Author Topic: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
MercenaryAce  2804 posts
Registered: Aug '05
8117_Y-Wing Pilot
Date Posted: 7/4 8:17am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Magnuskn posted:
MercenaryAce posted:
New fighter looks like a cross between an X-Wing and an Arturek...or however you spell it.
Well, since the ship does appear thousands of years later, why not have an upgraded model?



It´s the Aurek Tactical Starfighter. It´s already in use in the Old Republic since at least KOTOR 2.

No, it is similar to the Aurek, which I did say (misspellings aside), but the cockpit is different, and the wings go "up" instead of down. It could still be an upgraded Aurek though...

 

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Zorrixor  4359 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 7/4 8:49am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Some kind of improved Aurek makes sense, akin to the XJ over the original T-65 or whatever.

It'd help make sense of Aureks in Path of Destruction... as the idea of the exact same ship being in service 3000 years later always was pretty dumb. If the Aurek was actually a line of related models though, like the various X-wings, then suddenly the "Aurek" in PoD need not necessarily be exactly the same model as the Aurek in KOTOR.

 

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Magnuskn  734 posts
Registered: Jul '02
43715_Shado Vao
Date Posted: 7/5 2:41am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
MercenaryAce posted:
No, it is similar to the Aurek, which I did say (misspellings aside), but the cockpit is different, and the wings go "up" instead of down. It could still be an upgraded Aurek though...


Yeah, when looking at the pictures of the Aurek and this fighter again the difference does stand out. Although it wasn´t really visible for me the first time, since the pictures I´ve seen of the Aurek always show the damned thing from the top-down perspective, so wings slating upward and the cockpit differences don´t stand out as much.

 

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DarkLordoftheFins  2121 posts
Title: RPG & Minis Forum D6 Game Master
Registered: Apr '07
44059_Jedi
Date Posted: 7/5 10:40am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
I am still concerned. So we will have groups raiding instances? Two Jedi, a smuggler, a trooper and a . . . whoever is healer? Battlegrounds but outside of them . . . you go into a bar and Sith playyers hang out there. With Jedi players . . . or do we have the WOW approach? Not even knowing what they say? Lot´s of issues.

So far we get great videos. And little info. Whcih doesn´t make it better.

But the trailer is awesome. No doubt

 

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DarthMane2  2176 posts
Registered: Sep '03
42111_Colonel Vogel
Date Posted: 7/5 1:44pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Conan became Mandalore....awesome

Arnold Conon..not REH conan

 

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Magnuskn  734 posts
Registered: Jul '02
43715_Shado Vao
Date Posted: 7/5 1:49pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
DarkLordoftheFins posted:
I am still concerned. So we will have groups raiding instances? Two Jedi, a smuggler, a trooper and a . . . whoever is healer? Battlegrounds but outside of them . . . you go into a bar and Sith playyers hang out there. With Jedi players . . . or do we have the WOW approach? Not even knowing what they say? Lot´s of issues.

So far we get great videos. And little info. Whcih doesn´t make it better.

But the trailer is awesome. No doubt


Yeah, endgame is a big concern of mine, especially how they´ll integrate it with the storytelling approach and if raiding will again mean a division of the playerbase into hardcores and casuals.

As for the intermingling of Jedi and Sith, I suppose a sort of peace treaty will be in force which denies open warfare in cities. I´d go for a RP server anyway, so at least that should make interesting interactions possible.

 

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Ulicus  7359 posts
Registered: Jul '05
41990_Duron Qel-Droma
Date Posted: 7/5 6:24pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
DarthMane2 posted:
Conan became Mandalore....awesome

Arnold Conon..not REH conan

That's what I thought. grin

Also reminded me a bit of Megatron. tongue

Not so sure about all these Mandalorians rushing off the fight for him the minute he called, though.

