Author Topic: Star Wars Battlefront 3 Speculation, hopes, discussion
Darth_Either 
Registered: Jul '07
42311_Darth Maleval
Date Posted: 6/26 8:09am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Blambo posted:
TheDRiZZLe posted:
StarkRhavyn posted:
I'd just like to see this game get made at all.
IF they've been working on it, they're taking their time.


It's Lucas Arts, they aren't going to release it until they can tie it in with a DVD release or something. As long as they take their time to do it right I am cool with waiting!
well maybe not so Drizzle cuz there were some Star Wars games that didnt tie in with the movie like THE OLD REPUBLIC and there were another few.


and those games didn't have any application to any movie. swbf2 coincided with the Ep III dvd b/c it had Ep III elements in it. The (old) Clone Wars came out with Ep. II stuff. The old republic didn't really have anything to come out with b/c it takes place so much farther back than any of the movies.

 

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Dark_jedi224 
Registered: Jun '05
39842_Anakin
Date Posted: 6/26 9:06am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
as long as they have combined space-land battles where you invade a planet with your fleet in space then fly down to the actual planet and fight as infantry there, the game is gona be awesome.

all the other stuff is just for chucks and giggles

Glory be Ashla

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 6/26 11:25am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Dark_jedi224 posted:
as long as they have combined space-land battles where you invade a planet with your fleet in space then fly down to the actual planet and fight as infantry there, the game is gona be awesome.

all the other stuff is just for chucks and giggles

Glory be Ashla


Dude, they aren't going to have combined land space battles with seemelss transition. It's a pipe dream and nothing more. It would take up too much memory and the map load times would be unbearable!

 

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Dark_jedi224 
Registered: Jun '05
39842_Anakin
Date Posted: 6/26 6:18pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
who said anything about seamless, who cares if theres a loading bar between planet and space, like some guy in the first pages said.

 

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Psycho_Sith 
Registered: Aug '03
7386_Darth Vader
Date Posted: 6/26 8:42pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I dunno, I just read a big article on Free Radicals being so stoked to be making "an awesome FPS like Battlefront III"...that **** isn't FPS. So that always spooks me.
I wasn't a fan of the Time Splitter games and Haze looks *meh*...here's hoping they put some care into developing BFIII.
I think they need to follow some Dev's current trends and ask fans of the series to post what they want in BFIII (within reason, haha) and not just squat out a "FPS" game with a name that will sell simply due to past installments doing well.

I don't trust many Dev's anymore personally. It seems all the ingenuity has left gaming sometimes.

 

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Psycho_Sith 
Registered: Aug '03
7386_Darth Vader
Date Posted: 6/26 8:45pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 6/26 8:46pm (1 edits total) Edited By: Psycho_Sith
Dark_jedi224 posted:
who said anything about seamless, who cares if theres a loading bar between planet and space, like some guy in the first pages said.


...well how in the crap are you gonna game a map like that online? Everybody loading or lagging at different parts.
Woah, no thanks to that.

*yeah, I double-posted. deal with it*

 

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Clone-Army 
Registered: Aug '06
45269_Airborne Clone Trooper
Date Posted: 6/26 10:09pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
TheDRiZZLe posted:
Dark_jedi224 posted:
as long as they have combined space-land battles where you invade a planet with your fleet in space then fly down to the actual planet and fight as infantry there, the game is gona be awesome.

all the other stuff is just for chucks and giggles

Glory be Ashla


Dude, they aren't going to have combined land space battles with seemelss transition. It's a pipe dream and nothing more. It would take up too much memory and the map load times would be unbearable!
Not if it's worth waiting for. I'd be willing to wait a longer period of time if the game delivers that much more.

Also, memory isn't really a problem. 9gb (a DVD's capacity) is more than enough for any game right now. I think CoD4 is around 6gb.

 

