Author Topic: New Star Wars RPG Core Rulebook Coming!
Pawnnolonger 
Registered: Jun '05
13999_Tarkin
Date Posted: 6/21/07 10:19am Subject: RE: New Star Wars RPG Core Rulebook Coming!
I think people are misreading me. I don't mean you can use a feat to exchange for any talent, it would have to be a talent from a tree for your class or a force tree if you are force sensitive. No cross classing talents.

 

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Ender_Sai 
Title: Manager Emeritus
Registered: Feb '01
44324_Kyle Katarn
Date Posted: 6/21/07 2:54pm Subject: RE: New Star Wars RPG Core Rulebook Coming!
But as diz said, they're supposed to be scarcer than feats, so I see it that you could get Jyuo with your 11th level talent then get Vaapad at 12th level spending a feat to do it, thus making your LS combat monkey even deadlier before your time.

So in short, I don't think it's a good idea. It's something I am certain my gaming friends who are min-max monkeys would love given the way the new system has denied those loophole finders as much freedom to be truly broken early on.

But let me get some more sessions underway and some more levelling before I can give better feedback. My gut instinct is "broken", but it may work, who knows...

E_S

 

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Pawnnolonger 
Registered: Jun '05
13999_Tarkin
Date Posted: 6/21/07 3:35pm Subject: RE: New Star Wars RPG Core Rulebook Coming!
Ender_Sai posted:
But as diz said, they're supposed to be scarcer than feats, so I see it that you could get Jyuo with your 11th level talent then get Vaapad at 12th level spending a feat to do it, thus making your LS combat monkey even deadlier before your time.

So in short, I don't think it's a good idea. It's something I am certain my gaming friends who are min-max monkeys would love given the way the new system has denied those loophole finders as much freedom to be truly broken early on.

But let me get some more sessions underway and some more levelling before I can give better feedback. My gut instinct is "broken", but it may work, who knows...

E_S


You could have both Talents by 10th level if you take the Knight prestige at 8th level Your talents are far more common than yor level gained feats. Bonus feats as common as talents though they come from a limited list. I don't see more talents less feats as decidedly game breaking.

 

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Ender_Sai 
Title: Manager Emeritus
Registered: Feb '01
44324_Kyle Katarn
Date Posted: 6/21/07 4:41pm Subject: RE: New Star Wars RPG Core Rulebook Coming!
You don't think that having Master Negotiator at 1st level (1st talent = adept negotiator, bonus human feat = take Master Negotiator talent) is broken?

Sure, why not let the PC push people down the condition track, it's not broken, not at all! O.o

E_S

 

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Pawnnolonger 
Registered: Jun '05
13999_Tarkin
Date Posted: 6/21/07 9:07pm Subject: RE: New Star Wars RPG Core Rulebook Coming!
If you don't allow bonus feats or starting feats to be used for it then no, it's not broken. You can have master negotiator by third level by standard rules. You wouldn't be able to use the talent feat until 3rd level. And Jedi would more likely want to take force training than an extra talent early in levels anyway.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 6/22/07 3:38pm Subject: RE: New Star Wars RPG Core Rulebook Coming!
Well, I'm really liking the book now that I finally received it. My one complaint would be that it feels like I'm short on talents when converting characters, so I've been trying to think of a solution. There was the option of making it so you can swap a feat for a talent, but that seems a little unbalanced. The most elegant solution to me seems to be to give people a bonus talent at every 4th level (in addition to their ability boosts, I think), for a total of five extra talents (taken from any tree they qualify for). This averages around three talents every four levels, which feels right to me, as long as players don't abuse it (by getting to Sneak Attack +10d6 at level 13 or something). I'd probably add the caveat that you can't use it to power your way through a tree. So you couldn't get Uncanny Dodge at 4th level by putting your first talent in the senses, 3rd level talent in the initiative, and your 4th level bonus talent in Uncanny Dodge. You could put your 4th level talent into Expert Tracker or something, I think.

What do you guys think about using this as a house rule?

 

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Pawnnolonger 
Registered: Jun '05
13999_Tarkin
Date Posted: 6/22/07 4:12pm Subject: RE: New Star Wars RPG Core Rulebook Coming! - Date Edited: 6/22/07 4:30pm (1 edits total) Edited By: Pawnnolonger
Your option is virtualy the same as mine but it's every 4th level and they don't have to give anything up. Mine is every third level and you have to give up a feat for it.
So your system gets 5 extra talents, mine get's 6, but mine has to give up a feat, yours has to give up... nothing.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 6/22/07 7:11pm Subject: RE: New Star Wars RPG Core Rulebook Coming!
More or less. Generally, a talent seems to have more value than a feat, and I'd rather put everyone on an even footing, especially since there are more supplements with noncombat feats and new talents (such as the latest Tech Specialist Web Enhancement here). It also means that I can slap a few extra talents onto sample characters and things like that. For example, I can give Han the "Improved Quick Draw" talent and insure that he always shoots first. And I can give Luke some of his Ace Pilot Talents (Speaking of which, he seems to be missing his talent from his 2 levels of Ace Pilot. Also, the Juke Talent is completely worthless, since you get a +5 bonus just for being trained in Pilot, which is a prereq...)

