Author Topic: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
GoA  335 posts
Registered: Dec '07
41206_Anakin Skywalker
Date Posted: 6/11 5:07pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
That trailer is fantastic. As someone joked, I'd almost rather they spent their time making this into a weekly cartoon (or even an hour and a half long epic cartoon movie), based on that scene.

I'm still not sure where I sit on this game. On one hand, if it does manage to do what BioWare is hyping it to do (ie. capture the single-player story experience in an MMO environment), that's definitely something I'd be on board for. On the other hand, I'd still rather they'd continued the KOTOR saga in a single player, K3 game. I guess I'll jump to whichever side of the fence after I read some reviews and whatnot.

 

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Magnuskn  730 posts
Registered: Jul '02
43715_Shado Vao
Date Posted: 6/11 6:42pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?] - Date Edited: 6/11 6:45pm (1 edits total) Edited By: Magnuskn
Excellence posted:

Of course my driving skills were bad!

I know nothing of MMO games or whatever this is called, so I'm asking...

1. is the (ongoing) cost worth it?
2. what hrs do you have to put in to make it worth it?
3. if you're a casual not every-day-player, then the monthly fee is not worth it?


1.) It depends on your playstyle and the MMO. For me, a lot of the fascination is having an on-going character who gets better at what he does with time, playing a bit with the economic supply-and-demand side of WoW and the general gameplay and interaction of some classes. The social aspect can also be nice, you get to meet some very nice, some nice, some "eh" and, sadly, some "bleagh" kind of people. But, if you enjoy this kind of thing, can certainly chat a lot with people in-game. As those people should share your interest in the particular MMO at least, it can provide for satisfying conversation. ^^

2.) Lots. I mean, horrendous amounts. Which you could spend much more productively in real life. But that is true for every gaming related activity, in the end. MMOs tend to demand really a ton of man-time, however. A Naxxramas raid usually takes 3-4 hours, with a normal group and if everything goes right. I am currently leveling a character to level 80, and so far I have 10+ whole days sunk into her and am 15 levels away from 80. And reaching level 80 is just the beginning, it´s from there you begin to spend tons of hours in 5-man instances and raids.

3.) That wholly depends on a.) how casual you are, b.) what you are shooting for in the game and c.) what kind of casual-friendly activities the game offers. WoW, for example, has become moderately casual friendly over the years ( from being very, very, very much raid-centric before, and therefore quite casual-unfriendly.). You can level at whatever pace you prefer. At level 80, you can do most 5-man instance in 30-60 minutes, provided you quickly find a group ( not always a given ). The first big raid, Naxxramas, is very easy, compared to prior raid instances. As soon as you have seen the encounters once, they are easy to accomplish again. ( The second big raid instance, however, Ulduar, is still quite new, but decidedly casual-unfriendly, with the latter encounters all getting very frantic and demanding much higher grades of player attention and coordination. ). There are tons of stuff you can do with your time, but you have to invest some hours.


Now, I am mostly comparing to WoW, because it is the one MMO I have played and the big elephant in the room. As for SW:TOR, I find we still know much too less about it to make any informed statements about how casuals will fare in it.

However, I can already say this: If the game really plays like a solo game, and every class gets its own unique storyline, I´ll most probably spend lots of months playing through every one of them. Since everything is voice-acted, I suppose it could well take a year to do this.

What will make or break the game, however ( besides obvious stuff like keeping the game as bug-free as possible, player comfort options, good crafting, economics, balanced classes, fun gameplay and a good story ), is the end-game. Sooner or later people will reach the maximum level and I think a lot depends on what options they have then on what to do with their character. Sure, a lot people will go play another class, but a lot will also expect to find something to do with their max level character.

After leveling on a story-based basis, where does Bioware intend to go with those characters? They should have reached some sort of story conclusion, but the other side is still left standing.

Bioware then has the options of getting characters into raiding ( which I hope they do not, at least not those gigantic 25-man raids Blizzard does ), smaller instances, PvP or *something else*. And I can´t figure out, exactly, what something else could be. Storylines can´t really be repeated and until a new patch or expansion comes out, people expect to do something.