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rocknsteink 
Registered: Jun '08
6254_Scout Trooper
Date Posted: 6/30 11:52am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
BF3 should follow battlefield's model more to make it feel more like a war you're in, alongside your squadrons or whatever you call them. For example, when someone targets an enemy or vehicle, that unit should be revealed to your teammates as well as yourself. Armies need to be broken up into several squads. This would make it more team focused and more tactical as war is. Communication would be limited to your squad but you should be able to communicate with other squads by pressing a button. A cover system should perhaps be integrated, but not to the extent of many other shooter games. You should be able to go on the ground as you could in battlefront 1, which is a useful tactic for a sniper wanting to remain hidden or any soldier for that matter. Color on armor (as with clone troopers, stormtroopers, etc.) should depend on your rank not your class. When you kill someone, you should be able to pick up their weapons, separately as in halo. This acts as a reward for killing someone, but of course you couldn't pick up a lightsaber (those would probably disappear or appear too damaged to use, but perhaps a jedi could pick up an additional lightsaber). The sniper rifle's reticule from the first battlefront should return. Droid starfighters in space combat cannot be piloted by battledroids because they are droids themselves; therefore in space combat you could choose to be a droid starfighter or tri-fighter. General Grievous's starfighter should appear as a hero ship instead of the bomber. The V-wing should appear as a fighter not a bomber. And one of the things that bothers me the most is that the ARC is a single person ship rather than a three person ship. The ARC should be the Republic's bomber and have a pilot, a co pilot, and a gunner as in the movies. Why is the Rebel transport ship a renamed LAAT Gunship? Shouldn't it be a smuggler's freighter instead? Shouldn't the imperial transport be lambda class shuttle instead of the theta class? Why can't they make a battle of the naboo plains reenactment with the stupid gungan troops versus the droids and their MTTs?

 

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Darth_Either 
Registered: Jul '07
42311_Darth Maleval
Date Posted: 7/2 11:53am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 7/2 11:56am (1 edits total) Edited By: Darth_Either
rocknsteink posted:
Color on armor (as with clone troopers, stormtroopers, etc.) should depend on your rank not your class.


First of all this would depend on time period, because 1.) Clone Troopers are the only real forces with color on the armor (and Ep.1 B1 battle droids)(meaning no stormtroopers b/c they all have stark white armor)and 2.) at the beginning of the clone wars, color was used to identify rank, but throughout the process of the war, it became a way of legion affiliation.

Perhaps, for late Clone Wars troops, the design of the color could be used to identify rank.

 

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Blambo 
Registered: Mar '08
44048_Republic Commando - Sev
Date Posted: 7/2 6:40pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
FAST ROPES idea heh? thats a good one and so was the idea of a squad based thing but i think that should be on campaign only, new characters,new maps,new vehicles like an APC,ect ect

 

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Blambo 
Registered: Mar '08
44048_Republic Commando - Sev
Date Posted: 7/2 6:44pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 7/2 6:50pm (1 edits total) Edited By: Blambo
FAST ROPES idea heh? thats a good one and so was the idea of a squad based thing but i think that should be on campaign only, new characters,new maps,new vehicles like an APC, and the lasers definetly need to be more effective and if ppl caomplain about that heres a solution (EASY MODE, NORMAL MODE, HARD MODE, and JEDI MODE) easy mode is where the laser are so weak they can barelly hurt a fly, Medics(NOT ENGINEERS big difference), the weather conditions, and heres something prolly no1 bothered to read you get to be a jetpack fighter in space and fight in space but u get to have unlimited fuel either that or you get to drift in space, and teamwork and thats about it

 

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rocknsteink 
Registered: Jun '08
6254_Scout Trooper
Date Posted: 7/3 9:59am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 7/3 10:33am (4 edits total) Edited By: rocknsteink
you are right. but they need to get the uniforms right. shouldn't the regular clone troopers on kashyyk have the armor that the sharpshooters have on the same planet? and the storm troopers on tattoine should have the sandtrooper armor with the orange emblem. the droids should still have the basic battle droid with the super battle droid as perhaps a different class. the droids' commander should be a battle droid commander instead of a magna guard. magna guards should be similar to hero units and appear when grievous does. rebels should have more faces. maybe they should have a different commander unit. the bothan spy should perhaps be a different class. rebels should have a wide range of faces to show diversity, the opposite of the stormtroopers (although the imperial officers and certain soldiers do not wear face concealing helmets). The imperial officer should have a different weapon than the two primary weapons. The geonosian gun makes no sense and neither does it to give him a mortar launcher. He should have an elite rifle perhaps and a fast pistol. Jango Fett should have duel pistols. They should be fast shooting as in the movies. The dark trooper should either be made to be a droid as in the expanded universe, or removed and replaced with another stormtrooper type unit with stronger armor and weaponry. It would be interesting to give the empire more bounty hunter heroes from the movies. Perhaps Bossk. You know how they had hunt on tattoine mos eisley? it would be better to have hunt on dune sea with rebels vs tusken raiders. I miss the dune sea level. Bring back the original geonosis but next gen graphics and still include land based aircraft like the geonosian fighters and the laat on that level. Wouldn't it also be interesting to choose in quick match which vehicles will appear on a map? For example, imagine a Hoth-like battle on the original Geonosis map, in which the Rebels have snowspeeders and turrets versus the Empire in AT-ATs and AT-STs. Or possibly a larger dune sea with an AT-AT. The possibilities are endless; this would add more replay value and the option to fight battles differently than in the movies or in expanded universe (in the clone wars and galactic civil war only).
Going along with the tactical style game idea, I think they should bring back a more advanced command system. You should be able to tell troops to stand ground, move, etc, but also maybe add a small menu that appears so you can pick from a selection of more complicated tasks (attack a certain base, keep certain formation like grouped close or spread out, guard someone or protect someone or thing, make use of all vehicles, retreat to a base, flank, berserk with melee attacks, grenade, blow up that building or vehicle, kill that unit, locate the enemy sniper or other soldier posing a huge threat...) Of course the AI would have to be significantly improved from the previous games.

