Koohii posted:Concentration and Specialization work roughly the same. Your initial investment is doubled (1D becomes 2D, 1 pip becomes 2 pips). Advancement of a specialization is 1/2 the #D, rounded up.
Koohii posted:Initiative: War is chaos. Everything happens at once. Yes, you can double haste, tripple haste, etc, but I didn't want to go into that level of complexity in the initial post--would have if someone sent me a supremo gunslinger type. Each haste is an additional 1D.
Koohii posted:What are the chances someone is going to try to take on a star destroyer, or even a Carrik Light Cruiser, with a blaster riffle, and expect to do serious damage? +8D is usually more than enough size disparity discouragement.
Gry Sarth posted:Ok, so it's the same as specialization on advancement, but harder on character creation.
Gry Sarth posted:Well, if you're firing at point blank, the difficulty is really low. With the "haste" rules any average character could riddle an enemy with shots before he gets a chance to do anything in return.
Gry Sarth posted:But the difference between a Starfighter and a Capital ship goes from 6D to 2D, which is substantial.
Gry Sarth posted:Not questioning your rules, just discussing them.