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Topic:
Suggestions on how to get that Jedi off your ship?
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El Kabong
Registered:
Sep '99
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Date Posted:
3/9/07 11:44am
Subject:
Suggestions on how to get that Jedi off your ship?
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So, here's what's on this weeks plate:
The Trade Federation needs a quick supply of Tibanna for the war effort, and sent a one of their battleships to Bespin for raid. Everything would have been fine, but for the three Jedi there getting their ship fixed. I figured they'd do something tricky, but after several games of moral uncertainty, they just wanted to blow something up real good. So - they're assaulting the Droid Control Ship, 40K battle droids and all. That’s fine - who am I to deny them a good fight?
So I've got some ideas already of how the commander will repel the borders - trip mines in the hallway, trying to grab them with the hanger loading claw and that sort of thing. and I have some encounters - like a mercenary squad all prepped to fight, until they find out that they're fighting Jedi and decide they're not getting paid enough for THAT.
But I wanted to pick your guy's brains. What's some more environmental stuff I could throw at them. You know - poison gas filled sections of hallway, electrified floor plates, just opening the doors to the outside. What's something a resourceful (and desperate) commander can throw at 'em to get the Jedi off his ship?
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LeeroyJenkins
Registered:
Mar '07
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Date Posted:
3/9/07 12:48pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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1.) Pack shaped explosive charges for when the Jedi try to cut through the doors.
2.) Open areas to space - not while they're in them, just have sections open to vacuum and place some droidekas as a welcoming party
3.) Activate some fake critical systems failure alarms with some nicely placed explosives...
4.) Put explosives in some battle droids for when they try to get up and personal...
5.) Toss their ship out the airlocks...
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"...At least I still have chicken."
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El Kabong
Registered:
Sep '99
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Date Posted:
3/9/07 12:54pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
- Date Edited:
3/9/07 1:03pm (2 edits total)
Edited By:
El Kabong
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Heh - actually I thought of the Kamakazi battledroids too. Great minds think alike.
Ok, here's my work in progress:
* During a firefight with some organic conscripts, an errant grenade blows out a bulkhead. The Jedi will probably handle the depressurization, but not the poor draftees. So they get to scramble to save them!
* Turn up the gravity! Its tough to fight when it's set to 8x standard Gees.
* Being at one time a transport ship, its not unreasonable to assume they might have industrial strength adhesive somewhere onboard. The Jedi can deflect blasters, but it's tough to do so when you're stuck to the wall!
* The captain grabs some of the aforementioned conscripts and stuffs them in a airlock. Get gets on the PA/Vid comms and tells them to surrender or the hostages take a long walk outside.
* The corridor is filled (either intentionally or accidentally from a fuel line leak) with an explosive gas. If they spark up that Lightsaber, the gas is lit and *BOOM!*
* An exceptionaly wicked one - an EMP burst/Ion grenade/Jawa electronics disabling gun goes off, disabling their lightsabers. That's bad news when outnumbered and surrounded by battle droids.
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LeeroyJenkins
Registered:
Mar '07
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Date Posted:
3/9/07 1:17pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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Heh. I was thinking the same thing about using bystanders somehow... why not put explosives timed to go off on the hostages when battledroids are damaged? Explosive collars? Rigged holding cells?
I like the gravity idea alot, although I don't know how that'd affect the battledroids.
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"...At least I still have chicken."
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El Kabong
Registered:
Sep '99
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Date Posted:
3/9/07 2:27pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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Well, the stock model battle droid doesn't seem very sturdy to me, so it probably wouldn't be able to handle higher than normal Gees. A Destroyer Droid, with it's tripod base, would probably fair better. And the Super Battle Droids seem sturdy enough in construction to be able to handle it.
Of course it's all academic. Blaster bolts wont be effected (well, noticeably enough), so just stand outside the field and fire in. Problem solved!
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Koohii
Title: Games: RPG d6 GM
Registered:
May '03
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Date Posted:
3/9/07 2:44pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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Mines & explosives are all well & good, but repairs are expensive, and the captain probablly doesn't want his ship destroyed or overly damaged, if he can help it. Atmosphere tricks are good. Unless they are Given, most PCs can't function in vaccuum. Other gasses are good. That's what Life-support is for.
Rapidly switch gravity from minimum to maximum. Also change orientation in some rooms.
If the jedi get to the bridge, have the captain holding a dead-man switch. If he dies, falls, or lets go of the switch, the reactor core goes into short-count overload (6 rounds) and a thermal detonator goes off IMMEDIATELY in the bypass control panel. Captain will sound an abandon ship alarm as soon as the Jedi are outside the bridge, so all the crew should have about 10 rounds to get into escape pods, and thus be safe. Captain should demand that the Jedi leave immediately, and PROMISE to leave the ship and crew alone for the rest of the day, and otherwise avoid interferring with the ship's mission in any way, giving the ship enough time to reclaim her crew, stock up on Tibanna Gas, and leave orbit. I'm sure resourceful players can find other ways to fulfill the terms of the aggrement and still prevent the ship for succeeding. That's up to them.
