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Topic:
StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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Alpha-Red
Registered:
Apr '04
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Date Posted:
10/8/07 5:30pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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Mmmm, I dunno I think the introduction of the UED really threw a huge wrench into the story in Brood Wars. I guess it was kinda cool that Kerrigan was able to rally every last one of her enemies to face off against what was supposedly the greater evil....but still, dragging Earth back into the picture kinda ruined the "galaxy far far away" and "lost in space" feeling for me.
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Excellence
Registered:
Jul '02
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Date Posted:
10/10/07 6:15am
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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HQ buildings have defenses? I anticipated someone would do this in a game eventually. Recall, too, the Orc burrows of Warcraft 3 had static spike defences.
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The2ndQuest
Title: : -LACWAC -Lit Mod of Death -Games
Registered:
Jan '00
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Date Posted:
7/23 11:16am
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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Bump!
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Yub Nub! Celebrate the lovvve! K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..."
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MarcusP2
Title: Manager Emeritus
Registered:
Jul '04
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Date Posted:
8/4 5:24am
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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http://www.ctrlaltdel-online.com/comic.php?d=20080804
KEKEKEKEKE!
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Darth Revan Fan Club: Technical Specialist Uncle Eddie was my favourite wrestler Gentle Giant owns my bank account.
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The2ndQuest
Title: : -LACWAC -Lit Mod of Death -Games
Registered:
Jan '00
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Date Posted:
8/4 10:52am
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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-----signature-----
Yub Nub! Celebrate the lovvve! K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..."
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Boba_Fett_2001
Registered:
Dec '00
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Date Posted:
10/11 2:40pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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StarCraft II Split Into Three Games
October 10, 2008 - ANAHEIM--Blizzard dropped a bombshell at the 2008 Blizzcon today by announcing that StarCraft II, the highly-awaited sequel to the smash hit 1998 real-time strategy game, StarCraft, has been split into three. The company said that StarCraft II now consists of three different stand-alone titles--one for each faction campaign. The first of the StarCraft II trilogy will be StarCraft II Terrans: Wings of Liberty. The second will be StarCraft II Zerg: Heart of the Swarm, with the third and final installment of the main trilogy being StarCraft II Protoss: Legacy of the Void.
Blizzard says it made the change to make each story that much more epic and to flesh out the StarCraft universe. By splitting the game, the company says that players will access more story content, more characters, and more customization. Rob Pardo, executive vice president of game design, said that each game would be approximate in size to the original StarCraft. Each game will be a stand-alone installment – not an expansion.
...
The original StarCraft, according to Pardo, had 32 missions; 12 for the Terrans, and 10 each for the Zerg and the Protoss. According to Blizzard, each of these StarCraft II games will consist of more than 30 missions.
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Everyone is entitled to my opinion. Go Leafs Go! All Hail Cliegg's Blue Leg!
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The2ndQuest
Title: : -LACWAC -Lit Mod of Death -Games
Registered:
Jan '00
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Date Posted:
10/11 3:10pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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How the hell is that going to work for multiplayer? Will someone with just terran be able to play someone with a Protoss client?
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Yub Nub! Celebrate the lovvve! K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..."
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ToxicNed
Title: Grand Poobah of Madison WI FF CR
Registered:
May '02
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Date Posted:
10/11 3:55pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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Not only that, but will all three be released at the same time? Then there's the cost issue... I sure hope it's not going to cost $150+ (or $210+ for the collector's editions) to get all three of them.
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There ain't no droids in here!
http://boards.theforce.net/board.asp?brd=10170
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Trimaj
Registered:
Jun '05
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Date Posted:
10/11 3:55pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
- Date Edited:
10/11 3:58pm (1 edits total)
Edited By:
Trimaj
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well, since it's all based off the same engine it shouldn't be horrendously difficult to allow for it to work across the board. especially since multi-player is one of blizzards main money makers. now we can only hope that the story is actually that good.
