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Author Topic: Star Wars Battlefront 3 Speculation, hopes, discussion
Darth_Either 
Registered: Jul '07
42311_Darth Maleval
Date Posted: 4/15 3:09pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
TheDRiZZLe posted:
Here is a simple question...whichwould you gusy prefer...the surface to be stormy like Kamino or clear like in teh CW cartoon series durign the battle? I would have to go with clear so you can see underwater I guess.

Also, I would like it if the GCW version wasn't exactly the same, ie add the world devastors instead of CIS ships for example.


i'd vote for clear as well. they can save the stormy seas for a different planet, possibly or possibly not Kamino.

Another idea I had was for a dust storm map, such as a sandstormed Tatooine (as an occasional environmental hazard) or a new planet LIKE Ryloth or Iktochan, but those two planets might possibly be too EU related for the casual fans

 

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22-23-xo 
Registered: Apr '08
Date Posted: 4/15 3:59pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I'd like to see

-weather changers and day and night, depending on the planets etc
-actual missions, instead of just running to the Command post, you get told by the captain or someone to infiltrate the area, or plant bombs or something in certain places etc
-level expansions, like on naboo you dont just fight in the main palace, you fight on the fields like all the gungans did on episode 1
-suicide ships, like when you land in a hangar in space, you could set it off to do some sort of damage to enemy ships or something
-jedi fights, i know you could do it on instant action, but im talking about proper fights with real controls etc

things that have already been said but that i'd like
Rapling
stealth kills
more heroes
more maps
commands/voice commands
be able to drag wounded enemies back althought that may waste alot of time
there are a few more but i cant be bothered sorry

Joy

 

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Blambo 
Registered: Mar '08
Date Posted: 4/15 6:38pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 4/15 6:53pm (2 edits total) Edited By: Blambo
im getting real tired of seeing just the 501st on every single map. there needs to be a differnt Company for each map you know. my other ideas are that medical idea, rappelling, 1st person view as passanger in gunship and get to shoot with ur rifle by looking out the door(Land Maps only), pick up weapons, no more of that red ammo thing( maybe a new class soldier called the Resupplier and gives u the amo instead of throwin that red thing at u), air support when wanted, armor support when wanted, sit on tanks so u can get to ride a tank without driving(i hope som1 understands what i mean.if u dont understand heres an example. like during wars like back in WWII and now ppl just sat on the tanks instead of walking or running), fightin hand to hand doing that button pressing thing like in COD 3, melee attacks, custom clothing for Rebs, fighting native monsters like in Dagobah or any other planets, being able to swim, laser cannons from vehicles dont over heat, more and bigger maps with a variety of land and aircraft vehicles,able to breach doors, on space maps special classes can go and use a jet pack to go around, but they cant pilot any aircraft but they can be a passanger on a gunship and jump out.(obviously the jet back needs to be <><> so u dont fall into the planet). Also on space maps there needs to be more rooms to the ship and possibly be able to pilot the cruiser.(i dont really think u can pilot it but thats others say u should)

Some ppl keep sayin how they want a space and land map mission combined right? In Mos Eisly in SWBII u can see the big cruiser flying by. that can be a base for the aircrafts and gunships and they can all fly from there to the enemy ship and to the ground. And since it wont be in space there would be no need for airlock doors. also there can be ships that drop off tanks for ur team. also if the enemy cruiser is destroyed the whole thing should make a big bang and obliviate! since all the debris can get in the way. Which reminds me two things. 1st: There should be like scattered bodies, helmets, and droid body parts all over the map.
2nd:when tanks get blown up the remains of it should stay where it is and could be used as cover for troops.

Maybe some new vehicles on land maps. there was only 2 vehciles added and that was for the Rebs and CIS, but none for the Cloners. And when u enter in the vehicle u dont just teleport in there, u climb up and go down the hatch or open the cockpit and sit in.

Ther should be JEDI KNIGHT MODE which is one shot one kill except if it hits u on the leg or arm.