Up to you to decide if the captain is bluffing. Also, what consequences the Jedi would face if they do violate any aggrement or endanger the inhabitants of the planet by having a radioactive ship's wreckage descend into their atmosphere.
Subtle: Have the security cameras taking detailed recordings of the Jedi in action. Then send out a distress call saying the ship has been boarded by pirates disguised as Jedi. Transmit to Cloud City with orders to redirect to BoSS, CoreSEC, and other policing agencies. See what kind of reception the Jedi get when the visit next mission, or even when they return to Cloud City. Or next time they try to charter a ship. There may even be LEGAL bounties placed on their heads. And even if they do clear their names, everyone is still going to vaguely remember seeing them and the "Wanted" posters.
Muzak: Crank up the internal ship's intercom and other communications to blare Ugor easy-listening, Gamorean Opera, Jennet Folk Music and other offensive noises. Especially effective against wookies and others with sensative hearing, not to mention those with aesthetic taste. (Worked great one time, when the captain of the ship had bought a Sazian(house race based on a book titled "Illegal Aliens") entertainment system, and he put in the demo disk (Sazian music is the modulated screams of the tortured and slowly dieing). I've posted more about Sazians in the House Races thread.
While the Jedi are in the outer ring, simply separate the center command sphere and drop the ring into the atmosphere to burn up. (Deactivate the sublight engines and hyperdrive of course) Expensive, but another Ring can be sent to pick up the dome. (Didn't a lot of Spheres get blown up over Geonosis? Their rings can come get this control sphere.)
Instead of 500 droids acting independantly, have the central computer take over individual control. 10 droids firing in volley at exactly the same time & target are a lot more difficult than 20 firing at random intervals. Cut the rate of fire in 1/2, but the damage should do something to impede the Jedi progress.
Arm droids with mono-fillament nets and jet-packs and send them flying at the jedi. (works best in a large room)
STAPs (also for large rooms & hangar bays)
Vulture droids returning from the battle outside (if there is one) firing at the Jedi while still in starfighter mode.
Also if there is a battle outside, have something crash into the hull (or go completely through it) ahead of the jedi so that they have to take a different route to the bridge. This isn't a tactical trap manufactured by the captain, it's a hazard of engaging in boarding actions on capital vessels during space battles.
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Create happy mediums: Free prozac to all psychics & Jedi I'm met 6yo adults and 36yo children Still working toward Ni-Kyu Go Ju Ryu
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LeeroyJenkins
Registered:
Mar '07
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Date Posted:
3/9/07 2:51pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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Koohii posted: While the Jedi are in the outer ring, simply separate the center command sphere and drop the ring into the atmosphere to burn up. (Deactivate the sublight engines and hyperdrive of course) Expensive, but another Ring can be sent to pick up the dome. (Didn't a lot of Spheres get blown up over Geonosis? Their rings can come get this control sphere.).
I really like this one, and was trying to come up with some sort of vehicular escape... escape pods/ships are too small but the command sphere... that's a good idea.
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"...At least I still have chicken."
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Koohii
Title: Games: RPG d6 GM
Registered:
May '03
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Date Posted:
3/9/07 3:09pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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Thanks.
Of course, I've spotted one way where that can be used to thwart another of my suggestions, but hopefully none of the players are paying attention.
I'm sure that a shuttle or two must be docked in the command sphere. How about a Captain's Yacht? {insert geek reference}
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Create happy mediums: Free prozac to all psychics & Jedi I'm met 6yo adults and 36yo children Still working toward Ni-Kyu Go Ju Ryu
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LeeroyJenkins
Registered:
Mar '07
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Date Posted:
3/9/07 3:28pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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Koohii posted: Thanks.
Of course, I've spotted one way where that can be used to thwart another of my suggestions, but hopefully none of the players are paying attention.
I'm sure that a shuttle or two must be docked in the command sphere. How about a Captain's Yacht? {insert geek reference}
Assuming the reactor's in the command sphere, just evacuate to the outer ring and watch mon capitan's sphere go boom?
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"...At least I still have chicken."
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Koohii
Title: Games: RPG d6 GM
Registered:
May '03
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Date Posted:
3/9/07 3:37pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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Yep. That's why the reactor has to be on short-fuse countdown. 6-rounds should not be enough time for the players to get from the bridge to the hangars, reactor room, or outer ring.
