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Topic:
New Star Wars RPG Core Rulebook Coming!
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Ender_Sai
Title: Manager Emeritus
Registered:
Feb '01
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Date Posted:
6/28/07 3:54pm
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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I'm with Koohii on this. And dp, only if Jedi have on average 10D per stat minimum, with Alter usually pushing 12D.
E_S
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In this truth he knew himself to be. From sinking sands he stepped into light's embrace.
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dp4m
Registered:
Nov '01
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Date Posted:
6/28/07 10:15pm
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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Ender_Sai posted: I'm with Koohii on this. And dp, only if Jedi have on average 10D per stat minimum, with Alter usually pushing 12D.
E_S
Luke got that far in about 9-10 years of training. No reason why the people he had doing it (with 30+ years) wouldn't be there either...
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"Looks like you're about to get pwned" - Eric Cartman "Awarding experience points for cleverly and creatively generating an enjoyable experience. How warped is that?" - Darths & Droids
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Ender_Sai
Title: Manager Emeritus
Registered:
Feb '01
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Date Posted:
6/30/07 5:22am
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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Or Mr Denning just gave out too many character points for force training?
E_S
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In this truth he knew himself to be. From sinking sands he stepped into light's embrace.
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AdmiralWesJanson
Registered:
May '05
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Date Posted:
6/30/07 9:10pm
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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CAn anyone PST me the entry for the X-Wing in the Saga Edition?
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Duke of Corellia Join the Corellian Browncoats in their fight against the evil Alliance! Fix the K-Wing! No more XJs! Make the next X-Wing a T-65K!
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Zak-Zahar
Registered:
Jun '07
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Date Posted:
6/30/07 10:57pm
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
- Date Edited:
6/30/07 10:58pm (1 edits total)
Edited By:
Zak-Zahar
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X-Wing - Chapter 10: Vehicles, section Starfighters, p. 178, to be precise.
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Ender_Sai
Title: Manager Emeritus
Registered:
Feb '01
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Date Posted:
7/1/07 3:14pm
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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Errata for SAGA EDITION
Thanks to Zak for finding this!
E_S
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In this truth he knew himself to be. From sinking sands he stepped into light's embrace.
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Rogue_Thunder
Registered:
Jan '03
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Date Posted:
7/8/07 2:20am
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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Unofficial Saga Conversion guide c/o GM Sarli games.
(pdf format)
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I'll fly a starship across the universe divide And when I reach the other side I'll find a place to rest my spirit if I can Perhaps I may become a highwayman again Or I may simply be a single drop of rain, but I will remain, and I'll be back again...
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MasterKazur
Registered:
May '04
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Date Posted:
7/8/07 6:58am
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
- Date Edited:
7/8/07 7:16am (3 edits total)
Edited By:
MasterKazur
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Hey guys. I "made" these Anakin Skywalker stats for RotS for the new edition. I can't really say that I made them because I just used the Darth Vader stats from the Saga Edition and backpedaled a bit . These should be 100% accurate.
Anakin Skywalker (Revenge of the Sith) - CL 14
Medium Human Jedi 7Jedi Knight 5/ace pilot 2
Destiny 3; Force 8, Strong in the Force; Dark Side 5
Init +15; Senses Perception +8
Languages Basic, Huttese
Defenses Ref 31 (28 flat-footed), Fort 29, Will 27; Block, Deflect
hp 135; Threshold 29
Speed 6 squares
Melee lightsaber +18 (2d8+15) or
Melee lightsaber +16 (3d8+15) with Rapid Strike or
Melee lightsaber +13/+13 (2d8+15) with Double Attack or
Melee lightsaber +11/+11 (3d8+15) with Double Attack and Rapid Strike
Ranged by weapon +16
Base Atk +13; Grp +16
Atk Options Double Attack, Rapid Strike, Severing Strike
Special Actions Djem So, Redirect Shot, vehicle dodge +1
Force Powers Known (Use the Force +18): farseeing, Force slam, move object, surge
Force Techniques Force Point Recovery, Improved Move Light Object
Abilities Str 16, Dex 17, Con 17, Int 13, Wis 13, Cha 14
Talents Block, Deflect, Djem So, Force Pilot, Redirect Shot, Severing Strike, Vehicular Evasion, Weapon
Specialization (lightsabers)
Feats Double Attack, Force Sensitivity, Force Training (2), Rapid Strike, Skill Focus (Use the Force), Strong in the
Force, Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Initiative +15, Mechanics +13, Pilot +15, Use the Force +18
Possessions lightsaber (self-built), comlink (encrypted), Jedi robes, cybernetic prosthesis (1, forearm), utility belt with medpac
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Yoda: You seek Yoda! Luke: You know him? Yoda: Take you to him I will... Ehehe. But now we must eat -- COME! (it's just not as funny after the censor)
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Jedi_Matt
Registered:
Jul '02
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Date Posted:
8/5/07 1:17pm
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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well a new Jedi Counselling went up on the second of august. Now anyone and anything can be a Jedi, force sensitive or not, while blocking off talents that require an ability to use the Force. I thought that's what feat choice was about? And roleplaying...
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Excellence - "'Cause some American-accent informed me Kun is Koon and Yun is Yoon doesn't mean I'm going to Megazord myself into robotic obediance."
