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Author Topic: Star Wars Battlefront 3 Speculation, hopes, discussion
sarlaccsaurs-rex  204 posts
Registered: Apr '07
8079_Toht
Date Posted: 5/2 9:16am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Mabe we should just get back on track. Anyone noticed they removed the BF3 page, from Wookiepedia, confused looks like hopes for BF3 are going downhill but don't lose hope.

 

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Master_Dmentae  1430 posts
Registered: Jun '06
44126_Republic Commando
Date Posted: 5/3 5:02pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I havent seen this website scnce summer last year, thats bad...but anywho! umm, no i odnt go on Wookieepedia anymore, i ran outta stuff 2 read...but anyway. Umm, BF3, ive always thought star wars games need a realistec setting, so u get hit in the leg, u dont die, but move slower, mabe a hobble if they can be bothered, and one in chest or head - death like in films) and droids dont just blow up unless u kill em with rocket, also, body pices =D not really gory, just like helmet n dorid heads and stuff, bits or amror here or there, no dissapearing bodies, but they get blow up, do thats how they dissapear, like COD 4 exept with blowey uppey and no shoot in foot or hand = death, and no gay respawn timing...anyway, back on track, iom hungry, sorry, ummm? im outta ideas, i dont play on BF anymore, im more of an Oblivion person, so people throw ideas in, and next year, when i come back on, ill read em and comment. Medics sound good 2 me.

 

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Blambo 
Registered: Mar '08
Date Posted: 5/3 6:51pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 5/3 6:59pm (1 edits total) Edited By: Blambo
there needs to be a Star Wars RPG game and i dont mean SWG. How bout somethin like during the middle of the wars. STar Wars Battlefront RPG. u know you do the training, earn skills, fight eachother,choose a class, have fun,get cool guns and swords, find new things,space battles, teamwork, hang around at the catinas, cause riots, guard places, go to villages and do stuff, make friends, possible become a Jedi, earn military ranks, pilot vehicles, get new weapons,fight monsters, walk around and just do whatever you can, earn money, buy things, fight off gangs or thugs, make your own map and ask the ppl who made it to see if tey can put it in the game, go to TOTAL WAR with like 100 vs 100 with a few vehicls and its all for free but u have to pay for Membership. if they do make it i hope they dont make u have to download it.

oh yeah 4got to tell you i forgot how to do that multiplayer thing really. i never did it in a long time but lemme try to remember. You start it up, plug it to the internet, go to XBOX live thing, and then do a whole bunch of unnessecary stuff. Im HAPPY TO HELP happy

 

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sarlaccsaurs-rex  204 posts
Registered: Apr '07
8079_Toht
Date Posted: 5/4 10:20am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Personally i've been distracted by Lego Indiana Jones, and Crackdown (I am just now buying it) lately.

 

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sarlaccsaurs-rex  204 posts
Registered: Apr '07
8079_Toht
Date Posted: 5/4 4:28pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 5/4 4:29pm (1 edits total) Edited By: sarlaccsaurs-rex
Blambo posted:


oh yeah 4got to tell you i forgot how to do that multiplayer thing really. i never did it in a long time but lemme try to remember. You start it up, plug it to the internet, go to XBOX live thing, and then do a whole bunch of unnessecary stuff. Im HAPPY TO HELP happy


No duh? You are being funny right?

 

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Blambo 
Registered: Mar '08
Date Posted: 5/4 6:27pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
no.no im not.i forgot how to do the rest of that stuff since i never went to XBOX live in about like a year or more so i dont really know.