 

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Havac  14311 posts
Title: Lit Mod of War
Registered: Sep '05
23735_Obi-Wan Kenobi
Date Posted: 7/5 7:06pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Mandalore's helmet is ridiculous. The idea of a gladiator becoming Mandalore is kind of cool, the idea of his incorporating some of his gladiator getup into his Mandalorian armor, fine. The helmet being a silly little thing covered in doofusy spikes? No. Not good. He looks like a kid playing dress-up, or a really badly-costumed extra in a fantasy movie.

Though I still don't get why Canderous's rebuilding of the Mandos couldn't just survive. Instead, they get destroyed, rebuilt, fall apart right away, and then get resurrected again just in time for the next video game. They really couldn't have just had the Mandos exist relatively stably? It's like everything in the KOTOR games, besides the vague hints at the True Sith being out there, is just being ignored or ditched.

 

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Sinrebirth  19002 posts
Title: Sith Emperor of the SWC
Registered: Nov '04
47748_Dath Vectivus
Date Posted: 7/5 10:58pm Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Is it me or is TOR shooting itself in the foot? We're getting a considerably defined view at the period before TOR, which is something KotoR and KotoR II didn't do. Half the fun was learning about the Mandalorian Wars and trying to ascertain what really went on two wars ago.

While they're clearly setting up plot hooks in each of these stories - i.e. who is Mandalore, where's the Smuggler Queen (whatever she was called), what's the galaxy like 30 years after - but it's not nearly as intriguing as anything KotoR threw at us.

If this is a rehash of the Mandalore-is-a-Sith plotline, then I'll be very annoyed.

If it's a new 'Mandalore was waiting for the Sith to return thus we put ourselves 'back together' overnight to help the Republic by forcing them to surrender' or 'to help by forcing the Jedi and Sith to grow up and make peace after three millennia of fighting'...

Then I'll be fine.

 

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patchworkz7  3187 posts
Registered: Mar '04
41675_Mandalorian Father and Son
Date Posted: 7/6 1:18am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Havac posted:
Mandalore's helmet is ridiculous. The idea of a gladiator becoming Mandalore is kind of cool, the idea of his incorporating some of his gladiator getup into his Mandalorian armor, fine. The helmet being a silly little thing covered in doofusy spikes? No. Not good. He looks like a kid playing dress-up, or a really badly-costumed extra in a fantasy movie.

Though I still don't get why Canderous's rebuilding of the Mandos couldn't just survive. Instead, they get destroyed, rebuilt, fall apart right away, and then get resurrected again just in time for the next video game. They really couldn't have just had the Mandos exist relatively stably? It's like everything in the KOTOR games, besides the vague hints at the True Sith being out there, is just being ignored or ditched.


Agreed. The gladiator thing actually makes sense with how Mandalore's were chosen then, and I'd buy that a gladiator would be heavily respected by that era's Mandalorians, but the helmet is really, really silly.

Your second point is the larger worrying point, in that I feel like they're only vaguely going off what came before when a lot of people want a more definite connection than just the True Sith. It may well not be fair to even begin to judge at this point, but since they're putting material out, people are going to start forming ideas about said teasers, and thus far I find myself wishing for a single player KoToR rather than this, as well as missing the chance to pick up at the end of KoToR II.

I think they'll pretty much HAVE to incorporate more material as the game goes on, and maybe they just don't want to give too much away, but they could have at least built on the design elements from the games rather than the elements from the PT/OT.

I'm still excited by the promise the game holds, and I like Bioware, so I have a lot of faith...but I'm surprised they're not trying to keep the link between the original games and this stronger than what I've seen thus far.

Still, it's VERY early days, to say the least.

 

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Master_Keralys  6379 posts
Title: Manager Emeritus
Registered: Oct '03
39907_Obi-Wan Kenobi
Date Posted: 7/6 7:03am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Early, yeah... but they seem determined to basically ignore everything except the True Sith stuff from KotOR II. The events don't even make the timeline - despite the nearly complete destruction of the Jedi Order and its refounding by a single, exceptional figure. An event that should shape the very character of the order. But doesn't appear to be doing so, since it's being ignored...

