Author Topic: Shall We Play a Game? - Arranging Video Game Storylines By Level
Violento  182 posts
Registered: Oct '02
Date Posted: 11/1/03 10:42pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level - Date Edited: 11/1/03 10:49pm (1 edits total) Edited By: Violento
"Jodo Kast is also in MOTK, so if we use him to also measure it's chronological setting, it has to be after he got his Mandalorian armor."

However he is only the secret boss of the Survival Mode. He isn't listed in the manual background story, neither is the secret Mara Jade character...

Mara Jade can only be unlocked with a special password, and using Team Mode... ...you can also fight against her as the final boss if you unlocked Darth Vader, and play through the game again as him...

Most of this is purely gameplay, and there really isn't much of a story once you get into the game... One exception that I can remember is if you beat the game with Darth Vader mode, IIRC, it says something like you defeated Mara Jade, and were able to reach the emperor, destroying him and taking over the galaxy... However that is definitely AU, happy .

 

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jawajames  10021 posts
Title: Vice President/Chapt er Rep
San Diego, CA

Registered: Apr '02
6198_Jawa
Date Posted: 11/2/03 12:26am Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
also for MOTK, when you play as Vader (who you have to unlock, i think by winning the game as Luke), the final duel (which is normally played against Vader) is instead played against Mara Jade.

the full list of MOTK characters
Arden Lyn, Boba Fett, Thok, Hoar
Han Solo, Chewbacca, Luke Skywalker, Princess Leia

bonus characters (must be unlocked somehow):
Darth Vader, Jodo Kast, Stormtrooper, Princess Leia! (slave outfit), Mara Jade.

each of the regular players had an animated ending, while the bonus characters, if you beat the game with them, there was a text ending.

 

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JoruusCbaoth  3043 posts
Registered: Apr '03
6495_Joruus C'baoth
Date Posted: 11/2/03 6:35am Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
"Well, what I mean is if we should expand all entries (such as the Rogue Squadron ones) to include descriptions like you did for TF and XWA, so that way everyone working on this will have a better understanding of the levels, since I doubt everyone here is familar with every game. "

Oh, I see. That would be a good idea. I could help out on the Dark Forces games, but I must admit I'm at a loss for Force Commander, Rebellion, and anything on the Gamecube. I've got an N64 with Rogue Squadron and Shadows of the Empire, if I can ever reclaim my controllers from my friend.

 

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The2ndQuest  40223 posts
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49624_H234: Samus
Date Posted: 11/2/03 6:50am Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
Don' worry, I can handle SOTE and the RS series, as well as (eventually) Bounty Hunter, Clone Wars and the Starfighter series (once we get around to working on the PT era titles).

I don't think there's too much overlap with the Dark Forces series' levels, so descriptions for those probably aren't a priority at this point in time, but we can certainly add them in eventually.

 

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JoruusCbaoth  3043 posts
Registered: Apr '03
6495_Joruus C'baoth
Date Posted: 11/2/03 4:01pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
I've been meaning for years to do a complete play-through of the original X-wing, but I never have, especially as much as I liked TIE Fighter that came not long after.

Regardless, I think the original Dark Forces does overlap quite a bit (though not directly, at least not much) with X-wing.

 

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JoruusCbaoth  3043 posts
Registered: Apr '03
6495_Joruus C'baoth
Date Posted: 11/4/03 1:11pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
TIE Fighter Battle 4: Conflict at Mylock Four
Mission 1: Nebulon B-2 Frigate Shamus under Admiral Zaarin's command is receiving parts for his next TIE program. Nharwaak pirates attack the cargo ferries and the Shamus, but are driven off by the Imperials.
Mission 2: Imperial forces counterattack the Nharwaak at their base.
Mission 3: The Habeen suuplying the Empire with hypderdirve tech come under attack by Nharwaak corvettes and Y-wings. The Imperial corvette Phoenix enters and launches bombers to prevent the slaughter.
Mission 4: The Nharwaak attack a meeting formalizing relations between the Habeen and the Empire and are destroyed.
Mission 5: The Nharwaak are attempting to follow through on their threat to hand over their own hyperdrive technology to the Rebels. The Rebel Nebulon-B frigate Xerxes was destroyed, along with all involved Nharwaak.

TIE Fighter Battle 4 Cutscene:
Admiral Zaarin gains hyperdrive capability for the TIE Avenger and demonstrates the craft's capabilities to Lord Vader.

