| Author |
Topic:
JKII patch v1.03 released.
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dinoX
Registered:
Feb '02
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Date Posted:
5/7/02 2:28pm
Subject:
RE: JKII patch v1.03 released.
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exactly! bravo!
and prove that the killer is a llama
Actually the way it works is: the person who dies from a chat kill and complains is the llama. Anything goes in an official match with clans, so it goes for any game. If you are talking in the game while there are still enemies about, its your own damn fault you got fragged. Live with it. Deal with it. But by all means, don't become the uber-lamer by using wallhacks and bots, like most Rocket Arena III players do.
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dinoX aka BlackDog
"In the name of God, impure souls of the living dead shall be banished into eternal damnation. Amen."
The Brotherhood of Steel - http://whiteboy.ath.cx/tbos/
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Dan
Registered:
Mar '99
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Date Posted:
5/7/02 3:09pm
Subject:
RE: JKII patch v1.03 released.
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Look at it this way: people who kill people with an icon above their head would kill that person when he realized the person wasn't moving anyway. It's AFK, and people do it. I agree, people that are typing are taking the risk of being fragged.
But, this is good for the noble people who will not kill others with the icon above their head, the people with a sense of "honor." Beforehand, these people may have been caught up in the heat of battle and slashed away before they realized the person wasn't moving. Now, they'll realize that the icon is there, and pull off.
So really, the icon can only do good, not bad. It won't make heaps of changes, but it'll be good for some people who play with honor.
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Somebody set up us the 42.
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barnsthefatjedi
Registered:
Feb '01
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Date Posted:
5/7/02 3:25pm
Subject:
RE: JKII patch v1.03 released.
- Date Edited:
5/7/02 3:26pm (1 edits total)
Edited By:
barnsthefatjedi
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One way to make it work would be to take a kill off whoever kills the person with a keyboard on their head. Instead of gaining a kill, you actually lose one.
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And none of them are worth reading, Bib
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jp-30
Registered:
Dec '00
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Date Posted:
5/7/02 3:36pm
Subject:
RE: JKII patch v1.03 released.
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That would be abused.
People would start to chat an instant before they were about to die.
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Obi-Zahn Kenobi
Registered:
Aug '99
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Date Posted:
5/7/02 4:45pm
Subject:
RE: JKII patch v1.03 released.
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" * Provide Force Feedback mouse support. "
Who teh heck uses a Force Feedback mouse?!
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War Monger/Caribou Barbie '08 o sanctissima deipara, salva nos!
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Jeff 42
Title: Manager Emeritus
Registered:
Sep '98
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Date Posted:
5/7/02 5:32pm
Subject:
RE: JKII patch v1.03 released.
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I saw on another forum that the secondary fire of the repeater and flechette guns now takes 25 ammo instead of 8. I don't know if I like that...
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Dan
Registered:
Mar '99
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Date Posted:
5/7/02 6:05pm
Subject:
RE: JKII patch v1.03 released.
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Still haven't played it yet. Too busy watching the boys at JKII.net and trying my hardest to stop the evil that is redundancy. Be happy with what you have, jp.
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Somebody set up us the 42.
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jp-30
Registered:
Dec '00
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Date Posted:
5/7/02 6:09pm
Subject:
RE: JKII patch v1.03 released.
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LOL.
With Preach, Bib & Corleone in banland, modding here is a cakewalk.
90 mins til' AOTC...
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Dan
Registered:
Mar '99
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Date Posted:
5/7/02 6:29pm
Subject:
RE: JKII patch v1.03 released.
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You lucky bastard! I envy you in every possible way. Would you mind telling me what you thought of it (non-spoiler) when you get back and have some time? Not much, but how much you liked it and stuff.
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Somebody set up us the 42.
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Obi_Wan_01
Registered:
Aug '01
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Date Posted:
5/7/02 6:41pm
Subject:
RE: JKII patch v1.03 released.
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With Preach, Bib & Corleone in banland, modding here is a cakewalk.
Makes your life a lot easier doesn't it, feel like paradise.../
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Dan
Registered:
Mar '99
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Date Posted:
5/7/02 7:00pm
Subject:
RE: JKII patch v1.03 released.
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Good lord. 22 of the first 50 topics at JKII.net were rants about the new patch. Many contained flames about sucking certain parts of the human anatomy... argh.
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Somebody set up us the 42.
