Author Topic: Star Wars Battlefront 3 Speculation, hopes, discussion
Obese_1_Ka-Blooey 
Registered: Jan '06
46363_2008 Olympics
Date Posted: 2/6/06 9:47pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Revan_DeGarmo posted:
I don't really care whats on it as long as I can play it on the X-Box 360 happy
I do however wish that you could put any faction against any faction.
I want very badly to put clones against stormtroopers, and although you got to do that in BF2 on 1 level, It just made me want it even more.
R-


yes, i don't know why lucasarts is holding back on the mixing factions aspect. frustrated it would give the game more replay value, that's for sure

 

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Tyler00000 
Registered: Feb '06
6332_25th Anniversary
Date Posted: 2/7/06 3:10pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I think that.....well you no when we get jedi's that we can also go fo the commanders lik ebe commander cody or commander becara(those are the commanders in the movie that kill the jedi)and that we should have more men to start like make it a real battle!!!! where like 300 men storm out on the field and also have on land maps ship to fly LIKE ON THE FIRST ONE!!!and umm make more disions for the men lik ehave the sniper a scout the heavy's the regular men the eniginar(o and make them where there like dress different not all the blue 501;s leagion)ummm have piots on the gound maby a heavey machine gunner and maby a medic and a commander!!and mor eif al can think of any......also this might not happpen BUT it would be kool if we could pick up weapons cause that pistal is all we get kinda sucks (lol)o and give the men more commands cause all we got is one on the 2nd game have like hold possion push forward follow my lead and like all scatter!!! o and the leavin battle field i like just to make it kooler and to make the map bigger dontput that just make it where the is an object in the way cause then it makes the map bigger and we get more room to run aroun.......o and one a last note make the nattles more real by havin mor eppl on the field and mor eexpolision and stuff BE CRATIVE lol see -al

 

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DarthQuellonis 
Registered: May '05
42006_Darth Malak
Date Posted: 2/7/06 4:58pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I really wish they would take the Jedi out of online play. Some people just play as them to get a high ranking.

 

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DarthQuellonis 
Registered: May '05
42006_Darth Malak
Date Posted: 2/9/06 1:32pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Hey guys, I thought some things up, tell me your thoughts.

New maps:
Coruscant: Senatorial District
Geonosis: Dust Plains
Kamino: Cloning Facilities
Mygeeto: Industrial City
Cato Nemodia: Bridge city
Naboo: Theed
Mustafar: Seperatist Hideout
Bespin: Cloud City
Yavin: Temple
Rhen Var: Citadel
Hoth: Echo Base
Outland Station
Polis Massa: Medical Facility
Kashyyyk: Shore
Muunilinst: Banking Clan
Correllia: Starport
Tatooine: Jundland Wastes/ Mos Eisely
Hypori: Assault Ship
Bogden: Moon
Korriban: Tombs of the Dark Lords
Death Star: Interior
Thule: Temple
Endor: Bunker
Saleucami: Boz Pity
Raxus Prime: Mining Tower
Alderaan: Palace
Nar Shaddaa: Streets

New squad commands:
Up on D-pad: Follow me
Down: move out
Left: flank left
Right: flank right

As Jedi:
Up on D-pad: Adrenaline filled attack
Down: Powerful block
Left: High jump
Right: Kick

No Jedi in online leaderboards
Upgradeable weapons
Servers include all worlds, via Hyperspace.
Live transition between ground and space.
Can place weapons, e-webs, etc.

Gameplay changes: Can destroy capital ship
More reinforcement count up to 10,000
Capital ship interiors modeled, made larger.

Capital ships: Republic Acclamator-class Assault Ship
Republic Venator-Class Star Destroyer

Imperial Star Destroyer
Super Star Destroyer

Trade Federation Battleship
Trade Federation Providence Class Destroyer

Mon Calamari Star Cruiser
Correllian Corvette

Capital ship guns changed, made to reflect movies.
Hangers in different locations
Can pilot capital ship with large crew
Starfighters do not have infinite supply of rockets and bombs.