X-wing Alliance Tour of Duty 3: Over the Fence
Mission 1: Rebels liberate landing craft carrying slaves.
Mission 2: Azzameens steal warheads for the Rebels from the Viraxo and end up entangled with Black Sun fighters.
Mission 3: Rebels destroy an Imperial research facility, Ace flies inside and destroys the reactor.
Mission 4: Ace does a recon of an Imperial comm facility and aids a corvette in getting a data dump from the base.
Mission 5: Azzameens plant a listening device at the facility from the previous mission.
Mission 6: Rebel forces attack a platform in hopes of luring out an Imperial, Commander Zaletta who wishes to defect. The Redeption jumps to her rendezvous point, and the ISD Subjugator and the Interdictor cruiser Restrainer arrive. The Liberty makes a microjump in and sends fighters to join the battle. The Restrainer is destroyed, the Redemption escapes, and the Liberty escapes with heavy damage.

X-wing Alliance Tour of Duty 3 Cutscene:
Commander Kupalo steals Zaletta's shuttle and escapes, dropping three homing mines that destroy three X-wings that pursue.

X-wing Alliance Tour of Duty 3: Over the Fence
Mission 7: Ace and his wingman in A-wings pursue Kupalo, disable his shuttle, and keep the gunboats and TIEs off of the transport sent to re-capture him. Kupalo had been brainwashed by the Empire following his capture at Hoth. Zaletta was cleared of any duplicity in calling the attack down on the Redeption. Azzameen is awarded the Mantooine Medallion.


TIE Fighter Battle 5: Battle For Honor
Mission 1: Harkov attempts to assasinate Stele by planting two traitorous wingmen with him, when they act, his treason is revealed.
Mission 2: Imperial assault gunboats are sent on a recon/search and destroy mission to a Rebel depot to prevent Harkov from being resupplied and locate the Admiral himself.
Mission 3: Gunboats run interdiction of a convoy intended for the VSD Protector to prevent the supplies from reaching Harkov.
Mission 4: Stele's group of new TIE Avengers are sent to engage Harkov's TIE Avengers protecting his stranded flagship.
Mission 5: After Harkov took refuge on the Rebel platform, the VSD Protector escaped. Imperial gunboats and transports are sent to finish off the Rebel and defecting fighters, board the platform, and capture Harkov.

TIE Fighter Battle 5 Cutscene:
Admiral Harkov is brought before Lord Vader and executed.

TIE Fighter Battle 6: Arms Race
Mission 1: Stele's TIE Avengers fly cover for TIE Defender prototypes being loaded for transport to Coruscant for evaluation, and repel the Rebel attacks to destroy them.
Mission 2: The Rebels make another attack as the TIE Defenders are transferred from the containers to an escort carrier, and again they fail.
Mission 3: Stele's gunboats protect a convoy bearing tractor beam weapons for Imperial starfighters enroute to Zaarin's platform.
Mission 4: Imperial forces go to the Corporate Sector to raid and sieze a Galactic Electronics factory caught selling mag pulse warheads to the Rebels.

TIE Fighter Battle 6 Cutscene:
Zaarin oversees deployment of beam weapons for TIEs.

TIE Fighter Battle 7: Treachery at Ottega
Mission 1: Lord Vader has located the VSD Protector, and sent the Interdictor Harpax to hold it there until the ISD Garrett arrives. Stele's TIE Avenger squadron clears the enemy fighters and destroys the enemy's supplies.
Mission 2: Rebel capital ships have entered the area, and the Nebulon-B Frigate Akaga and Calamari light cruiser Warhawk attack the Harpax in the Garrett's absence. The Akaga was destroyed in an attempt to rush the Harpax and let the Protector escape, and the Warhawk's fighters were engaged.
Mission 3: Stele's TIE Avenger squadron makes a counterattack on the Warhawk and the Protector. The ISD Garrett bearing Lord Vader arrives to assist. After the Protector is destroyed, Admiral Zaarin's forces, which had feigned support, show their true colors and attack the Garrett.
Mission 4: Zaarin's plot against the Emperor is revealed, and in the wake of the Garret's damaged hyperdrive in the attack, she launches six TIE Defenders (piloted by Stele as Delta 1 and Lord Vader as Delta 6) to fight their way through a trap laid by Zaarin, including many Assault Gunboats and the Interdictor Harpago, allowing the Nebulon B-2 Frigate Osprey to pass.
MIssion 5: The ISD Majestic is disabled by Zaarin's forces. The Emperor is kidnapped under orders from Zaarin, and being transported to Zaarin's ISD Glory. Four TIE Defenders (piloted by Maarek Stele as Alpha 1 and Lord Vader as Alpha 4) enter the area and disable the Emperor's shuttle. The ISD Vanguard under Vice Admiral Thrawn's command hypers in shortly after to engage enemy forces. Zaarin's ISD Glory escapes into hyperspace, and is pursued by Thrawn.

