Author Topic: Naval campaign?
Aragorn327 
Title: Manager Emeritus
Registered: Aug '01
46456_MLB 2008
Date Posted: 5/19/07 8:30am Subject: Naval campaign?
I'm working on a campaign where the PCs will be crewing on a capital ship. I'd originally intended for it to primarily be tactical with mainly space combat and the like, but changed my mind.

Anyone done a campaign like this who's got some advice?

 

-----signature-----
"Question not the ways of the script, there's always a bigger fish"
The singularity is about to explode.
Locked Topic | Active Topic Notification | Private Message | Post History
Koohii 
Title: Games: RPG d6 GM
Registered: May '03
6249_Veers
Date Posted: 5/19/07 9:54am Subject: RE: Naval campaign?
Find a copy of the DarkStryder campaign set. The entire plot revolves around the crew of a modified Corellian Corvette

 

-----signature-----
Create happy mediums: Free prozac to all psychics & Jedi
I'm met 6yo adults and 36yo children
Still working toward Ni-Kyu Go Ju Ryu
Locked Topic | Active Topic Notification | Private Message | Post History
dp4m 
Registered: Nov '01
13878_Luke Skywalker<br>Dark Empire
Date Posted: 5/19/07 11:29am Subject: RE: Naval campaign?
Aragorn327 posted:
I'm working on a campaign where the PCs will be crewing on a capital ship. I'd originally intended for it to primarily be tactical with mainly space combat and the like, but changed my mind.

Anyone done a campaign like this who's got some advice?


Ya, actually.

A couple of things:

1) Read the Starships section about "What characters on a ship can do."
2) Recall all of the specific feats and prestige classes which can make these campaigns easier (specifically the older ones from Starships of the Galaxy).
3) Large-scale naval combat can be settled with opposing Knowledge (Tactics) rolls, or at least provide guidelines for how a battle will be going.

 

-----signature-----
"Looks like you're about to get pwned" - Eric Cartman
"Awarding experience points for cleverly and creatively generating an enjoyable experience. How warped is that?" - Darths & Droids
Locked Topic | Active Topic Notification | Private Message | Post History
Aragorn327 
Title: Manager Emeritus
Registered: Aug '01
46456_MLB 2008
Date Posted: 6/30/07 4:21am Subject: RE: Naval campaign? - Date Edited: 6/30/07 4:26am (1 edits total) Edited By: Aragorn327
I've decided I'm going to be using GURPs for this campaign. That decision made it easy enough for characters, but I'm working out my own space combat system.

Within each ship, the crew queues up their actions for the turn. Leaders get the ability to belay commands if necessary, then the effects of the various skill checks and the like go into play together. In terms of the battle, this makes it easy for me to know exactly what any given ship is doing at a time. Also allows everyone in the crew to make sure they're on the same page and allows them all to be able to contribute something every turn, if it comes to that.

However, in terms of the math involved in missile hits and shields and the like, it's currently taking me about 12 rounds to do some actually noticeable damage to an opposing ship of the same class, using dull tactics and average rolls. How long do you think is too long? I can change numbers to make things happen quicker, but I'm not really sure if it'll drag on with real players instead of just me testing things. There's plenty of non-space combat in the campaign, but I want these space battles to be fairly exciting and involving for the various characters. Not necessarily too fast pace, but I don't want to bore them.

Any ideas?


edit: I'll be running a pre-game, in which a few of the characters will be doing simmed combat against academy trainees, to help prepare those trainees for graduation. So, I'll be able to test it out on them and tweak things as they see fit, but I'm hoping to have it fairly well worked out at that point, to excite them for the first real game.

 

-----signature-----
"Question not the ways of the script, there's always a bigger fish"
The singularity is about to explode.
Locked Topic | Active Topic Notification | Private Message | Post History