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Author Topic: First Strike: a Battlefield 2142 star wars total conversion mod
Darth_H  1385 posts
Registered: Feb '04
8129_Mace Windu
Date Posted: 2/5 10:42am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod - Date Edited: 2/5 10:46am (1 edits total) Edited By: Darth_H
Time for the latest update from First Strike Towers.



This is the first of several articles we will be publishing prior to the release of First Strike v1.2. This article deals with the issues raised by introducing combined arms gameplay into the world of First Strike by introducing you to one of the maps to be found in our next release: The Battle of Ryloth.

Backstory

The planet of Ryloth is the homeworld of the Twi’lek, the tentacle headed aliens best known for their exotic dancers and criminal major domos such as Bib Fortuna. Located in the outer rim, this arid world has the interesting quirk of having one side of the planet always facing the sun, and the other forever hidden under the cover of night. This results in a twilight region between this perpetual day and night being the only habitable area on the planet. Yet even in this twilight region, dust storms ravage the landscape and living is no easy task. Such an inhospitable and remote place became an ideal location for a Rebel base. Unfortunately, Imperial Probe Droids discovered the Rebels, and the Imperial Star Destroyer Vengeance entered the system to crush the Rebel forces. After pounding the surface from orbit with its batteries of turbolasers, the Vengeance deployed ground troops to mop up any Rebel survivors. However, due to their hidden underground base, much of the Rebel forces had survived the initial bombardment, and a fierce battle ensued between both factions' forces both on the ground, and in the air.

Combined Arms

Now that you know why we are on this planet in the first place, we can get into what can be expected from the Battle of Ryloth. One of the major elements missing from First Strike v1.1 was a full scale map utilizing ALL of the types of assets that the team had created, all in the same map. With Escape from Hoth and Taloraan you get air (space) combat, and with Mos Espa and Endor Strike Team you get ground combat. With the Battle of Ryloth, the team decided to bring in that missing element, the gameplay that the Battlefield engine is best known for: combined arms. You will be gaining access to several new vehicles on this map, not to mention the fact that this will be the first FS map to feature starfighters on a ground map. However, adding new vehicles and new roles for existing vehicles causes balance issues. The trick here is to get everything balanced just right, and our testers are working extra hard to make sure that Ryloth will be balanced and fun by the time we release v1.2.

New Toys

Without further ado, here are some of the new vehicles you will get to play with come the release of First Strike v1.2.

Rebel Armoured Freerunner





Manufactured by the Kelliak Arms and Armour Company, the Armoured Freerunner was considered one of the most powerful additions to the Rebel ground arsenal. Able to be easily reconfigured to meet any combat need, the Freerunner was roughly equivalent to a medium tank in its standard configuration.
Armament: 1 anti-vehicle turret (middle), 1 anti-personnel turret (rear)
Crew: 1 pilot, 2 gunners, 4 passengers

S-1 Firehawke Heavy Repulsortank





Despite the Firehawke's deceptive classification of 'Heavy Repulsortank', it was quite fast and agile. Armed with a heavy laser cannon mounted on its primary turret, the Firehawke combined its speed with its ability to strike with precision from great distances, making it a dangerous foe indeed for Rebel ground forces.
Armament: 1 heavy laser cannon (primary turret), 1 medium blaster cannon
Crew: 1 pilot, 1 gunner (operates medium blaster cannon)

T1-B Hovertank





Although equipped with little armour in order to preserve its agility and speed, the T1-B was not to be taken lightly. Armed with a pod of concussion missiles (homing), and a dual-laser cannon turret, the T1-B helped immensely in neutralizing the Imperial air threat. While vulnerable to enemy armour in one-on-one encounters, it excelled at supporting Rebel armour and working in combination with heavily armed infantry.
Armament: Dual laser cannons (forward turret), 1 missile pod
Crew: 1 pilot, 1 gunner (operates laser cannons)

Every element has its place, and our new vehicles have roles to fill, but we haven't forgotten our infantry. To deal with the threat of additional armour on the ground, and starfighters in the air, the heavy weapons specialist class has had their missile launchers upgraded with a newly added homing functionality. As a pilot you will come to fear the infantryman with his homing missiles, and you will need to adjust your strategies and flight patterns accordingly. Other changes of note include the Y-Wing being converted to its bomber role, and the addition of several fixed weapons emplacements.

In Conclusion...