Civillian NPCs added to some maps, like Coruscant.
Buildings accessible
Uniform can be customized
Can switch for other weapons

Fixed lag issue
Rockets do less damage against infantry
Vanguard have less armor

 

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AdmiralWesJanson 
Registered: May '05
41081_KDY Insignia
Date Posted: 2/9/06 3:01pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Delta_07 posted:
I want them to take out the Jedi for multiplayer, but still keep them for missions.


Great idea.

I'd also like to see them replace the flight model with something half decent...

 

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Drayco90 
Registered: Feb '06
23958_Grevious
Date Posted: 2/12/06 1:03pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I have wasted the past few weeks thinking about what swbf3 would have if it was real.
Here is a little bit of my constant ability to not shut up.

Map Name: Genosis execution arena
Heros: rep. Padme CIS Dooku
Vehicles: Reek Nexu Acaly
cp's: 6
Modes Hunt (reek vs. nexu) assult

 

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Drayco90 
Registered: Feb '06
23958_Grevious
Date Posted: 2/12/06 2:12pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
new maps

Alderan (space) heros leia, vader
Naboo (PALACE) heros qui-gon, maul
Taris (UPPER CITY) HEROS zallbar, mallak
Pargus (SPACE STATION) heros Atton rand, darth sion
Endar spire (SPACE) heros batilla, darth bendan
Hoth (WAMPA LAIR) heros luke hoth, the wampa hunt wampa vs. tauntaun
Mustafar (same as bf2) HUNT/HEROS anikan vs obi wan
genosis (EXCUTION ARENA) HEROS PADME, JANGO HUNT NEXU VS. REEK ASSULT
Kamino (same as bf2) Hunt kaminoans vs. clones
My solution to heros in space
Instead of having time to play as the hero the hero has health like a solider

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 2/12/06 4:57pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Ideal Map List:

Space Naboo (Naboo starfigher vs the Fed trying to destroy the Droid Control Ship)
Space Geonosis (Asteroid belt battles, with teh Fett's Slave)
Space Coroscaunt (Full on battle from beginning of ROTS, rescue the chnacellor)
Space Tatooine (Just one SD and Blockade Runner, BR has the small hangar in the belly for fighters)
Space Death Star (The escape, Falcon has to fight off the Tie's while escaping DS)
Space Yavin (With Death Star, rebels have to fly the trench and hit the exhaust port, Empire defends)
Space Hoth (Reble transports have to run the blockade of SDs)
Space Endor ( Full on fleet vs fleet action,b ut you still have to fly into the DS and hit the reactor)

Droid Control Ship (opening of TPM)
Tatooine (Pod race, but with the option of being a Tusken Radier camped out on the turns taking pot shots!)
Naboo Plains (gugnans vs droids)
Naboo Theed (with hangar, court yard and thrown room)

Coroscaunt Streets (air speeder chase through the city and the bars on the ground level and Padme's apartment)
Kamino Tipoca City (pretty good the way it is, but more indoor area less platforms)
Geonosis Arena (straight up arena brawl, with controllable animals like heroes)
Geonosis (Go back to original style just larger with more variety in CP styles, needs spire back desperately as well ast LAATs)

Coroscaunt Senate/Temple (two sides one with the temple like now and other end has the Senate, landing pad and Chancellors chambers connected by streets, with flyable speeders to quickly move between the two)
Felucia (redone, needs more color and vehicles, way too green right now)
Mygeeto (nigtime with snow, needs to be larger)
Kashyyk (a mix of current one and docks, needs ships too ala Droid Gunships)
Cato Nemodia (bridge city with air ships for airbattle and flying in between bridge cities)
Utapau (needs to go all the way around the hole with multiple levels and connecting tunnels)
Selucami (Speeder battle baby!)

