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Topic:
Indiana Jones & the Staff of Kings
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MarcusP2
Title: Manager Emeritus
Registered:
Jul '04
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Date Posted:
5/21/05 6:40am
Subject:
RE: New Indiana Jones Game Announced!!
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Indy Text Adventure
Temple of Doom Arcade
Indy Last Crusade Adventure
Indy Last Crusade Action
Super Indiana Jones (that game like Super Star Wars)
Fate of Atlantis
Infernal Machine
Emperor's Tomb
And that's just off the top of my head.
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Agent_SkywalKer
Registered:
Apr '05
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Date Posted:
5/21/05 8:44am
Subject:
RE: New Indiana Jones Game Announced!!
- Date Edited:
5/21/05 8:50am (1 edits total)
Edited By:
Agent_SkywalKer
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Oh, well I wasn't really into Indiana Jones that much, I guess I should've asked, "was Indiana Jones and the Emperor's Tomb game good?" Maybe I'll pick it up for 9 bucks at EB games.
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SoloCommand
Title: Manager Emeritus
Registered:
Jun '01
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Date Posted:
5/21/05 9:10am
Subject:
RE: New Indiana Jones Game Announced!!
- Date Edited:
5/21/05 9:15am (1 edits total)
Edited By:
SoloCommand
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Blast, I only thought of Last Crusade Adv., Fate of Atlantis, Infernal Machine and Emporors Tomb.
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RichSC - "10005 forever"
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darthchewie45
Registered:
Apr '05
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Date Posted:
5/21/05 9:37am
Subject:
RE: New Indiana Jones Game Announced!!
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They made a Super Indiana Jones? What system is it for? I love Super Star Wars!
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Indy3
Registered:
May '01
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Date Posted:
5/21/05 11:00am
Subject:
RE: New Indiana Jones Game Announced!!
- Date Edited:
5/21/05 11:02am (1 edits total)
Edited By:
Indy3
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Indy Text Adventure
Temple of Doom Arcade
Indy Last Crusade Adventure
Indy Last Crusade Action
Super Indiana Jones (that game like Super Star Wars)
Fate of Atlantis
Infernal Machine
Emperor's Tomb
You forgot one, Indiana Jones Desktop Adventures
Also, there was a Raiders of the Lost Ark video game, aswell as Fate of Atlantis: The Action Game
Super Indiana Jones is really called Indiana Jones Greatest Adventures
Indiana Jones in Revenge of the Ancients
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rogue_wookiee
Registered:
Apr '04
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Date Posted:
5/21/05 1:54pm
Subject:
RE: New Indiana Jones Game Announced!!
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I remember renting a Young Indiana Jones game on Sega Genesis. Man that seems like an entire lifetime ago.
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jp-30
Registered:
Dec '00
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Date Posted:
5/21/05 3:13pm
Subject:
RE: New Indiana Jones Game Announced!!
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Learn yerselves some Indy history, n00bs.
Indian Jones Videogames
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dudalb
Registered:
Jun '01
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Date Posted:
5/23/05 1:05pm
Subject:
RE: New Indiana Jones Game Announced!!
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Emperor';s Tomb would have been good but for the stupid save system, where you have to spends hours replaying the same level when you die.
It was announced in the early info on Emperor that it would have a save at will feature in the PC and X Box versions but that got scrubbed for some reason.
I have a feeling when they designed the levels they though it would be a save at will system and they uped the difficulty level for that reason; and did not have time to make adjustments when they found out there would be only a "save at end of level" system.
It's just a extremely frustrating game because it comes so close to being good but that one feature ruins it....
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dudalb
Registered:
Jun '01
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Date Posted:
5/23/05 1:07pm
Subject:
RE: New Indiana Jones Game Announced!!
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The Indy Jones Desktop adventures is for people who find the excitement of Yoda Stories too much to take....:)
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Indy3
Registered:
May '01
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Date Posted:
5/25/05 4:12pm
Subject:
RE: New Indiana Jones Game Announced!!
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Footage of the Game!
http://theindyexperience.com/tie_lite/may_2005.shtml#0000606
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MovieTrailerMusic
Registered:
Feb '04
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Date Posted:
5/25/05 6:06pm
Subject:
RE: New Indiana Jones Game Announced!!
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Looks Promising
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Indy3
Registered:
May '01
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Date Posted:
5/25/05 8:58pm
Subject:
RE: New Indiana Jones Game Announced!!
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Better images have been added
http://theindyexperience.com/tie_lite/may_2005.shtml#0000606
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Errant_Venture
Title: Manager Emeritus
Registered:
Feb '02
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Date Posted:
4/20/06 1:20pm
Subject:
RE: New Indiana Jones Game Announced!!
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Up per request
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jp-30
Registered:
Dec '00
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Date Posted:
4/20/06 1:31pm
Subject:
RE: New Indiana Jones Game Announced!!
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Lots of new info;
Whipping the Industry Forward
LucasArts and NaturalMotion use Indiana Jones to show us how they define "next-generation."
ign posted: While it may sound good on paper, LucasArts was eager to show off the technology. We were shown two interactive technical demos highlighting the system in action with Chris Williams, Project Lead at LucasArts and Peter Hirschmann, Vice President of Product Development on hand. The first glimpse we got, the Tower Demo, showed off AI reactions to being dropped through a series of planks and beams. The second, which we'll call the "Fight Demo," featured Indiana Jones beating up an enemy A.I. to showcase varying reactions to getting punched and tossed around. Both showed potential for a new kind of gaming experience.
"For us, this is bleeding edge stuff," said Hirschmann. "It's what next-gen is about. It's not creating a linear path. It's creating intelligent characters, really interesting setups and environments, and putting the player in there and letting them see what the hell happens."
The Tower demo showed off what LucasArts was talking about. It gave the player the ability to toss in AI-controlled character models at will, letting them fend for themselves as they tumbled through a Price is Right "Plinko-style" structure. While initially, it seemed like a rag-doll physics demonstration, it soon became clear that the AI models were actively trying to stop their falls. Reacting to their surroundings without the restrictions of pre-programmed animations, the models reached out to whatever beams happened to be closest. Since they were falling at relatively significant speeds, they often missed, but would try again when they passed by the next plank or beam.
Eventually, as they slowed themselves with attempts to grab on, they'd be successful. However, the exercise didn't end there. Some prevailed in pulling themselves up to a standing position, but others lost their grip and continued to fall. The demo achieved an even greater level of complexity when several models were thrown into each other. A hanging model hit by another wouldn't just hang there stupidly while the other ricochets off. Instead, it'll actually reach out its hand to grab the other. In the same way, the tossed model will reach out its hand to try and grab onto the hanging one's leg. As further proof of the advanced AI at work, the hanging model would even reach down and try to pull the other up to safety.
To add yet more depth, fire hydrants and other obstacles were tossed at the models as they frantically tried to hang on. As expected, they could do little to stop from getting pummeled. Surprisingly, they didn't give up efforts to take the least amount of damage possible. Though some models were knocked cold after getting smacked, others fumbled around to break their fall. To stop themselves from tumbling, the models would actually stick their hands out in a last ditch cushioning attempt. Depending on the layout of the environment, they would react accordingly. For instance, when they got slammed into a wall, their body reacted with a convincing thud. Part of the body impacted first, and the rest of the limbs went flailing around, impacting surfaces like they actually existed.
Read the rest here.
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Indy3
Registered:
May '01
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Date Posted:
4/27/06 11:42am
Subject:
Indiana Jones Next Gen To Be Showcased At E3!!!!
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Full details inside
http://www.theindyexperience.com/news_archives/april_2006.php#0000834
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