Author Topic: Stats needed!
MasterKazur 
Registered: May '04
7398_Darth Vader
Date Posted: 12/26/06 10:46am Subject: Stats needed! - Date Edited: 12/26/06 10:48am (1 edits total) Edited By: MasterKazur
Does anybody have any stats (homemade or otherwise) for this man:



Kar Vastor - King of the Jungle happy


 

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Jedi Merkurian 
Title: Games: RPG d20 GM
Registered: May '00
6372_Mace Windu
Date Posted: 12/26/06 12:57pm Subject: RE: Stats needed!
NarCranor might...

 

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NarCranor 
Registered: Mar '05
6327_Red Leader
Date Posted: 12/26/06 10:46pm Subject: RE: Stats needed!
We do not yet. He is planned for our fringe chapter. However, check out our species and PRC chapters for the NH: Korunnai species and the Korunnai Force Adept PRC that should make creating him easier for you!

http://www.fandomcomics.com

 

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MasterKazur 
Registered: May '04
7398_Darth Vader
Date Posted: 12/27/06 2:35pm Subject: RE: Stats needed!
Thanks NarCranor!
I would probably make him a lvl 15-18 or so.
Soldier/DSM/Korrunnai Adept.

How does that sound?

 

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NarCranor 
Registered: Mar '05
6327_Red Leader
Date Posted: 12/27/06 6:28pm Subject: RE: Stats needed!
Eh, scout might be more appropriate, and maybe a lower level. From what I remember of shatterpoint, hes a fairly young guy. maybe more like level 15, but with pretty uber attributes. His physical attributes should be mostly in the 15-18 range, and his mental probably in the 13-16 range. The Korunnai adept PRC does allow him to take Force Mastery without any requirements, which I would suggest for him. When Mace fought him, Im pretty sure he felt the only advantage he had on the man was experience, so making him the same level as mace isnt quite right, IMO. He should be at least 2-3 levels lower. But hey, whatever works for your campaign needs. If you need him that high to challenge your players, then go for it!

Best of luck and happy gaming!

Keith "Nar" Kappel
http://www.fandomcomics.com

 

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MasterKazur 
Registered: May '04
7398_Darth Vader
Date Posted: 12/28/06 11:11am Subject: RE: Stats needed!
NarCranor posted:
Eh, scout might be more appropriate, and maybe a lower level. From what I remember of shatterpoint, hes a fairly young guy. maybe more like level 15, but with pretty uber attributes. His physical attributes should be mostly in the 15-18 range, and his mental probably in the 13-16 range. The Korunnai adept PRC does allow him to take Force Mastery without any requirements, which I would suggest for him. When Mace fought him, Im pretty sure he felt the only advantage he had on the man was experience, so making him the same level as mace isnt quite right, IMO. He should be at least 2-3 levels lower. But hey, whatever works for your campaign needs. If you need him that high to challenge your players, then go for it!




Wise words my friend. You're right.
So scout/DSM/KA and a total level of 15.
His attack bonus would have to be in the 20's to equal Mace's at the time they fought, and yes his strength is probably 18. I had the same idea.
The Force Mastery feat would fit him well and explain his insane Force powers.

Someone like Vastor wouldn't challenge my players... he would annihilate them!
happy

 

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NarCranor 
Registered: Mar '05
6327_Red Leader
Date Posted: 12/28/06 3:19pm Subject: RE: Stats needed!
sounds good, thats probably pretty close in line with what ill end up doing with him when I get to the fringe chapter! So dont call me out on plagurism when my stats for him look similar, heh. Anyway, hope you enjoy the new KA PRC, let me know how it works in the campaign!

 

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MasterKazur 
Registered: May '04
7398_Darth Vader
Date Posted: 12/29/06 2:17am Subject: RE: Stats needed!
Well, you did think of most of it so I don't think I could even if I wanted to happy
The Korunnai Class is pretty sweet, and sure I'll post here when the players encounter Vastor.
(Thinking about making him the main baddie)
Looking forward to the next chapters of your work.

