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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Lit Fantasy Flight Games and the Star Wars TCG

Discussion in 'Literature' started by The Loyal Imperial, Sep 7, 2012.

  1. Zorrixor

    Zorrixor Chosen One star 6

    Registered:
    Sep 8, 2004
    Wow, those models are absolutely awesome. The detail in the painting and the design look great. :D

    As for the length? Hmm... I admit, when I first played X-Wing Alliance, I was surprised how gigantic the YT-2400 felt compared to what I expected from Shadows of the Empire, as I always pictured it as a bit of a sleeker, more nibble ship than the Falcon, but in XWA it felt somewhat monstrous at times. Having said that, that model does look a bit on the small side still.
     
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  2. Iron_lord

    Iron_lord Chosen One star 10

    Registered:
    Sep 2, 2012
    Perhaps a bit. Even at 18m it's still 1.5x the length of the X-wing - but doesn't exactly look it in that pic. Might have to see it when it comes out though.

    The models (TIEs in particular) are very roughly the size of the old Micro-Machines Star Wars models - but much less crude, with much better detail.
     
  3. The Loyal Imperial

    The Loyal Imperial Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Nov 19, 2007
    “Yes! I said closer! Move as close as you can and engage those Star Destroyers at point-blank range.”
    –Lando Calrissian

    You and your wingmates barely manage to evade the laser blasts fired by the trio of TIE interceptors on your backs long enough to weave through an asteroid field, only to find an Imperial Star Destroyer dropping out of hyperspace ahead of you on the opposite side…

    Welcome to life in the Star Wars®: Age of Rebellion™ Roleplaying Game!

    As a member of the Rebel Alliance, you’re part of an outmatched, rag-tag resistance group fighting in a civil war that spans the galaxy. Your enemies are more numerous and better funded. Their tactics rely upon the overwhelming strength of their TIEs, troopers, and Star Destroyers, and they’re everywhere.

    Every hero needs a worthy adversary, and in an Age of Rebellion campaign, you’ll gain a newfound respect for the military might of the tyrannical Galactic Empire. In previous previews, we’ve looked at what it means to play a part in a war against the galaxy’s ruling government. We saw how your participation in the Rebellion effort gives meaning to your actions, and we saw how it influences your view of the galaxy.

    Today, we look at the challenges ahead of you. What stands between the Rebel Alliance and galactic freedom? A horde of Imperial adversaries, and a whole navy’s worth of vehicles and starships. Altogether, the Age of Rebellion Core Rulebook features more than two-dozen pages of Imperial adversaries, vehicles, and weapons, as well as a host of others that the Empire can recruit or co-opt.

    [​IMG]

    Adversaries

    You’ll find entire legions of Stormtroopers, Snowtroopers, and even Dark Troopers among the various minions, rivals, and nemeses presented in the Age of Rebellion Core Rulebook. Alongside such Imperial troops, you’ll also find DeStab agents, Imperial Moffs, military informants, and TIE aces.

    The Core Rulebook divides the Empire’s forces into two categories, bureaucratic and military, and the result is an Imperial menace that operates on multiple levels simultaneously. It’s not just a collection of troopers waiting to gun you down; it’s also a soul-crushing organization that looks to root out dissension, sow distrust, spread fear through the galaxy, and extinguish the last flames of hope and resistance.

    Accordingly, you’ll find all the adversaries you need to enjoy a wide variety of stories, ranging from those that feature heated firefights to those that focus on the Rebellion’s efforts to rally support and acquire resources without alerting the Empire’s attention. You’ll find minions to defend your Imperial bases, and you’ll find cruel and aspiring agents capable of matching wits with the Rebellion’s greatest heroes.

    [​IMG]

    Vehicles and Starships

    Of course, the Empire’s military consists of more than just soldiers, pilots, commanders, and agents. Its strength stems largely from its use of powerful, technologically advanced vehicles and starships, many of which you’ll find presented in the Age of Rebellion Core Rulebook.