After playing the Battle of Ryloth in its current form for hours upon hours with our testers, we have tweaked, fine-tuned, and dramatically altered many aspects of the map. It is very important to us as a team that we turn out a map that provides a compelling atmosphere/setting, is graphically satisfying, and ultimately is a map that you, the players, will enjoy playing. There are still things left to be done such as balancing our air vs. armour vs. infantry scenarios and tweaking the graphics, but we are working hard and continue to press on towards our v1.2 goals. We appreciate the dedication you have shown to us by sticking with First Strike while you eagerly anticipate the next release.

Maybe Next Time Buddy

In our next news update we will discuss another of our new maps for First Strike v1.2, the Battle of Yavin. That's all for today, see you next time and may the Force be with you!

 

-----signature-----
And then in 1977 upon seeing Star Wars
for the first time at the tender age of four
I was scarred for life.
www.haroldwithers.co.uk
First Strike Lore & Modeller
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Darth_H  1385 posts
Registered: Feb '04
8129_Mace Windu
Date Posted: 2/24 5:46am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod - Date Edited: 2/24 5:49am (1 edits total) Edited By: Darth_H
Welcome to the second of the articles we’ll be publishing in our run up to the release of First Strike v1.2. In this article you'll get an in depth introduction to a new map that we are very excited about, and we know you will be too. Our setting is the site of the climactic battle at the end of Star Wars: A New Hope, the Battle of Yavin.


Backstory

For Star Wars fans, this map really needs no introduction. With the Death Star approaching their no longer hidden base on the jungle moon of Yavin IV, Rebel forces launched a desperate attack against the Empire’s moon sized technological terror. Armed with knowledge gleaned from technical readouts of the battle station, Alliance tacticians lead by General Jan Dodonna, exposed a small weakness in the Death Star’s defenses, and the Alliance’s one-man snub nosed fighters were the perfect weapon to exploit it. As the Rebel fighters slipped past the battle station’s heavy turbolasers, Imperial pilots launched their own fighters to engage the attacking Rebels ship to ship. A gruesome battle ensued with the Rebel Alliance’s fate hanging on one pilot’s ability to successfully fire a proton torpedo down a thermal exhaust port less than two meters wide.





”Look at the size of that thing.”

When creating our version of the Battle of Yavin, the focus was on recreating the surface of the Death Star as accurately as possible within the constraints of the Battlefield 2142 engine. According to Star Wars lore, the Death Star was the size of a small moon, so getting a full-scale replica of the entire Death Star into the Battlefield: 2142 engine wasn't going to be even remotely possible. Instead, we had to decide what parts of the famous battle we wanted our map to feature, and figure out the best way to implement them in order to effectively mimic the battle we all know and love from the movie. To recreate the surface of the Death Star, artists worked from photographs of the original pieces of the surface model used in Star Wars: A New Hope. The mapper then slotted these pieces together (just as the model makers did for the movie) to create a believable, endless plane of technological terror. Once the basic surface was finished, work commenced on the important objective targets, and other unique assets across the map such as the TIE Fighter hanger bay, the deflection towers, turbolaser towers, the all important trench, and that most holy of holies, the thermal exhaust port in all of its two meter glory. All of our assets were lovingly detailed to the point that we believe this map is likely the most accurate rendering of the Death Star surface to be found in any game to date.





”Cover me Porkins, I’m going in.”

Aside from accurate visuals, our most important goal for the Battle of Yavin was to create a fun gameplay experience while effectively recreating a lore accurate version of the battle seen in the movie. The portion of the Battle of Yavin experienced in our map begins at the point where the fleet of Rebel fighters has passed through the Death Star’s magnetic field and are about to start their attack runs on the surface of the gargantuan space station. The map is essentially split into two separate sets of objectives for the Rebel forces. First they have to take out a number of Deflection Towers in the immediate area to disable the battle station’s shields, this will allow them to move on to stage two where they may make an attack run on the thermal exhaust port at the north most point of the trench. The trench cannot be entered by Rebel fighters before the shields are down, and any attempt to attack the thermal exhaust port from above the surface is doomed to failure thanks to an unhealthy concentration of turbolaser towers around that area. So you can see it is essential to complete stage one before attempting any assault on the exhaust port.