Article posted: Pardo explained that the multiplayer remains relatively unchanged; each StarCraft II game will have a fully functioning multiplayer suite with all three races playable. "[In] the shipping product, all three races will be fully featured and balanced in gameplay and also in content," he said. We asked whether that meant the multiplayer suite in each game would be exactly the same, and he said, "More than likely, the successive products will add multiplayer content; we haven't decided right now what that is." That brought up the question as to how multiplayer would work if some players only buy the first game while others only buy the second or third games. He said that they haven't made any determinations yet as to how that would work.
there's your answer quest.
:snoopy
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I'm just a figment of your imagination. Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. That's relativity. -Albert Einstein
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plo_koom
Registered:
Nov '02
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Date Posted:
10/11 4:07pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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I guess I'll wait for the battlechest.
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Trimaj
Registered:
Jun '05
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Date Posted:
10/11 4:08pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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Jim Raynor confirmed, and other interesting info
October 10, 2008 - ANAHEIM—While there's a lot of buzz surrounding World of Warcraft and Diablo, there's another title on Blizzard's plate that deserves some attention, and the company aimed to give it some. Though it's been a little while since we've heard about StarCraft II, the game developer brought a new build of the game to the show, and there was plenty to talk after it revealed that it was splitting StarCraft II into three.
But why create a trilogy? The answer has to do with what Blizzard is trying to accomplish. At a panel Friday afternoon, Rob Pardo, executive vice president of game design, took the stage along with fellow developers Dustin Browder and Chris Metzin to talk about why they need three games to tell this story. Pardo explained that they had a few goals when making StarCraft II. Mostly, the team wanted to make something that's more compelling than other RTS games.
Basically, Blizzard wanted to make something that took a new approach to the single-player campaign. It wanted to give players an extra level of interaction with the choices they make. Whether it's when dealing with missions or simply buying new tech, something new had to come of it. The team drew a lot of inspiration from Warcraft III; that game dealt with many characters of that world as they all took part in the massive battle of Azeroth. In the StarCraft universe, Blizzard wanted to take that approach to the next level, allowing players to learn about the planets, cultures, politics and the war.
Pardo introduced us to Jim Raynor, the central character of the Terran campaign. He's this grizzled old soldier who's seen it all and has become a freedom fighter on the Mar Sara. This particular planet is especially significant as it served as the planet that saw the first contact with the Zerg forces, which Blizzard thought would be a fantastic place to start off. As we find Jim lounging in a bar, we're quickly introduced to Tychus Findlay, the soldier that was put into the power armor from the first teaser trailer for StarCraft II. Here, he comes asking for Jim's help but when they're through with their excursion, they're tossed into the fire as the Zerg emerge from their nests and try to overwhelm a Terran settlement.
Before any mission, players will begin a hub area, where you'll prep for the next mission and examine your surroundings. In the example shown, we see Jim and Tychus in a bar, where you can zoom in on them quite a bit and better familiarize yourself with the narrative. A lot of these things seem rather superfluous, but there are also other elements that will enrich your knowledge of the game universe. You'll be able to look at various postings of a bulletin board. Pardo did so, and we saw a wanted notice for Jim. Apparently he's somewhat of a Robin Hood--a champion of the people, but wanted by the powers that be. The board also had a picture of Jim alongside his brothers in arms during the war. You'll also be able to talk to characters and discover some of the history behind them, hearing about their trials and tribulations, adding an extra level of depth to the story.
These hubs also serve a more practical purpose to the game, as this is where you'll be able to buy new technologies to help fortify your forces. Some of this tech will be available based on the missions that you take, which will open up quite a bit of customization options to your army. You'll be able to upgrade buildings into bunkers, allowing you to add some solid defense to your campaign. You could upgrade your troopers to have stim packs so they'll last longer in battle, helping them stay in the fight that much longer. Things like this will allow you to make your force something distinct and truly your own.
Once you're done with the introductory levels of the game, you'll be able to choose your missions from a huge galactic map, reminiscent of what was found in Mass Effect. The map is presented entirely in 3D, with the missions you can embark upon being highlighted. Each mission offers a briefing before you choose it, allowing you to figure out which challenge you'd like to pursue. When you choose a mission, the camera takes a fantastic sweeping pan onto the planet you'll be heading to and then you're off. The missions you'll face range from things like tactical military objectives to rescuing civilians who put out a distress call.