They also seem to be drawing fairly heavily on KotOR II's mood music. But if the True Sith, completely different from the vision presented by TSL, and its music, are all we're getting, I'm disappointed.

Not like I'm going to play this anyway - but it'd be nice if there was some good stuff in here for the continuity side. As it is, I'm just getting bored. There's not a lot that's interesting about this.

And the visual design... I just don't understand. It alternates between some downright brilliant stuff and, well, things like Mandalore's helmet, the recycled clone troopers, etc.

*shrug*

 

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Ulicus  7359 posts
Registered: Jul '05
41990_Duron Qel-Droma
Date Posted: 7/6 9:08am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Mandalore's helm is dumb, yes. I hope, at the least, he can switch between "open faced" and not. Otherwise: plain

I actually like Sinre's idea of the Mandalorians being divided and dispersed on the surface but all being secretly united and awaiting the call of a Mandalore.

Maybe this Mandalore is the descendant/heir of Canderous?

I.E.

Canderous realises that the True Sith will not attack in his lifetime and the mission of the Mandalorians - and by extension Mandalore - becomes to stand vigil against them, as Revan bid Canderous. Fearing the development of imperialistic tendencies (or further conflict with the Republic) if united, the clans disperse but pass down through the generations the knowledge that the Mandalore will call and they will answer. It becomes the pivotal event each and every Mandalorian lives for, each looking to the man (or woman?) who they know carries the mantle of Mandalore for a sign that the time for unity is upon them.

Of course, that doesn't really work with the Mandalorians as Sith allies... but I just can't accept that all Mandalorians (or even most) would just answer the call of some gladiator who called himself Mandalore unless there was more to it.

 

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patchworkz7  3187 posts
Registered: Mar '04
41675_Mandalorian Father and Son
Date Posted: 7/6 9:22am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Ulicus posted:
Of course, that doesn't really work with the Mandalorians as Sith allies... but I just can't accept that all Mandalorians (or even most) would just answer the call of some gladiator who called himself Mandalore unless there was more to it.


It's possible that the idea of a Death Watch/True Mando style split occurred early than Jaster, with the old Imperialist having clung to the old ways and thrown in with the Sith while those who were tired of the notion of an Imperial Mandalore tried to go legit, or at least tried to get away from their past, but they didn't have a Jaster or a Codex to rally around, and in the lack of a figure to represent for the side of True Mandalore that the Imperialists got their way and swayed the clans back with the idea that the Mandos had to follow the Mandalore and it was a betrayal of their culture not to follow the lemming like charge of the Imperialistic leaders.

Without a Jaster figure to rally behind, the movement to throw off the old ways might have just stalled out and split the clans but not turned into the civil war that would come later.

Please note that this is ALL pure speculation and imagining on my part.

 

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patchworkz7  3187 posts
Registered: Mar '04
41675_Mandalorian Father and Son
Date Posted: 7/6 9:32am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?]
Master_Keralys posted:
Early, yeah... but they seem determined to basically ignore everything except the True Sith stuff from KotOR II. The events don't even make the timeline - despite the nearly complete destruction of the Jedi Order and its refounding by a single, exceptional figure. An event that should shape the very character of the order. But doesn't appear to be doing so, since it's being ignored...

They also seem to be drawing fairly heavily on KotOR II's mood music. But if the True Sith, completely different from the vision presented by TSL, and its music, are all we're getting, I'm disappointed.

Not like I'm going to play this anyway - but it'd be nice if there was some good stuff in here for the continuity side. As it is, I'm just getting bored. There's not a lot that's interesting about this.

And the visual design... I just don't understand. It alternates between some downright brilliant stuff and, well, things like Mandalore's helmet, the recycled clone troopers, etc.