TIE Fighter Battle 7 Cutscene:
Maarek Stele is given the Emperor's Will medal by the Emperor himself in a public ceremony on Coruscant.

 

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The2ndQuest  40223 posts
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Date Posted: 11/11/03 8:04pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
Gonna bump this as a reminder so I can hopefully get some work done on it thurs...

 

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"When your future self tells you to do something, YOU DO IT."
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Well, it's kinda a long story, see, I had this freaking sweet hat..."
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JoruusCbaoth  3043 posts
Registered: Apr '03
6495_Joruus C'baoth
Date Posted: 11/11/03 8:08pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
I'm about 2/3 finished with my last section. It's the one that contains the most important continuity anchors, so I'm doing it right instead of fast.

 

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bliv  959 posts
Registered: Mar '02
8095_Indiana Jones
Date Posted: 11/19/03 8:56am Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
I copied a section over to the gamefaqs Rogue Squadron 3: Rebel Strike board. Credits given to The2ndQuest. They are debating it and suggesting errors.

 

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The2ndQuest  40223 posts
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Date Posted: 11/19/03 7:12pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
Link?

 

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"When your future self tells you to do something, YOU DO IT."
K'Kruhk, 140 ABY:"Why haven't I come forth earlier to share my Jedi knowledge with Skywalker?
Well, it's kinda a long story, see, I had this freaking sweet hat..."
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bliv  959 posts
Registered: Mar '02
8095_Indiana Jones
Date Posted: 11/22/03 5:49am Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
Sure, please excuse the wait because my computer blew up on me the other day and I've had to rely on the University systems for net access.

http://cgi.gamefaqs.com/boards/genmessage.asp?board=2000214&topic=11094998

A few suggestions in the posts for you.

 

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Arnthonquelev 
Registered: Dec '03
23524_Xanatos
Date Posted: 1/18/04 3:48pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
This may be a bit late but, the Dark Forces level Crix Madine's fate definately occurs before Defection on Corellia of Rogue Squadron.

Also, in Force Commander, Assault on Ruul and Crisis on Sarapin happens mostly during ANH, seeing as you are informed of the Death Star's destruction the same morning as the last of those missions.

 

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JoruusCbaoth  3043 posts
Registered: Apr '03
6495_Joruus C'baoth
Date Posted: 1/18/04 9:24pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
I've been working on my other section in between other games, and I've filled out the XWA stuff, but I've been lax on the TIE fighter stuff.

 

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The2ndQuest  40223 posts
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Date Posted: 1/18/04 10:47pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
As soon as I get access to my files again (which should hopefully be sometime this week), I'll try to revise what we have already and brings things up to date ::)

 

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"When your future self tells you to do something, YOU DO IT."
K'Kruhk, 140 ABY:"Why haven't I come forth earlier to share my Jedi knowledge with Skywalker?
Well, it's kinda a long story, see, I had this freaking sweet hat..."
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The2ndQuest  40223 posts
Title: Manager:
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49624_H234: Samus
Date Posted: 3/15/04 2:21pm Subject: RE: Shall We Play a Game? - Arranging Video Game Storylines By Level
Here's a thought- do you think it's possible there is a link between the Rebel Strike Ralltir levels and the Ram's Head mission in X-Wing? Both involve advanced shields tech and a corvette...Sarki's defection could be used as a means to explain the Imperials having possession of the info briefly.

Though I forget if the "ram's head" corvette had the tech aboard it previously or if it just had it installed after it was taken from another imp ship..still, there could be a connection there.

 

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"When your future self tells you to do something, YOU DO IT."
K'Kruhk, 140 ABY:"Why haven't I come forth earlier to share my Jedi knowledge with Skywalker?
Well, it's kinda a long story, see, I had this freaking sweet hat..."
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