The sole objective for the Imperial forces in the Battle of Yavin is to defend the Death Star until it is within firing range of the Rebel base on Yavin's moon. The Imperial forces have two options for defending their prized moon-sized monstrosity, they can either man the station’s powerful turbolaser batteries in an attempt to blow the Rebel starfighters out of the sky, or take to space in their own craft, the infamous TIE fighters, and take them on ship to ship. No need to worry if you feel you don’t have enough players to effectively man both the turrets and TIE fighters, the turbolasers are controlled by A.I. when unoccupied and can quite capably turn Rebel fighters into a fiery ball of oblivion all by themselves. The addition of auto controllers manning the turrets really adds to the immersion and atmosphere as players experience a storm of green laser bolts filling space above the Death Star's surface.





“You worry about those fighters. I’ll worry about the tower.”

When you reach the point of the battle when you must arc your X-Wing fighter down into the harsh grey metal canyon that is the Death Star trench, I challenge you not to start spouting Star Wars movie quotes like they are going out of fashion. We have gone to great lengths to make this map feel as authentic as possible, and in no part of the map does that become more apparent than when you first enter the trench. We worked hard to get the lighting and scale of the trench just right using various lore references and blueprints. And the famed thermal exhaust port itself? Yes, it too is accurate, and no...you won't just be shooting torpedoes at a wall at the end of the trench until the Death Star is dead. You will only have to fire but one torpedo into the port successfully, but that will be no easy task, and heroic Jedi-like accuracy will be required. However, once you sink that fatal shot, only then will you finally realize the great satisfaction from allowing the Rebellion to live on for yet one more round.





"The Force is strong with this one."

After playing this map hour after hour with our team of testers I still never grow tired of it. The team has put forth an amazing effort to so diligently and accurately recreate this most famous and iconic of Star Wars locales, and we are very proud of what we have accomplished. We are still in the process of balancing the gameplay and tweaking various aspects of the map to get it just right, but we're sure that you will be thrilled with what we have accomplished here. The Battle of Yavin is destined to be a firm favorite in the First Strike map rotation once v1.2 is released.





Community Games

In the upcoming weeks we will be hosting a series of community games on our FSMod.com server to bring the First Strike player population together for some fun, intense Star Wars battle goodness. Be sure to check this space soon for details on the dates and times. Thanks again for stopping by and sticking with us, hope to see you on the servers!

 

-----signature-----
And then in 1977 upon seeing Star Wars
for the first time at the tender age of four
I was scarred for life.
www.haroldwithers.co.uk
First Strike Lore & Modeller
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Darth_H  1385 posts
Registered: Feb '04
8129_Mace Windu
Date Posted: 2/26 6:17am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod
There were some cracking games on our server last night, the numbers were so good and consistent I had to switch from the testing version of the mod and jump right in there for some good old fashioned current version First Strike action, and I have to say some of those were the best games I've played in any game for a long time.

It seems that people have become more experienced and have realised that if you play using tactics and solid squad work the game will really shine, and the space battles earlier were awesome.

But yes, the Mos Espa rounds were where it really got good, good co-ordination between squads on the Rebel side kept the Imperials consistently repelled from the city, but it never got boring and every now and then they would break through forcing us to re deploy to plug the hole. We got in a little Walker jacking here and there, but there was also some nice Combat Speeder vs. Walker action with gunner and driver slots manned so the speeder could effectively strafe the Walker at speed, almost took it down too, but a second Walker appeared and took us out before we could finish them off. Lots of good tactics all round really, and then in the end it all came down to the wire in both rounds.

The action in the second round was really awesome, obviously stung by Walker theft in the first round this time the Imperials made sure all their assets were manned and the round began with every Walker imposingly thundering towards the south outskirts of the town, it was a solid first onslaught that tore us to pieces. It was an impressive sight.



Fierce fighting then took to the streets and eventually centred around the Ruins as this was as we all know the key CP to the rest of the city, and when a Walker got involved it got really messy. And then I died at an inopportune moment and the damned game switched me to the Imperials . I just had to jump into a squad and make the most of it. The Rebs had a spawn beacon in there and their troops were just constantly spilling out of the area, but with Walker support we managed to push them back though at the cost of that AT-ST, and yeah, it did look real beautiful going up in the centre of that battle with debris raining down on all of us (though obviously it looked more beautiful to the Rebels:P).

We then pushed on remembering to carefully clear all buildings for sneak attackers as we went. It finally came down to the last district in the north, the Rebels had erected a MkII with a shield and were tearing us up as we tried to approach them down the street, we were both down to around 30 tickets each so every point, and more importantly every death counted. We were not going to successfully bring this thing down in a face on attack not with all the Rebels dug in and supported by a shielded heavy repeater.

