Author Topic: JKII patch v1.03 released.
Dan 
Registered: Mar '99
6642_42
Date Posted: 5/6/02 7:13pm Subject: JKII patch v1.03 released.
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Star Wars® Jedi Knight® II: Jedi Outcast(TM) Update ReadMe
Version 1.03
5/06/2002

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Thank you for downloading the Jedi Outcast(TM) Update. This
readme includes instructions on how to install this update as
well as information on what was addressed in this update. If
you are experiencing any issues that are not fixed by this
update, please check the Troubleshooting Guide which is
included on the Jedi Outcast CD. You can access this through
the game's launcher.

The use of this update is pursuant to the Software License
Limited Warranty found in the manual of the game.

This update is compatible with your saved games.

All Multiplayer users must use Jedi Outcast version 1.03.

Instructions for Installing the Jedi Outcast Update
---------------------------------------------------
After downloading the update, double click on JKIIUpdate.exe
to install. The installer will automatically search for the
folder where you originally installed Jedi Outcast and install
all of the updates. If the update does not locate Jedi Outcast
on your system, you may need to reinstall the game from the
original CD and then run the JKIIUpdate.exe

This update for the game has been modified to:
---------------------------------------------
* Provide EAX® 3.0 and OpenAL support. To enable these options,
you will need to enable 3D Sound in the Sound Setup menu.
NOTE: At the time of release of this update, EAX 3.0 is only
supported on the Creative Labs Inc. SoundBlaster® Audigy(TM)
and Extigy(TM) sound cards.

NOTE: This feature is not supported on Aureal® Vortex and
Vortex 2 sound cards. Enabling this feature with a card with
one of these chipsets may cause the game to lock up.

Multiplayer:
-----------
* Include 4 new Multiplayer Duel levels, which support BOTs.
* The new levels are:
duel_bespin, duel_temple, duel_hangar, and duel_training

Single Player:
-------------
* Provide Force Feedback mouse support.
* Provide limited Force Feedback support for joysticks.
NOTE: Force Feedback joystick effect is not fully supported
in this update.

Corrects various gameplay issues, including:
-------------------------------------------
Multiplayer:
-----------
* Corrects an issue where players were unable to cycle to
detonator packs and trip mines on the “explosives” key
unless they also had Thermal Detonators.
* Corrects an issue that prevented launching a multiplayer
game on AMD(TM) dual processor machines
* Corrected an exploit to prevent players from using illegal
models in the game.
* Corrected an exploit that allowed players to have force
powers outside of what the server rules allow.
* Added a keyboard icon that appears over the player's head
when the player is chatting or configuring force powers.
* Backflip now requires that you double tap the jump button.
* Lightsaber usage in multiplayer has been modified to work
similarly to the way it works in single player levels. This
will enable better saber battles up close with your opponent.
* Lightsabers will do less damage at the very start and very
end of a swing. This should prevent kills from just touching
an opponent with the tip of your lightsaber.
* Other players will not see the glow from a player using force
absorb until they are attacked.
* Force Heal and Force Drain have been adjusted to require more
force energy to use them.
* Corrected an issue that prevent lightsaber locking from
occurring in duels even if it was enabled by the server.
* Correct various Duel mode issues, including:
* Reconfiguring force powers will not place your player at
bottom of queue.
* If one player leaves during a match when dueling with more
than 1 kill limit, the next person in line will not enter
the match with the score of the person who left the match
* Changing skins will no longer produce a loss score on HUD
that includes fraglimit

Single Player:
-------------
* Corrected an issue that would cause the third AT-ST on
Artus_Topside to disappear that prevented Jan from landing.
* Corrected an issue that caused enemies not to be alerted by
the body of a comrade in their field of vision.
* Corrected an issue where enemies did not try to avoid
thermal detonators that were thrown at them
* Corrected an issue that would cause the player to be unable
to attack for about thirty seconds if they were force pushed
out of a saberlock

##################################################
############

© 2002 LucasArts Entertainment Company LLC.
© 2002 Lucasfilm Ltd. & TM or ® as indicated.
All rights reserved. Used under authorization.
LucasArts and the LucasArts logo are trademarks
of Lucasfilm Ltd.

##################################################
############


LEC site for it.

Sounds interesting. Some things sound great, like the typing icon, and I'm skeptical of others. I'll have to chack it out.

 

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Night4554 
Registered: Oct '00
6547_Chewbacca
Date Posted: 5/6/02 7:32pm Subject: RE: JKII patch v1.03 released.
I just installed it, but haven't the time to test drive it. Will report if no one else does first.