    Imagine, for a moment, that you’re part of a Rebel strike team tasked with jamming Imperial transmissions from one of their reconnaissance outposts. At first, everything seems to go well. You get the jump on their perimeter and quickly move through a handful of defenders toward the compound’s communications array. However, as you start placing your explosives on the bunker doors, you hear the thunderous sound of something bad. One of your teammates steps around the corner and confirms your suspicions: an AT-AT has just returned to base…

    It’s not impossible for Rebel characters to prevail against AT-ATs or Star Destroyers, but such situations are truly desperate and should lead your group to perform an immediate reevaluation of its tactics. Moreover, these are the sorts of situations that may punctuate the key turns of an Age of Rebellion campaign. After all, in the heat of a galactic civil war, you should expect both sides to make use of all the weapons at their disposal.

    [​IMG]

    That means, too, that while the Imperials gain vehicles like the AT-AT and AT-ST, along with a veritable swarm of TIEs and capital ships, the Rebels gain the T-47 airspeeder and such classic starfighters as the X-wing, A-wing, and B-wing.

    Shedding more light upon the many vehicles and starships that you’ll find in the Age of Rebellion Core Rulebook is contributing author Jason Marker:

    “I'm a huge fan of starships, so when I was offered the chance to work on the serious business military ships featured in Age of Rebellion, I jumped at the chance.

    Age of Rebellion is, necessarily, military-oriented and the ships included in the Core Rulebook reflect that. With them, you’ll be able to fly space superiority missions in brand new X-wings, lead a squadron of B-wings against a squadron of capital ships and turn them into hot scrap, blast swarms of TIE fighters into clouds of dust with stolen Lancer-class frigates, and generally have a great time at the controls of a spaceship.

    “There’s a deep well of great Star Wars ships, ranging from tiny little scout ships to fast-attack starfighters like the X-wing to lumbering Super Star Destroyers, so one thing I really wanted was to bring the Anaxes War College into the game. Using the Anaxes War College gave the setting a more military-style system for naming and classifying ships and allowed for specific categories of ships that I could populate with a rich collection of established favorites.”

    Using the Anaxes War College as a guide, the Age of Rebellion Core Rulebook categorizes the starships it presents into starfighters, gunships, cruisers, and battleships, and you’ll find starships of all sorts, ranging from the A-wing to the Imperial-class Star Destroyer. Moreover, you’ll find new rules for barrage fire that will allow you to make good use of the Core Rulebook’s capital ships in dramatic and engaging space combats.

    [​IMG]

    As Jason explains, the Core Rulebook’s collection of starships also helped to establish the game’s tone:

    “The Imperial Navy has the resources of the entire galaxy at its beck and call. They have the most money, the best designers, the most respected shipyards, and they can turn out ships at an incredible rate.

    “On the other hand, the Alliance is using second or third-hand ships that are decades old – fighters that were old during the Clone Wars, and sub-capital cruisers and frigates that are long past their prime.

    “I wanted to make it clear that the Imperial Navy was a new, shiny, deadly efficient military force and the Alliance fleet was a rag-tag collection of antiques, repurposed freighters, and salvaged warships doing the best they could in an ugly situation.”

    Resist the Empire’s Tyranny

    Though you manage to salvage the damaged CR90 corvette and its armaments, there’s no time to celebrate. Your hyperdrive is offline, and sensors indicate a swarm of TIEs headed your way. Quickly, your team jumps into action. Talvin races to engineering. Kyle and Pol’tura head to the nearest gunnery stations. Drezzen boosts the sensors and finds the ship that launched those TIEs – a Vindicator-class heavy cruiser. You won’t last long against that ship, especially while your corvette is already damaged. As the Vindicator rounds the desert moon, you order the gunners to lay down a blanket barrage. You’re outnumbered and outgunned, but if you can make the jump to hyperspace before you’re obliterated, you’re going to strike a major blow against the Empire…

    In the Age of Rebellion Core Rulebook, you’ll find an Imperial menace worthy of the galaxy’s greatest heroes. Are you one of them? The Rebel Alliance needs you.

    [​IMG]

    The Age of Rebellion Core Rulebook is due to arrive at retailers late next week. Until then, stay tuned for more information, including a preview of your adventures in Age of Rebellion!
     
