GARTH_MAUL posted:The way Bioware kept talking about the "lone wolf" single player, it sounded to me like TOR actually is going to be KOTOR 3, in a MMO universe.
GARTH_MAUL posted: With respect to the different classes, I will play the game through with different classes because they've promised us that the entire storyline will be different.
DarkLordoftheFins posted:Actually there is only one thing that has mpre fans than SW. It´s powerplaying masses have made WOW a cashcow and let´s be honest . . . THAT IS WHAT THEY WANNA HAVE, TOO.
DarkLordoftheFins posted: So, I expect totally that this will be a leveling-driven game. The hints are already there. (What do you think they mean by -certain armors which become avaiable later- other than . . . when you leveled over 10, 20, 30, 40, 50 and when the expansions come out over 100.)
DarkLordoftheFins posted: There are also plenty of game-play pictures where you see the typical group of one soldiers, one smuggler and two Jedi (I think one will be the healer and one the damage dealer).
DarkLordoftheFins posted: That´s what the paying customers actually DEMAND of such games. Even Lotro, which began without many such elements, quickly implemented them.
Zorrixor posted: What I'd like to see happen is that BioWare try to appease the hardcore solo, story-driven crowd (who potentially otherwise wouldn't play TOR at all) with kind of the "easy mode" of NPC companions and fairly straightforward gameplay (and loot that will leave you a pushover at max level who is still in rainbow clown gear), with the hardcore MMO crowd who get their kicks from being better than other players by leaving the decent, high quality, cool looking Revanite sets for the multiplayer modes of the same stuff.
DarkLordoftheFins posted:I´ll answer this short. You haven´t played MMO´s have you? Guilds? Instances? When I talk about powerplaying and leveling I mean POWERPLAYING. And if I talk about instances I talk about strategic group games that can´t be replaced by NPC´s. It is a coordinative effort of several human players who are all playing their part . . . it is what is the fun in mmo´s. It is actually what MMO is about for the millions of players out there. Something you cannot do alone. And we already know there will be instances. And we already know that there will be special "single-player-instances" (likr Lotro had) which means that the "usual-instance" is for groups. Just as always. Not a bad thing. Perfectly fine. That´s what a MMO-buyer expects. I just wonder how this can be combined with SW background. Or the single player mode (of which they already said there won´t be any like in EWN, so what is it like?). Therefore I mean no offense, but I perfectly made my point. I just used only vocabulary you decode differently. TOR will be based on the usual mmo-imperative of specialized characters. The classes are defined by skills and trade their qualities to each other. They play together. Or do you have any information that this has changed?