 

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Blambo 
Registered: Mar '08
Date Posted: 4/15 7:12pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
This is my medical idea. Suppose a teammate had a little bit of health left and then got shot, but it was fatal, and he falls on the ground wounded. You or an AI of any class can try dragging him by the neck collar or u can carry him on ur back to get to a safer area or to a medic. Now if you , a friend, or an AI help him at the same time you can both carry his legs a head making a little quicker to run away. You can also have this map and signal a medic to ur postion or to the wounded guy's postion to try and save him. When the medic is actually healing somebody, it should really look like hes working on the wounds instead of throwin the blue milk cartoon at you then ur healed. theres no fun in that. If you get shot on ur leg, u start to limp and if ur shot in the arm u use only one arm.

THIS IDEA IS AN EXPLOSION SURVUNG IDEA: ur near a small explsion or near an explsion thats far enough not to kill u, u get knocked down for a few seconds and then get back up but u lose a bit of ur health, and if ur running away from an explsion thats big enough to prolly kill u but ur at a distance where it can hurt u u just trip or you just start to stumble but u dont lose any health.

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 4/17 12:42pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
eh...while the medical idea sounds cool, it seems a bit much. I would like some type of medic class, but the whole pulling of a bodya nd such seems like a nightmare for the developers. I jsut don't see teh advantages of this overtaking the time it would take the developers and the cost. Just my opinion though.

 

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Blambo 
Registered: Mar '08
Date Posted: 4/17 2:06pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 4/17 2:10pm (1 edits total) Edited By: Blambo
TheDRiZZLe posted:
eh...while the medical idea sounds cool, it seems a bit much. I would like some type of medic class, but the whole pulling of a bodya nd such seems like a nightmare for the developers. I jsut don't see teh advantages of this overtaking the time it would take the developers and the cost. Just my opinion though.


lol maybe right but the lasta two games where entertaining for a while but then kinda gets boring. this game should make u wanna keep playing it. thats why i had all those ideas

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 4/18 11:58am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Blambo posted:
TheDRiZZLe posted:
eh...while the medical idea sounds cool, it seems a bit much. I would like some type of medic class, but the whole pulling of a bodya nd such seems like a nightmare for the developers. I jsut don't see teh advantages of this overtaking the time it would take the developers and the cost. Just my opinion though.


lol maybe right but the lasta two games where entertaining for a while but then kinda gets boring. this game should make u wanna keep playing it. thats why i had all those ideas



All games get boring after awhile...that's just a fact of life! lol

That's why I like COD 4 so much, the achievements give big time replay value. BF2's issues were more basic than just getting old, it got old fast because of the limitations on maps, poor game and map design allowign too many glitches and cheats, etc...

 

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Psycho_Sith 
Registered: Aug '03
7386_Darth Vader
Date Posted: 4/18 12:20pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Amen to that 'replay value' commment my COD4 brotha.

But, I gotta say IMO, BF 1 & 2 are still two of my favorite games to play regardless of lack of melee or some certain aspects/physics we see in games such as Rainbow Six Vegas or GRAW2.

...BF3 *needs* melee though.

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 4/18 12:41pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Psycho_Sith posted:
Amen to that 'replay value' commment my COD4 brotha.

But, I gotta say IMO, BF 1 & 2 are still two of my favorite games to play regardless of lack of melee or some certain aspects/physics we see in games such as Rainbow Six Vegas or GRAW2.

...BF3 *needs* melee though.


I want the melee just for clan practices if for no other reason! lol 30 DSA running around trying to hit each other with the butt of tyheir rifles! lmao

One trivial thing they have in BF2, that I hope they have in BF3,that they don't have in the newer games is good mic controls. I liked how in BF2 you could set your hearing and speaking to just your team or everyone, depending on their broadcast settings as well. It made organizing clan practices so much easier, whereas these days, you have to do evrything in the pregame lobby and you have to wait until the end of the game to make adjustments.

Psycho, my boys really like playing with you bro! Practices are always Monday nights...I already talked to the leadership...so if you can start making those practices regularly they will give you a tryout, which is no biggie. DSA doesn't care about skill, it's more about yotur ability to lead a fire team.

Anyways, back on topic...

BF3 will need some sort of clan support this time around. BF2 was cool because we could have our own servers, but that isn't feasible with X-Box Live so they will have to do something. I liked the way SOCOM CA handled it personally, besides the TAGS in COD4 there isn't any other kind of clan support whatsoever...one of the games few weak points.

