Author Topic: Star Wars Battlefront 3 Speculation, hopes, discussion
Hudnall 
Registered: Feb '04
23564_Vader 77
Date Posted: 12/13/05 11:20am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 12/13/05 11:21am (1 edits total) Edited By: Hudnall

lol - you have a good nature and thick online skin, Draco - both rare gifts in online forum land, I honor you for that. happy

My point is that there is already plenty of EU content already in BATTLEFRONT I&II:

Strictly EU:

Rhen Var - two levels. BF1

Mostly EU: (Meaning was a planet but not a real location in the movies, or appeared for so short a screen time with so little happening that it is hardly worthy of canon)

Felucia
Mygeeto
Polis Massa
Kashyyyk Islands BF1


The rest of the planets, while also pushing the EU envelope, at least have significant screen time or mark a major confrontation. Although all of them, have an EU element compromising something which happens off-screen. There's actually a very short list of truly canon battles: Naboo plains and Theed, Space Coruscant, Geonosis, Utapau, Hoth, Endor land and space.

If you are arguing for partial EU, well, it's already there. Any more than that is a turn off, me thinks -

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 12/13/05 1:54pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Don't forget Yavin...technically that is part of the EU since we never saw a ground battle there jsut a few outdoor and hangar scenes. You could say the same about Dagobah, Jabba's Palace and half the space battles in BF2.

 

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ARC170pilot 
Registered: Sep '05
39855_Clone Trooper
Date Posted: 12/13/05 2:01pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I would like to see a mix of EU and original, people who dont want to play an EU version dont have to, but I definatly would

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 12/13/05 2:59pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Problem is you have limited memory to work with, if you want both game play will suffer due to time and technological constraints!

I would like to see them try Naboo plains again, but do it right, either no ships or both sides get them, that was the biggest problem with Plains in BF1, good guys always had the advantage due to the aircraft! Needs to be more like a big punch bowl valley, both sides get 3 CPs to start and put maybe 3 more nuertals in the middle inbetween them to fight over. Just a straight up Star Wars slug fest! Tanks and troops up the wazoo on an open plain!!!!!

I may have to dust of BF1 tonight and get a fix now!

 

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The_Jackal_89 
Registered: Aug '05
20895_Darth Nihilus
Date Posted: 12/13/05 3:02pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion - Date Edited: 12/13/05 3:02pm (1 edits total) Edited By: The_Jackal_89
I really hope they expand the space battles, i mean like small maps inside the crusers, more hanagers, more ships, and way more turrets. And the space capture the flag has to be redone so you have to assult the other ship get in side, take their flag. It also has to be more spead out, because it's not possible that the ships are that small.

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 12/13/05 3:46pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
"I really hope they expand the space battles, i mean like small maps inside the crusers, more hanagers, more ships, and way more turrets. And the space capture the flag has to be redone so you have to assult the other ship get in side, take their flag. It also has to be more spead out, because it's not possible that the ships are that small."

Definetly! They need like elevators to the bridge and to various turrets instead of jsut one control room, multiple spawn point in each ship! Turretts need to be like the ones in BF1, like a turbo laser, not the worthless beams canons and machine gun turrets!

CTF totally needs to be redone, got very old very quick! You are 100% right there!

I don't know if it really needs to be more spread out, but yeah the ships should be bigger and there should be more of them. Plus, do the ships right this time. Make the ARC the bomber and it should seat atleast two preferable 3 people. V-Wing should be the regualar fighter, Tri needs a regualr laser, not that stupid machine gun, bombers need a differnt laser, that put put one shot thing they gave all the bombers is just a waste of time, Rebels need a Tiberuim shuttle, not a LAAT otherwise I am totally cool with the falcon in that role, B_Wings, Vaders fighter, maybe Utaupan fighters, Slaves, ventress's fighter anakins suped up JSF......

Big thing, lose the only two classes and no heros BS. I dig the marine and pilots, don't get me wrong, but variety is good and limiting the classes you can chose in space wa a big mistake!