So I moved to outflank their position and ventured into the northern outskirts and came at them from the north, they pretty much all had their backs to me, and then something quite unusual for me happened. I went all Rambo on their arses, and for once everything went right. You could have filmed it all in slow motion with rousing/cheesy (depending on your mindset ) music playing and it would have looked good, everything went so right.

Soldier off to the left, threw a grenade at him and moved on to next target dead ahead of me, gunned him down just as the explosion happened and the other kill that had happened off screen appeared on my messages, gunned down another trooper and then threw my last grenade at a Rebel crouched in the CP compound and took him out just as the game ended. It was beautiful. Safe says the Rebels lost that round but I thought we (the Imperials) just lost it, but I could have been mistaken.

Either way cracking rounds, and very well played by all. Up for more of the same this evening?

Same time, same place, the Rogue Tribe server.

If you want in on the action check in here for more feedback from the frontlines and all info to do with all things First Strike.

http://www.fsmod.com/fsforums/viewtopic.php?id=7058&p=1

 

-----signature-----
And then in 1977 upon seeing Star Wars
for the first time at the tender age of four
I was scarred for life.
www.haroldwithers.co.uk
First Strike Lore & Modeller
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Darth_H  1385 posts
Registered: Feb '04
8129_Mace Windu
Date Posted: 2/28 3:23am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod
http://www.fsmod.com/eu/




As mentioned in our most recent update, the First Strike team will be hosting a series of community games on our FSMod.com server. Beginning on Saturday, March 1st, the games will be held weekly at 19:00 GMT (7 pm GMT) every Saturday leading up to the release of First Strike v1.2. So come join us for some awesome, fun-filled, teamwork-oriented sessions of First Strike with other active members of our community, including many of our developers and testers. Let's fill that server people!

Basic Info
Date: Every Saturday
Time: 19:00 GMT (7 pm GMT, 2 pm EST, 11 am PST)
Server: FSMod.com
IP: 72.36.221.154:17566

Also, for those of you who would prefer playing on an EU server, BF-NEWS.de is currently hosting First Strike community games on Fridays at 19:00 GMT (7 pm GMT) on their server which is based in Germany.

Basic Info
Date: Every Friday
Time: 19:00 GMT (7 pm GMT, 2 pm EST, 11 am PST)
Server: BF-News.de FirstStrike RC1.1
IP: 83.142.82.230:17569

 

-----signature-----
And then in 1977 upon seeing Star Wars
for the first time at the tender age of four
I was scarred for life.
www.haroldwithers.co.uk
First Strike Lore & Modeller
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Darth_H  1385 posts
Registered: Feb '04
8129_Mace Windu
Date Posted: 3/18 5:19am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod - Date Edited: 3/18 5:21am (2 edits total) Edited By: Darth_H
Well here is the latest news report from the intergalactic front lines.

Enjoy.

Community Games Report

Welcome to the First Strike Community Games Report. Over the last few weeks as part of the run up to the release of version 1.2 we have been hosting a series of gaming events. On Friday evenings BF-NEWS.de have been hosting games for our European players, and the FSMod server has been hosting games for those of you States side on Saturdays. And I’m pleased to be able to tell you that they have been an overwhelming success.

With these servers running almost to capacity for the whole evening this gives us and you a great opportunity to see what this mod is really capable of. Promoting good teamwork and emulating the look and feel of the Star Wars Universes battles are key to what First Strike aims to achieve, not little skirmishes, but full blown intergalactic battles be that on land or in space.

Using Battlerecorder we have taken a number of shots from these epic battles that many of you took part in, and I think you can see for yourselves that the results are pretty spectacular. Here you will find battle scenes from all the current maps, Escape from Hoth, Tatooine Mos Espa, Encounter at Mos Entha, Endor Strike Team and Battle of Taloraan. But those found here are only the tip of the iceberg. Follow the link below to the Official First Strike Community Games Screenshot Gallery in the forums to find many more exciting shots from the Community Games.

http://www.fsmod.com/fsforums/viewtopic.php?pid=100108#p100108

In addition to this we also have more exciting news. The First Strike stats system is now fully operational. The FSMod server now records your stats whenever you play there, and by following this link you can see how you have fared so far in the rankings.

http://fsmod.com/stats/

These stats are a preview of the system. All stats will be reset to 0 with the release of 1.2.

