Author Topic: Sell a D6 fan on SAGA Star Wars please.
buellsmith 
Registered: Jun '09
42005_Darth Krayt
Date Posted: 7/21 3:24pm Subject: Sell a D6 fan on SAGA Star Wars please.
one real quick opinion. The new saga books are basically developed by a guy named Rodney Thompson, who has gamed in the WEG and previous d20 systems, he even got a start writing on a fan based star wars rpg site many years back, I heard an interview with him. In his interview he said that his star wars reference library is chock full of the old west end books and he is influenced by them when writing material. (don't quote me on that, but that was what I had taken with me from his interview. I may have to go listen to it again.)

As far as the system goes ,I have heard good and bad about it, but the most common thing I have heard is that it places some ambiguity in areas that is left to GM discretion. My interpretation of this is that you can run the type of game you want to without being held down by rules. It can be cinematic or realistic. however you want to play it, I really like the concept of destiny. Each character can have a destiny to fulfill and there are in game bonuses for making choices toward completing your destiny.

I seem to remember also a little detail from the WEG game when I ran it many years back. It seemed that the Jedi were really overpowered almost to a fault, I might remembering it incorrectly because it has been several years since I have played that system.

I am going to have my first saga game very soon, and I will give you a better assessment after my first session, right now I am basing my opinion off of other star wars rpg fans who have voiced there opinions and love or hate of the system.

ok.. not a real quick opinion. lol


 

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Koohii  3974 posts
Registered: May '03
6249_Veers
Date Posted: 7/21 3:31pm Subject: Sell a D6 fan on SAGA Star Wars please.
Almost any gave can be run as tight or loose as you want to. WEG D6 was probablly one of the most "down & dirty" systems arround, however.
I like it.

I ran D&D, Heroes/Champions, and other systems for years, spending 3-5 hours of prep per session.
My D6 prep seldom lasts more than 30 minutes.

 

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FlareStorm  15383 posts
Registered: Nov '00
14749_Jawa 'Toon
Date Posted: 7/21 3:39pm Subject: Sell a D6 fan on SAGA Star Wars please.
I heard that if you play d6 you are more prone to herpes

 

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buellsmith 
Registered: Jun '09
42005_Darth Krayt
Date Posted: 7/21 4:33pm Subject: Sell a D6 fan on SAGA Star Wars please.
Koohii posted:
Almost any gave can be run as tight or loose as you want to. WEG D6 was probablly one of the most "down & dirty" systems arround, however.
I like it.

I ran D&D, Heroes/Champions, and other systems for years, spending 3-5 hours of prep per session.
My D6 prep seldom lasts more than 30 minutes.



yeah i can agree with that statement. I know that saga is made on the kiss principle (keep it simple stupid) And as far as prep goes, I have no idea because it always takes me a year and a day to prep for a game, no matter what the system. I like simple mechanics game, I like the rp aspect and sometimes the rules get in the way anyway. but like i said i actually have not played the Saga game yet, so don't get me wrong, the d6 was a great system, i just really like new ideas and concepts and the learn and improve as you develop approach.

do you still run games currently Koohii?

 

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Koohii  3974 posts
Registered: May '03
6249_Veers
Date Posted: 7/21 6:21pm Subject: Sell a D6 fan on SAGA Star Wars please.
Only D6 star wars.

Still play other games, but only run that one.

 

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Create happy mediums: Free prozac to all psychics & Jedi
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Knight_of_Jediism 
Registered: Jul '09
6148_Obi-Wan Kenobi
Date Posted: 7/23 11:01pm Subject: Sell a D6 fan on SAGA Star Wars please.
The thing that I like about SAGA, like what was mentioned before, is that the VP/WP system is now out completely and replaced with HP and a condition track that determines whether you are conscious or not and how your stats are affected by your conditions at the present time in the campaign. The addition of Destiny Points, I think, is a wonderful piece of storyline plot as it is only plausible when the player and the GM have agreed on a destiny for the character in question. Thus a PC cannot have a Destiny Point without a defined destiny. Also, these destinies can expand once they have been achieved. Its great stuff there.

Now like mentioned before, the skills have been modified a bit. the Force skills have been condensed into the Use the Force skill-A WONDERFUL MOVE-. Like 4th Edition Dungeons & Dragons, there is a single skill for "Listen, Search, and Spot"(Perception) and for "Tumble as well as other related checks"(Acrobatics). (Stealth) is used for what used to be "Move Silently and Slight of Hand as well as other related checks". The skills have become more generalized in that sense. Skill point have also been done away with. In their place are a list of Class Skills for each class and each class has a specific ratio of skills that they can be trained in at 1st level (based on class+INT MOD). At later times they can be trained in new skills at a +5 to the skill for being trained (all Class Skills recieve a standard +5 trained bonus) + 1/2 their level added to the skill as a modifier in addition to any bonuses the PC might have already due to Species or feats.

Also, if you're into World of Warcraft then you'll like this feature-TALENT TREES-every Class has them. Not just one either, but at least 3 and they allow your PC to become an individual within the party. i.e.: 2 Soldiers can now be completely different in regards to their skills and granted abilities rather than just scores and equipment; or 1 Noble can specialize in gaining wealth and contacts while another focuses on bolstering the party and its ability to fight and defend itself in any encounter-ANOTHER WONDERFUL MOVE-.

Then there is the matter of condensing the Classes that occured within this Edition. As before mentioned, the 3 classes of Jedi are now stirred into 1 class with seperate Talent trees that represent the 3 different types of Jedi: Guardian, Consular, Sentinel. Also, the class knwon as Force Adept has been made into a Prestige Class and combined with the Darkside Devotee (the Devotee was made into a Talent tree) and the rank of Jedi Knight has been Prestiged as well and granted a great many talent trees to choose from. And lastly the Prestige Classes of Sith Apprentice and Sith Lord were added to the Core Handbook.

Beyond that which I have mentioned, I can't think of anything more that I can say about it. I hope I explained it well enough, but I do understand that I have entered the discussion a bit late so you probably have loads of information on it by now. I just thought this would be a good way to get myself heard and possibly help someone else out in some way.

Ttyal

 

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