With the production of the game came a few challenges, as there are three huge stories to tell. Each story demands three to four times as much content as was found in the original StarCraft. On top of the core missions, there will also be alternate paths to take, extensive use of in-game cinematics, and a lot of characters to help flesh out the story. Blizzard also wants to help support each character's development by including some side missions to help flesh them out and make players care about them in a natural way. To do that, there were three options that the team came up with to help them make the game they wanted.
The first option was to simplify the campaign by making it more linear, which meant less choices, less characters, and ultimately, something less compelling. The second option was to make every campaign something truly epic, but release each as a separate product. A third option was to compromise and make something that meets in the middle, but delay the game greatly. Blizzard didn't really want to delay the game even further, nor did it want to make something that wouldn't keep players interested. So it decided to release StarCraft II as three different games to form the StarCraft II Trilogy. Blizzard went with this route as it felt that this approach really allowed the developers to introduce a slew of new characters and create a massive and engrossing story.
Each installment to the trilogy will focus on a central character, adding some extra insight to the game's lore. The first game, StarCraft II Terrans: Wings of Liberty, will be about Jim Raynor, giving players someone to identify with throughout the massive war that's about to erupt. The second game, StarCraft II Zerg: Heart of the Swarm, will evolve around Kerrigan and her conquest of the galaxy. The third game, StarCraft II Protoss: Legacy of the Void, will focus on Zeratul and his struggles through the the game's universe. Each game's story will be self-contained and without a cliffhanger into the next game, so you wont necessarily have to play all three to get the epic experience that Blizzard is shooting for, but considering the expansive mythology integrated into the entire trilogy, it certainly wouldn't hurt.
ok... i gotta admit that sounds cool. this level of depth rolled into one game for all three wouldn't really be possible, so i'm definitely understanding why the three separate games now.
:snoopy
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I'm just a figment of your imagination. Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. That's relativity. -Albert Einstein
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plo_koom
Registered:
Nov '02
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Date Posted:
10/11 4:19pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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This still sounds like a terrible idea. Why can't RTS designers make a simple linear campaign anymore? They're all just trying to come up with some kind of stupid gimmick to try to stand out from the crowd. The campaigns for vanilla and brood war were just fine, so why even mess with the formula?
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Darth-Lando
Registered:
Aug '02
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Date Posted:
10/11 4:43pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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So now we have to buy 3 copies of the game to get everything? Yeah... thanks Blizzard.
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"A delayed game is eventually good, a rushed game is bad forever." - Shigeru Miyamoto San Jose Sharks: 17-3-1
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The2ndQuest
Title: : -LACWAC -Lit Mod of Death -Games
Registered:
Jan '00
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Date Posted:
10/11 8:45pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
- Date Edited:
10/11 8:46pm (1 edits total)
Edited By:
The2ndQuest
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I'm glad that there's seems to be enough added content to warrant the split at least. If they really are that much larger individually than the original game was as a whole, well, that's quite epic.
I also wish to bathe in Blizzard cinematics of such lengths that would embarass MGS4.
With bubbles.
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Yub Nub! Celebrate the lovvve! K'Kruhk, 140 ABY: "Why haven't I come forth earlier to share my Jedi knowledge with Skywalker? Well, it's kinda a long story, see, I had this freaking sweet hat..."
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Trimaj
Registered:
Jun '05
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Date Posted:
10/11 10:56pm
Subject:
RE: StarCraft II Officially Announced! En Taro Adun! (was: Blizzard to announce new game...)
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in all honesty if they were to actually try to fit all of this into a single game it would probably be six years before it was released. since they're trying to make it not just three parts of the same game, but three individual games with stories that tie together i'm not particularly disappointed. i'd much rather have vastly more fleshed out stories than something as short as the originals, good though it was.
seriously, if they're making the main storyline over 30 missions, plus side quests, plus other side quests for the main character of the story arch, plus whatever else they decide to throw in, plus options as to how the main story unfolds based on how you play and what missions you take... *shakes head* that's gonna be one hell of a branching story path right there. and considering how blizzard hasn't precisely half-assed anything in the past when it comes to something like this i fully expect them to have a completely polished game.
:snoopy
-----signature-----
I'm just a figment of your imagination. Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. That's relativity. -Albert Einstein
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