Gry_Sarth posted:Somehow I think the designers never really considered what it meant to spend a "Call on the Dark Side" Force Point in conjnction with a normal Force Point. It's a powergaming mechanic like nothing else, and I for one think it shouldn't be allowed. I'm not even much of a fan of Concentration. 4D is a huge bonus and there is no real downside to using it again and again... So, yeah. If you have powergamers and a lenient GM, then D6 can be a bit broken concerning Force users...
Koohii posted:Now, I think the example provided has a few holes in it. Calling on the Dark side (1 DSP) Using DSP with FP (1DSP) Not sure about where you get the third, if that is correct(possible--this has never come up in any of the games I have run)
Koohii posted:The Jedi is using the Dark Side and the Force to commit MASS MURDER. In melee combat, he (in my game) would be receiving a DSP for each opponent (using the Dark side to kill someone). By extension, this player should be receiving a DSP for each crew member of each vessel. Since the Star Destroyer alone has several thousand crew... even if you only count the support staff who are non-combatants, well... that's several thousand DSP. I might be persuaded (after much arguing and bickering) to make it only 1 DSP per ship destroyed (not counting the 1person TIE fighters and other small craft--this time).
Koohii posted:Also, why are the ships all so close together? Moving something that large precludes finesse. I can see hitting one other ship, no problem. Maybe even 2 or three. But not more than that unless the fleet commander is a dummy (not impossible, but seems unlikely). As for the impacts destroying the ISD... Well, I don't see it, unless the Force TK is also being used to damage the ship. I would resolve the damage based on the Hull+Shield codes of the other ships, each of which would be determined separately (not combined) vs the ISD's Hull+shield code.
Koohii posted:Also, Pushing a Star destroyer arround... Um wouldn't it be easier to use Telepathy and affect mind to change the fleet commander's orders or re-write his mind? Only 1 person "killed/Injured" that way. Much easier, even if it is 3 skill rolls to do it.
Koohii posted:Finally, it should come down to role-playing. Would a Jedi really do something like that? By the time they reach Knight status (7D control & sense), certainly not! They should know better--that there's another way (like affect mind on the commander, as I mentioned).
Koohii posted:No Jedi master can teach a student with DSP until the DSP are repented. Thus, all advance of Force Attributes is immediately doubled. Other Jedi will do whatever they deem necessary to the Falling Jedi, whether that means refusing teaching, refusing help, inflicting counselling, or telling the Falling Jedi to spend 6 months in meditation while the other characters continue to adventure. They probablly won't attempt to outright kill the Falling Jedi unless he attacks them first or he shows signs of continuing to fall. Falling Jedi may even have to face a Trial under the auspices of the Jedi Council.
Koohii posted:As a rather sadistic GM (where jedi are concerned), I inflict horrible nightmares on my Falling Jedi players, wherein they re-enact their transgressions, only in more gruesome detail, with bait to get them to fall farther. They must make Willpower checks or be at 1D penalties for lack of sleep.
Blithe posted: - Using the Force while angry or filled with hate." - Star Wars Role Playing Game, 2nd ed., p. 55 "Doing Evil" [Emphasis Mine]
Blithe posted: I thought about it as mass murder for a moment. Ultimately, I did treat the loss of life like the Death Star situation. I can understand if you disagree.
Blithe posted: As I said in the opening post, the example was close to home. I was only trying to illustrate what a player might be able to do. Admittedely. . . that wasn't very well thought out. In our case, the player character steered a Strike Cruiser, which was moving towards the rear to assist a disabled Tie Carrier, into the Bridge of a Victory II Class Star Destroyer.
Blithe posted: As the GM, I did hint around at the possibility of Affect Mind, saying, "There are alternatives to fighting." It didn't happen (obviously). The player did weigh the alternatives. Ultimately, I suppose he realized he would be getting two to three Dark Side Points anyay, and just wanted to look cool. It's not something I want to see happen but on the rarest of occasions, but he's in hotwater now, in game terms. No masters are willing to teach him anymore skills now. To clarify something, he's not technically a Knight, yet. If his skills seem high, he allocated some of his 7D for skills in character creation to Force skills.
Blithe posted: As I was saying, he's not fully a Jedi Knight. I agree that for a Jedi, there should always be another way. I warned him that the consenquences of using the Dark Side of the Force, and on such a broad scale would be crippling. I explained the following: A. He might Fall to the Dark Side immediately. B. Lose almost any chance at future training from Jedi. C. Kill a lot of people. D. The entire party would likely fear him from then on. Yes, it's not the best role playing, Koohii. However, that kind of reckless behavior is why his character is likely to be going through hell really soon. First off, that's why he now has three Dark Side Points, the penalty for using the Dark Side of the Force and Force Points that way. Furthermore, according to the rules, any Force user who has Dark Side Points receives a 1D bonus to all Force Skills for each Dark Side Point, until they are consumed by the Dark Side of the Force. If they act with the bonus, EVERY action is scrutinized by the GM. If the act is not in the absolute best interests of the entire galaxy and perfectly in line with the code of conduct of the Jedi Knights, the character receives a Dark Side Point -- again. As per the rule book, this over and beyond what is normally required. Even the slightest misuse or abuse is considered a transgression, here. Also -- all of the other Jedi are most certainly going to be weary of him. And no one will help him complete his training, may be even if he atones.
Blithe posted: The Jedi will want him to be brought to trial, once they've heard the news. It will make avoiding absolute corruption very difficult.
Blithe posted: Heh. When he uses Sense Path, I've got some nasty stuff to throw at him.