Okay, that was lot more rambly than I originally intended it. ^^ TL.DR version: MMO's can be as casual-friendly as you want them, depending on what you like in that kind of game. Having a character which consistently gets better is a prime motivation. I have some concerns what Bioware will do with the endgame of SW:TOR.

Magnus

 

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masterskywalker  6085 posts
Registered: Nov '01
23685_Anakin
Date Posted: 6/11 7:35pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
I had great luck as a casual player in City of Heroes. I had a lot of fun, met some interesting super heroes, and kicked righteous ass. WOW style endgame never appealed to me, I think the most I ever sunk into a Task Force was 4 hours, and was simply because I'm a story line sucker and I just HAD to fight the villain in question. If you're thrifty you can just let your account go inert for a few months until new content is released, and then start up again.

Simply put, with most MMOs you can play them casually and have a lot of fun with them. Just don't start going ELITE LOOT BLIND or you'll be sucked into a never ending spiral.

 

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Sven_Starcrown  1684 posts
Registered: Mar '09
48649_Ganner Rhysode (613092)
Date Posted: 6/11 11:11pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Do we know when is going to be the next history lesson?

 

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Zorrixor  4303 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 6/12 9:32am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Hmm. No weekly updates yet. sad

 

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Zorrixor  4303 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 6/12 1:13pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?] - Date Edited: 6/12 1:38pm (2 edits total) Edited By: Zorrixor
I have not the time to read it just this minute, but the Smuggler has arrived:

http://www.swtor.com/news/article/20090612_001

EDIT: Well, I like how they've handled the Republic allegiance--that is to say, they're not really allied. tongue It sounds rather nice, as it comes across as that while the Smuggler will formally be a "Republic" class, its quests may well be a lot more on the grey side... so probably far easier to play it as a fairly "neutral" character with minimal Light Side or Dark Side Points gain. Which perhaps means it will be a class much easier to defect with, if indeed defecting is related to the light/dark alignment principle of KOTOR.

It sounds rather unique compared to the Trooper at least, so that's good. I suppose the Bounty Hunter may actually be fairly "neutral" in the alignment stakes too, which might mean both will be the "easiest to defect" classes compared to either goody two shoes Jedi Knights and evil kriffing Sith Lords, both of whom will probably be the hardest to completely convert.

If so, the increased freedom of Bounty Hunters and Smugglers could well counteract the obvious appeal of the Force-using classes, which could then encourage people who want to roleplay a more easy going, rebellious character to pick the other classes instead. Lots of ways hopefully to shake up the class balance beyond just what attacks they get.

 

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Vrook_Lamar  977 posts
Registered: May '08
6210_Max Rebo
Date Posted: 6/12 2:06pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
It was probably as simple as Han Solo = Good Guy, Boba Fett = Bad guy in the movies, so Smuggler = Republic and Bounty Hunter = Sith.

 

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Ulicus  7359 posts
Registered: Jul '05
41990_Duron Qel-Droma
Date Posted: 6/12 2:18pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Is it just me, or are the little "Quick Overview" boxes being updated all the time?

I'm sure I don't remmeber the Sith Empire's overview box saying: "Society is split between Sith and Non-Sith" before, yet it does now.

 

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This is an imaginary story... aren't they all supposed to fit together, though?
An animated cartoon about Obi-Wan and Padawan Anakin would have made more sense.
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SithStarSlayer  8619 posts
Registered: Oct '03
40005_Quinlan Vos
Date Posted: 6/12 5:22pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
That is new to me as well.

 

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Sven_Starcrown  1684 posts
Registered: Mar '09
48649_Ganner Rhysode (613092)
Date Posted: 6/13 2:06am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
I think they should just make a neutral group. Not just Sith and republic.

 

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Vrook_Lamar  977 posts
Registered: May '08
6210_Max Rebo
Date Posted: 6/13 2:48am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Sven_Starcrown posted:
I think they should just make a neutral group. Not just Sith and republic.


Me too, but I can see how it would complicate things and be wasting a lot of resources on something that wasn't supposed to be the game's focus.