To view this articles screenies follow this link...

http://www.fsmod.com/eu/

 

-----signature-----
And then in 1977 upon seeing Star Wars
for the first time at the tender age of four
I was scarred for life.
www.haroldwithers.co.uk
First Strike Lore & Modeller
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Darth_H  1385 posts
Registered: Feb '04
8129_Mace Windu
Date Posted: 5/15 5:20am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod - Date Edited: 5/15 5:22am (1 edits total) Edited By: Darth_H
With the release of First Strike v1.2 days (yes you heard right tongue ) away it is time to whet your appetite with another update, this one by yours truly.

Enjoy!



1.2 MAP PREVIEWS: RHEN VAR: ICE PLAINS & RYLOTH

As promised to help satiate your appetite for all things First Strike while we put the last finishing touches onto v1.2 (you know put a little bow on it and that sort of thing), we’d like to introduce you to two more maps that you can expect to wage war over in the not too distant future. The first, Rhen Var: Ice Plains will be new to all of you, but the second map we’ll be focusing on, The Battle of Ryloth will be familiar to those who have been following our progress for some time, so why are we coming back to it again? All in good time.




Backstory

Rebel agents have discovered a secret Imperial research facility on the remote ice planet of Rhen Var. The facility is well protected, with a full garrison at its disposal. Alliance tacticians have developed a two-pronged attack to secure the facility. The first unit is combat dropped into the ice plains east of the target; equipped with a full armour column they intend to spearhead a direct frontal assault. Spotting the Imperial forces erecting a forward command post outside an ancient Jedi Temple ruin, the Alliance commander knows that his forces must keep them occupied long enough for the second phase of the operation to proceed.


Armored Assault

And so the stage is set, a desolate wintry landscape, vast columns of heavy armour on both sides, this map evokes memories of the great tank battles of our age such as the Battle of the Bulge, but set in the Star Wars universe. With no aircraft featuring in this map, players can concentrate fully on tank vs. tank battle tactics, learning the weaknesses of each vehicle you can formulate the best plan to defeat them, but if being a tank commander isn’t for you there is still plenty for you to do including infantry anti-tank duties. If you are on the Imperial team you will also get to defend your forward command post situated amongst the imposing ruins of Rhen Var’s ancient Jedi Temples, or if you happen to be on the Rebel team you will get the chance to spot targets for Mortar Freerunners. Using an artillery spotting system unique to First Strike, you in conjunction with a gunner aboard these special Freerunners can rain accurate death down on your enemies from right across the map. Let battle commence.




Backstory

The Empire’s counter attack following its defeat at the Battle of Yavin is swift and brutal. The vast Imperial fleet combs the Galaxy in search of Rebel strongholds. Following the discovery by Viper Probe Droids of a Rebel base in the wastes of Ryloth in the Outer Rim, the Star Destroyer Vengeance has been dispatched to the planet to deal with the Rebel scum. Following a devastating orbital bombardment by the mighty war cruiser it is time for Imperial forces to be dropped to the surface to mop up any survivors. This should prove an easy victory for the Empire.


What? No Twi’lek Dancing Girls?

Yes, we have covered Ryloth in an update before, but that really concentrated less on the map and more on the ideals behind a combined arms map, and the new vehicles you’d get to pilot there, but this was thin on actual detail about the map itself, and after several different incarnations the one we have finally selected for your pleasure is a decidedly different animal to what we had back in February. With this map we have tried to provide you with as exciting a playground as possible for you to try out all the new toys in. Canyons in which you can engage in hair raising dogfights with enemy fighters, complex mining installations with a dazzling array of levels for infantry to explore, wide open desert wastelands ideal for ground battles, and last but not least, a fully realized Rebel Base to be assaulted or defended. When you first arrive on Ryloth you’ll be spoilt for choice and won’t know what you’ll want to try first, though I imagine attacking a base in a fully manned Imperial Lambda shuttle with all guns blazing will be pretty high on your list.


Well I hope you have enjoyed this latest update as we fast approach the release of First Strike 1.2. Yes we have slipped a little and it looks like the release is going to be just a little further away than we expected, but rest assured that all the content is now in game and locked. Now it is just a case of intense play testing and bug fixing until we can release to you a good solid and well balanced product that you will find will be well worth the wait.