  4. King of Alsakan

    King of Alsakan Jedi Grand Master star 4

    Registered:
    Nov 25, 2007
    Nice to see a Praetor in action:)
     
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  5. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    Pretty. What do we blow up first?


    Missa ab iPhona mea est.
     
  6. jacktherack

    jacktherack Jedi Master star 4

    Registered:
    Mar 19, 2008
    Browsing the fantasy flight forums to see what they had to say about wave V and found this.

    Dash is flyin' in your asteroids
    He's HLC'in your people up
    Try'na shoot em so y'all need to
    Hide your Fel, hide your TIEs
    Hide your Fel, hide your TIEs
    Hide your Fel, hide your TIEs
    And hide your Howlrunner cuz they're shootin' everybody out here
    You don't have to SD and HU
    Dash is lookin for you
    He gon find you He gon find you
    So you can run and tell that,
    Run and tell that
    Run and tell that, Flyboy
    Fly, Fly, Flyboy
    (User Ribann)
     
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  7. imiller

    imiller Jedi Grand Master star 4

    Registered:
    Apr 26, 2004
    The E-Wing and Defenders are really cool. They have really different flying styles. Even if it does niggle a bit that they put Corran in the E-Wing (though according to Crimson Empire, he did fly one with the rest of Rogue Squadron. I wonder how that went with Whistler, since the E-wing can't be crewed by anything but an R7). But I really enjoy zooming around much faster than an X-Wing.

    I can't wait for the Decimator to be released, since it has Mara Jade and Isard and all kinds of cool things. I really want to do a Decimator vs. Falcon duel. Preferably with a Defender escort.
     
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  8. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    I grabbed the E-wing -- my first ever FFG mini. I didn't realize how small the darn thing was going to be. I was expecting something around the size of the titanium diecast things that Hasbro put out. It's really cool to have an EU ship, but I may hold off the starfighters and only get EU transports instead. I have little interest in buying film ships since I'm getting these for the novelty of EU products, rather than because I intend to use them.
     
  9. imiller

    imiller Jedi Grand Master star 4

    Registered:
    Apr 26, 2004
    Well, Outrider and Decimators should be pretty cool. I personally think most of the starfighters are worth it, even though they're so small, because they have really great pilots - Salm for the wishbone, Ibtisam for the cross, Tycho for the slim, Corran for the E-wing - even the Imperial Aces squint double pack has me wanting to spend even more money for Tetran Cowell.
     
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  10. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    I was saying that I don't play the game :p
     
  11. imiller

    imiller Jedi Grand Master star 4

    Registered:
    Apr 26, 2004
    I guessed that when you said the E-Wing was the first one you bought. :)

    But as collectibles, the other ships are cool, I was trying to say.
     
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  12. Grand Admiral Paxis

    Grand Admiral Paxis Jedi Master star 3

    Registered:
    Sep 2, 2012
    Speaking of the Decimator, I was looking through the page on it and through the power of squinting I think I managed to make out Rear Admiral Chiraneau as one of the heroes. If that's the case, FFG has outdone itself again.
     
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  13. imiller

    imiller Jedi Grand Master star 4

    Registered:
    Apr 26, 2004
    The squint is strong with this one. :)
     
  14. Darth_Henning

    Darth_Henning Jedi Master star 4

    Registered:
    Jun 1, 2007
    Well, obviously someone working for FFG LOVES the old EU and is trying to get out as much as they can into their games.

    I couldn't be happier and they have a loyal customer as long as they keep going with this.

    I honestly can't believe we're getting the decimator! SO happy.
     
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  15. Iron_lord

    Iron_lord Chosen One star 10

    Registered:
    Sep 2, 2012
    In game - there's no limit on what astromechs you can put in, thankfully. (Also, in Saga Edition's Starships of the Galaxy, it costs 10,000 credits to retrofit an ordinary astromech to fit into the E-Wing).

    I found that an E-Wing plus a Headhunter swarm was a pretty effective fleet in the game I played (R2-D2 as Guy in Back, regenerating the shields back after they were battered down).

    TIE Phantoms with Advanced Cloaking Devices are also pretty vicious - unless the other side have high Pilot Skills, they will not be getting their shots off before the Phantoms have fired and recloaked.
     