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Create happy mediums: Free prozac to all psychics & Jedi I'm met 6yo adults and 36yo children Still working toward Ni-Kyu Go Ju Ryu
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Yuul_Shamar
Registered:
Nov '04
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Date Posted:
3/9/07 5:10pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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a few more opponets: those mini spider droids(large rooms)
If u have ever played the episode three the game then how about those grappling super battle droids, the have reinforced arms and r designed for grappling and their hand/wrist/forearm areas r shielded from sabers(the rest of them arnt though) breaks up the whole blasterfire only engagement as now they have to contend with grappling droids and blasterfire.
those buzz droids we see in episode three were also used inside the ship as numerous small things that would charge u and either do a low damage melee attack or a small self destruct explosive attack(treat as frag grenade i would think) they r small and very cheap(the missile in space that fires them has 6-8 on every missile)
I believe the standard droid fighter has a walking mode.
dont forget that while they r in the HUGE hangar u can use the tanks and other vehicles that r there.
Maybe there r a few magna guards on board.
enviromental: What about having the floor and ceiling gravity plates/generators on at once
or while they r still in the outer ring/hangar Shut Down the Magcon field?
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"Your power over others only relates to those who fear you. Look into my eyes, fool, and see no fear."-Darth Shadra, in response to the dread lord Delano Most Eager Newbie - Spring RPF awards 2008 Most Eager GSE Player! Sith Lord! Watch out! John 3:16
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Rogue_Thunder
Registered:
Jan '03
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Date Posted:
3/10/07 12:10am
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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Man... I use kamikaze battle droids and I'm an "unfair GM". You guys use them, and you're freakin' geniuses... That just ain't fair
I have one player who rarely checks thses boards, but i'm seriously hoping he never sees this thread.
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I'll fly a starship across the universe divide And when I reach the other side I'll find a place to rest my spirit if I can Perhaps I may become a highwayman again Or I may simply be a single drop of rain, but I will remain, and I'll be back again...
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Yuul_Shamar
Registered:
Nov '04
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Date Posted:
3/10/07 3:54am
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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I think we have all been in the unfair GM spot before, I know i have
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"Your power over others only relates to those who fear you. Look into my eyes, fool, and see no fear."-Darth Shadra, in response to the dread lord Delano Most Eager Newbie - Spring RPF awards 2008 Most Eager GSE Player! Sith Lord! Watch out! John 3:16
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Koohii
Title: Games: RPG d6 GM
Registered:
May '03
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Date Posted:
3/10/07 1:47pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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Thank you, Rogue. I shall take that as a compliment. (it is, right?)
Alternate plan: while the party is battling it's way to the bridge, the Captain and flag officers relocate to Auxiliary Control in the Ring, and dump the central command sphere into the atmosphere!
It's still a hideously expensive tactic, but sure to win groans from the players.
"Captain, the intruders appear to be headed for the bridge! What do we do?"
"Route all the droids you can fit into the passages between the intruders and the bridge. All other droids report to the outer ring. Tell the ambassador to forget his trophies and haul his backside to the ring. If he hesitates, order the droids to stun him and drag him there. Use personal commlinks to direct all personnel to the ring. When you've done all that, or if the intruders make it to level 4, blue sector, blow the control and instrument panels, seal the blast doors from the outside, and run full speed to the ring. I should be in Aux Con in 180 seconds. Give me a sitrep on my commlink every 30. Join me there as fast as you can."
Or
"Ug, stay here. Protect me. I'm going to sit in my chair and stare at the security feed. Throw wave after wave of droids at them. They will only slow the intruders down, as we've already seen them mow down 130 of them in the last minute. Mommy!!!"
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Create happy mediums: Free prozac to all psychics & Jedi I'm met 6yo adults and 36yo children Still working toward Ni-Kyu Go Ju Ryu
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Indigo_Jade
Registered:
Apr '02
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Date Posted:
3/10/07 1:59pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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It's a droid ship... vent ALL the atmosphere in the whole ship. No escape from that...
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It’s dangerous business, going out your door. You step onto the Road, and if you don’t keep your feet, there is no telling where you might be swept off to... A.K.A. Dread Pirate Kidd WOW addict... Currently reading: "The Last Templar"
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Yuul_Shamar
Registered:
Nov '04
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Date Posted:
3/10/07 3:31pm
Subject:
RE: Suggestions on how to get that Jedi off your ship?
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OOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHH!!!!!!!
Eviiilll....
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"Your power over others only relates to those who fear you. Look into my eyes, fool, and see no fear."-Darth Shadra, in response to the dread lord Delano Most Eager Newbie - Spring RPF awards 2008 Most Eager GSE Player! Sith Lord! Watch out! John 3:16
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