| Author |
Topic:
Kotor 1&2 Game mechanics
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Fanficfan
Registered:
Jul '05
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Date Posted:
1/23/07 4:56pm
Subject:
Kotor 1&2 Game mechanics
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Does anyone know where I can find the actual rules for Kotor 1&2? I don't mean the conversions for the Star Wars D20 RPG. I want to use the rules that the PC game uses to run a campaign.
Anyone got any ideas?
Thanks in advance
fanficfan
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Koohii
Title: Games: RPG d6 GM
Registered:
May '03
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Date Posted:
1/23/07 10:29pm
Subject:
RE: Kotor 1&2 Game mechanics
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Maybe on the video games board?
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Aragorn327
Title: Manager Emeritus
Registered:
Aug '01
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Date Posted:
1/23/07 10:38pm
Subject:
RE: Kotor 1&2 Game mechanics
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Nah, the majority of the Games denizens don't know too much about d20.
I remember there was a conversion project in the works over here, but I don't know if they ever finished it.
Really, though, apart from the creation of the Sentinel class, there's not too much conversion work to do.
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Rogue_Thunder
Registered:
Jan '03
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Date Posted:
1/24/07 6:36am
Subject:
RE: Kotor 1&2 Game mechanics
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Yeah, you pretty much just do away with all the skills in regular ol' d20 SW, and obtain a list of skills used in the game... same goes for feats.
Also no VP. Straight HP with a seperate 'meter' for the Force.
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Ender_Sai
Title: Manager Emeritus
Registered:
Feb '01
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Date Posted:
1/24/07 4:55pm
Subject:
RE: Kotor 1&2 Game mechanics
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...which should be what we get with the Saga Edition of the RPG.
E_S
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AdmiralWesJanson
Registered:
May '05
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Date Posted:
1/25/07 5:24am
Subject:
RE: Kotor 1&2 Game mechanics
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KotOR was essentially a lift from Neverwinter Nights, which used a variant of the D&D 3.5 rules I believe. It's all pretty much the same D20 system, really.
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dp4m
Registered:
Nov '01
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Date Posted:
1/25/07 7:44am
Subject:
RE: Kotor 1&2 Game mechanics
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Jedi Sentinel was officially released as one of the Wizards updates, no?
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Jedi_Matt
Registered:
Jul '02
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Date Posted:
1/25/07 11:19am
Subject:
RE: Kotor 1&2 Game mechanics
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Yeah but only as an archetype, requiring levels in Jedi Consular and Investigator, with some feat changes (fearless, and darkside resistance I think)
The problem with the KOTOR system is that some of it's powers are ridiculously overpowered, as is the equipment. Force Storm anyone? The lightning kind, not the wormhole-in-space one
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cheshire
Registered:
Jul '06
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Date Posted:
1/26/07 3:16pm
Subject:
RE: Kotor 1&2 Game mechanics
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What I would really love is to be able to sort through the game and lift the stats for the NPCs. I'm in a KotOR era game right now, and I'd love to have some accurate conversions.
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Jedi_Matt
Registered:
Jul '02
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Date Posted:
1/26/07 3:44pm
Subject:
RE: Kotor 1&2 Game mechanics
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look on the wizards site, there are stats for bastila, malak, HK, and a few others in the archives section IIRC.
Otherwise, brew up your own, seriously... that Bounty Hunter guy would probably be on a par with Jango, both specialising in two weapon usage.
Saul Karath is that time period's Tarkin.
That soldier guy you first work with is probably a Thug/Soldier 2 or 3...
Who else are you after? there's a thread within which people make their own stats, so let us know and we'll do it for you
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Jedi_Matt
Registered:
Jul '02
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Date Posted:
1/26/07 11:52pm
Subject:
RE: Kotor 1&2 Game mechanics
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whoah wait... i was in a rush when i finished that post off...
Let us know who you're after and we can determine the stats from there, if they're not already in the character stats thread
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