Author Topic: Kotor 1&2 Game mechanics
Fanficfan 
Registered: Jul '05
6640_Anakin Skywalker
Date Posted: 1/23/07 4:56pm Subject: Kotor 1&2 Game mechanics
Does anyone know where I can find the actual rules for Kotor 1&2? I don't mean the conversions for the Star Wars D20 RPG. I want to use the rules that the PC game uses to run a campaign.

Anyone got any ideas?
Thanks in advance
fanficfan

 

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Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 1/23/07 10:29pm Subject: RE: Kotor 1&2 Game mechanics
Maybe on the video games board?

 

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Aragorn327 
Title: Manager Emeritus
Registered: Aug '01
6260_TIE Pilot
Date Posted: 1/23/07 10:38pm Subject: RE: Kotor 1&2 Game mechanics
Nah, the majority of the Games denizens don't know too much about d20.

I remember there was a conversion project in the works over here, but I don't know if they ever finished it.

Really, though, apart from the creation of the Sentinel class, there's not too much conversion work to do.

 

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Rogue_Thunder 
Registered: Jan '03
14369_Vader Concept
Date Posted: 1/24/07 6:36am Subject: RE: Kotor 1&2 Game mechanics
Yeah, you pretty much just do away with all the skills in regular ol' d20 SW, and obtain a list of skills used in the game... same goes for feats.

Also no VP. Straight HP with a seperate 'meter' for the Force.

 

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Ender_Sai 
Title: Manager Emeritus
Registered: Feb '01
44324_Kyle Katarn
Date Posted: 1/24/07 4:55pm Subject: RE: Kotor 1&2 Game mechanics
...which should be what we get with the Saga Edition of the RPG.

E_S

 

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AdmiralWesJanson 
Registered: May '05
41081_KDY Insignia
Date Posted: 1/25/07 5:24am Subject: RE: Kotor 1&2 Game mechanics
KotOR was essentially a lift from Neverwinter Nights, which used a variant of the D&D 3.5 rules I believe. It's all pretty much the same D20 system, really.

 

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dp4m 
Registered: Nov '01
13878_Luke Skywalker<br>Dark Empire
Date Posted: 1/25/07 7:44am Subject: RE: Kotor 1&2 Game mechanics
Jedi Sentinel was officially released as one of the Wizards updates, no?

 

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Jedi_Matt 
Registered: Jul '02
41173_Sith Army Knife
Date Posted: 1/25/07 11:19am Subject: RE: Kotor 1&2 Game mechanics
Yeah but only as an archetype, requiring levels in Jedi Consular and Investigator, with some feat changes (fearless, and darkside resistance I think)

The problem with the KOTOR system is that some of it's powers are ridiculously overpowered, as is the equipment. Force Storm anyone? The lightning kind, not the wormhole-in-space one tongue

 

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cheshire 
Registered: Jul '06
6642_42
Date Posted: 1/26/07 3:16pm Subject: RE: Kotor 1&2 Game mechanics
What I would really love is to be able to sort through the game and lift the stats for the NPCs. I'm in a KotOR era game right now, and I'd love to have some accurate conversions.

 

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Jedi_Matt 
Registered: Jul '02
41173_Sith Army Knife
Date Posted: 1/26/07 3:44pm Subject: RE: Kotor 1&2 Game mechanics
look on the wizards site, there are stats for bastila, malak, HK, and a few others in the archives section IIRC.

Otherwise, brew up your own, seriously... that Bounty Hunter guy would probably be on a par with Jango, both specialising in two weapon usage.

Saul Karath is that time period's Tarkin.

That soldier guy you first work with is probably a Thug/Soldier 2 or 3...

Who else are you after? there's a thread within which people make their own stats, so let us know and we'll do it for you

 

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Jedi_Matt 
Registered: Jul '02
41173_Sith Army Knife
Date Posted: 1/26/07 11:52pm Subject: RE: Kotor 1&2 Game mechanics
whoah wait... i was in a rush when i finished that post off...

Let us know who you're after and we can determine the stats from there, if they're not already in the character stats thread

 

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