 

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Lord-Draco 
Registered: Nov '02
44059_Jedi
Date Posted: 12/14/05 6:12am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
ARC170pilot posted:
I would like to see a mix of EU and original, people who dont want to play an EU version dont have to, but I definatly would


Again, its pretty much a two sided affair. Some wants it and some don't. When it is all said and done, its what LucasArts wants. What does LucasArts consider marketable? People are familiar with Hoth, Geonosis, and Mustafar. Not Dantooine, Cato Nemodia(sp?), or Vjun.

In the end, its what LucasArts wants. I want some EU which is why KOTOR was such a breath of fresh air. Then there are the purist who will lost interest if some unknown planet is there because they can't relate it to the movies.

One of the major selling points of the BF series is being able to relive movie battles. People get off by playing at Utapu, Mustafar, or Hoth. Because they can relate to them. But how can they relate to Korriban? I'm just going to wait for Empire at War to come out. A game that is EU heavy with planets. We shall see how the success of that game goes.

 

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ARC170pilot 
Registered: Sep '05
39855_Clone Trooper
Date Posted: 12/14/05 7:20am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
They could consider a BatlleFront EU edition or something, not an expansion though

 

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TheDRiZZLe 
Registered: Aug '05
17775_ARC Commander
Date Posted: 12/14/05 9:44am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
OK, so we we have split the title into there games? Battfront 3, Battlefront E.U. Expanded Universe, and Battlefront S.E. Space Edition.....I don't think that would work for consoles, and it would majorly dilute the # available for each games online play.

 

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snelson 
Registered: Aug '05
20045_Mara Jade
Date Posted: 12/14/05 3:39pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
njo in bf3 would make the game harder the yuuzhies were hard to kill.

i didn't like the way they did theed it was too hard. i hope bf3 can have cheat codes. kotor 1 and 2 is the olny easy game where you don't use cheat codes i know of.

 

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Agent_SkywalKer 
Registered: Apr '05
23541_Anakin
Date Posted: 12/14/05 4:08pm Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
If you think the BF games are hard, you may need to go back to playing E games. tongue

 

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R2-12point 
Registered: Jan '02
14732_R2-D2
Date Posted: 12/15/05 7:30am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Some ideas for a Battlefront III that would suit me:

1) First and foremost, an in-game Instant Action editor, a la X-Wing Alliance's simulator! Pick a map, set map points, list out the enemy's troops and hardware, list out yours, pick a combat mode or objective, play. This alone would double and/or triple the game's replayability for non-online folks like myself.

2) Definitely more/better space action, with the focus on dogfighting. The space combat in II was closer to enjoyable than I expected it to be, and I would like to see them commit entirely to what they were trying to do. BUT--and this is a big, big BUT--don't be scared to go back and do the big movie scenes (i.e. the Death Star(s), the escape from Hoth, the Battle of Naboo, etc.). Yeah, it's been done before. WHO CARES?

3) More three dimensions in the land maps.

4) This is a personal, more out-there idea. Big maps. Real big maps. I'd love a Battlefront game that was limited to fewer maps, if we got some real size/complexity to them. Instead of sixteen maps, or whatever, how about seven really big, flexible ones? Like say, an entirely interactive huge big chunk of Tatooine, incorporating Mos Eisley, the Sarlaac, etc. However, to remain fresh a long time, and to make sure gameplay on these maps showed enough variety to justify so few of them, the game would need mulitple modes of play and a very flexible AI (my suggestion 1 would need those things, too).

In fact, I'd be willing to shell out for a whole line of BF games, one for each movie, with five or six maps for each section of their Episode. So "Battlefront: A New Hope" would have: a) Capturing the Tantive IV, both as a space confrontation and as a massive boarding sequence, b) a big time Mos Eisley melee with our heroes, gangsters, and Imperials, c) a complicated Death Star infilitration and the subsequent ship escape, d) repelling a large scale Yavin ground assault, and e) the Death Star. That, plus the tailoring option in Instant Action, would be a worthwhile title for me.

As you might be able to tell, right now I find the most frustrating part of Battlefront to be the similarity of play, maps, and level length. And that's mostly a non-online complaint.