 

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JC-727 
Registered: May '08
Date Posted: 5/5 4:22am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
there arent a lot that other people havent put

better graphics, more maps, more eras, seamless space to ground, include melee attacks, more people on the map at one time, more difficulty settings, more advanced and intelligent AI, better teamwork and command systems yady ya etcetera etcetera

everyone has picked up on these because, although they are important and i agree with nearly all of them (they would be incredible improvements), they are very obvious improvements, most of which Free Radical has probably picked up on already

but i would like to see more interactive environments- like the engines that The Force Unleashed uses:

the DMM engine (digital molecular matter) so that if a soldier flies into and object or structure or if a grenade explodes near an object or if a laser blast hits an object or structure, it should leave a blast mark or a burn hole or a dent or it should break appart or splinter

and tone down the ragdoll physics in favour of The Force Unleashed's Euphoria intelligence system where soldiers will react to what is happening around them, such as ducking, rolling, avoiding laser fire, taking cover (instead of running headlong into a massacre) and will try to stop themselves being flung in different directions

and also, similar to Halo 3's, it should have a theatre system where battles are recorded and yo can play it back and make films using different camera angles so that you can make fan films and you can record different cool clips of interesting things you've done. it would be brilliant to see movies of amazing things and cool stories that people have come up with being posted on the internet, youtube, and all of the online servers

these improvements have probably not been picked up on by most people but would make an incredible improvement to the game. though the ones i mentionned at the beginning, although commonplace suggestions, should definitely be considered, as they are very important

i loved the first two games, make me love the third too

 

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JC-727 
Registered: May '08
Date Posted: 5/5 4:40am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
and also, soldiers should slow down according to how badly wounded they are. their movements should be more sluggish if they are badly wounded and their stamina should deplete faster, meaning that they will not be able to roll very well

there should be marks on armour, like there should be on environments, to reflect laster damage, grenade marks etc.

and for Jedi/Sith characters, there COULD be a control system seperate for them, like the one in Star Wars Episode Three: Revenge Of The Sith. having a good combo system would probably be pushing it a little too far and forgetting what battlefront is about. there should definitely NOT be too much enphasis put on Jedi/Sith/hero characters because battlefront is still a game which is different to the other Star Wars games. it was meant to be played as a shooting game with factions of well known soldiers, not a lightsabre hack'n'slash. thats what made it so great- it was different. and it is brilliant because of it. personally i think that a seperate lighsabre control system may be benefitial, just dont let it take away the shooter that battlefront is meant to be.

battlefront is a fantastic game as a shooter. too much emphasis on lighsabres would ruin it, but i think that there may be a way to make the lighsabre controls a little more varied without making it a focus

but it should remain primarily a Star Wars shooter. not a lighsabre hack'n'slash. and i really can't emphasise that point enough. it is an amazing shooter and it should stay that way

 

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Darth_Either 
Registered: Jul '07
42311_Darth Maleval
Date Posted: 5/5 5:10pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
JC-727 posted:
but i would like to see more interactive environments- like the engines that The Force Unleashed uses:

the DMM engine (digital molecular matter) so that if a soldier flies into and object or structure or if a grenade explodes near an object or if a laser blast hits an object or structure, it should leave a blast mark or a burn hole or a dent or it should break appart or splinter

and tone down the ragdoll physics in favour of The Force Unleashed's Euphoria intelligence system where soldiers will react to what is happening around them, such as ducking, rolling, avoiding laser fire, taking cover (instead of running headlong into a massacre) and will try to stop themselves being flung in different directions




This, I believe, has already been discussed as well, and we came up with the consensus that it would be too much to hope for to have them use DMM and Euphoria. Even though the new systems have more processing power, to make a Star Wars Battlefront game with those engines, AND improve the graphics, AND add more maps/characters, AND update the internet battles, AND add an extra double units in the battlefield at one time, AND try to get it all there w/o lag or xtremly long loading times (PLUS many other wants i probably missed), it's most definitely way too much to ask for. They'd still have to compromise a heck of a lot(likely on the graphics end, just like BFII, but i pray not. SWBF is definitely in need of updated graphics).

If i had to pick only one out of the new physics engines, i'd pick Euphoria. DMM's great and all, but the focus for SWBF is the opposing unit or player, not really the environment. DMM would just be excessive extras for aesthetic purposes only.