(To view screenshots of the new maps check them out here http://www.fsmod.com/eu/)

 

-----signature-----
And then in 1977 upon seeing Star Wars
for the first time at the tender age of four
I was scarred for life.
www.haroldwithers.co.uk
First Strike Lore & Modeller
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Darth_H  1385 posts
Registered: Feb '04
8129_Mace Windu
Date Posted: 5/18 4:08pm Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod - Date Edited: 5/18 4:09pm (1 edits total) Edited By: Darth_H


This is it, the moment you've all been waiting for: First Strike v1.2 has finally arrived! The Version 1.2 patch is now available for download and general public consumption.

Featuring new maps, vehicles, weapons, and an array of bugfixes and gameplay tweaks, First Strike v1.2 blends infantry, vehicular, and even space combat for a truly amazing Star Wars experience. This patch has been in the making since the release of First Strike 1.1 in September of 2007, and we here on the dev team are extremely happy to bring to you all of the new toys to play with and experiences to have in v1.2 We can't wait to see all of you out on the servers with us.

Major Changes/Additions in First Strike v1.2 Include...

-7 new maps
-7 new vehicles
-Persistent stat tracking
-Over 12 high priority bug fixes
-A wide array of visual improvements
-Several new musical scores
-Many other miscellaneous tweaks



Now what are you waiting for? Go download the patch from one of the mirrors below and join the fight!

More Mirrors will be added as they come online, a full list of the mirrors can be found here:

http://www.fsmod.com/eu/

 

-----signature-----
And then in 1977 upon seeing Star Wars
for the first time at the tender age of four
I was scarred for life.
www.haroldwithers.co.uk
First Strike Lore & Modeller
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Vengance1003  3650 posts
Registered: Mar '06
44308_TIE Advanced x1
Date Posted: 5/18 7:56pm Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod
Sweet!

 

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Is no the answer to this question?
Companda
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MarcusP2  10412 posts
Title: Manager Emeritus
Registered: Jul '04
6822_Manny Calavera
Date Posted: 5/19 1:11am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod
This was mod of the month in PC Powerplay this month; they said 'if you only have one mod for BF2142, make sure it's this one.'

Good work.

 

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Darth Revan Fan Club: Technical Specialist
Uncle Eddie was my favourite wrestler sad
Gentle Giant owns my bank account.
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Darth_H  1385 posts
Registered: Feb '04
8129_Mace Windu
Date Posted: 5/19 4:28am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod - Date Edited: 5/19 4:29am (1 edits total) Edited By: Darth_H
Thanks for the kind support guys.

Yeah, we have been getting a lot of good press, the US version of PC Gamer magazine also made us Mod of the Month this month which has helped a lot in spreading the word about First Strike.

Get it downloaded and join in the fun, the servers are full and the battles are truly epic, you won't be dissapointed.

http://www.fsmod.com/eu/

 

-----signature-----
And then in 1977 upon seeing Star Wars
for the first time at the tender age of four
I was scarred for life.
www.haroldwithers.co.uk
First Strike Lore & Modeller
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Sn4tcH  2711 posts
Registered: Oct '04
46152_Malcolm Reynolds
Date Posted: 5/21 5:34am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod
I bought 2142 just to play this. Luckily, it just so happened to be about a week before 1.2 came out.

After playing this for a few hours, this is much better than the Battlefront series. If anyone else out there is an avid mod player, this is one that you CANNOT miss.

 

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skull dancing *Anti-Mara Jade* dancing skull
applause VICTORY AGAINST MARA DAY: 5/29/07 applause
Reading: Approaching Storm/Allegiance
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Darth_H  1385 posts
Registered: Feb '04
8129_Mace Windu
Date Posted: 5/24 10:00am Subject: RE: First Strike: a Battlefield 2142 star wars total conversion mod
Cheers, that's how we feel too, our aim was to make something that surpassed the Star Wars Battlefront games in the areas we found it lacking (lore accuracy being one of the major faults with those games), and with future updates including the likes of Hoth with fully working AT-AT Walkers I think we'll be well on our way to seeing that goal realised.

One of the key things on our immediate agenda though is balancing, the influx of new players and large numbers on the servers better allows us to see what is working and what is not working with the new maps and the game in general and your feedback will go directly into any adjustments we make to how the game is currently balanced to make the best Star Wars gaming experience possible.

So what are you waiting for? Get this mod downloaded and join us all on the intergalactic field of battle.

 

-----signature-----
And then in 1977 upon seeing Star Wars
for the first time at the tender age of four
I was scarred for life.
www.haroldwithers.co.uk
First Strike Lore & Modeller
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