 

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Zorrixor  4303 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 6/13 3:17am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?] - Date Edited: 6/13 3:27am (3 edits total) Edited By: Zorrixor
SWTOR.com posted:
Dark Lord of the Sith Naga Sadow led his armies in an aggressive campaign to destroy the Galactic Republic. Though the Sith were successful at first, the Jedi Order rallied back to defeat their dark counterparts, systematically destroying the Sith civilization on Korriban.

Unbeknownst to the Jedi however, the last Emperor of the Sith managed to escape the carnage and fled into Deep Space with his most trusted Dark Lords.

Random thought, but reading that part of the Sith history again... how feasible would it be that Naga Sadow was never the Emperor, but rather just one of the Dark Lords of a larger Empire? i.e. the Dark Lord of the "Korriban Sector", appointed by the Sith Council of Sith Lords of the "Korriban Sector"; but with there still being an Emperor of the wider Sith Empire?

As a Dark Lord, that would then just have made Naga Sadow one of many "Grand Admirals", so to speak, and his invasion only the first offensive of a much larger Great Hyperspace War. In essence, he'd just have been a rogue admiral who made a pre-emptive strike without obtaining the backing of the Dark Council (the Council of Dark Lords not just the regional Sith Council of Sith Lords) and the Emperor.

I very much hope that is not the case, as I badly want the Emperor to just be someone who arises during the aftermath of the Great Hyperspace War... but reading that page again all the talk of Dark Lords as not being the Emperor tweaked my suspicion.

 

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Ulicus  7359 posts
Registered: Jul '05
41990_Duron Qel-Droma
Date Posted: 6/13 11:11am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
It would contradict the information we get in GAotS that "there can be only ONE Dark Lord of the Sith" but...

 

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This is an imaginary story... aren't they all supposed to fit together, though?
An animated cartoon about Obi-Wan and Padawan Anakin would have made more sense.
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Zorrixor  4303 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 6/13 12:03pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?] - Date Edited: 6/13 1:03pm (3 edits total) Edited By: Zorrixor
Well yes. But that's why I'm suddenly dubious about the potential for them to retcon that as "There can only be ONE Dark Lord of the Sith... for the Korriban region."

I'm still holding out that the Emperor's Dark Lords is just because of a breakdown in society post-Hyperspace War, though; but...

It just strikes me they may be continuing their aversion to Sith/Dark Lord as separate titles. I do hope that is not the case, however; and that the Dark Council are the only 12 Dark Lords and that if players or NPCs are Sith Lords they're not on the same level.

EDIT: I've never actually bothered to go through all the HoloNet files until now... there really are some interesting titbits:
Korriban entry posted:
Over time, the new Sith Empire lost its way back to Korriban, until a visit a few centuries ago by two Jedi returning from the Mandalorian wars. Turned to the dark side, the two Jedi, Revan and Malak, attempted to reclaim the Sith’s legacy in the known galaxy, but turned on each other and self-destructed.

The true Sith Empire, governed by a thousand-year-old Dark Emperor, wisely waited, and returned to the known galaxy only when completely prepared to defeat the Jedi and the Republic.

That first paragraph makes it sound as if Revan and Malak going to Korriban somehow reminded the Sith Empire of where it was... which is rather curious. thinking

I also notice how the Sith Emperor is also called the Dark Emperor. Now to complete the Dark clichés we just need to see a reference to the Dark Sith Empire. tongue

Though, admittedly, I'd not be against the term "Dark Empire" to echo, uh, Dark Empire.

 

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Gratulor  168 posts
Registered: May '08
43249_Demagol
Date Posted: 6/13 2:56pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
It sort of contradicts everything having a "last Emperor" of the Sith during the time of Naga Sadow, and then him being an only Emperor later on. Unless he radically changes the infrastructure of his own Empire, which would undermine their status as a true Sith Empire to me at least.

I mean, in the comics we have Naga Sadow as a Dark Lord of the Sith and then there are at least 10 other Sith Lords who all have ships and possibly worlds. Perhaps the Emperor title is another title for the Sith Lords? Each ruling over a territory of space perhaps as their own small Empire answering to the Dark Lord?

Wonder how they will retcon this. thinking

 

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