 

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Clone-Army  321 posts
Registered: Aug '06
45269_Airborne Clone Trooper
Date Posted: 5/5 5:37pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 5/5 5:38pm (1 edits total) Edited By: Clone-Army
Darth_Either posted:
JC-727 posted:
but i would like to see more interactive environments- like the engines that The Force Unleashed uses:

the DMM engine (digital molecular matter) so that if a soldier flies into and object or structure or if a grenade explodes near an object or if a laser blast hits an object or structure, it should leave a blast mark or a burn hole or a dent or it should break appart or splinter

and tone down the ragdoll physics in favour of The Force Unleashed's Euphoria intelligence system where soldiers will react to what is happening around them, such as ducking, rolling, avoiding laser fire, taking cover (instead of running headlong into a massacre) and will try to stop themselves being flung in different directions




This, I believe, has already been discussed as well, and we came up with the consensus that it would be too much to hope for to have them use DMM and Euphoria. Even though the new systems have more processing power, to make a Star Wars Battlefront game with those engines, AND improve the graphics, AND add more maps/characters, AND update the internet battles, AND add an extra double units in the battlefield at one time, AND try to get it all there w/o lag or xtremly long loading times (PLUS many other wants i probably missed), it's most definitely way too much to ask for. They'd still have to compromise a heck of a lot(likely on the graphics end, just like BFII, but i pray not. SWBF is definitely in need of updated graphics).

If i had to pick only one out of the new physics engines, i'd pick Euphoria. DMM's great and all, but the focus for SWBF is the opposing unit or player, not really the environment. DMM would just be excessive extras for aesthetic purposes only.
I thought that too until I played GTA 4. It has tons of graphical engines like that (not sure if they are specifically DMM and Euphoria), short loading times, a city that's nearly as big as the real NY, great graphics, miniscule lag, all on a 60+ hour game with 15 different multiplayer modes that run seamlessly.

I think it could be done.

 

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Blambo 
Registered: Mar '08
Date Posted: 5/5 6:11pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 5/5 6:16pm (2 edits total) Edited By: Blambo
JC-727 posted:
and also, soldiers should slow down according to how badly wounded they are. their movements should be more sluggish if they are badly wounded and their stamina should deplete faster, meaning that they will not be able to roll very well

there should be marks on armour, like there should be on environments, to reflect laster damage, grenade marks etc.

and for Jedi/Sith characters, there COULD be a control system seperate for them, like the one in Star Wars Episode Three: Revenge Of The Sith. having a good combo system would probably be pushing it a little too far and forgetting what battlefront is about. there should definitely NOT be too much enphasis put on Jedi/Sith/hero characters because battlefront is still a game which is different to the other Star Wars games. it was meant to be played as a shooting game with factions of well known soldiers, not a lightsabre hack'n'slash. thats what made it so great- it was different. and it is brilliant because of it. personally i think that a seperate lighsabre control system may be benefitial, just dont let it take away the shooter that battlefront is meant to be.

battlefront is a fantastic game as a shooter. too much emphasis on lighsabres would ruin it, but i think that there may be a way to make the lighsabre controls a little more varied without making it a focus

but it should remain primarily a Star Wars shooter. not a lighsabre hack'n'slash. and i really can't emphasise that point enough. it is an amazing shooter and it should stay that way
THATS NOT TRUE! SOME OF THOSE THINGS YOU SAID I SAID! like the soldier getting hurt, adding more maps(ALOT OF PPL ASKED FOR MORE MAPS!) and the better graphics! also DMM is just to much work you know, so no DMM or Euphoria. no point in it anyway really. i mean seriously what would be the point of DMM if your just playing for fun?

oh and by the way what would be the point of trying to duck from something if nothing could fly at you??? besides ppl do avoid laser fire and ppl can already roll.