 

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Darth_Either 
Registered: Jul '07
42311_Darth Maleval
Date Posted: 7/3 8:07pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 7/3 8:08pm (1 edits total) Edited By: Darth_Either
most of what i read there are definites there. Jango's dual fast pistols really gotta be in there. Jango sucks in II. Magnaguards should also have their staffs to go along with what you said(i already said this a while back, but w/e). I also think that the heavy trooper for the empire's design should be changed, because not all sandtroopers are heavy troopers and vice versa. Bossk and IG88 would be my top bounty hunter choices. Perhaps with all the media spread about the force unleashed game, they might put references of it in BFIII. TIE factory, rancors on felucia, the secret apprentice, maris brood or the general rahm kota(or however you spell it), and force power upgrading( perform a certain number of kills within one hero lifespan to gain unleashed force powers for a period of time). other non-force hero characters could get other bonuses. rage and rally should actually DO something instead of feeling like a waste.

 

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Blambo 
Registered: Mar '08
44048_Republic Commando - Sev
Date Posted: 7/4 9:23am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
i thiks its kinda possible to do a land and air battle or sea and land battle or a sea and air battle.its simple really for example

LAND AND AIR: you can either start out in ships hangar ready fly or to do whatever or u can start on land. its not like your in space though cuz what sense would that make? if u dont get it just remember on SWBF2 on Tatooine u can see the ship in the sky except this time that ship can be used. also in the hangar some of the gunships can carry vehicles and give it to the team tryin to give them an advantage.

SEA AND AIR BATTLE:IT would basically be kinda like WWII Battle 360 or Midway i think. just battle ships shootin at eachother and some are aircraft carriers. that would be awsome just thinkin about it. turrets all over the place shootin at ppl, ships, or enemy fighters in the air. Bombers and other fighters destroying eachother.

SEA AND LAND BATTLE:well to me this one could be like D-Day

 

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rocknsteink 
Registered: Jun '08
6254_Scout Trooper
Date Posted: 7/4 11:54am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 7/4 12:44pm (3 edits total) Edited By: rocknsteink
I disagree with people who want EU material in the game. Nothing before the events in Episode 1 and nothing after the fall of the galactic empire, this would appeal to a broader range of people. The problem is that many of the battles in the game never actually happened. But Mos Eisley was always one of the most popular maps anyway. They need to greatly increase its size and change its layout slightly. But with a battlefield style combat system, Mos Eisley would probably be the best- close range, long range, it has it all except for vehicle combat. Landspeeders are nowhere to be seen. With that in mind the city needs to be bigger and certain main roads wider for vehicles.
What can be done to improve Hoth? Battlefront 2 made very little change to the map which in no way felt like the battle in ep 5.
Endor? Any ideas to improve these maps?
Another thing, in the battle on the Tantive IV in ep 4, did the stormtroopers and rebels use grenades? No they did not, but in bf2 it is just a grenade battle. Grenades should be a secondary weapon, but by that I mean you use them with the same button as the regular weapons. You have to switch between them because it just doesnt make sense to be able to throw one as quickly as you can while holding a rifle. It should be like in battlefield where you switch between your main weapons and your grenades. Also grenades shouldn't be as strong against vehicles as they are in the game. It makes no sense for a thermal detonator or frag grenade to stick to a vehicle. They are anti-personnel weapons, therefore they should only be effective against troops and those exposed turrets. And make it so that the AI rarely uses those grenades, because the only time I can recall seeing a grenade in the movies was when Leia threatened Jabba in that Boussh uniform. Forget about having more grenades in the game, grenades shouldn't be used nearly as often as they are. Another remedy would be to only allow a certain class the grenades, and make the other classes' secondary weapons other throwable things such as radar jammers, etc. Anti-vehicular combat should rely on soldiers with rocket launchers, mines, and other vehicles. Perhaps a certain unit should be able to put tracers on vehicles so that the heavy class's rockets home in on them. Has anyone else ever brought up this point about grenades?

 

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