush up the accident and made restitution to Duke Hallier.
Hallier, however, had other ideas. He had Cinder and Ashman cybernetically rebuilt and augmented with the best and latest bionics his rank and privledge could buy.
The result, while hideously expensive, was a pair of agents who have yet to fail, and have on occasion taken down platoons of Stormtroopers and house guards and not only survived, but won. Duke Hallier is very careful not to let Cinder and Ashman know of the safeguards built into their cyberwear to insure loyalty. With a word, he claims, he can destroy them. So long as they continue to obey, he will never use it. What he doesn't know is that Ashman overheard the Duke telling his secretary about the protocol. While neither knows what will destroy them, they are clandestinely looking for a cybernetic surgeon who could tell them, and are willing to go to any lengths, even breaking their oath of loyalty (something they would never do before) if someone can
guarantee
that the protocol can be removed. They consider the fact that the duke felt it necessary to install such a thing in
them
, after all their years of loyal service, insulting.
Cinder:
Human Female
1.6 m tall, 87kg
Red hair & eyes
DEX 6D*
KNO 2D+2
MEC 2D+2
PER 5D*
STR 5D+2*
TEC 2D
*'s denote cybernetic enhancements
Blaster 9D, Dodge 8D+2, Melee 8D, Melee Parry 7D+1
Cultures: Tapani Houses 4D+1, Languages 5D
Repulsor-Lift Op 4D
Command: Mecetti Personnel 9D, Hide 7D, Sneak 7D, Search 9D, con 6D+2
Brawling 7D+2, Climb/Jump 6D+1
First Aid 3D+2, Demolitions 4d
Equipment: Cybernetic Reflex package, Cybernetic Perception Package, Cybernetic Strength enhancement package, backpack, blaster carbine, blaster, hold-out blaster, utility knife, vibro-blade, climbing gear, disguise kit
Cinder is the more combat-beast of the pair. Her enhancements have just made her more-so. She is, inspite of her condition, fairly accepting of her situation, though not happy. While extremely capable of violence, she does her best to avoid it.
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