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Jedi Merkurian
Title: Games: RPG d20 GM
Registered:
May '00
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Date Posted:
8/16/07 7:32am
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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4th Ed. D&D has just been announced, and it bears a curious resemblance to Star Wars Saga Ed...
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dizfactor
Registered:
Aug '02
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Date Posted:
8/16/07 3:16pm
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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<-- This is an ironic smiley
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"Play is going to be for the 21st century what steam was to the 19th century." Julian Dibbell "You gotta love an elite killing force that you can fool by putting on a hat." Gryph
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Rogue_Thunder
Registered:
Jan '03
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Date Posted:
8/22/07 2:07am
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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http://blogs.starwars.com/silverforce/101
SWRPG news from GenCon to those that haven't been keeping up with stuff.
-----signature-----
I'll fly a starship across the universe divide And when I reach the other side I'll find a place to rest my spirit if I can Perhaps I may become a highwayman again Or I may simply be a single drop of rain, but I will remain, and I'll be back again...
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Ender_Sai
Title: Manager Emeritus
Registered:
Feb '01
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Date Posted:
8/26/07 2:27am
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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Man after playing in two of these campaigns I am loving Saga Ed. Haven't met anyone who has actually played it and dislikes it either.
E_S
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In this truth he knew himself to be. From sinking sands he stepped into light's embrace.
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HansHunkyChest
Registered:
Oct '03
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Date Posted:
8/27/07 11:47pm
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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I picked up Saga edition recently and have done several read-throughs and a few test sessions. There's a few things to hate but a lot of things to really like with the new rules. Interestingly one of the things I hate the most with the new rules in the book itself. It seems like they had a book ready to go and then Wizards decided to cut it in half so a bunch of things were removed entirely. The RCRB wasn't filled with fluff (pictures, descriptions, examples, etc.) but it had enough to be really interesting. The Saga Edition rulebook feels really empty and a little like a rip-off. It isn't cheap but comes with a fraction of the content the old book it is replacing had.
As for the new rules I'm really enjoying most of them. The revamp of the class and skills system is really well done. Individual character customizations are done with talent trees (class specific feat-like features) and/or prestige classes. I like the idea of using talent trees for class customization rather than having to do it with prestige classes. Prestige classes are advanced classes on top of base classes, not variants of base classes which is where talent trees come in. I've also become a big fan of moving AC/DR into three defense scores and be done with it. No more rolling defense, then a save, then damage. I think overall that will speed up games quite a bit.
I've only had a little bit of time to really get into using Force powers but I think the new system will make it far easier to model the sort of action seen in the movies and books. There's also a bit more balance in the new system, high level characters are appropriately powerful while lower level ones aren't one person armies. Force users can also be good at something other than using the Force, Luke and Anakin can both be good pilots according to the rules without a bunch of special cases and minmaxing.
Skills in general have improved with the new rules as well. For one there's a lot less paperwork to do when a character levels up. You also no longer need to nitpick on which one-off skill to use in a situation because so many have been combined into larger skills that cover more bases. I like the idea of listing fewer skills because it is less intimidating to new players. Explaining that Stealth covers picking someone's pocket, doing a magic trick, or sneaking past a guard is relatively simple. Those are all stealthy actions and all related to the same ability.
The changes to vehicles I haven't had a chance to work with yet and I'm a little skeptical. I like the idea of making vehicle actions/combat similar in mechanics to that of characters. I think it will make vehicle combat a lot easier for new players to pick up since the system isn't entirely different from the one they're using for characters. Again however the vehicle section was hampered by the poor quality of the book in general. There's no fluff text for vehicles nor pictures and no rules for creating/converting your own to the new system. The ability scores are a nice way to handle combat situations but the ability modifier table in the first section of the book ends at 29-30 and simple says "etc..." after that row which would be particularly annoying for new players not comfortable with modifiers. I didn't like the suggestion that I ought to go out and buy a set of miniatures in order to handle starship combat either.
I find it a little unfortunate that people buying this book won't have the same amount of GFFA fluff information as people who started with the RCRB. From the Galactic Gazetteer onwards there's a lot of tabular information but little on the way of fluff text. While The book doesn't need to be a novel in its own right it really ought to let players get a feel for living in the GFFA. More importantly it ought to have a lot of fluff for GMs to dole out to their players without needing a dozen books of their own. Saga Edition and D&D 4E are supposed to appeal to wider audiences but they're going to fall flat if WotC keeps trying to get people to buy dozens of books and miniatures just to play a game. Playing SWG or WoW for a year is cheaper than buying a collection of books and miniatures and that's what WotC needs to realize they're competing with.
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Jedi_Matt
Registered:
Jul '02
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Date Posted:
8/28/07 7:26am
Subject:
RE: New Star Wars RPG Core Rulebook Coming!
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Well... The cookie-cutter skills system is really irritating to me. It's either trained or not trained, how does that affect someone like Karrde's employee Ghent, who was probably a low level scoundrel but could do what higher level republic intel ops couldn't.
"but that's where skill focus comes in"
And so the NR operatives trying to crack codes since the days of the Rebellion aren't going to have that too?
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Excellence - "'Cause some American-accent informed me Kun is Koon and Yun is Yoon doesn't mean I'm going to Megazord myself into robotic obediance."
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