Author Topic: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
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Date Posted: 5/2/06 9:16am Subject: RE: Empire at War expansion pack to be announced at E3?
If You're 1337 you don't need seeking rails. You can time the shots perfectly.

 

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Date Posted: 5/3/06 12:49am Subject: RE: Empire at War expansion pack to be announced at E3?
I'd leet your little white arse mate with and without rails. Seeking rails just use to piss JP RIGHT off!!! He hated conc rifle and rails enough as it was, but seeking... He didn't so much enjoy the fact he introduced me to JK after I discovered the seekers wink So, I kinda went for gold on those puppies. And

 

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Date Posted: 5/3/06 8:37am Subject: RE: Empire at War expansion pack to be announced at E3?
I think the expansion will be galactic civil war and Empire at War 2'Republic at War'will be clone wars

 

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Date Posted: 5/8/06 6:42pm Subject: RE: Empire at War expansion pack to be announced at E3?
http://ve3d.ign.com/articles/705/705818p1.html

Star Wars Empire at War: Forces of Corruption

Following the success of Star Wars: Empire at War, the best-selling PC game of Q1 2006, LucasArts announces an expansion pack titled Star Wars Empire at War: Forces of Corruption. A widely appealing strategy game, Empire at War let gamers play the light side or the dark side in an epic Galactic Civil War. Now, for the first time ever, Star Wars Empire at War: Forces of Corruption introduces a unique point of view - the corrupt side.

The Rebels have just destroyed the Death Star, and the galaxy is in turmoil. As an aspiring Underworld figure named Tyber Zann, spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more, all en route to becoming the most notorious criminal leader since Jabba the Hutt. Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader's Executor Super Star Destroyer and more), and take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda or the forces of your most bitter rival - Jabba. Destroy capital ships with the awesome firepower of the second Death Star, and satiate Tyber's drive for the deadliest capital ship in the galaxy, a devastatingly powerful Super Star Destroyer known as the Eclipse.



 

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Date Posted: 5/8/06 8:01pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
I like the fact that you'll be playing as a criminal trying to gain more power. Finally something original that doesn't have you controlling the Rebels or the Empire!

Wonder when it'll be released though.

 

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Date Posted: 5/8/06 8:07pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
*Happy dances*

 

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Date Posted: 5/8/06 8:24pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
Errant_Venture posted:
I like the fact that you'll be playing as a criminal trying to gain more power. Finally something original that doesn't have you controlling the Rebels or the Empire!

Wonder when it'll be released though.


I agree, though I do hope that they let you play as the rebels or the empire in campaign mode. I want to be able to play the SP campaign 3 times. wink

 

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Date Posted: 5/8/06 8:33pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
Hope they add a bit more AI. I mean, the original AoE had simple commands like 'stand ground'. ST:Armada had the convenient ability to configure, on a unit-to-unit basis, the ship's attack pattern, special weapon usage, and movement patterns.

EaW had attack, stop, move, and guard. They could really benefit from an expanded AI. If nothing else, 'Stand ground'.

 

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Date Posted: 5/8/06 10:35pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
Is anyone thinking Xizor? And the fact that they are going with another SSD..
Did they have to make up another character? Even Black Sun couldn't get a SSD, much less the Emperor's personal command ship. Apparently its "continuity be damned" today

 

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Date Posted: 5/8/06 10:40pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
Yeah I was quite perplexed how some crimelord is going to get his hands on the second death star and start blowing up ****. I'd figured that the SSD that you'd acquire would be just a regular SSD and not the Eclipse. . .

 

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Date Posted: 5/8/06 11:03pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
>>a devastatingly powerful Super Star Destroyer known as the Eclipse.

 

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Date Posted: 5/8/06 11:12pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
You know what would really make me happy?



It makes things so much easier.

 

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Date Posted: 5/8/06 11:49pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)

While 2ndQuest turns briefly into a salivating TOTJ comic character, I actually like this new approach. A fun, free game for once, not continuity-inhibited obedience. And the daring move to show the Eclipse instead of another million X-wing variant earns my respect for the idea alone.

applause

The FOC acronym is sibilantly close to another, though. worried

 

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Date Posted: 5/8/06 11:50pm Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
OK, it sounds cool and all, but 000's right. The idea of a crime lord getting hold of the only Eclipse in the galaxy is just ridiculous.

 

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Date Posted: 5/9/06 1:06am Subject: RE: Empire at War expansion pack: Forces of Corruption (E3 Announcement)
So, when you play, ensure it doesn't happen. tongue

 

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