 

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Psycho_Sith 
Registered: Aug '03
7386_Darth Vader
Date Posted: 4/18 1:58pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
cool bro, I'll be there on Mondays...gaming with you guys is always fun.

melee....a MUST
(that's my contribution repeated once again)

 

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GENERAL_Z 
Registered: Jul '07
Date Posted: 4/18 3:34pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I want to finish each and every battle feeling as though I had just been in something epic. Something really challenging, that has me understand the value of a life and not blow off a death because I know I'll be able to respawn umpteen times and still be able to win.

I shouldn't be able to eat a Turkey sandwich as I carelessly charge into battle and take a base. It needs to be heated, you need to rely on your commrades if you don't want to be inches away from defeat, you need to actually have to think and strategize to your next move.

Battlefront 1&2 are great, but just child's play at times.

 

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Blambo 
Registered: Mar '08
Date Posted: 4/18 6:27pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 4/18 6:29pm (2 edits total) Edited By: Blambo
the lasers from the cannons and turrets were more effective than they were on BF2. the lasers should be more effective for the nxt game cuz on BF1 i could blast ppl with maybe 1 shot from using a vehicle with lasers but now on BF2 i have to get like 5 shots just to get them. i miss blowing other ppl up with the lasers.

Also out of all my ideas i posted which do u think was the best nad should be on the nxt SWBF

 

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Yuul_Shamar 
Registered: Nov '04
40710_Jacen Solo
Date Posted: 4/18 7:52pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
someone brought up something about a medic class, isnt that what, in a way, the technician/smuggler/engineer class is? They function as repair not to mention healing and ammo giving classes. (their no slouch in close combat either)

 

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Blambo 
Registered: Mar '08
Date Posted: 4/19 7:19am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Yuul_Shamar posted:
someone brought up something about a medic class, isnt that what, in a way, the technician/smuggler/engineer class is? They function as repair not to mention healing and ammo giving classes. (their no slouch in close combat either)


that was me. but an engineer, a tech, and a smuggler should just fix things. Thats the word engineer means right? They build and fix vehicles and other sutff.

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 4/19 10:47am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Blambo posted:
the lasers from the cannons and turrets were more effective than they were on BF2. the lasers should be more effective for the next game cuz on BF1 i could blast ppl with maybe 1 shot from using a vehicle with lasers but now on BF2 i have to get like 5 shots just to get them. i miss blowing other ppl up with the lasers.

Also out of all my ideas i posted which do u think was the best and should be on the next SWBF


That was one of the problems with BF2 IMO...they weakened all the vehicles and turrets reducing their effectiveness against infantry and removed the ships, because of people complaining about getting owned by them in BF1. They need to bring back the turrets from Platforms on more maps with ships again. Only problem is in GCW the TIEs are much more vulnerable than X-Wings due to the TIE's large solar panels, giving the rebels a distinct advantage in controlling the skies. In BF1, everything else being equal in maps with ships, the rebels always were able to control the skies in online play simply due to the fact that X-Wings are smaller targets.

The one thing they must do though if they bring back ships is conceal the spawn points better and only have ships spawn in some form of hangar. Dune Sea for instance, Rebs almost always owned the skies because as soon as they spawn they jump into the two X-Wings and whip out the TIEs immediately. Then they just fly sky cap slowly strafing any vehicle and infantry returning to the TIE spawn point every 30 seconds to blow them up as they respawn along with the AT-STs. Assuming the rebs on the ground know what they are doing the empire doesn't stand a chance and situations like that is what caused the complaints.

However, instead of fixing the problem they just removed the ships and dumbed down the turrets. LAME! The great thing about BF1 was the 3 dimensional warfare and removing that removed a lot of the true battle feel IMO. Bring that back and just even the odds a bit. I would regularly grab a fighter or bomber at the beginning of match and never die the whole round. That's not right and should not be possible unless the other team is just an absolute joke! All they got to do is put a nice deep hangar at opposite ends of each outdoor map with a couple of BA anti-aircraft turrets at the entrance and make sure most of the spawn points have some form of concealment from the air with some AA defenses of their own to give them some breathing room if they don't have air superiority. Simple, problem solved and everyone is happy.

 

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