 

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Hudnall 
Registered: Feb '04
23564_Vader 77
Date Posted: 12/15/05 10:07am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion

4) This is a personal, more out-there idea. Big maps. Real big maps. I'd love a Battlefront game that was limited to fewer maps, if we got some real size/complexity to them. Instead of sixteen maps, or whatever, how about seven really big, flexible ones? Like say, an entirely interactive huge big chunk of Tatooine, incorporating Mos Eisley, the Sarlaac, etc. However, to remain fresh a long time, and to make sure gameplay on these maps showed enough variety to justify so few of them, the game would need mulitple modes of play and a very flexible AI (my suggestion 1 would need those things, too).


A couple of us have also recommended this. I'd really like to see it - I can't agree more. The problem is that the game must double/triple the number of spawns on the field for a big map to work. It's the spawn count increase which will be capable in the next generation which will really and truly take BATTLEFRONT to the next level.

Once that is done you can start opening up the maps and they won't feel barren. Your player will be a small piece in a huge conflict between factions (which by BF II standards are very equal). The problem with BFII is that a strong player can virtually wipe the field clean of enemy spawns (16) and the battle gets tilted ridiculously in your favor. If you could crank up the spawn count to 64 per faction at a time, the battles would become gigantic, destructive and completely and realistically chaotic.


Here's a few things that I DON"T WANT TO CHANGE

1. Please - don't up the number of classes of soldiers per factions. Six is perfect. BATTLEFRONT II has an excellent selection. Right now, it's like Coke, and when you have a winner - changing is only going to hurt it. Perhaps tweak the spawn rate so that 3 normal soldiers spawn to every 1 of the other classes. The weapon selections are also spot on. Maybe beef up the sound so they feel a little more powerful, or do nothing. BATTLEFRONT II really got this mix perfect, and I'd like to see them work in other areas without addressing this. Maybe add more skins for flavor. Add more skins to the Heroes as well (Dagobah Luke and Old Ben).

2. Please - don't remove the battlefield chatter. It's a brilliant addition to BATTLEFRONT II, and really makes for an immersive experience. Keep as much as you can, perhaps rerecord some new stuff; but the game gets an A+ in this department. Not too much, not too little, not too repetitive, not too distracting. Man, I love the chatter and the variety in this game. Perhaps on the heroes, use the movie clips - the imposters don't work 100%.

3. Please please - keep the control customization. Control Customization saved this game from what could have been disaster. It's the best control customization of an LA title in a decade. And thank the lord, because the whole game could have tanked easily.

 

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R2-12point 
Registered: Jan '02
14732_R2-D2
Date Posted: 12/15/05 11:19am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
Yeah, don't touch the classes. The upgrade from I was desperately needed, but now they have it just about perfect.

They should definitely re-integrate the heavy ordinance and transports back into the land battles though. I think you're right about Geonosis in Battlefield I. (Personally, I think that's still the best level in either of the two games.) Being able to soar high above the battle in a troop transport, take it all in, set down, fight, then get back in the air again, is something the new game is really missing.

I think they got the Jedi heroes more or less right, too. (Although they could've come up with more interesting powers/abilities for the non-Jedi type heroes.)

Y'know what might be cool as a little add-on for the next game? I'd like a choice of, say, three heroes per map in IA. (Where it makes sense.) Or maybe you get the three for the level and can only use each one once.

Or better yet, have an actual Hero story line or level where appropriate. I already think the Death Star level in BF II is pretty cool, but it'd be really fantastic if you could play it as Han, with an AI Luke, Leia and Chewie (against tons of enemies, naturally). And you'd all have to get from the detention block to the ship alive.

I can't comment on sounds. I just have my X-Box linked into my TV directly, not through my speaker system, so I can't really hear much of anything anyone is saying, even when the music's way down.

What you're saying about spawns is true. A few too many times I've played a level in BF II, only to outsmart myself by suddenly being in control of all the CPs. Sometimes you can accidentally end your level inside of a minute.

 

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Hudnall 
Registered: Feb '04
23564_Vader 77
Date Posted: 12/15/05 11:36am Subject: RE: Star Wars Battlefront 3 Speculation, hopes, discussion
I have to try to NOT win - wink

Yes - two to three Jedi/Heroes per map is a must. You pick the one you want. The only real Jedi improvements I want is a better blocking system to lead to better saber combat and more exciting laser deflection, more skins (Old Ben, etc), and multiple Heroes per map. Overall, I'm very happy with Heroes. They are too dominant, but if you add more spawns, they won't be.

 

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