Tatooine (Mos Eisly, hangar battle with Falcon)
Tantive IV (needs to be expanded to be two ships with a choke point int he middle where the troops boarded the tantive for the same breaching kind of shoot out!)
Death Star (escape, get the rpincess out of the cell block and back to th hangar)
Yavin (just to appease the SOCOM guys who need that hot jungle action)

Hoth (Needs more CP's, maybe an Ion cannon, shield is too easily destroyed now and make the AT-AT's hold multiple people, it only holds one now and is the largest vehicle in hte game...hello!)
Bespin Cloud City (but it needs to bea mix of CC and Platforms)

Jabba's Palace (but also have an area where you can take a skiff too the sarclac and the sail barge)
Endor Shield Generator(even though I hate this map, it's still a must, but I don't know, give the Ewoks flame throwers to make it interesting! hehe)
Endor Ewok Village (just for giggles)

Rhen Var Harbors
Munnalist
Corellia Ship Yards
Sky Walker Ranch Hunt Mode (all native species vs Geroge Lucas and ILM)







 

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Obese_1_Ka-Blooey 
Registered: Jan '06
46363_2008 Olympics
Date Posted: 2/12/06 8:57pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Sky Walker Ranch Hunt Mode (all native species vs Geroge Lucas and ILM)

LOL!!!!!!!!!!!!!! laugh

man that's crazy. i've been thinking. everyone's posting the same things over and over again. "geonosis arena!, coruscant senatorial district!, etc..." is said at least twice a day. There are so many ideas that are recycled from one person to another that this board is really redundant. I know those issues are important, but instead of listing a 100 word summary of each level you think should be in bf3, you should just agree or disagree with the ones already posted! frustrated

 

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SF Giants: 59-74, 4th NL West
California Football: vs. Michigan St. August 30
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LANDO_ROCKS 
Registered: Nov '02
19227_Lando Calrissian
Date Posted: 2/12/06 11:53pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I had an idea which I think hasn't been said yet.

The ability to cut to a map where you give orders to capture a specific CP.

What do you think?

 

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DarthQuellonis 
Registered: May '05
42006_Darth Malak
Date Posted: 2/13/06 3:06am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
They need to up the spawn count of bots, instead of 16 on large maps in BF 3 to perhaps 100. Fix the AI behavior and that would be an epic battle.

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 2/13/06 8:56am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
LANDO_ROCKS posted:
I had an idea which I think hasn't been said yet.

The ability to cut to a map where you give orders to capture a specific CP.

What do you think?


Cut to a map? You mean like being a commander and being able to go to the map and order the ai to different places? That would definetly be cool, let every map have the forward command post like BF1 Geonosis and if you go there you can order the AI around. Not bad at all!

 

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http://www.darksidealliance.com/
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Psycho_Sith 
Registered: Aug '03
7386_Darth Vader
Date Posted: 2/13/06 9:39am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 2/13/06 9:43am (1 edits total) Edited By: Psycho_Sith
^^sort of like Ghost Recon and Ghost Recon: Island Thunder where you can command your troops to move to specific locations via your HUD map.....that'd be cool indeed.

*edit* but that can be done with patches/upgrades as well. happy

 

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Obese_1_Ka-Blooey 
Registered: Jan '06
46363_2008 Olympics
Date Posted: 2/13/06 10:14pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
i'm for that on PATCHES! you don't need bf3 to add that. just put out another patch so bf3 can be better on aspects that bf2 was missing

 

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Tim Lincecum Cy Young Watch: 15-3 (T-2nd NL), 2.43 ERA (T-1st MLB), 210 K (1st MLB)
SF Giants: 59-74, 4th NL West
California Football: vs. Michigan St. August 30
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Indiana_Fett 
Registered: Dec '04
23956_Music by...
Date Posted: 2/13/06 10:31pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Less lag after 5 players. No lag. Perhaps a male and female model for Rebs.

 

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