 

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Pawnnolonger 
Registered: Jun '05
13999_Tarkin
Date Posted: 6/22/07 7:32pm Subject: RE: New Star Wars RPG Core Rulebook Coming! - Date Edited: 6/22/07 7:33pm (1 edits total) Edited By: Pawnnolonger
I don't think a Talent has more value than a feat. You get a Talent every other level, and you get a bonus feat every other level. Now under my feat that lets you chose a talent(3rd level is required and it can't be a bonus feat), say you're playing a Jedi and you took Force powers with your starting feat. And block with your first talent Then your first Bonus feat you took Weapon Focus. Now you're at third level. You decide you want Lightsaber Defence, but you also think you want The weapon specialization talent. You're also thinking you want some more Force powers. Under the current rules you have to chose between one of the two talents and take the force powers, under my talent feat rule, you have the choice of taking the two talents, at the expense of some extra force powers at this time. It makes characters more customizable and they have to think hard about giving up something feat related to get that extra talent.. Your way just gives them a free extra talent with no sacrifice on their part. I find as a DM any rule that gives a player a power without something to balance it out breaks the game.

 

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LightWarden 
Registered: Oct '01
19249_20-Sided Die
Date Posted: 6/22/07 8:20pm Subject: RE: New Star Wars RPG Core Rulebook Coming!
*shrug* to each his own. I have no problem with rules that give everyone something for nothing, which is why I give players feats at first and every even level rather than 1st first and third. Every gets the same things, and thus the balance is kept.

 

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Gry Sarth 
Registered: Jun '99
19052_Rebel Pilot
Date Posted: 6/23/07 8:25am Subject: RE: New Star Wars RPG Core Rulebook Coming! - Date Edited: 6/23/07 8:26am (1 edits total) Edited By: Gry Sarth
I finally got to take a look at the book, and I must say it's pretty much what I expected, which means it's darn weak. I'm not talking about rules here, I don't care about those, I wouldn't switch from D6 for anything in the world. I'm just saying that this is a very poor book.

For starters I find it shameful that I can count on one hand the original pieces of artwork. Everything else on the book is rehashed artwork from previous releases. This speaks volumes on the lack of commitment made for this book. Then, there's the lack of "fluff", the lack of "star wars content". You know, going a little bit beyond statting X-Wings, TIE Fighters and Rodians. Giving some flavour of the setting, of the galaxy. Giving anything "extra" beyond the minimum required of a Rulebook.

Don't think that I'm a Wizards basher. I own and love many of their Star Wars books, even if I do play D6. And even the previous Rulebook was very useful for me. This one? Not really.

Well, I didn't expect anything out of this release, and that's pretty much what I got. The only positive thing was that it didn't use miniature pictures as much as I feared it would.

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 6/23/07 10:22am Subject: RE: New Star Wars RPG Core Rulebook Coming!
Gry Sarth posted:
Giving some flavour of the setting, of the galaxy. Giving anything "extra" beyond the minimum required of a Rulebook.



You mean like Jabba's accounting department's sycophantic memmo about how horrible Captain Solo's behavior is, and the detailed inventory of costs Solo owes (including original value of spice shipment, cost of Greedo's funeral, cost per day of not having the Falcon in Jabba's service, cost of posting bounties, ...)
or
Historian's interview with Chewbacca (via C-3PO)
or
Being convinced that the Force exists by loosing 3 lightsaber duels in a row to a blindfolded Luke Skywalker
...

That sort of flavor? happy

 

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AdmiralNick22 
Registered: May '03
7783_Ackbar
Date Posted: 6/23/07 11:19am Subject: RE: New Star Wars RPG Core Rulebook Coming!
Question:

Does the book have much new or expanded background info on the various characters, ships, worlds, and weapons of the Star Wars galaxy? I buy these as sourcebooks, not for gameplay.

What about new art?

--Adm. Nick

 

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Pawnnolonger 
Registered: Jun '05
13999_Tarkin
Date Posted: 6/23/07 3:11pm Subject: RE: New Star Wars RPG Core Rulebook Coming!
No, but the coming supliments will, the first being Starships of the Galaxy due out in December

 

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Ender_Sai 
Title: Manager Emeritus
Registered: Feb '01
44324_Kyle Katarn
Date Posted: 6/23/07 5:42pm Subject: RE: New Star Wars RPG Core Rulebook Coming!
Koohii posted:
Gry Sarth posted:
Giving some flavour of the setting, of the galaxy. Giving anything "extra" beyond the minimum required of a Rulebook.



You mean like Jabba's accounting department's sycophantic memmo about how horrible Captain Solo's behavior is, and the detailed inventory of costs Solo owes (including original value of spice shipment, cost of Greedo's funeral, cost per day of not having the Falcon in Jabba's service, cost of posting bounties, ...)
or
Historian's interview with Chewbacca (via C-3PO)
or
Being convinced that the Force exists by loosing 3 lightsaber duels in a row to a blindfolded Luke Skywalker
...

That sort of flavor? happy




WEG was very good at painting the picture of the SWU for players, by flavour text. WOTC, not so much. sad

ES

 

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