 

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Jedi_Matt 
Registered: Jul '02
41173_Sith Army Knife
Date Posted: 12/29/06 11:59am Subject: RE: Stats needed!
i haven't looked at the koruunai class yet, so forgive my ignorance if i say something stupid, but Kar Vastor came across as THE Force Warrior model. Based primarily on the fact that he kicked Mace's butt unarmed but then got owned in lightsaber combat

 

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MasterKazur 
Registered: May '04
7398_Darth Vader
Date Posted: 12/29/06 8:43pm Subject: RE: Stats needed!
He didn't get owned in lightsaber combat.
Infact Mace admits (wether it's actually true or not can be debated) that he couldn't beat Kar on his best day. Thats why he didn't fight him at the end of Shatterpoint, but instead threw the shield at him.

 

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NarCranor 
Registered: Mar '05
6327_Red Leader
Date Posted: 12/31/06 4:36am Subject: RE: Stats needed!
Matt i agree that a force adept/force warrior build could work out VERY well for him. But as with anything, there are several ways to stat and represent any character.

 

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MasterKazur 
Registered: May '04
7398_Darth Vader
Date Posted: 2/23/07 7:27am Subject: RE: Stats needed!
Kar Vastor: Male Korunnai Scout 3/Dark Side Marauder 7/Korunnai Adebt 5; Init +7 (+3 Dex, +4 Improved Initiative); Defense 23 (+10 class, +3 Dex); Spd 10 m; VP/WP 136/18; Atk +18/+13/+8 melee (2d4+4/19-20, unarmed) or +20/+15/+10* melee (2d10+4/19-20 korunnai shields) or +16/+12/+11/+6 melee (2d10+4/19-20, two korunnai shields) or +17/+12/+7 ranged; SQ Korrunai get Force-sensitive feat at 1st level, toxic resistance, trailblazing, heart +1, deflect (defense +2), deflect (attack -2), akk familiar, akk guard, lor pelek; SV Fort +14, Ref +14, Will +10; SZ M; FP 13; DSP 4; Rep +5; Str 18, Dex 17, Con 18, Int 14, Wis 16, Cha 13.
Equipment: Korunnai shields.
*Kar Vastor has contructed his own korunnai shields.
Skills: Climb +8, Craft (korunnai shields) +11, Handle Animal +9, Hide +6, Intimidate +12, Jump +6, Knowledge (Korun) +7, Listen +6, Read/Write Korunnai, Ride +8, Speak Korunnai (undertand only), Survial +18, Tumble +12.
Force Skills: Battlemind +17, Enhance Ability +14, Force Strike +11, Friendship +7, Heal Another +18, Move Object +12, See Force +8, Telepathy +10.
Feats: Animal Affinity, Armor Proficiency (light), Exotic Weapon (korunnai shields), Force-Sensitive, Improved Grapple, Improved Initiative, Improved Martial Arts, Martial Arts, Rage, Power Attack, Skill Emphasis (Survival), Stunning Strike, Two-Weapon Fighting, Weapon Focus (korunnai shields), Weapon Group Proficiencies (blaster pistols, blaster rifles, simple weapons, vibro weapons).
Force Feats: Alter, Control, High Force Mastery, Sense.


So I finally made some Kar Vastor stats.
I re-read some passages in Shatterpoint to get more clear on some stuff and I think the result is pretty cool. He will give the Episode II Mace Windu more than a run for his money in unarmed combat and is overall just about as powerful as Mace. Maybe even more so considering he is 3 levels below Mace. He has Mace beat in the Telekinetic part of the Force as well as Heal Another. He also has a slightly higher Battlemind modifier but Mace does have the Force Secret (Battlemind). Mace also has a higher BAB and Defense because of his greater experience, but Vastor is stronger, faster and more intuned with the Force.
What do you think NarCranor? Totally off-base???

 

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NarCranor 
Registered: Mar '05
6327_Red Leader
Date Posted: 2/23/07 2:54pm Subject: RE: Stats needed!
looks pretty good at a glance. Id have to do all the same research you did (and I will, when we get to that chapter) to see what Id have done different, but those look like great stats for him to start with.

 

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NJOfan215 
Registered: May '03
19671_Obi-Wan
Date Posted: 2/23/07 5:10pm Subject: RE: Stats needed!
Nice build.

 

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Rogue_Thunder 
Title: FanForce CR, Edmonton, Alberta, Canada
Registered: Jan '03
14369_Vader Concept
Date Posted: 2/23/07 11:07pm Subject: RE: Stats needed!
Awesome stats, MK

 

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