 

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JC-727 
Registered: May '08
Date Posted: 5/6 10:30am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Darth_Either posted:
JC-727 posted:
but i would like to see more interactive environments- like the engines that The Force Unleashed uses:

the DMM engine (digital molecular matter) so that if a soldier flies into and object or structure or if a grenade explodes near an object or if a laser blast hits an object or structure, it should leave a blast mark or a burn hole or a dent or it should break appart or splinter

and tone down the ragdoll physics in favour of The Force Unleashed's Euphoria intelligence system where soldiers will react to what is happening around them, such as ducking, rolling, avoiding laser fire, taking cover (instead of running headlong into a massacre) and will try to stop themselves being flung in different directions




This, I believe, has already been discussed as well, and we came up with the consensus that it would be too much to hope for to have them use DMM and Euphoria. Even though the new systems have more processing power, to make a Star Wars Battlefront game with those engines, AND improve the graphics, AND add more maps/characters, AND update the internet battles, AND add an extra double units in the battlefield at one time, AND try to get it all there w/o lag or xtremly long loading times (PLUS many other wants i probably missed), it's most definitely way too much to ask for. They'd still have to compromise a heck of a lot(likely on the graphics end, just like BFII, but i pray not. SWBF is definitely in need of updated graphics).

If i had to pick only one out of the new physics engines, i'd pick Euphoria. DMM's great and all, but the focus for SWBF is the opposing unit or player, not really the environment. DMM would just be excessive extras for aesthetic purposes only.


fair enough. i think it would be a good idea though, just for future reference. doesnt stop hope though right? lol. but you are probably right- it takes a lot of processing power and the current gen consoles may not quite be up to that yet.

although if the force unleashed can do it, and GTA 4 apparently has a lot of features like that, then i dont really a huge problem in battlefront doing it. it would really help shift a lot more copies to more than Star Wars fans, where most of the copies are concentrated.

ah well- if not this time, maybe it might be considered next time. they are probably still not even near reaching the current gen consoles' true potential- the last gen didnt get there until right at the very end!

lets hope. it would make such an improvement to an already brilliant game

 

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JC-727 
Registered: May '08
Date Posted: 5/6 10:35am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
THATS NOT TRUE! SOME OF THOSE THINGS YOU SAID I SAID! like the soldier getting hurt, adding more maps(ALOT OF PPL ASKED FOR MORE MAPS!) and the better graphics! also DMM is just to much work you know, so no DMM or Euphoria. no point in it anyway really. i mean seriously what would be the point of DMM if your just playing for fun?

oh and by the way what would be the point of trying to duck from something if nothing could fly at you??? besides ppl do avoid laser fire and ppl can already roll.[/quote]

ok im sorry! im just making some points. no need to jump down my throat! i never said NOBODY would pick up on th points, i just said some people might not have thought of it. and i know a lot of people asked for more maps- i said it is one of the most common suggestions for the new game.

im sorry if i have offended you. it was not my intention. im here for the same reason you are. please do not attack me for it

 

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Blambo 
Registered: Mar '08
Date Posted: 5/6 3:50pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 5/6 3:52pm (2 edits total) Edited By: Blambo
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Blambo 
Registered: Mar '08
Date Posted: 5/6 3:53pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
JC-727 posted:
THATS NOT TRUE! SOME OF THOSE THINGS YOU SAID I SAID! like the soldier getting hurt, adding more maps(ALOT OF PPL ASKED FOR MORE MAPS!) and the better graphics! also DMM is just to much work you know, so no DMM or Euphoria. no point in it anyway really. i mean seriously what would be the point of DMM if your just playing for fun?

oh and by the way what would be the point of trying to duck from something if nothing could fly at you??? besides ppl do avoid laser fire and ppl can already roll.


ok im sorry! im just making some points. no need to jump down my throat! i never said NOBODY would pick up on th points, i just said some people might not have thought of it. and i know a lot of people asked for more maps- i said it is one of the most common suggestions for the new game.

im sorry if i have offended you. it was not my intention. im here for the same reason you are. please do not attack me for it[/quote]relax lol i didn really mean to use caps to make it sound like i was mad. i put the exlcaimation marks on cuz the caps were o nand i was to lazy to take off caps.

 

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