¤Night

 

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Sithman 
Registered: Jul '99
6276_Darth Sidious
Date Posted: 5/6/02 7:33pm Subject: RE: JKII patch v1.03 released. - Date Edited: 5/6/02 7:33pm (1 edits total) Edited By: Sithman
Yes, I'll be sure to chack it out too.

 

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jp-30 
Registered: Dec '00
6039_TC-14
Date Posted: 5/6/02 7:34pm Subject: RE: JKII patch v1.03 released. - Date Edited: 5/6/02 7:35pm (1 edits total) Edited By: jp-30
Some things sound great, like the typing icon

That screams "sitting duck, frag me", but will be good if it's seen by respectful players.

 

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Dan 
Registered: Mar '99
6642_42
Date Posted: 5/6/02 7:35pm Subject: RE: JKII patch v1.03 released.
It's my southern accent, dolt. Don't make fun of others. It hurts their feelings. Do it again, and you'll be BAND!

 

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Ben Kenobi 
Registered: Mar '00
6538_Imperial Seal
Date Posted: 5/6/02 9:03pm Subject: RE: JKII patch v1.03 released.
I thought it was BANED.

Anyway:

* Corrected an issue that caused enemies not to be alerted by
the body of a comrade in their field of vision.


I first noticed this in the Stormies in level two. I'm glad they fixed that. And JP is right about the keyboard icon.

 

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WSAENOTSOCK 
Registered: Oct '01
Date Posted: 5/6/02 9:05pm Subject: RE: JKII patch v1.03 released.
the keyboard icon indicating people typing is nothing new... It's been in Q3A. And it's a nice feature, so people won't contest "but I was typing you moron!" frag complaints heheeh.

Or to help spot lame typo killers tongue

 

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Ausfall
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jp-30 
Registered: Dec '00
6039_TC-14
Date Posted: 5/6/02 9:09pm Subject: RE: JKII patch v1.03 released.
so people won't contest "but I was typing you moron!" frag complaints

I fail to see how having a keyboard icon above your head will stop the above complaints happening.

wink

 

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WSAENOTSOCK 
Registered: Oct '01
Date Posted: 5/6/02 9:18pm Subject: RE: JKII patch v1.03 released.
well, generally, if you were typing when you got killed, you'd naturally inform your killer. Most common response is "riiiight", "that's what they all say", "excuses, excuses". It just gives you a legit/provable justification

Especially in a fast-paced game, you can't stop to notice a person has remained static for more than 2 seconds (either from being afk/planning an attack/catatonic/typing), so it's just a good indicator. And it'll spare people from binding a key for "I WAS TYPING YOU MORON!"

 

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jp-30 
Registered: Dec '00
6039_TC-14
Date Posted: 5/6/02 9:21pm Subject: RE: JKII patch v1.03 released.
Ah-ha! Now I get it. When you complain that you were typing when you got fragged, now you can prove you weren't lying.

happy

 

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Pour your sugar on me
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WSAENOTSOCK 
Registered: Oct '01
Date Posted: 5/6/02 9:35pm Subject: RE: JKII patch v1.03 released.
exactly! bravo!

and prove that the killer is a llama

Who Da Man?

Since PB got away with other PA links... With Special Guest!

 

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Darth_Dagsy 
Title: Manager Emeritus
Registered: Nov '00
6623_X-Wing Fighter
Date Posted: 5/6/02 10:51pm Subject: RE: JKII patch v1.03 released.
Corrected an issue that would cause the third AT-ST on
Artus_Topside to disappear that prevented Jan from landing.


I had this a few times. It became a pain in the bum, it really got annoying...

 

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Dammit. Now I have to think of something smart to put here.
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JediTidus 
Registered: May '02
Date Posted: 5/6/02 11:04pm Subject: RE: JKII patch v1.03 released.
I just downloaded the patch tonight. I haven't experienced any bugs in the game so far, but it's still good that they released a small patch.

 

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WildSyco 
Registered: Apr '02
22356_Maul Little
Date Posted: 5/7/02 1:14am Subject: RE: JKII patch v1.03 released.
Finnaly!!Gonna dl it right away

 

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-zero- 
Registered: Mar '02
7017_Bubo
Date Posted: 5/7/02 8:03am Subject: RE: JKII patch v1.03 released.
the multyplayer saber is way more fun and realistic then before !!!!!!!!!!it rock now!

 

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Jeff 42 
Title: Manager Emeritus
Registered: Sep '98
20245_Obi-Wan<br>LEGO
Date Posted: 5/7/02 10:20am Subject: RE: JKII patch v1.03 released.
This sounds good. Unfortunately now that I'm home for the summer it will be a little while before my good computer has an Internet connection. I'm really looking forward to seeing how the MP lightsaber combat works now.

 

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