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Dan
Registered:
Mar '99
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Date Posted:
5/7/02 7:01pm
Subject:
RE: JKII patch v1.03 released.
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Okay, the patch info doesn't go into the details about what was changed in saber combat for the patch. For those of you that are insterested, here's the deal:
In general, some work was put into making sabers more likely to hit - both the other players and their lightsaber. This was not so much a problem with strong attacks because they are so long and slow, but often medium and fast attacks would miss or pass through.
Idle saber damage (i.e.: damage not done while in an attack animation) was toned down to reduce the number of seemingly "random" kills.
Parries, deflections, reflections, broken parries and knockaways were put into MP (these were in SP but were not in MP).
Saber lock frequency was slightly increased so that it could happen in the heat of combat.
Hand dismemberment was put in to MP, also, the hand-dismemberment "win" result of saberlocks that is in SP was put in MP. It only happens if the loser of the saber lock was low on health anyway.
Light Stance:
The foward lunge attack (swing from the bottom up) was toned down in damage just a little bit because it was quite often a 1-shot kill and could be exploited fairly easily. It still does a lot of damage, just not enough to kill in one hit.
Medium Stance:
Medium was not meant to be the whirling dervish style, so it was made so that, if you do the same exact move over and over again, you cannot chain as many attacks as if you mix it up a little. "Spinning top" fighters should use fast style. This is the *only* change to medium style.
Strong Stance:
Strong attacks were slowed down some to match SP, as was player movement while doing a strong attack. Strong attacks also do more of their damage at the middle of the swing and less at the start and end. This was necessary to give the strong attacks a more realistic feel (because the anims are so long that sometimes you would get a somewhat accidental looking kill). But strong attacks were also given the ability to chain, like in SP. If you do an attack and then switch up the direction of the attack by 45 degrees, you will be able to chain into another attack. Also, the strong overhead jump attack was made to not do as much damage once the saber is in the ground and you can no longer turn during this attack (like the fast style's lunge attack). This was the single most exploited move in MP and required this much heavy tweaking.
The back-flip off a wall/opponent was changed into a double-tap. This was mostly done because it was frustrating to try to get over a small lip and end up back-flipping off of it. In combat, you can still kick someone and knock them down with this move, but you have to do a double-tap. Also, it was noticed that the strong style was completely vulnerable to this move because of the long wind-up time of it's attacks. A somewhat skilled jump-kicker could always knock down a strong style user (often you could not see the kick coming). So the jump-kick was made to not *knock down* a strong user who is in the middle of a swing. It still does damage and you still flip off them.
Regardless of what you feel is different or other posters say, these are really the *only* changes to saber combat...
We tested the new saber tweaks pretty heavily and only stopped when we felt that the three styles were well balanced with each other.
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Somebody set up us the 42.
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barnsthefatjedi
Registered:
Feb '01
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Date Posted:
5/8/02 9:55am
Subject:
RE: JKII patch v1.03 released.
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Also, the strong overhead jump attack was made to not do as much damage once the saber is in the ground and you can no longer turn during this attack (like the fast style's lunge attack). This was the single most exploited move in MP and required this much heavy tweaking.
I can't even do the bloody move anymore. What the Hell have they done to it?
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And none of them are worth reading, Bib
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jp-30
Registered:
Dec '00
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Date Posted:
5/8/02 2:54pm
Subject:
RE: JKII patch v1.03 released.
- Date Edited:
5/8/02 3:00pm (1 edits total)
Edited By:
jp-30
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Would you mind telling me what you thought of it (non-spoiler) when you get back and have some time? Not much, but how much you liked it and stuff.
Parts of it were excellent. Other parts left something to be desired. Almost all the acting was top notch (even little Boba Fett was good) - except for Hayden's early scenes / love dialogue. They just didn't seem natural. His "angry" scenes were amazing though. Some pretty "forced" (no pun intended) gags too. Yoda is the highlight. Well, he and Natalie Portman's tummy. Overall, not the "greatest Star Wars movie ever" as some have been saying. Better than TPM & ROTJ though... 6.5/10
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Dan
Registered:
Mar '99
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Date Posted:
5/8/02 3:03pm
Subject:
RE: JKII patch v1.03 released.
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Cool. Just about what I was expecting. Thanks for the reply.
And btw, this new patch sucks. Can't play multiplayer because I get a parsepacketentities message.
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Somebody set up us the 42.
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