  16. imiller

    imiller Jedi Grand Master star 4

    Registered:
    Apr 26, 2004
    Which E-Wing did you fly? I flew Corran with R2-D2, and it definitely helped.

    I'm not a fan of Rebel Assault 2 - just too goofy - so the TIE Phantom annoys me. But it is very effective, if you know how to use it. I think vs. turrets it becomes much less useful, though.
     
  17. Iron_lord

    Iron_lord Chosen One star 10

    Registered:
    Sep 2, 2012
    EU ships currently out - E-Wing, Z-95 Headhunter, TIE Defender, TIE Phantom, HWK-290 (Moldy Crow from Dark Forces II) and that's about it. Most of the ships are film ships - though the upcoming VT-49 Decimator is from SW-Galaxies.

    The Moldy Crow is probably the most transport-ish of the small ships.

    The YT-2400 Outrider appeared in the ANH Special Edition as well as Shadows of the Empire.

    So if you're looking for EU transports specifically, rather than EU starfighters, the Moldy Crow and the Decimator when it comes out, are probably the best bets.
    I was playing against one - (I'd chosen both sides but was playing the Empire - it was to introduce someone else to the game to see what they thought of it).

    The force was 2 tooled-up TIE Phantoms + Howlrunner in her TIE Fighter, vs 4 Bandit Z-95s, a Knave E-Wing with R2-D2, and a Rookie Pilot X-wing.

    The Rebels won.
     
  18. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    Well, there's also the RG and 181st interceptors but those are just repaints and aren't as accurate as they can be. And I already have them in larger diecast form (ditto the Z95 and Defender).


    Missa ab iPhona mea est.
     
  19. Iron_lord

    Iron_lord Chosen One star 10

    Registered:
    Sep 2, 2012
  20. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    Yup -- that's a really good one. That's what they should have done.

    I have some customs somebody made for the game using a 3D printer. Unpainted, but still awesome: Assault Gunboat, TIE Advanced (Avenger), Missile Boat. They are superbly awesome.


    Missa ab iPhona mea est.
     
  21. Iron_lord

    Iron_lord Chosen One star 10

    Registered:
    Sep 2, 2012
    I wonder what homebrew rules could be made for those?

    I'd say a Skipray Blastboat or a Scimitar Bomber would be good low-end Large models for the game.
     
  22. GrandAdmiralJello

    GrandAdmiralJello Comms Admin ❉ Moderator Communitatis Litterarumque star 10 Staff Member Administrator

    Registered:
    Nov 28, 2000
    They actually do come with like... sheets with stats and abilities and all that. I couldn't decipher them, but I have them
    lying around at home somewhere. B


    Missa ab iPhona mea est.
     
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  23. imiller

    imiller Jedi Grand Master star 4

    Registered:
    Apr 26, 2004
    Ouch - flying against six ships with three is generally a losing proposition. Even three pretty good ones - and when your best pilot is in a tin can of death, all it takes is one hit to take her out.
     
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  24. Iron_lord

    Iron_lord Chosen One star 10

    Registered:
    Sep 2, 2012
    It's interesting to see that the Rebels can now have swarm lists in the same fashion as the Empire.

    I'm wondering how popular the A-Wing swarm will be when Rebel Aces comes out (Chardaan Refit (A-wing only) - minus 2 to cost of ship - takes up its missile slot).
     
  25. imiller

    imiller Jedi Grand Master star 4

    Registered:
    Apr 26, 2004
    6 A-Wings does seem significantly scarier than 6 Z-95s. Same armament, same hull, better evade, and significantly better action bar and maneuver dial. So, four Prototype pilots with Chardaan refits, and 2 Green squadron pilots with Chardaan refits, Prototype Veteran title, and Push the Limit?

    I have to admit, though, that swarms simply don't appeal to me very much. I admit that a 3-pilot list of awesome named pilots is probably not as viable as I'd like, but I think a 4-pilot group, with two named and two low-level would be pretty deadly.

    I would love to see Skiprays. And, in my dreams, a Lancer Frigate. Oh, how I'd love to pit Rogue Squadron against a Lancer...
     
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