*shrug*


I'm really trying to give the project room to wow me. It's early days, but they have released a lot of stuff relating to the story and concept art that hasn't impressed me (or others from reading this and similar threads) and as you said; ignoring rather important historical moments like the dissolution of the Jedi Order except for one figure and the massive historical events that happened around ToTJ and KoToR eras is downright odd to say the least. I'd like to think that this is either a weird oversight or that there's more to be shown once the game comes out, but why they wouldn't start as they meant to go on is beyond me.

As you said; the reveal of the True Sith seems...weird, since they don't seem to be what was promised by TSL, but I'm at least hopeful that we see more of the story, and that perhaps there's more to the story period once you start playing the game.

The visual designs are...well, I know what Bioware is capable of, and as you said, some of the stuff shows exactly what they're capable of while other stuff is clearly hamstrung by being nearly direct movie lifts. Instead of drawing from the mounds of visual material from TSL and KoToR I as well as the ToTJ comics, we seem to be getting stuff heavily pulled from the movies, and there's just stuff in there that looks downright silly. Instead of things looking inspired by, it looks like generic lifts.

With the amount of work going into the game and just the awesome stuff I've seen fan artists do, I would have hoped for some nicer designs.

I don't know if I'll play this or not, but as I said, I don't want to heavily prejudge without seeing the actual game (Bioware has earned that at least), and perhaps the story will change as players get into the game, but there are some curious things missing from the pre-game histories and information, to the point that it does seem a bit weird and is hard to get excited about.

I felt like TSL had a clear design carry-on from the first game, and I know time has past, but I don't feel like this universe feels like the Old Republic as much as a generic space fantasy that was inspired by SW. The major pre-game history plot beats being beats we've seen before (the Temple getting sacked, Trip Zip being invaded, etc) doesn't really help the sense of recycled ideas either.

 

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Zorrixor  4359 posts
Registered: Sep '04
42757_Prince Xizor
Date Posted: 7/6 9:36am Subject: Star Wars: The Old Republic (Bioware MMO) [Was KotOR III/MMO?] - Date Edited: 7/6 9:39am (1 edits total) Edited By: Zorrixor
What I think needs to be kept in mind with all these trailers is the following:

The Chronicles of the Old Republic were completely unrepresentative of the final storyline. Heck, even the opening crawl of KOTOR1 is kind of off compared to what you actually see in the game. You have to interpret it all from a fairly wide point of view to make sense of it all.

They're clearly not going to go giving us any plot twists at this stage, so if the Mandalore is secretly building an army to oppose the Sith... well, we're hardly going to be told that now, are we? Like I suggested earlier, I really wouldn't be at all surprised if we initially get a situation where the opening release is all about the "Second Mandalorian War" in which Mandalore attempts to take on both the Sith and the Republic, gets creamed, and then in the expansion the Cold War finally ends and we enter the full on "Second Great Sith War".

But then, admittedly, there are also lots of other ways things could go. It could be we kill the Sith Emperor in the initial release and then it all fractures and in the expansion we go and hunt down the various Dark Councillors. To a certain extent, I'd rather get my money's worth at launch and get the full story... but it's an MMO, so I'm not counting my luck.

This all said, it could also turn out to be lame and Mandalore in fact just be some loser from a gladiator arena and the entire story be equally silly. I'm just hoping that BioWare aren't being utterly stupid and assigned their worst writers to their first MMO, since I'd like to hope that they actually want to make a success of it rather than doom their hopes to ever build a Forgotten Realms one in the future.

On the whole though I'm assuming that they are not deploying their best writers simply for the online supplements. Look at WOTC: in the online articles we get total trash, in the actual published material (JATM not withstanding) we actually get some good quality stuff. BioWare probably recognise that most of the people glued to the comic strip and all the other junk are just the total fanbois (i.e. us) and so aren't worried too much about it. The stuff that's actually being targeted at the mass market (e.g. the Deception trailer) is where they're actually deploying their high calibre teams. Hopefully the same is true for the actual writers: they're working on the game, the amateurs on the short-lived press releases.

 

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